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![]() Sgt. Geoffrey eyes the assembled group with a critical glare, his arms crossed over his barrel chest. Shaking his head, he mutters something quietly sarcastic about what a fine lot he's been given, but then he barks, "Alright, now. Settle down. Ye lot, follow me." The middle-aged soldier walks over to what would appear to be one of the gate houses, and opens an ironbound, wooden door. Inside a 10' x 10' round shaped room waits a long table with benches along each side. "Have a seat. All o' ya." Feel free to rp this as well, but he'll continue talking as you settle in. "Welcome, then, ta the Keep o' Brotherly Conflict...as we like ta call it. Otherwise known ta the locals as simply The Keep. We sit near on the edge o' the world, or rather, the 'civilized' parts, anyway, and most of what we do here is ta' maintain that border." Geoffrey pauses to see who's listening and who's not, but then continues, regardless. "For most folks that come here lookin' for fame and adventure, that's enough. But not for ye all." A pause for effect, though he actually seems a bit bored, as if he's said these words a time or two before. "Be it known that you all have been chosen for an endeavor far beyond the capabilities of most of that lot, out there. The Captain has seen true potential in you, and so you've been chosen for more than just a simple clear-out-a-cave-o-pests duty." Another pause, though hiw demeanor shifts a bit, to one of a more serious manner. "Many years ago, two noted personages in the area, Roghan the Fearless and Zelligar the Unknown, mercenaries of some reknown, pooled their rescources to construct a stronghold for themselves as a base of operations. The location of this complex was hidden and chosen with care, far from the nearest settlements and traveled routes, so as to remain secret from prying eyes. So secret, in fact, that the entire story has often been thought more rumor and legend than fact." "Until recently, that is. Recently some local farmers believe that they may have stumbled across the possible entrance to this locale when one of their sheep wandered off into some nearby caves and they went in to retrieve it and found...something." He holds up his hand to halt any questions, adding further, "We believe it may indeed be the place o' a Wizard and whatnot, since one of the shepards stumbled into some sorta magical ward, and was instantly killed by lighting or somethin' of that nature." "Full disclosure, we sent another group before ya', meticulously chosen and carefully briefed. They haven't been heard from since. And so, here we are." Geoffrey pauses to twist the end of one of his moustaches and then opens his hands to the group, "What we propose is this: Head off to these caves. This complex and discover what goin' on there. If it's safe or if it's even a thing. If there be pests there...or worse, clear it out and make it safe. It's only four days travel from here, so we truly don't want to have goblins or whatever plottin' and schemimg so close to The Keep." Slight pause, then, "There's 30 gold pieces for ye, each, and ya get to keep what ye find, minus a 10% tax when ye return. How's that sound to ya?" ![]()
![]() So, would it be possible to have 'finalized' versions of your characters by Sunday 1/8? I'm thinking of getting started Monday or Tuesday of next week. Possibly Sunday if that happens to work for everyone, but I'm not mandating it. BTW - Loving the depth of some of the backgrounds I'm seeing, but nothing beyond a paragraph or so is necessary. Just an idea of who they are and what their humble beginings are. Remember, old school... :) ![]()
![]() Oceanshieldwolf wrote:
I could. It's what I would do if this were a tabletop game and somehow 9 people showed up to play...* shudders in nervous fear * Tell you what.
We'll see how it goes. With part of this being the Keep on the Borderlands, if somehow there's none of usual attrition, and it gets to be too much, maybe we'll split into two interacting groups working in the region. ...or something like that. Beyond that, just start "finalizing" your submissions, boys. No need to rush Albion. ![]()
![]() All of the above. Look, I really like D&D 3, 3.5, and 5e as well as both Pathfinder editions. But the OSR's are just what D&D used to be (D&D Red and Blue/AD&D) way back when I was younger, and everything in the roleplaying world was new and exciting. Different game style, as has been stated above. Probably not for everyone, but then, every game system just isn't meant to be for everyone. Hell, I have friends who love GURPS, but I can't stand it. * shrug * So obviously, the vote is very lopsided, and so I've decided upon Swords & Wizardry, with a few modifications/homebrew rules for clarification and balance. Not too many, but for fun/survival-value. The actual recruitment posting will be up in a day or so. ![]()
![]() Smiles-a-lot wrote:
I really like that. ![]()
Spells: Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands Spell Slots: HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist ![]() DMJR asked what language Grimble spoke, and instictively I was going to respond with common, of course. However, it got me thinking, since I'm playing the Familiar as having been a Familiar for another wizard before Aldmus, I should maybe consider it a bit. Obviously it would have to be speaking a language that Aldmus spoke, or otherwise, it's far less useful than it should be, since Familiars can't be taught to speak new languages, according to the rules. (Understand, yes, not speak.) SO, I'm putting it up to chance between Common or Elvish, two languages that my young wizard knows, and would fit the background for the former wizard I've already established. 1-10 Common
* rolls * Elven or Common?: 1d20 ⇒ 6 Edit: The roll is 6, so for all the dramatic overthinking on my part...it's Common. LOL I dunno, just seemed fun to do this way. * shrug * ![]()
![]() Wow. Just...wow.
Awesome. Great news for everyone. As for my preference, I'd be willing to play Aldmus at either table, with a bit of a lean towards playing through all three modules AND homebrew. Reminds me most of my early days of gaming in high school, and how we did it. That said, though, more than willing to play just the Crypt and then into homebrew. Seriously looking forward to this. Thanks, DM JR! ![]()
![]() Archpaladin Zousha wrote:
How badly do you want the wizard role? I'm definitely hoping to get it, and I like Aldmus quite a bit, but since you've already had the spot in one game and never got to play it, (that can really suck, I know), I'd consider a different role if you have your heart set on it. Possibly as a Cleric or Paladin, since we don't seem to have any divine casters so far. Lemme know. Edit: Oooh. Possibly as a Cleric who WANTED to be a Paladin, but didn't measure up to the rigid discipline and focus of purpose it required (NG instead of LG for rules purposes). |