![]()
![]()
I've created a second character then. I did type in a background story, too. Nothing too fancy, but solid and grounded, I think. To which Paizo.com did reply "You've backtracked too far!", of course. *sigh* Will do it again, just to post so that I can get the obvious idea on the board before anybody else does. Character Image
Miyoshi Kisa
Ancestry: Celestial Envoy Kitsune
I acknowledge the "Horror & Consent" and the "About the Family" sidebars. ![]()
I would file my application with https://paizo.com/people/LotusTheNightWitch I renamed the character, originally it was called "Wang Nyana". The required information should all be on the profile page, but just to make sure:
I acknowledge the "Horror & Consent" and the "About the Family" sidebars. I hope everything is in order? ![]()
I am planning on a level 8 druid character and am trying to assemble a few defaults for wild shape, but I am having trouble backtracking where the individual stats for various animals come from. I have no experience with using wild shape whatsoever, so I am a little unsure, could you check whether the following statements and conclusions are correct? Let's say she assume the form of a viper.
Which would sum up to +32 and she could speak a Blend she could get another +4 enhancement bonus for a +36 if she wanted to. Due to to Natural Spell and the fact that the spell only has somatic components she can do so even while already in a viper shape. ![]()
SheepishEidolon wrote:
I might do that, thanks. What the character is in story terms and in rule terms does not have to be the same after all, as long as the actual powers she has make sense to her. ![]()
PossibleCabbage wrote: Well, you can always trade Fiendish Sorcery for Prehensile Tail (that's in the ARG) to grab wands out of your pouch. What does Fiendish Sorcery even do for a Bloodrager if it's ruled to work? It's not like Bloodrager Bloodlines key on Charisma like Sorcerer ones do. No, but you will likely want to have a 14 on charisma, and you would require to buy a 16 for that using point buy. Given fiendish sorcery you can make do with a 12, buying a 14. ![]()
Well, thanks for the advice on b) and c). Unfortunately the advice for d) (taking another bloodline) clashes with a) (because then the tiefling Fiendish Sorcery trait would not be useful anymore, without which a malus on Cha is devestating) As the inclined reader may have noticed I am in a state of "nerdrage" right now. ![]()
Lady-J wrote: use one of the teifling variants that get str and cha Yeah, well, Demon-Spawn was my first idea, especially since the character is a demon spawn in story terms, but that's not allowed in that game. Besides, if I did not have the +2 on Dex, I would run into trouble with the Dodge feat on level four, because the implied "Enlarge Person" on self while raging reduces the Dex by 2. I must start out with at least Dex 16 (whilst having enough points to spend on Str, Con and Cha) or live without dodge. The only rule books allowed are:
The alternate racial heritages for tieflings are all in a book called "Pathfinder Player Companion: Blood of Fiends". ![]()
Hello, I am just toying with a bloodrager, which I am creating on level 4 for a forum game. There are a few things funny when I consider the rules though. a) A minor thing as the DM already ruled that in my favour, but the according to the rules as written, the fiendish sorcery trait of tieflings works only for sorcerers, not bloodragers. Given that in the game only the default tiefling is allowed (+2 Dex, Int, -2 Cha) that's a serious pain. Since the tiefling existed before the bloodrager class was introduced, that's an understandable oversight, but it should mention explicitly in the description of both the infernal and the abyssal bloodline for bloodragers that the tiefling's "fiendish sorcery" trait applies to them. b) The weapon which is kind of implied in the abyssal bloodline is the claws of the bloodrager. How effective that is in rule terms may be debateable. I suspect a greatsword would have far larger impact, but, if you want to actually use the claws, you have the problem that you cannot enchant them using Magic Weapon, because it doesn't work on natural weapons. Magic Fang, which could be used, is not on the bloodrager spell list, however. Either Magic Fang should be on the bloodrager's spell list, or there should be a ruling that Magic Weapon applies to the fangs. (That is both the base spells and the more powerful versions such as Greater Magic Weapon) c) I don't quite see the point of Rage as bonus spell for a bloodrager. Blood ragers can rage, anyway. d) The various mali to AC accumulate -6 on 12th level (-4 instead of -2 due to Abyssal Bloodrage (Su), -1 due to size, -1 due to decrease in Dex). On top of that, depending on the base dexterity, they might be in trouble when it comes to fulfilling the prerequisits to dodge. I know there are severe benefits, but is that really balanced? -6 to AC? And that all on top of the little detail that the bloodrager resistances overlap with the tiefling resistances, which is a serious waste. But that has been the same with aasimar and tiefling sorcerers, anyway. To pick the matching bloodline for the characters origin seems penalised by overlapping boni. ![]()
