"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Chronicle looks great. For feedback: I loved the role-playing of Demed and Deka and the rivalry between the two. Improvements could be made for the clarity of instructions on the skill challenge. Though this one does appear to be more complex than most, so for a first time GM I'm not going to be too critical of it.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Being frustrated by the fish being able to see kobold hands way too easily, Felinzi watches how the others are doing. It is a bit challenging with the images of flames obscuring things at any noticeable distance, but he sees Esmeralda wobbling a bit while trying to catch fish. "Oh. You not looking so good. This help a bit. Yes." ◆◆Heal: 1d8 + 8 ⇒ (4) + 8 = 12 Spell usage:
Focus: 1/2 1st: □ ☑ Oracular Curse: Minor: Creatures beyond 30 feet are concealed from you (DC 5 flat check to target).
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Stealth: 1d20 + 3 ⇒ (5) + 3 = 8 My rolls this game have been absolutely terrible, lol. Felinzi goes back to trying to snag fish bare-handed.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
I can't see much of the info in RPG Chronicles or edit any of it since I didn't create the entry. I think the only critically important part that I can't see is the PFS number info. PFS Number: 2422564-2003
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14 I doubt that influences in any case, but I would influence for allowing the team to continue after confiscating their bait. "Magic bait?" Felinzi asks in a bit of surprise. "That make the fishy, fishy, fishy call work?" He thinks about that for a few seconds. "I guess fishies don't hear so well under water. If I has bait, I probably use it too." Those listening to the rambling likely have trouble understanding if he is meaning having the magical bait or just having mundane bait to use.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi dances a bit on the dock in front of the fire that is roasting the giant crab. "Flames and smoke to make the food just right." The fire quickly burns down to smoulders as the judges approach. Quote: "Do you have any idea what could have attracted those crabs?" "I not hear anyone shouting for crab," Felinzi answers. "Just fish. Crab good to eat too, yes?"
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
The hazardous terrain fire from Fire Ray only lasts until the end of my next turn. That said, how a spell effect impacts the terrain is pretty explicitly left up to the GM to determine. So an entertaining scene of putting out the fire on the dock sounds good to me. But there aren't game mechanics already in place for how to do it. We don't have an action defined in Player Core for putting out fire.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi keeps his shield going and points a finger at the crab. "No! Bad roasted crab. Stay on the fire." Then he casts Fire Ray again, enchanted by the tickling flames and smoke coming from himself and the visions of everything around him burning down. Fire Ray attack: 1d20 + 6 ⇒ (4) + 6 = 10 Bah. I'm going to hero point that.
Fire damage: 2d6 ⇒ (2, 6) = 8
◆ Shield, ◆◆ Fire Ray
Spell usage:
Focus: 0/2 1st: □ □ Oracular Curse: Moderate: Vision becomes imprecise beyond 30 feet. Creatures beyond 30 feet are hidden from you (DC 11 flat check to target, you are flat-footed to their attacks). You are also concealed to all other creatures (DC 5 flat check to be targeted).
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Quote: Green crab claw vs. Felinzi AC 14: Hrmm.. My AC is 17 normally. 18 with Shield active. Did I mess something up? ... *Checks slides* Yeah. I I will leave it to the decision of the GM on how to handle the story and existing posts.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
"On the sand burns nice though," Felinzi chortles a bit as he throws a much bigger burst of fire at the crab on the beach harassing Esmeralda. "Roast crab with fish. Good yes?" Fire Ray: 1d20 + 6 ⇒ (3) + 6 = 9
He scorches the shell a bit but mostly just sets the ground itself on fire. Noticing the other crab getting a bit close, Felinzi casts a magical shield in case the crab loses interest in Gwendellyn and comes after him instead. ◆◆ Fire Ray, ◆ Shield
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi hurries to a better position and throws a small glob of fire at the crab on the land. "Burnings not work good on things in water," he says to himself like he is repeating words of wisdom that he has heard from some important person in the past. Produce Flame: 1d20 + 6 ⇒ (11) + 6 = 17
◆ Stride, ◆◆ Produce Flame (vs orange)
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Thanks for bot. Been busy the last couple of days. Felinzi watches the fish jumping directly into Demed's basket. "How come it work when he does it? He didn't even shout 'Here fishy, fishy, fishy'." Occultism: 1d20 + 4 ⇒ (5) + 4 = 9
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
GM Warah wrote: @Esmeralda: Are you responding to Linesnapper? It's not time for the Round 2 fishing checks yet. Then I am very confused what Esmeralda and Gwendellyn are up for.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Diplomacy: 1d20 + 7 ⇒ (18) + 7 = 25 Felinzi, noticing the excitement, quickly casts Bullhorn and starts announcing a play-by-play loud enough for everyone to hear. "Linesnapper shark spotted. Or maybe striped. Not sure. Iput is going to get it."
