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543 posts. Alias of Helikon.



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Can everyone check in with the following information:

Player Name:
Character Name:
PFS#:
Level:
Faction:


Please dot and delete!


Can everyone check in with the following information:

Player Name:
Character Name:
PFS#:
Level:
Faction:


Please dot and delete!


My character, the crimson comet (Tiefling Gunslinger) and the vermillion vixen (Kitsune Vigilante) just applied together for an AP.
While we weren´t selected, we just thought that we would not only make an awesome team, but also that we really liked to play with each other.
So we do seek a GM willing to let this fantastic duo tell a fantastic story.
We are pretty open about the AP, but we thought a Vigilante works best in a city AP.
Any GM willing to let the fantastic Duo weave a story with him?
Maybe find another two or more great players to round up the Team?


Please fill out the following:
Name:
Character
PFS #:
Faction:
Dayjob:


Located in the Taldan Capitol city of Oppara, Venture-Captain Muesello’s lodge hides behind the facade of a simple bait and tackle shop, which Muesello dutifully maintains to provide Pathfinders a local base of operations that doesn’t invite much scrutiny. His pockmarked face breaks into a smile as bell on the door jingles, and he motions for everyone to gather in the building’s back room before locking up the shop and propping a sign in the window that reads “Gone fishing.”
Lady Glorianna Morilla sits at a table by a small fireplace and Muesello introduces her with the full formalities as a guest of the Society.
Venture-Captain Muesello quietly closes the door behind him before speaking. “The Pathfinder Society does not have a sterling reputation in Taldor, despite my and others’ efforts to impress the local moves and shakers. As a result, the most prestigious universities and colleges often deny our agents access to the best libraries in Oppara, thinking we are meddling good-for-nothings. As one of the oldest intact civilizations near the Inner Sea, these libraries no doubt house some very precious volumes. Recently we received a most wonderful opportunity—an invitation, really, from a very powerful patron,” he adds as he withdraws a scroll tube with a broken wax seal from his apron. “This patron will secure us a couple hours in the rare books collection at the Kitharodian Academy, during which we may peruse for whatever we wish so long as we also retrieve several documents of interest for our friend. That,” he punctuates by tapping the scroll tube on the table, . “is where things get interesting. Apparently there is an even more precious archive hidden beneath the academy’s library, and our patron believes it to contain numerous original records and undoctored historical accounts otherwise unknown to the world! Our contact knows how to get into the archive and has shared the secret with us. Two hours is little time, so you must make the most of your time. I know it will be tempting to research other interests, but it would be selfish for the Society to think of itself when the Worldwound’s borders threaten to envelop Mendev and beyond. I am sending you in with the express purpose of uncovering more information about the Shining Crusade, the sustained war against the Whispering Tyrant a millennium ago.”
Lady Morilla snaps open a fan to fend off the room’s growing warmth, adding, “Historically, Taldor is the authority on massive military campaigns, but most texts have undergone extensive revision to serve some political agenda or another. Entering this hidden archive is an excellent opportunity to learn from the real mistakes of the past and apply those lessons to the Mendevian Crusade. Remember that you have permission to be in the academy’s library, but not in this secret archive, so do everything you can to avoid being noticed while exploring. In fact, the fewer clues you leave of your passage, the better. Specifically do not steal or destroy any of the library’s contents. A few slip-ups might alert the authorities that someone has been poking around, and too many with give them enough evidence to trace this act to us.” Muesello opens a drawer in the table and begins pulling out a couple small parcels wrapped in cloth. “Any questions?”


Please post:
Player Name:
Character Name:
PFS #:
Faction:
Day job:
Slow or regular track:
Any special abilities I should be aware of?


Please post:
Player Name:
Character Name:
PFS #:
Faction:
Day job:
Slow or regular track:
Any special abilities I should be aware of?


Seeking 4-6 brave core characters ready to brave the library of the Lion.
First come first served!


For the moment please ninja dot


For the moment please ninja dot


Seeking 6 brave adventures (Level 1-5) with regular rings to investigate the shattered shield.
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?

Signup starts on 7th of February.


Seeking 6 brave adventures (Level 1-5) with core rings to investigate the shattered shield.
When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?

Signup starts on 7th of February


For discussions


You all gather in Oppara at the clandestine lodge of Venture-Captain Muesello, who maintains his operation in the back rooms of a bait and tackle shop. His pockmarked face creases with concern as he nods to you in greeting, checks outside, closes the door, and posts a “Gone Fishing” sign out front.
From there, he ushers you into a concealed room where Lady Gloriana Morilla waits in a chair near the fireplace.
“I appreciate your answering my call,” Venture-Captain Muesello says with a subdued smile as he closes the room’s curtains and
clears away an unfinished wayfinder to make space. “Some of you may already know Lady Gloriana Morilla, and I shall explain
why she’s joined us momentarily. First, let us remember that General Arnisant, hero of the Shining Crusade, is one of the most
highly regarded figures in Taldor’s history. Arnisant’s hometown of Ridonport has always been especially proud of him, and nearly
nine centuries since his death, his home’s still preserved as a museum. The Society regularly submits requests to the museum
to examine the historical artifacts there. Usually we get a polite and curt ‘no.’ Most recently, though?”

