Red Dragon

Flanderdash's page

46 posts (316 including aliases). No reviews. No lists. No wishlists. 8 aliases.



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Male Dwarf Paladin 1|HP: 12/12|AC: 18 (10 Tch, 17 Fl)|CMB: +1, CMD: 14|F: +4 (+6) R: +0, W: +1 | Init: +1|Perc: +0, SM: +5, Diplo: +6, Know (Religion): +5 | SQ: Darkvision 60', Smite 1/day

Annnnd, finally, the dwarf, with his 20' movement, catches up to the rip-roaring humans and their 30' move. * panting *

Honestly, while I was busy with personal stuff, I had no idea that the discussion was already open, or I would have at least popped in.

So...Hi.


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Yes. My latest post is a lot of exposition and a bit railroady.
Much like games used to start, back in the day. Technically this module starts AT the opening, so I added the rest for context and worldbuilding.

Just so ya know. ;)


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Sgt. Geoffrey eyes the assembled group with a critical glare, his arms crossed over his barrel chest. Shaking his head, he mutters something quietly sarcastic about what a fine lot he's been given, but then he barks, "Alright, now. Settle down. Ye lot, follow me."

The middle-aged soldier walks over to what would appear to be one of the gate houses, and opens an ironbound, wooden door. Inside a 10' x 10' round shaped room waits a long table with benches along each side. "Have a seat. All o' ya."

Feel free to rp this as well, but he'll continue talking as you settle in.

"Welcome, then, ta the Keep o' Brotherly Conflict...as we like ta call it. Otherwise known ta the locals as simply The Keep. We sit near on the edge o' the world, or rather, the 'civilized' parts, anyway, and most of what we do here is ta' maintain that border." Geoffrey pauses to see who's listening and who's not, but then continues, regardless.

"For most folks that come here lookin' for fame and adventure, that's enough. But not for ye all." A pause for effect, though he actually seems a bit bored, as if he's said these words a time or two before. "Be it known that you all have been chosen for an endeavor far beyond the capabilities of most of that lot, out there. The Captain has seen true potential in you, and so you've been chosen for more than just a simple clear-out-a-cave-o-pests duty."

Another pause, though hiw demeanor shifts a bit, to one of a more serious manner. "Many years ago, two noted personages in the area, Roghan the Fearless and Zelligar the Unknown, mercenaries of some reknown, pooled their rescources to construct a stronghold for themselves as a base of operations. The location of this complex was hidden and chosen with care, far from the nearest settlements and traveled routes, so as to remain secret from prying eyes. So secret, in fact, that the entire story has often been thought more rumor and legend than fact."

"Until recently, that is. Recently some local farmers believe that they may have stumbled across the possible entrance to this locale when one of their sheep wandered off into some nearby caves and they went in to retrieve it and found...something." He holds up his hand to halt any questions, adding further, "We believe it may indeed be the place o' a Wizard and whatnot, since one of the shepards stumbled into some sorta magical ward, and was instantly killed by lighting or somethin' of that nature."

"Full disclosure, we sent another group before ya', meticulously chosen and carefully briefed. They haven't been heard from since. And so, here we are." Geoffrey pauses to twist the end of one of his moustaches and then opens his hands to the group, "What we propose is this: Head off to these caves. This complex and discover what goin' on there. If it's safe or if it's even a thing. If there be pests there...or worse, clear it out and make it safe. It's only four days travel from here, so we truly don't want to have goblins or whatever plottin' and schemimg so close to The Keep."

Slight pause, then, "There's 30 gold pieces for ye, each, and ya get to keep what ye find, minus a 10% tax when ye return. How's that sound to ya?"


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AdamWarnock wrote:

No feedback here. I'm looking forward to seeing what you come up with.

I am tempted to suggest 3d6 straight down for stats, mainly because the chaos gremlin side of me would find it funny.

My vote would almost always be 4d6 (drop the lowest) x6, but I like how you think. ;)


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So, would it be possible to have 'finalized' versions of your characters by Sunday 1/8? I'm thinking of getting started Monday or Tuesday of next week. Possibly Sunday if that happens to work for everyone, but I'm not mandating it.

BTW - Loving the depth of some of the backgrounds I'm seeing, but nothing beyond a paragraph or so is necessary. Just an idea of who they are and what their humble beginings are. Remember, old school... :)


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Heya.

Have a seat, put your feet up, and grab a tankard of your favorite brew!
Here's where we sit, chat, laugh, and maybe argue, about pretty much anything that needs to be chatted about, laughed about, or fought over.

All are welcome. Just play nice, and let's have a good game.


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Just for the record, I'm working on a dwarven paladin of Moradin, Eberk Kraghelm.


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Oceanshieldwolf wrote:
Black Dow wrote:
Dotting for interest - some old faces and sparring partners piquing my halcyon creativity.

Yup, Dave Stewart, Albion, Mishima and I were in ALLENDM’s Saltmarsh, and you and Dave Stewart were in his other Greyhawk table. Some seriously halcyon-days interest…

GM Jello: any chance you can take the 9 of us, given some will necessarily drop as time passes?