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11 Felinzi tries calling out to the fish. "Here fishy fishy fishy!" 'Maybe I'm not loud enough,' he thinks to himself.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
"Either name good," Felinzi says with a shrug, just happy to be participating. Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14 He stops for a moment and helps Gwendellyn get back on her feet.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Deka is friendly already. Demed I rolled for already and failed. At least... I'm assuming that I don't get to just keep rolling until I succeed. That would be strange.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi walks over to the two people and asks ... Demed, the lady called him? ... Yes, Demed. Diplomacy: 1d20 + 7 ⇒ (3) + 7 = 10 "I can fishing too, yes? Join team, or have to fish alone?"
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi reads through the messageboard announcement. "Lots of big words. Hard to remember if no taking paper." "Fishing is fun, yes?" Felinzi looks into the distance envisioning a day of relaxing on shore with a fishing pole and doing practically nothing and still enjoying the meal of fresh caught fish that somehow manage to end up on his catch line as though conjured there.
Gortle wrote:
What do you suggest for plan B? Flames Oracle, so I can't get Magic Missile. Ever.
Um... Flames Oracle. I have nothing useful to do. The wisp is immune to all of my spells. I don't carry a weapon. I am not strong and have no training in athletics to use grapple or trip with. The best I can do is heal people when the fight goes badly. And feel that the fight goes badly because I can't participate. And even if I know in the morning that we will be facing a wisp, there is pretty much nothing I can do to prepare better.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
A small orangish red Kobold makes his way carefully across the inn's main room trying not to attract too much attention to himself. He notices the bulletin board and goes to read it. "Mmm. What got here?"
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Planning on bringing Felinzi here since Xandian is in the other game. Felinzi is a Kobold Flames Oracle - character data is in the profile page. His personality can best be summarized in this gameplay post.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
GM Tiger wrote: "What happened here?! Zarta demands, "Pee-yuu! What really happened here?!" Felinzi looks nervously at the incoming Pathfinder leadership. "Umm... If I tell you that the table said to do it, will you say I need to see the doctor again?"
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
I'll check if Player Core says differently, but Core Rulebook says that Conditions with values don't stack and would all be removed if one of them is removed. Edit: Player Core has the same rule. Same example and all.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi glares at the skunk thing in front of him. But notices that Clara is not doing so well. "Time to running maybe? Or at least not time to dying." Healing Clara: 1d8 + 8 ⇒ (5) + 8 = 13 Then seeing nowhere good to run to, he casts a shield to at least hide behind. ◆◆ Heal, ◆ Shield Spell usage:
Focus: 1/2 1st: ☑ □ Oracular Curse: Minor: Creatures beyond 30 feet are concealed from you (DC 5 flat check to target).
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi hears Clara gagging and choking to get the smell out and does the same. Fortitude Retch (sickened 2): 1d20 + 3 - 2 ⇒ (1) + 3 - 2 = 2 He ends up breathing fire at the blue skunk instead, which just barely misses hitting Rain as well. Kobold Breath: 1d4 ⇒ 1 Basic Reflex DC 16 -2 = 14
"Uuughh. Still not feeling so good. Being dragon not helping me much. Maybe Briney do it better." ◆Retch, ◆◆Kobold Breath
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Fortitude: 1d20 + 3 ⇒ (15) + 3 = 18 "Eeeww! Gross." Felinzi shudders and wrinkles his nose a bit on the smell from this little critter. He returns fire with... well, fire. Then runs past the spawned skunk thing to hide behind Clara. Produce Flame attack (sickened 1): 1d20 + 6 - 1 ⇒ (16) + 6 - 1 = 21
◆◆ Produce Flame (blue), ◆ Stride
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
GM rainzax wrote: But Felinzi, what is the outcome of your roll? *shrugs* I don't know. That is up to the GM to figure out. I could look it up on the tables. Earn Income DC for my level -2 or something like that... The coin amount just shows up by magic on the chronicle.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Ah. Let me explain and demonstrate. This is for Downtime Earn Income between adventures. Each adventure earns you a bit of downtime. It can be use to do things like Retraining or Crafting items as well. But most of the time it is just used for Earn Income. To do Earn Income, you just need to roll a Lore skill. I think Crafting and Performance are also allowed by default, but you would need to check with someone who knows PFS rules better than I do. So I got a Lore skill from my background - as is typical. And I can just roll that. Lore(cult): 1d20 + 4 ⇒ (8) + 4 = 12 And then because it is fun, I could add some flavor to it. ------ Felinzi spends some more time searching through the archives looking for any more dangerous, cursed, or otherwise interesting items. In order to bring them to the attention of the archivist, of course.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi pulls out the scroll of Heal that he picked up from the table when they first came into this cursed library storage room. He casts it on himself, then listens to the table talk. Healing scroll: 1d8 + 8 ⇒ (6) + 8 = 14 Felinzi stands there grinning larger and larger at the antics of the disembodied gloves. When they pull out the shard, he takes special note though. "Mmmm... That does look a bit dangerous. Haven't seen shard like this before, but have seen items of power. Or at least items claimed to have much power." At the recommendation to prepare for a fight before destroying the shard, Felinzi jumps at the opportunity. "Yes, go find more weapons or tools. I can do that." Felinzi goes over and searches section 3 of random items. Perception: 1d20 + 4 ⇒ (14) + 4 = 18
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi looks nervously around again. "Now are all rats gone?" Also, does anyone have renewable healing, or are we using potions, scrolls, and/or spell slots?
