keeping monsters at arm's length wiht a spear, rule or feat?


Rules Questions


We are seriously looking at Mummy's Mask. Using a spear could I keep a mummy from laying hands on me while the others attack at range? Hoping it wouldn't walk up the spear shaft like in the movies, lol.

And if there is a spear running through it's body, would it have a lower attack bonus? I'd think it kind of hard to fight normally with a spear stuck in you.


Look at the feat Pushing Assault, that might be what you're looking for.

I started noodling around with some similar concepts once; in theory one might be able to use Hamatula Strike with a longspear to grapple at reach range, I think. But I never fully fleshed out the idea.

Ghorrin Redblade


This is also what the Reposition combat maneuver is for -- moving opponents away.


Also...

Mancatcher, for grappling at reach.

And possibly Impaling Critical.


Definitely not part of the normal rules, at least not in the way it sounds like you want.

Seems like you basically want to stab it with a spear and use the spear to control where it can move. Nothing jumps to mind quickly that would do that, except perhaps a feat I'm unfamiliar with.

Reposition wont do the job well enough since the mummy can just move at you on his turn.

Same for Pushing Assault.

Silver Crusade

Pin Down.

Prerequisite: Combat Reflexes, fighter level 11th.

Benefit: Whenever an opponent you threaten takes a 5-foot step or uses the withdraw action, that opponent provokes an attack of opportunity from you. If the attack hits, you deal no damage, but the targeted creature is prevented from making the move action that granted a 5-foot step or the withdraw action and does not move.


Claxon wrote:

Definitely not part of the normal rules, at least not in the way it sounds like you want.

Seems like you basically want to stab it with a spear and use the spear to control where it can move. Nothing jumps to mind quickly that would do that, except perhaps a feat I'm unfamiliar with.

Reposition wont do the job well enough since the mummy can just move at you on his turn.

Same for Pushing Assault.

I just heard something about grapple rules getting buggered, and I was already hazy on 'em, but can't you use Impaling Critical to grapple someone (at reach, with a spear, potentially), and then use Drag to move them around?


boring7 wrote:
Claxon wrote:

Definitely not part of the normal rules, at least not in the way it sounds like you want.

Seems like you basically want to stab it with a spear and use the spear to control where it can move. Nothing jumps to mind quickly that would do that, except perhaps a feat I'm unfamiliar with.

Reposition wont do the job well enough since the mummy can just move at you on his turn.

Same for Pushing Assault.

I just heard something about grapple rules getting buggered, and I was already hazy on 'em, but can't you use Impaling Critical to grapple someone (at reach, with a spear, potentially), and then use Drag to move them around?

To my knowledge nothing about the interaction of the grappling rules or the grappled condition will allow this as you are suggesting.

Impaling Critical does the following:

Quote:
Benefit: Whenever you score a critical hit with the selected piercing melee weapon, you can impale your opponent on your weapon. While your opponent is impaled in this way, each time he starts his turn, you deal damage equal to your weapon's damage dice plus the extra damage dice from your weapon's properties. As an immediate action, you can pull your weapon out of your opponent. If your opponent is ever outside your reach, you must spend a free action to let go of your weapon or pull it out of him. Your opponent can also spend a move action to pull your weapon out. When the weapon comes out, your opponent takes damage as if starting his turn impaled. While you impale your opponent with your weapon, you cannot use it to attack, and you must hold on to it.

Which essentially just lets you deal extra weapon damage at the start of their turn, or you can pull it out and continue to attack. All it really boils down to is a little extra weapon damage, and that you can't use your weapon while it's in your opponent. This will prevent you from doing anything with the weapon, including repositioning them.

For what you're looking to accomplish the feat is near worthless. Heck, in general the feat is pretty bad since weapon damage is usually the small part of the damage the character normally deals.

The mancatcher is the only weapon that would allow you to grapple someone at reach. But, it still has the unfortunate problem that it follows grapple rules which say:

Quote:
If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).

The goal as I understand it, is to control an opponent to keep him from moving (and attacking allies) while also keeping the mummy out of reach of himself.

To my knowledge, it cannot be done.


Fair enough.

*looks*

Ah, I was thinking of improved impaling critical and misremembering. "Impaled opponent must succeed at a grapple maneuver to pull your weapon out," SOUNDS like grapple at reach, but it isn't.

Claxon wrote:

The mancatcher is the only weapon that would allow you to grapple someone at reach. But, it still has the unfortunate problem that it follows grapple rules which say:

rules wrote:


If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails).