An Oracle cursed with "Powerless Prophecy" cannot take any actions during the surprise round. That makes sense if she's the one being ambushed but did notice the enemy - she can neither forewarn her companions nor do anything about it. However, if it is the enemy who is not aware of the oracle's presence and she intends to ambush them, that leads to situation where she can't attack and there might be no combat, unless she makes the enemy aware of her presence first - she's laying in a hiding place, having a crossbow aimed at the enemy, but just can't pull the trigger. So the question is: Does the Curse of Powerless Prophecy really prevent an oracle from attacking an enemy who is not aware of her presence? ![]()
2d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (5, 2) + 6 = 132d6 + 6 ⇒ (6, 3) + 6 = 152d6 + 6 ⇒ (5, 5) + 6 = 162d6 + 6 ⇒ (1, 2) + 6 = 92d6 + 6 ⇒ (3, 1) + 6 = 10 That actually has a point buy value of 22, but I think I am going to use point buy 20 anyway, because there are too many uneven values and I find it difficult to make efficient use of it. ![]()
I've a concept of a character, no crunch yet, but I wanted to post what I have, to have a foot in the door. Myrhea Windwhisper
Appearance:
Myrhea is a honey blonde half-elf with green eyes. Her tan is bright, but both skin and and hair show a slight hint of red, betraying the undercurrent of rage in her other cultivated, elven demeanor. Personality & Religion:
Myrhea is an unbound spirit, torn between the cultures which she belongs to and home mostly in the forest. She is usually friendly and direct, but rarely blunt; that would contradict her understanding of elven grace. She can be remarkably impulsive, though.
She is driven by the desire to connect her to peoples, to build bridges. As one who is not entirely home in either of them she also wishes to prove herself as warden in the wild and one who understands the forest. She does not necessarily desire to be a hero, she wants to be respected as a capable warden of the forest and even drive the art of being a rangers amongst humans further. Even though Myrhea is pretty romantic and prefers Shelyn's ways in matters of love, she does rever Calistria as her patron deity. Calistria represents elven nature at a carnal level as far as she Myrhea is concerned and even though the goddess may not be compelled to the truth, she is the most honest of all deities, for she doesn't pretend to be anything she isn't: Calistria's primal, she's impulsive, she's vengeful, she's beatiful, she is the living embodyment of elven grace, she takes what she desires, but she doesn't drive it beyond plain instinct, Calistria just is. And that's what makes her admirable and makes other deities seem affected and artificial in Myrhea's eyes.. Background Scene: "Hollybrook", said Myrhea to the elf next to her as the town came in sight. The tone of resentment in her voice was not intended.
"I thought you liked it." returned Lendorin. It was sometimes amazing how his voice ab´nd his face seemingly hadn't changed since they first met. "I like the forest, but there is a certain comfort to the Hollybrook. What don't like about it is that it's the place where you turn to leave." He didn't reply at once so Myrhea turned to him. He had merely raised an eyebrow. Once, almost eight years ago, she he had been her first serious "boyfriend", or so she thought. She had been wrong. Elves are... surprisingly casual with intimacy and have a different perception of time. She had been angry and frustrated when he skipped through the young, unbound elf maidens who, in turn, had not the slightest problem with that at all and were no different than he was in that regard. Lendorin had never wanted to hurt her, quite the contrary, he had wanted the young outsider with elven blood feel like any elf. As a half-human Myrhea had to realize that it was her who was a stranger in a game that she barely understood. Over time the anger faded and the two became friends again, very anxious to never make the same mistake again. The problem was, Lendorin and Myrhea did have a lot in common and they were outstandingly effective hunting partners. As was proven by the goblin heads they carried. "I... didn't mean to bring that up." She had to swallow to not think about the girl he'd be kissing tonight. She reached her hand out for the goblin heads. She made a gesture begging him to not persue the topic further. "Do you think you'll be able to convince your people?" He indicated the bag. The problem was that goblins in the perimeter were becoming bolder and bolder, pushing more and more. The village was pretty isolated and usually went by by mainting a low profile, but it felt like something was stirring the goblins up and it was only a matter of time before it became a problem. Neither elves nor humans seemed to willing to even take notice of the problem or push the responsibility to the respective other party, considering themselves the better warded. Only the rangers and hunters saw the real problem and Myrhea was right between everything, being neither pure elf, nor pure human. "They aren't my people any more than you are, Lendorin. They aren't any more likely to listen to me the tribe is. I do have an angle - I am good friends with the mayor's daughter. Well, you know Sherida." "Not as good as I may want to", Lendorin return and reaped a very fierce look from Myrhea for that. "Whatever else you may be, you are with the rangers. Midsummernight's for the clan, but the night before the wardens of the forest to celebrate our ways." "I will be there. Unless we're out to fight whatever threatens my two peoples." "Will you bring Sherida?" Myrhea merely winked at him and walked with some attitude the narrow trail down to Hollybrook. ![]()