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15
"Too close! Too close! No biting! Oww! Felinzi tries to press up against the wall to escape the rats. When that doesn't seem to help, he instead takes off running away from them. He fires off another small blast of fire as he leaves. Produce Flame attack: 1d20 + 6 ⇒ (2) + 6 = 8 He is a bit too distracted to aim well. It is a wonder he doesn't hit an ally or something important like that. ◆Stride, ◆◆Produce Flame
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
The fire on the square where the roasted rat is should be extinguished now, I think. It lasts until the end of the rat's next turn. Or where its turn would be if it was still active.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Felinzi looks around as best as he can. "Not seeing more rats. All gone?" Quote: Ray runs around the corner, not wanting to be left out. She concentrates and launches a loose bauble at the remaining Rat Swarm. "Maybe, no?" Felinzi moves along the wall and peeks around the corner at where Ray was throwing things. Seeing another rat swarm finally, he shouts, "Aaah. More burnings for you!" and launches another small blast of fire at it. Produce Flame attack: 1d20 + 6 ⇒ (4) + 6 = 10
◆Stride, ◆◆ Produce Flame
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
GM Tiger wrote: I'll post updates in my games tomorrow. Apologies - it was a crazy weekend. "Um..." Felinzi looks around cautiously. "Is postings still planned?"
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
"Go away rats," Felinzi shouts at the swarm of rats that are way too close for his comfort. He scampers away to a safer spot, then sees a couple of the larger rats that aren't paying any attention to him. Visions of everything being on fire tempt him and he throws a glob of fire at the nearest of the two rats. "Burn, rats," he says with a grin and a chuckle. Fire Ray vs Red - Fire Ray was apparently buffed in Player Core and since it has the same name, that is errata.
◆Stride, ◆◆Fire Ray (Red rat) Spell usage:
Focus: 1/2 1st: □ □ Oracular Curse: Minor: Creatures beyond 30 feet are concealed from you (DC 5 flat check to target).
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
I have another level 1 PFS character, but currently he is in a different game. If I can be in the first set of running games, then I can play Xandian in the other one. We should be able to finish Felinzi's current game before those ones finish and I can play Xandian in one game and Felinzi in the other for the second pair of games.
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
"Rats!" Felinzi grumbles. "Rats the size of rats. And rats bigger than rats." As the rats come towards him, Felinzi sees a clear shot. "Burn, rats!" he shouts, then breaths out a gout of fire to punctuate his threats. Kobold Breath: 30 foot line (area) of fire. Directly north through Blue rat, Swarm 1, and Yellow rat.
Felinzi then makes a run for it. ◆◆Kobold Breath, ◆Stride
"Burn it all!" | Male Kobold Cultist Oracle 1 | HP 14 | AC 17 | Fort +3; Ref +8; Will +6; | Perception +4 darkvison | Speed 25 | Spell DC 17 | Exploration (search)
Clara Moon wrote: "Let's try something simpler...We look for something heavy in the room that we can lure her into, and have it fall on her, crushing her!" At the mention of a complicated improvised trap, Felinzi perks up and takes note. He looks around quickly. "Shelves," he blurts out pointing at the shelves near the disorganized pile of treasure in the center of the vault. Deception (luring phantom into position near shelves): 1d20 + 7 ⇒ (15) + 7 = 22 "Uh. On shelves, Oh great one. I saw star breaking dagger on shelf over here. Ready for you to take." Felinzi calls out loudly to the apparition while bowing and keeping his eyes downcast subserviently.
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