DM Joseph Rauel's Crypt of the Everflame into Home-Brew

Game Master Dm Joseph Rauel

Marching Order:

1x1
1. Felix
2. Kevan
3. Jhessa
4. Esgean
5. Aldmus
6. Herskor

2c2
Felix – Herskor
Aldmus – Kevan
Jhessa – Esgean

Nightly Watch:

20:00 - 22:00 : Aldmus
22:00 - 01:00 : Felix, Kevan
01:00 - 04:00 : Herskor
04:00 - 07:00 : Esgean, Jhessa

Kassen's Tomb Map
Loot List


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M Human Cleric/Bard

Literally weapons/armor and class needed items. But keep it separate on your sheet so that you'll still have it for the future.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Herskor is not taking any underwear - I'm just sayin'


M Human Cleric/Bard
Herskor wrote:
Herskor is not taking any underwear - I'm just sayin'

You are going to regret not bringing any magic underpants...


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M Human Cleric/Bard

Just clarification when it comes to spoilers.

The DM screen, do not read.
If it has a name/s, only that person/s can read that.
If there is a skill check, only read it if you make the check.

This is all per the honor system.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Esgean is going to leave behind the rations, the tent, and the waterskin. These are non-essential items for her and will only weigh her down. Someone else can have them if they want.


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **
Esgean Eyre wrote:
Esgean is going to leave behind the rations, the tent, and the waterskin. These are non-essential items for her and will only weigh her down. Someone else can have them if they want.

Aldmus will carry either the rations for her or the waterskin, her choice, but isn't strong enough to carry anything more. On another note, of his own equipment, I'll change my choices based on what we've been told, and Aldmus will only bring his weapons, his spellbook, and his components.

Dm Joseph Rauel wrote:


You are going to regret not bringing any magic underpants...

Wait. Magic underpants was an OPTION? Why didn't anyone tell Aldmus...?


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Only take the rations and waterskin if you want them. Esgean can create almost unlimited food and water by spell.


M Human Cleric/Bard

Herskor could you please put the critical information in header form (AC, Saves, HP, Init, etc…)? If someone has a link to how to do that best, please share it. It is very helpful for me. Thank you.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Sure. Will do.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

On your alias page, after you click the "Edit My Profile button," you'll see a bunch of blank one-line fields. Race, Class/Levels, and Gender are the three that appear in your post headers in Paizo's Gameplay and Discussion forums.

Even though they appear on your alias page in the order of Race, Class/Levels, and Gender, they appear in your posts in the order of Gender, Race, and then Class/Levels. So keep that in mind.

Finally, you can use the forums' supported tags in these lines (spoiler, bold text, etc.). The full list of these tags is below the text box where you'd write a new post. Look for the spoiler "How to format your text."


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I know how to do it :D


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Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

DMJR asked what language Grimble spoke, and instictively I was going to respond with common, of course. However, it got me thinking, since I'm playing the Familiar as having been a Familiar for another wizard before Aldmus, I should maybe consider it a bit.

Obviously it would have to be speaking a language that Aldmus spoke, or otherwise, it's far less useful than it should be, since Familiars can't be taught to speak new languages, according to the rules. (Understand, yes, not speak.)

SO, I'm putting it up to chance between Common or Elvish, two languages that my young wizard knows, and would fit the background for the former wizard I've already established.

1-10 Common
11-20 Elvish

* rolls *

Elven or Common?: 1d20 ⇒ 6

Edit: The roll is 6, so for all the dramatic overthinking on my part...it's Common. LOL

I dunno, just seemed fun to do this way. * shrug *


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Herskor wrote:
I know how to do it :D

Understood!


1 person marked this as a favorite.
Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Felix Riffin wrote:
Even though they appear on your alias page in the order of Race, Class/Levels, and Gender, they appear in your posts in the order of Gender, Race, and then Class/Levels. So keep that in mind.

Wish I'd known that before going through a lot of trial and error!


M Human Cleric/Bard

Hey everyone! As we go please let me know if pacing is too slow or fast. During travel time like we are in, I don't want to rush things incase the party wants to RP anything, but I also don't want to drag things too slow.