Hmmm, i wonder if that was intentional or an oversight. I mean, the rule makes sense if you are a reach monster (like an ogre, or I suppose a player with Lunge) grappling from reach, you pull the target in. The mancatcher SHOULD keep someone at the reach of a pole, but they didn't bother to make a proviso for it in the weapon entry so, by RAW, it doesn't.

Or maybe they see it as, "you have to pull them in close for leverage."

Still, PEEJ's answer is close enough for what OP wants. At least as close as he's gonna get.

Grand Lodge

Only thing I see working is tripping with a reach weapon. It tries to approach, you trip it with an AoO. It uses its second move to stand up and you hit it (assuming you have combat reflexes). On your turn you hit it and 5' step back. As it tries to approach you, repeat.


claudekennilol wrote:
Only thing I see working is tripping with a reach weapon. It tries to approach, you trip it with an AoO. It uses its second move to stand up and you hit it (assuming you have combat reflexes). On your turn you hit it and 5' step back. As it tries to approach you, repeat.

The problem with this is a single failed trip and it's gone out the window and the enemy is on you.

Grand Lodge

1 person marked this as a favorite.

So, ironically, the whole point of a boar spear having a cross bar is to stop the boar from running up your shaft. Yet the pathfinder boar spear doesn't actually have that ability.

The best you are going to do is pick up a mancatcher. As far as I can tell, it is the only thing that can grapple and hold at range.

Grand Lodge

FLite wrote:

So, ironically, the whole point of a boar spear having a cross bar is to stop the boar from running up your shaft. Yet the pathfinder boar spear doesn't actually have that ability.

The best you are going to do is pick up a mancatcher. As far as I can tell, it is the only thing that can grapple and hold at range.

Quote:

Mancatcher: This polearm consists of two curved

metal bands that close around a target when you attack,
allowing you to bind an opponent. A mancatcher is built
to capture a creature of a particular size category (such
as Small or Medium) and doesn’t work on creatures of
the wrong size. Make a touch attack to hit an opponent
and a combat maneuver check to grapple him (without
the –4 penalty for not having two hands free); success
means you and the target are grappled. Once the target
is grappled, you can perform a move or damage grapple
action against him. The mancatcher has hardness 10
and 5 hit points; it requires a DC 26 Strength check to
break it. If you drop the mancatcher, the target can free
himself as a standard action.

I don't see anything that negates it moving adjacent to you as per the grapple rules.

Grand Lodge

Oh that's annoying.

I made the mistake of reading the version on d20pfsrd, which has (I presume) the d&D3.5 version of the weapon.


claudekennilol wrote:
Only thing I see working is tripping with a reach weapon.

Readied action + reach weapon + reposition. It moves from 10' to 5', you interrupt its movement with a reposition and put it back to 10'.

Pushing Assault could do the same thing as an Attack of Opportunity or as a single melee attack instead of as an entire (readied) standard action, but requires a feat.

Grand Lodge

Orfamay Quest wrote:
claudekennilol wrote:
Only thing I see working is tripping with a reach weapon.

Readied action + reach weapon + reposition. It moves from 10' to 5', you interrupt its movement with a reposition and put it back to 10'.

Pushing Assault could do the same thing as an Attack of Opportunity or as a single melee attack instead of as an entire (readied) standard action, but requires a feat.

I meant without investing feats as it seemed that's what the OP was trying to do.

Silver Crusade

You're looking for the Anchoring enchantment. It's a +2 weapon enchantment. Put this on a longspear and one has exactly what you ask for.

Anchoring wrote:


This special ability can only be added to a melee weapon or a thrown weapon. An anchoring weapon pins a target in place and prevents it from moving. As a swift action, the weapon can be fixed in place in a point in space, functioning as an immovable rod. This ability can also be used when the wielder hits a creature with a melee attack using an anchoring weapon. This anchors the target to the weapon, preventing it from moving away from the weapon. The target is not entangled or paralyzed; it simply cannot move from its location without first destroying the weapon or making a successful DC 30 Strength check as a full-round action to move with the weapon up to 10 feet. An anchoring weapon remains motionless and cannot be used to attack while it is anchoring a creature. An anchoring weapon has no effect on amorphous creatures,

Your enemies will be spending a lot of effort trying to destroy your longspear. Combine the Impervious enchantment with adamantium langets and your longspear might not be destroyed right away. Travel with whatever you need to fully repair the weapon, as it will take a lot of abuse.


Thematically I weould suggest 2 levels of Manouver master monk with reposition, followed by Lorewarden Fighter. Combine it with a Kasurigama, or other reach\trip weapon and you are fine. Scaling CMB bonus's and combat reflexes means you will trip things as the come at you. Once it is on the ground, you can move it away with reposition. I have one in PFS and combined with disarm I normally do not get hit in melee.