Muesello tilts his head from side to side as if considering his words.
“This time the curator, Cincia Reviamo, wrote that she cannot help because the local lord, Earl Calhadion Vernisant, has been
taking undue liberties with the museum and its collection—apparently taking whatever he wants from it, claiming he has the right because he’s a direct descendant of General Arnisant. Taking
priceless relics is one thing, but there’s another angle that Lady Morilla can explain better.”

Gloriana Morilla picks up where Muesello left off.
“Taldor has many great legacies, but there are some traditions better left in the past. The practice of primogeniture
dictates that Taldor’s crown only passes to male heirs, yet the laws have been amended over time to allow women to inherit land and
titles in some circumstances.

“Even so, the Lion,” Morilla states, motioning that the animal has special significance, “has no male heir and seems
utterly against his young Lioness leading the pride. It’s a stubborn stance that could condemn Taldor to civil war. I have spoken to
many senators who also believe it’s time to update the empire’s inheritance laws. The Lion and his loyalists view this growing
equality movement as a personal attack, even a coup. Among these is the Earl Vernisant, who would readily vote against reform
just to become part of the Lion’s inner circle."

“Count Orlundo Zespire, however, is an undecided senator. Exports from his lands travel through Vernisant’s region, yet along
the way many of the goods go missing as a result of canal piracy. Zespire suspects his colleague is at least negligent in allowing
these crimes to transpire in his town—and possibly worse. It seems this isn’t the first misunderstanding between the two,
and the count has informed me that he would be in the Lioness’s debt were she able to arrange someone to resolve the matter. If
that also involves finding evidence that ties Vernisant to criminal elements, making that evidence public would cause the earl
considerable distress and bring the count considerable joy. Just keep in mind that no matter what evidence you find, you’ll need
to convince Ridonport’s citizens to trust you before they’ll take your word over that of General Arnisant’s descendant.”

Muesello clears his throat before adding, “Just to be clear, the Society’s interest is in stopping Vernisant’s relic-pilferingand getting in the curator’s good graces. It so happens that Lady Morilla’s and the Society’s aims overlap nicely. Visit the museum, talk to the curator, figure out how to protect the collection, and
investigate the earl’s alleged misdeeds. Any questions?”


Looking for six Pathfinder Society players of low level to brave Birthright Betrayed!
Please list
Character name:
Class and level:
PFS number
Faction
Dayjob roll


Please fill out the information below.
Player:
Character:
Character Level at start (for calculating APL):
Pathfinder Society Number:
Faction:
Slow Track or Normal:
Day Job Roll:
Any weird shenanigans I should know about, or passive abilities that are always on:


An unfamiliar woman’s voice intones, “You may now remove your blindfolds.”
The blinding light of day reveals lush garden. A tall woman wearing a white porcelain mask face and a crimson ribbon around her neck stands nearby.
“I apologize, but my employer, Venture-Captain Petulengro, requests you immediately join her in the sculpture hall of the Palace of the Glorious Revolution, a local museum. It is only a short walk from here, and she will be able to answer all of your questions when you arrive. Please hide your wayfinders and any other signs of your affiliation with the Society. Once you enter the building, the sculpture hall will be down the hallway to the left. You can’t miss it. Oh, and she’s in disguise today. She has long black hair and is wearing a green dress.”
Without waiting for a reply, the masked woman points toward a ruined palace a short distance away.


For PBP Gameday VII


Please list the usual suspects:
Please post your
PFS#,
faction,
progression (normal/slow)
dayjob.


The letter that arrives bears Venture-Captain Heidmarch's seal, and seems to contain an enclosure.
"Greetings, Pathfinders! I have new information for you about our agents' discoveries regarding the cult of Lissala. When the Ten learned of the cult's active existence, they sent a team to infiltrate a cell in the industrial town of Pali n's Cove. During that mission we learned that the cult intends to bring back the ancient Thassilonian Runelord Krune to rule Varisia. Pathfinder agents next encountered Lissaians here in the City of Strangers and discovered that the cultists aim to return the runelord by using refuge tokens that he created for his followers to reach his hidden location. Our Pathfinders also uncovered the location of an ancient Lissalan shrine, documented to hold a cache of these refuge tokens. The enclosed map shows the location where the shrine is said to be-the fastest way thereis from Kaer Maga west into the Wyvern Mountains.
Find the shrine and recover the refuge tokens so that we may use them to access krune's lair, thus preventing the Lissalans from raising their runelord. Don't attempt to use the tokens yet-we also need to uncover the proper command words. And hurry, please! A group bearing the Sihedron-Lissala's holy rune-was seen leaving the city two days ago. They must seek the shrine as well. "Should you have additional questions about your mission, seek out a trusted informant in the Downmarket District, a textile merchant named Allira Vandane. She will aid you as much as she can. May Desna smile upon you, Pathfinders."