I am not sure how much sense it makes to contribute a character at this point, but I do like playing with the idea... so, why not? Looking over your rules I was wondering how a half-celestial fits into all this. I definitely wanted something vaguely humanoid, but with large feathery wings. I am not entirely sure how a template fits in. It adds +1 to the challenge rating of a human, but humans have a challenge rating by class. So I would use normal character creation, but let the character be level 5 instead of 6? The idea I came up with after some flipping in the book was a daughter of a human paladin of Iomedae and Black Butterfly. They met shortly after the creation of the World Wound where Black Butterfly was personally scouting to find out what the blazes was going on, but her enemies got wind of this and pushed to slay the Empyreal Lord. The character's father was the last surviver of a band of paladins who fought to allow for Black Butterfly's escape. Picking an Empyreal Lord as mother might be stressing the idea of a half-celestial a bit, but I suppose this is a game for unusual extremes. ![]()
I just have a minor detail question regarding the setting: Prince Aduard Odranti III. is the nominal ruler of Ustalav according to the Inner Sea World guide. The name "Odranti" means he is a member of "House Odranto" and actually rules the county Odranto from Castle Odranto, doesn't it? I am trying to create an adventure according to the setting, at least as far as depicted in the Inner Sea World guide. I don't mind if there are contradictions to other source books, but it should be in line with that. ![]()
All right, the application list goes here:
As primary spellcaster I suppose your desired mythic path is "archmage"? ![]()
Hotaru of the Society wrote:
Hmm... I picked archmage because it seemed like the more relevant. There are a lot archmage abilities that seem outstandingly helpful to a spelldancer. With champion it's mostly the things that help play out the high agility of a spelldancer. But of course, it's true that I could use either. ![]()
Updated. So, finally some direct competition on the archmage position. And two more days to go. Application List for The Faceless GM's "Irrisen: The Realm of Winter" as Google Sheets Document @Tiferet: Well, multiple conversations can get tricky, but it's mostly a thing of management. I've had threads with multiple separate conversations in a single one post in different time lines and that is not a problem, if managed and separated clearly. We used a wiki on wikia.com to keep track of the different time lines. I must say, I actually enjoy this.
Should we both be selected I would very much like to enter the starting scene together and I wouldn't mind if we you would assume I am with you, should you get to post first, unless the situation makes it impossible. (i.e. not in case our characters enter the game by being waked in their beds) I suppose it would be wiser with such details until we know what the situation is... otherwise one makes a lot plans for naught... but the anticipation is killing me. :D ![]()
Tiferet Odinsdottir wrote:
They should call to our aid. Who knows what the two of us might be doing on our own in a village like Heldren? :D Regarding the planetouched, I must admit I don't like where Pathfinder is going. I preferred the D&D 3 approach, that actually treated the base race more important than the planar bloodline. Since I tend to get carried away on that topic - I had discussions about it before - I put the rest in a spoiler tag. Further musings on planetouched in Pathfinder:
Story wise it can become really tricky to say that the planar trait might have skipped generations and manifests in a family seemingly random with the rules as is.
The average result for the random starting age of a planetouched of an intuitive class is 74. For comparison: For a human that's 17.5. If you treat those ages as equivalent that means that if a planetouched has human parents, they will almost always have died of old age before they are adults. To raise a single one aasimar would be a task for generations. That would make a planetouched always something like an elven forlorn. In the case of my elven tiefling it would be even more ridiculous to use the planetouched ageing tables. That would mean she would age a lot faster than everyone around her, whereas a human tiefling ages considerably slower than a human. You do not have that problem when you start treating planetouched as a distinct race on their own of course, set apart from their base race. In Tiferet's case for example the entire tribe was blessed and that works of course. Personally I just don't feel comfortable with those massive difference - I like the idea of a planetouched as merely being touched by the plane, whereas the rules imply that a default aasimar, for example turn it around, they are really humanoid-touched celestials. If you temper with the time it takes for a planetouched to grow up you set them so far apart from their base species that there is little resemblance any more, they would have a completely different outlook on life, death and culture than any human. It would be perfectly normal to them that people keep dying around them. A planetouched does not fit without causing massive into a human society anymore. While I am not much of a DM myself, I've heard in dicussions on that topic before that Paizo itself balantly ignores their own ageing rules for that reason: A twenty-five year old aasimar described as a grown up woman in an official adventure and things like that. Thus I would prefer if:
PS: Oh, I overlooked this errata you mentioned. Forgive me, but absolutely love it: Now a planetouched can be a normal member of a human society. That would be straight impossible if it took them four times the time to grow up and their parents would necessarily die of old age during their childhood. PPS: Please don't change Tiferet because of the errata, despite my problems with the rules in general I like that character in particular. :D ![]()
Eirikr Thundersblood wrote:
Is that Character Sketch your own work? I admire it when people actually draw their characters... unfortunately my skill with the pencil is just good enough to draw a half decent map, but whenever I draw a face it looks a bit like a decomposing fruit. ![]()
I wrote a little story about the last day on Twilight Keep, the place in which Nathara grew up. It's not double read yet, I am going to do that tomorrow, but maybe it's a bit more interesting to read than the background. Here is another link to the application list, btw:
![]()
I do prefer the idea that they just bounced into each other, actually and just liked going on together. That way they have more tell each other and the experience of having met a kindred spirit in a quite opposed creature is relatively fresh. Nathara is not going anywhere in particular, she just goes to wherever something inspires her curiosity or she smells "adventure". Regarding the mythic stuff: Well, I just started playing my first mythic character ever, but I've never used one of her mythic abilities yet. But it's gonna be a while since we're actually going to be mythic, so I suppose it's not urgent. ![]()
Tiferet Odinsdottir wrote: But, it'd seem I'm hardly the only one ;) In the vast majority of cases I write an actual story myself, depends on what comes into my mind first. I have a good idea for a story of two and a half very short scenes for Nathara by now. Should not get too long. Not sure whether there is still much point to it though... when I don't have a good idea, I don't try to force it and once I have written something I don't have the patience to not post it. I do like adding paragraphs with quirks, fragments of trivia, likes/dislikes and so forth, because they give one a good idea of the character without having them dig through loads of text. Tiferet Odinsdottir wrote: Of course. I've skimmed through Nathara's sheet and I believe there's plenty of compatibility. With her being a dancer and Tiferet's supplementing her income by performing in taverns, it's very likely they bumped into each other during Nathara's stay in Oppara sooner or later; and if she ever got into trouble because of her 'looks', Tiferet would surely have intervened in her defense even without knowing her beforehand, only to discover they're both magic-wielding warriors. Well, I hope you're picking marshall or champion or so as mythic path... not archmage anyway, otherwise that would make us mutually exclusive. I was thinking that Nathara witnessed the scene, stood in the background and, since she's curious about you and thinks you might be less inclined to shun her for being alien, tainted and armed than the average Taldan villager, she will likely address you afterwards. And if you play music she definitely going to dance. But that might have happened in Oppara as well, especially if she noticed you play. ![]()
I've changed a bit about Nathara's background and relocated the place in which she had grown up into the Kodar Mountains in close to the border of Irrisen. The place is called "Twilight Rose Keep", I've added a description, so that I would have a stronger connection to the theme. I've also added an explanation for why she has white hair to the appearance description. One of the characters I refer to, as well as the so called "Order of the White Rose" is a previous character of mine and I re-used that particular order, but to go into the details of that would drive it to far. Nevertheless, information is available in this PDF document: https://www.dropbox.com/s/7pexndo853hditn/Calwen%20Snowpaw.pdf PS: Oh, the mythic path is "Archmage". I will possible dual path with champion, but that does not change the primary. ![]()
Assuming that progression of point buy values below 10 continues mirroring those above 11 in the negative I suggest we extend the lookup table as follows: pb(3) = -16
Explanation (WARNING: Geek stuff!): The underlying principle is that for every second score the cost of the next point in creases by one. Above 11 cost 1 plus the cost of the respective previous. The next two cost 2 plus of the cost of the respective previous, then 3 and so forth. Meaning for scores below 10:
or:
I have once forged this sequence into a function and implemented it in C. It computes the point buy value of any integer with no more than a single step of recursion: int pb(int n) {
Above 10 that means:
If you don't believe it follow the pattern and count through to 50. If the point buy value is non 401 there is something wrong with the function. Here are some sample result to prove that is plausible:
![]()
![]()
Alright, I updated the application list: 1) Added Morrigahn's dice rolls.
