Say I have a party crossing a bridge with a large ogre, ettin, or cyclops type on the other side. I'd like the enemy to ran into the party and knocking some of them off the bridge to the creek below. however bull rush only pushes someone directly back and overrun says knocks them prone, not necessarily off to the side. Is there some maneuver to push them off the bridge?
so, a party of 4th vs a single harpy. They are going along a cliff side trail and encounter the harpy. when she sings there may be a couple to lose their saving throw.
1. what if they are already at the brink of the cliff. will the first saving throw failure drop them off the cliff since they don't have to move to the edge in the first place? I'm thinking not, that they get two chances to save regardless.
2. how deep a ravine should I have. I don't want to kill them on a suck or save concept. I'm thinking 4d6 for 4th levels, or something like what the harpy would be doing if she were to attack. which would be no more that 2d8 + 2d6, which still seems way to much because normally all 4 attacks would not hit. so maybe 2d6 falling damage?
I have an idea for my party that would add some color to their game. A magic trap that gives them something like rabbit ears, monkey tail or such for role playing. but other than baleful polymorph I don't see much to accomplish this. they would either get slipped a magic draught, drink from a magic spring, or such. other than 'just make it up', is there some spell to do this?
I'm designing an encounter with a magma elemental at the bottom of a mine ending in a volcanic area. There is thick lava everywhere,with areas of small rock islands. It will take the party a few moves to get to the elemental and I thought surely it could have a range weapon of throwing gobs of thick lava at them as it moves towards them. I'd guess 2d6 damage on a hit with the 1d6 afterwards for a round or two.
alchemist fire sounds good, i wonder if the sargeant would pass them out to the troops.
what if a person got hit by two alchemist fires. would the damage be double or a person on fire is a person on fire with only 1d6 damage?
this is an invasion with tons of goblins, hobgoblins, and bugbears taking the castle, piles of corpses everywhere. i think there would be plenty of ammo of all kinds available to some degree or other. the heroes should win, but should have a fight on their hands.
the party has to take back the castle. there are ways inside that they will have learned so they can sneak in and out at will.
love the caltrops idea along with nets and bolas. nice thinking
thanks, the goblins have taken over a castle, i was using all kinds of combinations, and wanted one section to be all just regular meat grinder cannon fodder goblins, just was unsure how many to use. i have the monster codex for higher level goblins, hobgoblins and bugbears, thanks again for the input.
so, any advice on how many goblins it actually takes to be a level 6 encounter?
and then there is the how many hobgobins would it take or bugbears. I don't want to overwhelm the party but 18 goblins doesn't seem like even a speed bump.
hey, as a DM i've a question. if the party is walking down the passageway all the monster has to do is roll a DC10 perception to hear them. yet if someone is sneaking ahead of them it is a perception vs stealth roll. and at level 1 it's stealth + roll, so if he rolls low, say 2 + bonus say, 5, the monster could hear him easier.
am i seeing this correctly?
I have the party facing a hydra. it looks like they are not to hard to kill if everyone goes for the body. but i thought if it was in a tunnel only as wide as it was they couldn't hit the body and would actually have to hit the heads. the question is what if they could enmasse bull rush it back into it's cave so they could get to the body. it says bull rush is only 1 size larger, and this is huge. so, if they get desperate to push it back as a tactic, could they do it enmasse. i like the idea of them working as a team. they are not rules sticklers, but i'd rather not take to much liberties with the RAW.
So the intrepid party enters a room only to find the wall is closing to squish them into goo at the end of the room. Fighter starts to push against it and calls for help. say the DC str check is 20. He pushes and rolls a 16, and +3 str gets a 19. the three companions all roll to aid and two get a 10 adding their str modifiers to achieve this. for a total of a +4 which meets or beats the DC20 so the wall is stopped that round. I'm guessing this is how the rules work.
the question is, if the fighter blows his roll and gets a 5, his feet were not set well on the stone floor I'd guess. but one of the others roll a 16, 11, and 12. would you then say that the 16 is the main pusher and the other two are aiding him for a total of 20 or was it a failure since they all said they were aiding the fighter.
and if the wall is wide enough for all 4 to push on their own is it a different matter on how this plays out?
or is this not a str check at all and a 'bull rush' or such with a CMB vs a CMD?
I'm sure it's a bit late to respond now, but. Communication is not my strong suit, sorry about that. I wasn't trying to stir up anything, and never do. sometimes I just need to understand the whys and wherefores.
I take it the answer was "yes", and can leave it at that. It seems sometimes people are trying to uberize things and some people were thinking I was after a large tiger to start with.
sorry for my miscommunication .
Ability roll Race Mod Final
I just put the higher numbers in his normal best abilities as seemed fitting. I can think of druid, maybe archer warpriest, or cleric, but any advice is cool. you can move stats as seems best if you want.
If my players met one of these and as far as they know they could all have the curse of lycanthropy, and send them to the local cleric for a cure?
and if they met a cleric of less than sterling alignment, he's sell them a 'cure' for 800 gp that they didn't need?
and could a player tell if ones of these animals was indeed a lycanthrope without running a lab test on it? lol. Or would they get a knowledge nature to tell it was a lycanthrope?
as in, how could a player know if a regular animal was cursed or not.