Male CG Halfling Rogue Shadow walker 5 | HP 37/37 | AC19 T15 FF13 | F+3 R+9 W+6 | CMD 12 | Init+4 Percep+12 Darkvision 50'| Current effects: none
Skills:
Acrobatics 12 Appraise 7 Bluff 15 Climb 3 C: Alchemy 11 Diplomacy 11 Disable Device 15 Escape Artist 12 Know: Local 11 K: Dungeon 8 Perf Oratory 7 Prcptn 12 Sense Motive 10 Sleight of Hand 15 Stealth 16 Swim 3 UMD* 11

She's good so far. Keep her sailing onward.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I could do with a slightly faster pace, but since we are doing 'encounters while traveling' for now, I believe we're all good :D


M Human Cleric/Bard

Pacing & Posting: The tricky thing with pacing is trying to allow time for everyone to post. Once a day during the week is the board wide standard for PBP (more optional, but not expected). Technically I would normally post now because this time of day will be my standard posting time, but only 3 of the party has posted yesterday. This puts me in an interesting spot. Do I push on and people miss RP/scene opportunities, or do I wait and cause things to slow down.

Today, thankfully, it is a good day to keep things rolling and I will be posting. But let's all keep in mind the commitment to making a post once a day.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Regardless of anything else, I 100% agree with allowing everyone time to post ;)


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9
Dm Joseph Rauel wrote:

Pacing & Posting: The tricky thing with pacing is trying to allow time for everyone to post. Once a day during the week is the board wide standard for PBP (more optional, but not expected). Technically I would normally post now because this time of day will be my standard posting time, but only 3 of the party has posted yesterday. This puts me in an interesting spot. Do I push on and people miss RP/scene opportunities, or do I wait and cause things to slow down.

Today, thankfully, it is a good day to keep things rolling and I will be posting. But let's all keep in mind the commitment to making a post once a day.

In the absence of timely posting, Rule of 2.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

I'm currently travelling for work, so once a day is all I can usually manage. (There's also periods where I can check the campaign multiple times a day.) I've been in this situation before; the issue I encounter is that when I check the Gameplay thread, it's really not needed for me to post. Such as when a conversation between PCs where everything that my PC would say has already been said. Or if we're resolving someone else's actions during combat. I'm fine with not posting that day, but I also recognize that the GM and other players would appreciate a check-in to confirm that there's nothing extra that my PC needs to do.

I'd like to avoid useless posts like "Felix nods in agreement," but sometimes, that's all I've got. However, if it seems like there's a good back-and-forth going on that has to get resolved before the rest of the campaign can move forward, I'll choose not to interrupt that narrative momentum and stay silent.

It's a balance that has to be found for each campaign, and i tend to er on the side of being silent, because I know that I'm checking in at least once a day, but I ralize that not everyone feels the same way.


M Human Cleric/Bard
Dm Joseph Rauel wrote:

5th of Neth – 4709AR

As the group examines the belongings of the corpse, you discover that the short sword is of the masterworked quality and within the belt pouch is 87 gp inside. Each one looks to be newly minted from the capital city of Vigil.

Herskor wrote:
Is it common knowledge if Vigil is far from here Dm Joseph Rauel?

Looking at a few things, the only one of you who would know about the coins & their country/city of origin would be Felix due to his mentorship under Sir Dramott and his lessons of Lastwall


M Human Cleric/Bard

Just as a side note. I don't want to fast forward past any scenes during travel that your characters would hold conversations, discuss things from back home in Kassen, etc. So when there is a time jump during travel I would love if you did some RP scenes if the urge rises. There are things happening during that travel time, so feel free to take the opportunity to have some fun.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Re. the rope down the hill situation. 50 ft of rope and 100 ft of the valley means it will only get us so far down. Would we be able to use it to get halfway and then pivot it to get down to the bottom? Whoever is coming last would probably need to manage without it. And it might be dependent on whether we can easily stop and stand still while going down. Also, if we're able to do this, Jhessa can theoretically keep using blessing of the faithful to give anyone within 25 ft a +2 bonus on their checks.