![]()
I've just read Tiferet Odinsdottir background I must admit I am absolutely amazed. It's not just the story it tells, but the way it is told, the compassion the characters shows, the way she deals with the little girl, the way I would actually buy a high charisma score, because she simply is charismatic and the way it is fluent to read. The way she reflects, the way she uses her skills and the little girl reacts feels absolutely alive. On top of it, the character fits perfectly into the setting. Can I be your sidekick, please? I hope you have no hard feelings about tieflings. :) A tiefling (even an elven one) would provide a good contrast for an aasimar skald like her to shine. There is a certain connection as they are both carrying the mark of their ancestor's actions, the one seeking to live up to their example, the other making up for their sins. If I may make a few critical remarks (knowing full well that my own stories are not that good):
b) I would be curious what drove her to Heldren in the first place. I think I should write a background scene, too, for now I have just a biographic iteration of events... and if you would not mind link it to yours. I have been thinking back and forth whether I should use an Empyreal Lord as deity as well - Ragathiel would make a lot of sense for Nathara, sense her story is one of a redeemed evil. But I am not so sure about Ragathiel's aspect of "vengeance"... That is not something that Nathara would condone, she'd rather stick with Sarenrae then. ![]()
Due to my https://docs.google.com/spreadsheets/d/1J68BaJxpqhb_SUgPjhPBi41uztDKZvGuW9J wkevxyaY The player names in those list are the names of the alts that did the rolling, not necessarily the name of the root account. On noting the rolled array I noticed three of you who either had a typo or miscalculated the sum of your rolls. Maybe you have already noticed it - Paizo does not let you edit anything more than an hour old, but just in case: Dragonflyer1243, in this post, the first number you summed up is wrong. Your array is 16, 15, 13, 11, 11, 7. lazulin, in this post the 5th and the 6th numbers you summed up are wrong to your disadvantage. Your array is 15, 14, 13, 13, 13, 12. Moon Papa, in this post the last number you summed up is wrong to your disadvantage. Your array is 17, 15, 14, 13, 10, 10. ![]()
All right, questions answered... now comes the tedious part. Running the math. I am also gonna elaborate a bit on her appearance once I know her equipment (lest people think she actually runs around like on the linked image), and I might add a little to the story why she came to Taldor and what she likes about it; I got some ideas already. ![]()
Tricky is the last of your questions. She comes from Kyonin, going out to explore the world in order to be on eye level with her betrothed and actually test herself outside of her shell, live her own legend. Why would she go to Taldor if she has interest in Irrisen? That's the exact opposite direction... Thus, she was not interested in Irrisen when she left Kyonin (otherwise she would have went there), something peeked her interesting while she was in Taldor, even though that is the opposite end of Avistan. Of course I can write something, but ... to avoid making it far fetched it's gonna be a story on its own, at least as long and probably more complex than the background. ![]()
Phew... I must admit I find that massive declaration of rules a bit intimidating. Especially the mythic rules which are first integrated, then nerfed and then taken out of the player's hand. Personally I am just looking for the game where it says "Core Rule Book" only, plus tiefling and aasimar in their most basic variant. However, I cannot resist a game of chance and see what character might get out of this, plus, since Elder Scrolls: Skyrim, I am pretty fond of those northern settings. Thus, I roll and see where it gets me. 4d6 ⇒ (6, 3, 2, 1) = 124d6 ⇒ (1, 1, 2, 1) = 54d6 ⇒ (4, 6, 5, 3) = 184d6 ⇒ (4, 4, 2, 4) = 144d6 ⇒ (6, 4, 4, 6) = 204d6 ⇒ (2, 2, 2, 2) = 8 ![]()
Erm, I am the player of Lluvia. I don't use the same character in two different campaigns, and Devana is already in an application for a Hell's Rebels campaign, so I am not sure whether I can do it. But I agree with Izkrael. I'll post on what I have on Sivara and leave it at that. If I am chosen I will make the necessary adjustments. So, to have a concrete application and I am gonna stick with it: Sivara Silkweaver, CG female human magus
Stats:
Sivara Silkweaver
Female human magus 1 (Pathfinder RPG Ultimate Magic 9) CG Medium humanoid (human) Init +2; Senses Perception +0 -------------------- Defense -------------------- AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex) hp 9 (1d8+1) Fort +3, Ref +2, Will +2; +2 trait bonus vs. fear, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol Resist fortified drinker -------------------- Offense -------------------- Speed 30 ft. Melee longsword +2 (1d8+2/19-20) Special Attacks arcane pool (+1, 4 points), spell combat Magus Spells Prepared (CL 1st; concentration +4) . . 1st—frostbite[UM], shield . . 0 (at will)—detect magic, light, read magic -------------------- Statistics -------------------- Str 15, Dex 14, Con 12, Int 16, Wis 10, Cha 11 Base Atk +0; CMB +2; CMD 14 Feats Combat Casting, Intimidating Prowess Traits courageous, fortified drinker Skills Climb +4, Intimidate +6, Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Ride +4, Spellcraft +7, Swim +4 Languages Azlanti, Common, Elven, Infernal Other Gear chain shirt, longsword, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, mess kit, pot, soap, spell component pouch, trail rations (5), waterskin, 13 gp, 1 sp -------------------- Special Abilities -------------------- Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers. Combat Casting +4 to Concentration checks to cast while on the defensive. Courageous +2 save vs. fear. Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol. Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other. Background:
Sivara was completely focused as she dodged the arm of the shaken troll and lashed out with her longsword. The corrosion spell channeled just in the right moment through the blade. The wound it caused was not so horribly deep but along with everything the monster had already taken it was enough. The troll crumbled. She rammed her sword deeper just to make sure and then it was over. Alright, to be honest it taken a lot to wear the troll down in the first place, and that final blow of hers was the only blow she had landed, after dozens from her comrades. She had been shaking and scared like hell when she had seen an opening that the others created for her and taken her first steps to engage before the years of training had taken over. But that would not be the way the bards would tell the story.