I could. It's what I would do if this were a tabletop game and somehow 9 people showed up to play...* shudders in nervous fear *

Tell you what.
Yeah, I'll start with anyone already here (which includes Mishima) who wants to play. The fact that you guys have played together before and vouch for each other certainly helps.

We'll see how it goes. With part of this being the Keep on the Borderlands, if somehow there's none of usual attrition, and it gets to be too much, maybe we'll split into two interacting groups working in the region.

...or something like that.

Beyond that, just start "finalizing" your submissions, boys. No need to rush Albion.


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All of the above. Look, I really like D&D 3, 3.5, and 5e as well as both Pathfinder editions.

But the OSR's are just what D&D used to be (D&D Red and Blue/AD&D) way back when I was younger, and everything in the roleplaying world was new and exciting.

Different game style, as has been stated above. Probably not for everyone, but then, every game system just isn't meant to be for everyone. Hell, I have friends who love GURPS, but I can't stand it. * shrug *

So obviously, the vote is very lopsided, and so I've decided upon Swords & Wizardry, with a few modifications/homebrew rules for clarification and balance. Not too many, but for fun/survival-value.

The actual recruitment posting will be up in a day or so.


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Smiles-a-lot wrote:
Flanderdash wrote:
Smiles-a-lot wrote:

Good, that’s the edition I have. Also, the part of Castle & Crusades I like the best is how they do skills.

Oh? How do they handle them?

Basically this:

1. Every class can make any skill checks using a d20 (roll over a target #).
2. No defined skills the GM decides what attribute bonus (str, dex, etc) you will use on the check.
3. Each class has two attributes they specialize in (one set and one they can chose).
4. Skills based on Specialized attributes always have a target # of 12 otherwise it is a target #18.
5. You add your attribute (and your level generally for skills based on specialized attribute) to your roll.
6. The GM adjusts the target number up to +6 based on difficulty.

So if one of your specialized attributes is dex (with an attribute bonus of+3 and 2nd level) and you want to sneak. You would have to roll over a 12 on a d20+3(attribute)+2(level). However, the GM could say it is a creaky old floor and add +1 to +6 to the target number.

I really like that.


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LOL. Bravo. Touche.


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Smiles-a-lot wrote:

Good, that’s the edition I have. Also, the part of Castle & Crusades I like the best is how they do skills.

Oh? How do they handle them?


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Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

DMJR asked what language Grimble spoke, and instictively I was going to respond with common, of course. However, it got me thinking, since I'm playing the Familiar as having been a Familiar for another wizard before Aldmus, I should maybe consider it a bit.

Obviously it would have to be speaking a language that Aldmus spoke, or otherwise, it's far less useful than it should be, since Familiars can't be taught to speak new languages, according to the rules. (Understand, yes, not speak.)

SO, I'm putting it up to chance between Common or Elvish, two languages that my young wizard knows, and would fit the background for the former wizard I've already established.

1-10 Common
11-20 Elvish

* rolls *

Elven or Common?: 1d20 ⇒ 6

Edit: The roll is 6, so for all the dramatic overthinking on my part...it's Common. LOL

I dunno, just seemed fun to do this way. * shrug *


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Wow. Just...wow.
I was grinning when you asked us all what we'd prefer, but then, you go ahead and tell us we're ALL getting to play??

Awesome.

Great news for everyone. As for my preference, I'd be willing to play Aldmus at either table, with a bit of a lean towards playing through all three modules AND homebrew. Reminds me most of my early days of gaming in high school, and how we did it. That said, though, more than willing to play just the Crypt and then into homebrew.

Seriously looking forward to this.

Thanks, DM JR!


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Male 1/2 Orc Cleric 1 | HP 7/9| AC 15 Touch 13 Flatfooted 11 | Saves F 4 / R 2 / W 7 | Init +3 | Perc +4

So, basically, everyone's gonna need to be patient with everyone for the next month or two. Easy enough.

* nods * Just be Kind. Good way to do things.


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Archpaladin Zousha wrote:

I'm debating whether to throw my hat in: I have a character who was part of a Crypt of the Everflame game that never quite got off the ground, so she's still first level, but I don't want to step on Flanderdash's toes and be redundant.

Part of me is also interested in writing up a new character like maybe a Vargidan scion who squired under Sir Dramott, starting out as a paladin and then switching to Sorcerer after a level or two, with the goal of eventually taking Eldritch Knight, which while a Prestige Class IS still Core only. That's what Betzolte was written in mind for, but with Wizard instead of Sorcerer because dwarven CHA penalty...

How badly do you want the wizard role? I'm definitely hoping to get it, and I like Aldmus quite a bit, but since you've already had the spot in one game and never got to play it, (that can really suck, I know), I'd consider a different role if you have your heart set on it.

Possibly as a Cleric or Paladin, since we don't seem to have any divine casters so far. Lemme know.

Edit: Oooh. Possibly as a Cleric who WANTED to be a Paladin, but didn't measure up to the rigid discipline and focus of purpose it required (NG instead of LG for rules purposes).


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Male 1/2 Orc Cleric 1 | HP 7/9| AC 15 Touch 13 Flatfooted 11 | Saves F 4 / R 2 / W 7 | Init +3 | Perc +4

...aaaaaaand that's when Hraak gets whipped again for insolence. LOL