As young characters grow up, we all know they start low and grow up. Old school an 18 was rare indeed, and if you put a +2 on it for a 20 that was phenomenal. Using a couple of famous guys, Schwarzenegger and André the Giant, I'd guess a Str of 18 and 20 respectively. Trying to put realize to fantasy is always a trap for me.
Also, would you actually allow the numbers to exceed 18 or 20 as they level up?
The question is, would any GMs out there limit the lvl 1 stats to 18 for their party?
Somehow it always seems mind boggling to me to have a party of basically teenagers starting out with such incredible numbers. True, they are heroes, but I'm sure even Hercules wasn't as buff as some of the guys at my table. :P Which makes me wonder what his stats would be like as a demigod.
If you are on a 2 foot ledge, the acrobatics is a 5 and is considered negligible unless under certain conditions to make it dangerous. What about if you are fighting on a ledge? I'm guessing maybe a +5 as if it were slippery to make the player need a acrobatic check of 10 to stay on the ledge. Does this sound right?
I have a small keep with a werewolf in charge, however the staffing would be a problem with all the guards worried about being attacked once a month.
Does wearing wolfsbane keep werewolves away?
How would the guards stay safe when their liege lord became a werewolf?
or is it a case, that they all ran for it and the keep is now abandoned?
and would silver holy symbols do the job or is that for vampires only?
um, with the 3 forms of lycanthropy, human, hybrid, and beast form. can a player catch it from any bite or scratch from any of the three? say, John Q Citizen in human form is a brawler in a bar and ends up biting the player in a tussle, but however he is a werewolf unchanged in the day time. Is the party member in danger of contracting the curse?
And on a side note, during a full moon and the man is in wolf form, when would he ever be in hybrid form? just for the short round while changing into a wolf? I wonder what I am missing.
hi, I'm looking at making a large dungeon without the party being able to get back to town. I hear that after 4 to 5 encounters the party should be tapped out for spells and such. So,how do you design it so the party isn't sleeping down inside of it day after day after day in order to work their way through it. It's easy enough to leave healing potions to keep them alive, but the spell casters would suffer without their nightly beauty sleep. is there a standard way to deal with these issues? the GM guide is silent (or i over looked that part). what is the norm when designing encounters quantities?
hi, if I have a lvl 1 fighter with a heavy flail and 18 str, my CMB is 7+(my roll) and I have to beat a (say) 14+10 to disarm. That means I need at least a 17 to disarm. But if it has an AC of say 15 I only need to roll a 10 or more to hit to do damage. The odds are always better to hit than disarm.
So, when is it better to try disarm? is it mainly for monks or lore wardens? should I try it mainly on those non-melee foes like a wizard to get his wand out of his hands? or is it when I start getting more than one attack and try it first and if I fail, then continue on hitting?
I do care about the rules, it's just interpretation I was after. They can't make a rule that covers every thing, no one can. The law is to define the intent, I was after the intent from which the law stems. It appears that there a lot of rules that are not totally clear with some people on both sides of the question. I was wondering if this is a 90/10 concep,t 100/0 or a 50/50.
i wouldn't think that
"cannot be used to change into specific individuals. Although many of the fine details can be controlled, your appearance is always that of a generic member of that creature's type"
means younger animals, but more of a specific, like "I change into a known famous animal like Smokey Bear, or Moby Dick" or a zebra with pink stripes to satisfy a young girl playing for the first time
"Her options for new forms include all creatures with the animal type" seems to me young would not be out of the question. I'd say the RAW was more of a guideline as compared to specifics when a player is out to min/max uberize an animal with wild concepts. But that is me.
I could certainly pick an animal of the size I wanted that does the basic thing without 'creative' work. I would just think that a young elephant wouldn't be 'breaking the system'.
The elephant is a huge animal, but if you look at animal companions there are medium ones and large ones. Could I wild shape into a medium elephant and then two levels later opt for the large elephant, and then two levels later ratchet it up to the normal sized huge elephant. The stats are already laid out for these other sized elephants, it seems that it should be ok.
It doesn't say, (as far as my limited knowledge nature tell me) that you can't take smaller types of creatures. Say I wanted to play a young version of an elephant, as that way I could fit into a 5' hallway or such.
We are seriously looking at Mummy's Mask. Using a spear could I keep a mummy from laying hands on me while the others attack at range? Hoping it wouldn't walk up the spear shaft like in the movies, lol.
And if there is a spear running through it's body, would it have a lower attack bonus? I'd think it kind of hard to fight normally with a spear stuck in you.
I look at a few of the brawler types, bruiser, brutal pugilist, and wonder how they could fare at high levels. I don't see Fezzik using a +5 weapon or wearing mithral armor. throwing rocks or using ox yokes as weapons sounds neat, but in the long run, could you do enough damage without having a strength of 40 or survive? overcoming some heave DR seems impossible to me. I don't know the rules and all the bits and pieces of archtypes to know how to pull it off. Is it even possible? I can't see Fezzik ever using great axes or swords even, he's more a rock, club kind of guy with a lot of combat moves to boot. No combat expertise for him though with a subpar intelligence. he's no monk or unarmed fighter using monk weapons. any clues?
from a reincarnated druid
how does this work
just what does "before it is revealed" mean?