M Human Cleric/Bard
Herskor wrote:
Felix, are you sure you want to risk it? I think you forgot your Armor Check Penalty? :/

Yes, please make sure you are including the armor check penalties in your skill roles. Felix rolled an 18 so -4 with the Scale Mail gives him an 14. OR a 16 if Jhessa does Blessing of the Faithful.

With Jhessa's BotF being good for 1 round, each time I ask for a Acrobatics check it would require another use of her Channel Energy usage.

Herskor wrote:
Though... Dm Joseph Rauel, the 50' rope will not be enough to reach all the way into the valley anyway, right?

Correct. You have a 50 foot rope and it is 100 feet down. Now, I will say this. If you use it the checks required for those 50 feet would be significantly lowered. But, you lose the rope and that piton. it is 100% the parties call.

Also, side note. In character over the course of the Crypt of the Everflame I would love to see some dialogue about a party name. I have been calling all of you a group because you aren't really a party yet. It's only day 1 of this rite of passage.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

Jhessa, you did see my post saying I have rope, right? :D


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Dm Joseph Rauel wrote:
With Jhessa's BotF being good for 1 round, each time I ask for a Acrobatics check it would require another use of her Channel Energy usage.

Good point, I can't use it infinitely without at least something of a break between uses.

Herskor wrote:
Jhessa, you did see my post saying I have rope, right? :D

I did, that was the trigger for this post! Thought some of this made sense to do OOC as well as IC.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Dm Joseph Rauel wrote:
Yes, please make sure you are including the armor check penalties in your skill roles. Felix rolled an 18 so -4 with the Scale Mail gives him an 14.

Sorry about that. Normally I have it calculated on my alias, but since Felix has so few skill points, I didn't bother to write out any of the skills he doesn't have ranks in, and I forgot to add ACP.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

GM, I wonder why this is an Acrobatics check. Seems like it should be Climb or Athletics. Would you allow a check against any of those 3 Skills? It feels like we're being setup to fall as part of the scenario.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Esgean Eyre wrote:
GM, I wonder why this is an Acrobatics check. Seems like it should be Climb or Athletics. Would you allow a check against any of those 3 Skills? It feels like we're being setup to fall as part of the scenario.

It makes sense to me. This is about balance, not about pulling ourselves up something or... wait, isn't athletics a 3.5 skill? :)


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9
Felix Riffin wrote:
It makes sense to me. This is about balance, not about pulling ourselves up something or... wait, isn't athletics a 3.5 skill? :)

Probably. Too many systems in my head. ;P I would think either Climb or Acrobatics would qualify. Am I the only one visualizing this as a climbing challenge? If that's the case then we have no recourse but to all take our chances and put our fates to dicebot.

I'm game for however we want to play this. I offered an idea based on my interpretation of the challenge, but I'm open to a better one.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713

I mean, we're going down into a valley on a slope. I can see the argument, but acrobatics also seems appropriate. This is more a dexterity challenge (acrobatics) than a strength challenge (climb).


M Human Cleric/Bard

Oh man... my 3.5 is showing. It is Acrobatics, sorry about that.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

It's my mistake, not yours, GM. Would you rule on whether Climb can be used as an alternate skill check for this challenge?


Spells:
Memorized Spell List (Defalt) 0 Level: Acid Splash, Detect Magic, Light / 1st Level: Mage Armor, Burning Hands
Spell Slots:
0 Level Spells: 3 / 1st Level Spells: 1 + 1 Int bonus spell / Arcane Attack: **Acid Dart** +2 ranged-touch / 6x/day / ignores spell resist
HP 8/8 | AC 12 (16*), T 12, FF 10 | CMD 12 | F +1, R +2, W +3 | Init +2 Perc +6 **-4 STR **

I'm really sorry for delaying the game. We had some real life drama over the last week which took up a huge ammount of my attention and greatly complicates my life at this time. I am afraid I must at this point withdraw from the game, with nothing but well wishes to all of you and the most sincerest of apologies.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

Sorry to hear that, I hope you're able to sort everything out.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I am sorry to hear about that Aldmus - no need for apologies as far as I am concerned. RL is just like that. Wish all the best to you and yours.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

Take care, Aldmus.