Orfamay Quest wrote:
claudekennilol wrote:
Only thing I see working is tripping with a reach weapon.

Readied action + reach weapon + reposition. It moves from 10' to 5', you interrupt its movement with a reposition and put it back to 10'.

Pushing Assault could do the same thing as an Attack of Opportunity or as a single melee attack instead of as an entire (readied) standard action, but requires a feat.

Interrupting a creature's movement does not prevent it from continuing it's action.

You set a readied action to reposition the enemy when it moves into range. You succeed, the target is moved back 5 ft. Having already provoked from moving around you no longer provokes for further movement around you, and moves in and attacks.

Grand Lodge

Claxon wrote:
Orfamay Quest wrote:
claudekennilol wrote:
Only thing I see working is tripping with a reach weapon.

Readied action + reach weapon + reposition. It moves from 10' to 5', you interrupt its movement with a reposition and put it back to 10'.

Pushing Assault could do the same thing as an Attack of Opportunity or as a single melee attack instead of as an entire (readied) standard action, but requires a feat.

Interrupting a creature's movement does not prevent it from continuing it's action.

You set a readied action to reposition the enemy when it moves into range. You succeed, the target is moved back 5 ft. Having already provoked from moving around you no longer provokes for further movement around you, and moves in and attacks.

That's why I didn't suggest that originally, because it can keep moving. But wouldn't the movement still Provoke an AoO in addition to the readied action as the readied action wasn't an AoO?


claudekennilol wrote:
Claxon wrote:
Orfamay Quest wrote:
claudekennilol wrote:
Only thing I see working is tripping with a reach weapon.

Readied action + reach weapon + reposition. It moves from 10' to 5', you interrupt its movement with a reposition and put it back to 10'.

Pushing Assault could do the same thing as an Attack of Opportunity or as a single melee attack instead of as an entire (readied) standard action, but requires a feat.

Interrupting a creature's movement does not prevent it from continuing it's action.

You set a readied action to reposition the enemy when it moves into range. You succeed, the target is moved back 5 ft. Having already provoked from moving around you no longer provokes for further movement around you, and moves in and attacks.

That's why I didn't suggest that originally, because it can keep moving. But wouldn't the movement still Provoke an AoO in addition to the readied action as the readied action wasn't an AoO?

You are correct, I conflated readied action and AoO when I was writing.

So, if you ready an action you move them back. Then, they move into your reach you get an Attack of Opportunity and move them back again. And then they move in again. Depending on your size and reach they will likely still be able to move to you as your moving them doesn't count against their movement for the turn.

*Edit, actually reposition normally requires a standard aciton. So you could not reposition as part of the Attack of Opportunity. You could attempt to trip them, which if successful would cause them to waste their action standing up. And then there is the question of what happens if they charge.

**Honestly, I've always been confused about AoO and charging. The rules say Charging doesn't provoke, but I've always been unsure if it meant the act of chagring itself doesn't provoke but you provoke normally for moving thorugh square or if you recieve immunity to AoO against the target of your charge and provoke normally otherwise, or just don't provoke at all (which seems the least likely).

Silver Crusade

Claxon wrote:


**Honestly, I've always been confused about AoO and charging. The rules say Charging doesn't provoke, but I've always been unsure if it meant the act of chagring itself doesn't provoke but you provoke normally for moving thorugh square or if you recieve immunity to AoO against the target of your charge and...

The act of charging does NOT provoke, but the MOVEMENT getting to where you deliver the charge does.


Magda Luckbender wrote:
Claxon wrote:


**Honestly, I've always been confused about AoO and charging. The rules say Charging doesn't provoke, but I've always been unsure if it meant the act of chagring itself doesn't provoke but you provoke normally for moving thorugh square or if you recieve immunity to AoO against the target of your charge and...
The act of charging does NOT provoke, but the MOVEMENT getting to where you deliver the charge does.

That's how I've always understood it, but the rest of my group has always run it as does not provoke at all. Which I always thought was ridiculous. Though it comes up a lot more for PCs than NPCs I think. Usually when It comes up I just let it go because I can't convince any of them.


The feat STAND STILL is good for this. If an AoO hits, the opponent stops moving at that spot, and can take no further move actions that turn.

Stand Still (Combat)

You can stop foes that try to move past you.

Prerequisites: Combat Reflexes.

Benefit: When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / keeping monsters at arm's length wiht a spear, rule or feat? All Messageboards

Want to post a reply? Sign in.