She raised her sword. "For Callansbrook!" she cheered, calling out the name of the village they had been defending. "For Cayden Cailean! For glory!" The others joined her and touched her massive longsword with their own respective weapons. The slender elven longsword of Lerion, the elven wizard. The massive hammer of Bornak, the dwarven priest of Caydan Cailean. The slender rapier of Dorana, the ridiculously beautiful taldan woman with the long black curls and finally the oversized waraxe of Kerlon, her somewhat slower, but good hearted and unshakable husband. "For glory", they echoed. They all looked so strangely at her, smiling as though they knew something she did not. And then she understood. This triumph also marked the end of it all. They would never again be together like this. Memories from her past which had lead up to this point overcame her. From her mother Sivara had learned to be a fighter, to take care of her body, to not believe in what society told her but in herself and her family. That had been the biggest lesson. Her mother was a prostitute, and not one of those who could effort to veil themselves in glamour, but neither one of those who cracked under it. She was a tough cookie. She did her job, took care of her kids, each of which had a different father, took care of herself and her physique and always stood up when she took a blow, no matter how rough it got. She wasn't the prettiest, but she worked hard to keep her shape and fitness and in her late thirties Sivara's mother looked better and far less used up than most women in her line of work in their late twenties and she had a hell of a lot more experience. In her childhood Sivara had burried in books to dodge the harassment from the other children, cowering in shame. When she grew up to be a teenager she started fights with her mother and blamed her for all the evil in the world. When she became sixteen she ran away and joined the city guard as recruit - it was very likely that her father was a Nord, given her physique and the physical discipline her mother taught her payed off. Two months later she was removed from the service in disgrace after almost killing another recruit in anger. He had it coming. But she learned two things: She would never again be ashamed of her mother again, because that scum in the guard might think themselves superiour and look down on her for her heritage, but they would not know the courage and sincerity of her mother if it bit them in the back end. And that she was good with the longsword. It didn't take long for Sivara to make another attempt to stand on her own feet, this time on good terms with her mother. Her mother even gave Sivara her first own longsword as a gift. Sivara tried for several weeks to find a mercenary band that was more than just glorified bandits or pirates which would take her as recruit. She did not find one, but she was found by one. She woke up with a terrible headache one day after a dwarf had drunken her under the table and found out that she was the adventurer party's new squire, flagbearer and mascot. That dwarf had been Bornak, of course. 'Never drink with a dwarf, never drink with a priest of Caydan Cailean' she reminded herself. "Lass, you're gonna be an adventurer. You're the finest stock! Now, make fire and get some water boiling, we dinna pick you up for nuthin!" She remembered his booming voice in her hurting head. Even Lerion was her friend now, but it had not been always so. Shortly after the party adopted her she fell in love with him, her first serious crush. To him she had just been a plaything. She had been devastated when she found out and wanted to hit him where it really hurts. By his spell book. So she stole it and ran. It had been Dorana who found her, digging in the book, completely fascinated by the riddles it presented; being isolated in her childhood had its good sides after all. She brought her back and Lerion was condemned to teach her magic as penalty for toying with her heart for of someone who could barely be called a young woman. Unfortunately he even liked it teaching her. Together the five of them had spend many years, teaching Sivara what it was to be an adventurer and created and art of sword and magic for her out of a mix of their own skills. This had been the first time they let her anywhere close to something so dangerous, and she had lived up to the task. "You're ready, lass", grumbled Bornak. "You've slain a troll. You're a true adventurer now." Sivara knew what that meant. She had been the only thing that kept the party together, she was their legacy. Dorana and Kerlon wanted to found a family before they became too old, Lerion wanted to study all the bits and fragments of artifacts and history they had found, apart from chasing after elf maiden's skirts and maybe even marry one, Bornak... well Bornak wanted to keep going with Sivara, but he knew it was time to let her go. "But I barely..." even touched it, she wanted to say, but Kerlon interrupted her. "Ah, I've seen how you single handedly cut its head off!" With his waraxe he aimed for the troll's neck and started to make sure there was no evidence to the contrary. "We love you, Sivara, but it's time for your own adventure. A part of us will always be with you.", remarked Dorana. A tear ran down Sivara's cheek. Lerion did not say anything, he just kissed the tear away. It was without any doubt the sincerest (and longest) kiss he'd ever given her. He was really good at showing women magic. Appearance:
Age: 26 Height: 5' 9" Weight: 151 lbs. Eyes: Blue Hair: Bright Blonde While born to a Taldan mother, she does not look particularly Taldan. While build is relatively slender and rather athletic than curvy, she is tall for Taldan and her bright blonde her hair, her round face and the position of her cheek bones rather high, but her features less pointy. It seems likely that her father was a nord man. She usually wears her hair taken tight back, to a pony tail which hangs relatively loose. She usually wears a chainshirt and a blue linen tunic over it, with a stylized muskrat at one shoulder - the symbol the adventurer party that trained her, the "Mighty Muskrats". On her back she carries a relatively short, but well used massive longsword. Her clothes and armor aren't always exactly clean and orderly, but they are kept in good condition. Personality:
Patron Deity: Cayden Cailean When asked what drives her Sivara will likely give an answer that may come straight from the lips of a cleric of Caydan Cailean. But there is an certain unrest, a drive in her and there are moments when she seems strangely forelorn. She doesn't truly like the drinking, she doesn't like violence, but she needs the drive, the stress and most importantly the comradeship. She doesn't really know where she belongs to, even though she does have a family she loves, but she feels she can only find her own way and she hasn't found it yet. She is always outwardly hearty and forthcoming, if a bit crude, but beneath the surface she does not trust easily and she spends more time thinking than she is willing to admit. She shuns criminals, but she also despises guards and authorities and even more so nobility, as in feudal Taldor. She associates herself easily with the red led scene in a given city, even though she will make perfectly clear that she is by no neither a pimp nor a prostitute herself. She will stand up for all kinds of little people who need a voice and a sword. Apart from that, she is really fond of the elven, artful take of magic and she would very much like to learn more of it (she is generally likes everything elven). But she doesn't admit easily that she does like beauty in magic and that there is a spark of Shelyn in her.
The "fortified drinker" trait and the "intimidating prowess" feat are subject to reconsideration. It's a shame that Lluvia would not fit. Imho Lluvia's story is the best I've ever written and she was once used in a Second Darkness campaign that died early when the DM disappeared... but... you don't need another rogue type (going for shadow dancer in Lluvia's case), I suppose. ![]()
How about a Magus? I have a raw concept for a human magus from Taldor, background story only so far... Sivara: Sivara was completely focused as she dodged the arm of the shaken troll and lashed out with her longsword. The corrosion spell channeled just in the right moment through the blade. The wound it caused was not so horribly deep but along with everything the monster had already taken it was enough. The troll crumbled. She rammed her sword deeper just to make sure and then it was over. Alright, to be honest it taken a lot to wear the troll down in the first place, and that final blow of hers was the only blow she had landed, after dozens from her comrades. She had been shaking and scared like hell when she had seen an opening that the others created for her and taken her first steps to engage before the years of training had taken over. But that would not be the way the bards would tell the story.
She raised her sword. "For Callansbrook!" she cheered, calling out the name of the village they had been defending. "For Cayden Ceilean! For glory!" The others joined her and touched her massive longsword with their own respective weapons. The slender elven longsword of Lerion, the elven wizard. The massive hammer of Bornak, the dwarven priest of Cayden Ceilean. The slender rapier of Dorana, the ridiculously beautiful taldan woman with the long black curls and finally the oversized waraxe of Kerlon, her somewhat slower, but good hearted and unshakable husband. "For glory", they echoed. They all looked so strangely at her, smiling as though they knew something she did not. And then she understood. This triumph also marked the end of it all. They would never again be together like this. Memories from her past which had lead up to this point overcame her. From her mother Sivara had learned to be a fighter, to take care of her body, to not believe in what society told her but in herself and her family. That had been the biggest lesson. Her mother was a prostitute, and not one of those who could effort to veil themselves in glamour, but neither one of those who cracked under it. She was a tough cookie. She did her job, took care of her kids, each of which had a different father, took care of herself and her physique and always stood up when she took a blow, no matter how rough it got. She wasn't the prettiest, but she worked hard to keep her shape and fitness and in her late thirties Sivara's mother looked better and far less used up than most women in her line of work in their late twenties and she had a hell of a lot more experience. In her childhood Sivara had burried in books to dodge the harassment from the other children, cowering in shame. When she grew up to be a teenager she started fights with her mother and blamed her for all the evil in the world. When she became sixteen she ran away and joined the city guard as recruit - it was very likely that her father was a Nord, given her physique and the physical discipline her mother taught her payed off. Two months later she was