M Human Cleric/Bard
Aldmus Greymantle wrote:
I am afraid I must at this point withdraw from the game.

I totally understand and real life takes #1 priority. I pray things settle down for you. If there is a season where things do settle down and you would like to rejoin, Aldmus will find his way back to Kassen safely and will continue to live there in our world.

Best of luck!


M Human Cleric/Bard

Going down the gorge....

I need some clarity. Are you talking about using the 3 pitons to secure the first 50 feet of the downhill climb? (1 piton at the top, 2nd at the middle (25 feet) and 3rd at the bottom (50 feet))

Then people climb down the rest of the way without it? I don't want to type up a post and have the wrong idea.

Also, when it comes to this climbing scene I am going to take the freedom to do your characters rolls as you go down. It will be in a spoiler but you will be able to read them. It will be marked Climb Down. This way there won't be the wait of the back and forth of the rolling and waiting.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

From Gameplay: "I'm not the most athletic, but if at least two of us are good on their feet they can serve as the anchors on either end of the rope. Whoever goes first will loop the rope around their waist once and proceed slowly down while the rest hold from atop. At 50 feet down they will secure the end with a piton. Then the next person goes down the same way. Finally, the best climber will come down using the hammer and will tie the end of the rope around his waist in case he falls we can stop it. When we are all halfway down we'll repeat the process using the piton as a firm anchor. Does that make sense?"

The last climber, Herskor, brings his end of the rope down with him. He's using the hammer to stabilize and collecting the pitons as he comes down. The rest of us are waiting halfway down. Then we do it again. Presuming we have to also get out of the gorge later on we need the rope and pitons.

Can we use the Climb skill as an alternative to Acrobatics? (Esgean wouldn't, but it would be a huge boon for Herskor.


Human Paladin 2 | AC 21(smite: 20) (t 11, ff 20) | F+7, R+3, W+5 | Percep: 0 | Init: 5 | Smite: 0/1 | LoH: 2/3 | HP: 13/1713
Dm Joseph Rauel wrote:

Going down the gorge....

I need some clarity. Are you talking about using the 3 pitons to secure the first 50 feet of the downhill climb? (1 piton at the top, 2nd at the middle (25 feet) and 3rd at the bottom (50 feet))

All but one of the climbers will do as you've said to the halfway point. The final climber will untie the top of the rope and bring it with them to the halfway point where the others are waiting, and we'll do the process again to the bottom of the hill.

I know that this is repeating what Esgean just said, but hopefully this is clarifying.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure

All makes sense to me. Slowly, carefully and with as much aid as we can is the order of the day I think.


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9
Felix Riffin wrote:
Dm Joseph Rauel wrote:

Going down the gorge....

I need some clarity. Are you talking about using the 3 pitons to secure the first 50 feet of the downhill climb? (1 piton at the top, 2nd at the middle (25 feet) and 3rd at the bottom (50 feet))

All but one of the climbers will do as you've said to the halfway point. The final climber will untie the top of the rope and bring it with them to the halfway point where the others are waiting, and we'll do the process again to the bottom of the hill.

I know that this is repeating what Esgean just said, but hopefully this is clarifying.

Exactly. With this approach, only one character is moving at a time and because they have the rope around their waist, they may fall on their face but can't roll down the hill. The only PC is real danger is Herskor if he goes last, but then he could only fall as far as the next piton. It's important he be able to use his Climb skill, otherwise the plan is not as effective.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I kinda think we are overthinking this a bit.

My solution: tie the rope, use it as far as possible, rough it down the rest of the way. Then leave the rope behind, because such is the life of an adventurer. Or Kevan is the last because he has the best Acrobatics, and he brings the rope with him. Done :)

Re: Acrobatics vs. Climb - For me it is simple. If you are using a Rope to help down the slope, then maybe Climb. If not, then Acrobatics. Done :)


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

I'm a little disappointed that we can't agree on this and we're willing to put our fate in dicebot's chaotic hands, but in the absence of a ruling on Climb, the plan is out the window. As long as Kevan brings the rope.


M Human Cleric/Bard

Okay, thank you all for the clarification on what it is you are wanting to do.

So... I think that I was not clear enough in my description of the gorge. This is not a climb down, it is a slope with slick terrain. Acrobatics is the check to avoid slipping and sliding. I am okay with you doing what the group suggested above, that is perfectly fine.

OOC is it overthinking? Possibly. But, the group of you have never gone on an adventure and have never done anything like this so it is very possible that you would go the extra distance to be safe.

I will have a posting up shortly with the group moving down the gorge.


Cleric (ecclesitheurge) of Shelyn 2 | AL NG | Init +6 | Per +3 | AC 13 (T 12, FF 11) | HP 19/19 | F +5, R +2, W +6 |
Special Abilities:
Adoration 6/6 (DC 14), Bit of Luck 6/6, Blessing of the Faithful (unlimited), Channel Energy 3/4 (DC 12)
Spells:
Spell Slots: Lvl 0 4, Lvl 1 3+1/4 | Concentration: +5 | Lvl 0: Create Water, Light, Read Magic, Stabilise | Lvl 1: Bless, Protection from Evil x2, Shield (Domain) | Spontaneous Casting: Cure
Esgean Eyre wrote:
I'm a little disappointed that we can't agree on this and we're willing to put our fate in dicebot's chaotic hands, but in the absence of a ruling on Climb, the plan is out the window. As long as Kevan brings the rope.

I think the plan's a good one - otherwise we're just trusting to extremely good luck on rolling and in all likelihood half of us would go crashing all the way down.

Thanks for the clarification, DM.


Male CG Half-Orc Ranger 1 | HP 9/12 AC14 (16 with shield) T11 FF13 | CMB 4 CMD 15 | F5 R4 W3 | Init +1 Speed 30 | Morningstar +4/1d8+3; Shortbow +2 (+3 with PBS)/1d6 (+1 with PBS)

I tend to lose focus when the OOC debates drag on for too long. At the table that's one thing, but via PbP it can become too long winded for me.

Personally, I prefer to make the plans as much IC as possible - over time I have found they tend to be more objective and efficient.

On a more personal note (and please bear with this old, grizzled player), I think over the years I have seen a tendency for players to become less and less 'adventurous' - I mean, come now, it is ONLY a slope with slick terrain. We'll be just fine!

Last but not least, I was only pushing things slightly forward so we didn't get too bogged down in indecision - Herskor has nothing against anyone's plans or ideas.

And I still expect using the rope will have some effect in our descent, right?

Above all, let us keep this all IC - maybe you will find Herskor dumb, or bossy, or dismissive. Lets roll with that, and see where it takes us ;)


Female NG Human Druid 1 | Saves: F2 R2 W5 | Speed 30 | HP9 AC15 FF13 T12 | BAB 0 CMB 1 CMD 13 | Prepared Spells; Lvl 0: Guidance, Light, Message; Lvl 1: Commune With Birds, Entangle | Quarterstaff: +1/1d6+1, Sling: +2,1d4+1 Ammo 10 | Init +4
Skills:
Handle Animal 5/9, Heal 7, Kno Nature 6, Perception 7, Perform: Sing 3, Profession: Herbalist 7, Spellcraft 5, Survival 9

I completely agree this was taking WAY too long. I really hoped it would be as simple as "Good plan, here's my roll." @GM, I think you could have pushed us sooner to make a decision or to forget the plan and just roll.

I also agree that if I'm risk averse then I'm probably the player who is going to muck everything up, and I try not to be that player. With this particular challenge, however, we're all staring down the gun barrel of at least 4 Acrobatics checks. (100' x difficult terrain) GM warned us about multiple checks. IC if we're not interested in safety then we're being careless. A scree is very dangerous and anyone who spends time outside near such terrain will know that.

I don't get too bent out of shape about module writing that puts players on the railroad - if I did I wouldn't have much to play. It just seemed like we had an opportunity to be clever here and we were literally given climbing gear so why not make the best possible use of it.

Fwiw, I'm a big believer in this kind of candid conversation. We need to get to know each other's play styles; we're in this together for the long haul.

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