removed from the service in disgrace after almost killing another recruit in anger. He had it coming. But she learned two things: She would never again be ashamed of her mother again, because that scum in the guard might think themselves superiour and look down on her for her heritage, but they would not know the courage and sincerity of her mother if it bit them in the back end. And that she was good with the longsword. It didn't take long for Sivara to make another attempt to stand on her own feet, this time on good terms with her mother. Her mother even gave Sivara her first own longsword as a gift. Sivara tried for several weeks to find a mercenary band that was more than just glorified bandits or pirates which would take her as recruit. She did not find one, but she was found by one. She woke up with a terrible headache one day after a dwarf had drunken her under the table and found out that she was the adventurer party's new squire, flagbearer and mascot. That dwarf had been Bornak, of course. 'Never drink with a dwarf, never drink with a priest of Cayden Ceilean' she reminded herself. "Lass, you're gonna be an adventurer. You're the finest stock! Now, make fire and get some water boiling, we dinna pick you up for nuthin!" She remembered his booming voice in her hurting head. Even Lerion was her friend now, but it had not been always so. Shortly after the party adopted her she fell in love with him, her first serious crush. To him she had just been a plaything. She had been devastated when she found out and wanted to hit him where it really hurts. By his spell book. So she stole it and ran. It had been Dorana who found her, digging in the book, completely fascinated by the riddles it presented; being isolated in her childhood had its good sides after all. She brought her back and Lerion was condemned to teach her magic as penalty for toying with her heart for of someone who could barely be called a young woman. Unfortunately he even liked it teaching her. Together the five of them had spend many years, teaching Sivara what it was to be an adventurer and created and art of sword and magic for her out of a mix of their own skills. This had been the first time they let her anywhere close to something so dangerous, and she had lived up to the task. "You're ready, lass", grumbled Bornak. "You've slain a troll. You're a true adventurer now." Sivara knew what that meant. She had been the only thing that kept the party together, she was their legacy. Dorana and Kerlon wanted to found a family before they became too old, Lerion wanted to study all the bits and fragments of artifacts and history they had found, apart from chasing after elf maiden's skirts and maybe even marry one, Bornak... well Bornak wanted to keep going with Sivara, but he knew it was time to let her go. "But I barely..." even touched it, she wanted to say, but Kerlon interrupted her. "Ah, I've seen how you single handedly cut its head off!" With his waraxe he aimed for the troll's neck and started to make sure there was no evidence to the contrary. "We love you, Sivara, but it's time for your own adventure. A part of us will always be with you.", remarked Dorana. A tear ran down Sivara's cheek. Lerion did not say anything, he just kissed the tear away. It was without any doubt the sincerest (and longest) kiss he'd ever given her. He was really good at showing women magic. ![]()
Cameron Hawkwinter wrote: Personally I hate guns in fantasy almost as much as I hate edilons ;p I once tried to adapt "The Witchblade" from said comic book into a fantasy character. I presumed that the Witchblade (or Wildfire as I called it) itself is chaotic neutral and a living manifistation of the first world and has a peculiar preference for choosing good aligned wielders. It wasn't so bad, but I soon had to figure out that everyone hates summoners (was a variation of summoner that uses its eidolon as symbiont - pretty much like the Witchblade). ![]()
Hello, I would like to kindly request certain features for the forum, primarily with the intent to improve the possibilities of play-by-post, as well as posting Pathfinder Society characters into the character sheets. I really love the means that the system already provides, but in comparison to other forum systems I find other features that would make a lot of things simpler and easier to read. In my personally perceived order of importance:
Beyond that a few additions the the dice rolling mechanism would be nice. Many forum systems have a mechanic to automatically omit the lowest roll from a set. For example "4d6dl1" might mean to discard the lowest one and thus sum up the three highest from the set. If you forgive me for advertising an idea I once programmed myself for a different forum system: Progress bars to indicate health point levels and checkboxes to indicate the amount of available resources of a limited kind, such as arrows. See here for an example:
And finally a a reversible "language garbler" for fictional languages would be nice. E.g. [elven]May the light shine on your path.[/elven] rearranges everything somehow to indicate that it is an actual strange language, but the result can, at least theoretically, be reversed into the origal, no information gets lost. ![]()
I've adjusted the previously linked PDF file. It now contains the fifth and last chapter as well a description of personality and appearance of the character. Another link: https://www.dropbox.com/s/kd5wkqd6qbvl7bc/Lynura.pdf?dl=0 ![]()
The Elusive Trout wrote:
I won't be able to make it today, too many irons in the fire.
|