Please list the usual suspects:
Please post your
PFS#,
faction,
progression (normal/slow)
dayjob.


The letter that arrives bears Venture-Captain Heidmarch's seal, and seems to contain an enclosure.
"Greetings, Pathfinders! I have new information for you about our agents' discoveries regarding the cult of Lissala. When the Ten learned of the cult's active existence, they sent a team to infiltrate a cell in the industrial town of Pali n's Cove. During that mission we learned that the cult intends to bring back the ancient Thassilonian Runelord Krune to rule Varisia. Pathfinder agents next encountered Lissaians here in the City of Strangers and discovered that the cultists aim to return the runelord by using refuge tokens that he created for his followers to reach his hidden location. Our Pathfinders also uncovered the location of an ancient Lissalan shrine, documented to hold a cache of these refuge tokens. The enclosed map shows the location where the shrine is said to be-the fastest way thereis from Kaer Maga west into the Wyvern Mountains.
Find the shrine and recover the refuge tokens so that we may use them to access krune's lair, thus preventing the Lissalans from raising their runelord. Don't attempt to use the tokens yet-we also need to uncover the proper command words. And hurry, please! A group bearing the Sihedron-Lissala's holy rune-was seen leaving the city two days ago. They must seek the shrine as well. "Should you have additional questions about your mission, seek out a trusted informant in the Downmarket District, a textile merchant named Allira Vandane. She will aid you as much as she can. May Desna smile upon you, Pathfinders."


Looking for 4-6 brave Pathfinder who are willing to risk their live and soul to brave the cult of Lissal,a the goddess of runes, fate, and the reward of service, and once a major religious force in the empire of Thassilon.
Tier 7-8 and 10-11
I might reserve some spots for old friends.


Looking for 4-6 brave Pathfinder who are willing to risk their live and soul to brave the cult of Lissal,a the goddess of runes, fate, and the reward of service, and once a major religious force in the empire of Thassilon.
Tier 7-8 and 10-11
I might reserve some spots for old friends.


Please list the usual suspects:
Please post your
PFS#,
faction,
progression (normal/slow)
dayjob.


Venture-Captain Norden Balentiir rubs sleep from his eyes as faint pre-dawn light filters into his office. He shutters the
window as a thrush begins singing loudly in the garden below before gesturing for everyone to have a seat and addressing
the matter at hand. “I’ve received a request from the Diamond Sage, Tahonikepsu, the leader of the Jeweled Sages. You may
be familiar with her as an associate of Amenopheus, longtime friend of the Society and our trusted expert on matters of
Ancient Osirion. She has asked the Pathfinder Society to send its best Osirionologists to the Pillars of the Sun to help explore
a sealed-off area in the sages’ stronghold there—so I have recommended you.”

He searches his desk for quill and ink and scribbles out two notes, sealing one with wax imprinted with the Way of the
Open Road. “I’ve made arrangements with a caravan to Eto and provided directions from there to the Pillars of the Sun. Once
you’ve reached the Pillars, Tahonikepsu has promised a guide to see you the rest of the way. We have maps and sketches
from the last expedition if you want to familiarize yourself with the site, and I have also withdrawn several scrolls from
our reserves in case your Ancient Osiriani is rusty. Feel free to arrange alternate transport—at your own expense. Don’t try
using magic to reach the sanctum directly, though; there’s no telling where you’d end up.”

He is looking at the assembled pathfinders, waiting for them to introduce themselves.
The venture-captain rises from his seat to see everyone off, and hands over the two letters. “Show the first letter to the
caravan master. The sealed one is your letter of introduction to the Diamond Sage. Remember, the Jeweled Sages are invaluable
allies in our exploration of Ancient Osirion, and it’s a privilege to be invited into their sanctum. Treat everything there with care, and help to preserve the region’s past.”


Discussions please enter here.


This is for the Adventure Sewer Dragons of Absalom played during Outpost 2018.
Please be advised that it won´t start before March 5, 2018

Please post your PFS #, Character & Player name, day job roll, purchases you want to have on the Chronicle


Discussing the forthcoming mission over a light breakfast of pastries and fruit is a welcome change of routine from Venture Captain Drandle Dreng’s usual midnight requests.
“As you well know, the Society has a need for discreet ways of moving goods into and out of Absalom. Over the last year we’ve developed some reliable routes through the sewers and caverns underneath the city and this has worked well for us until recently.
Over the last few months, a tribe of kobolds calling themselves the Sewer Dragons started disrupting our supply with traps and ambushes. We know of several tribes of kobolds beneath Absalom, and generally, they are only a nuisance, but these have proved particularly troubling. They have blocked a few vital deliveries of late and some Pathfinders have disappeared. The Decemvirate is starting to get concerned.
I need you to track down these Sewer Dragons and resolve this problem. I would prefer you make an effort to negotiate a truce of some sort with these pests. While I have little respect for the reptilian creatures who plague our sewers, I suspect if we exterminate them, some other threat will fill in the void they leave behind.”

Dreng pauses a moment to finish eating a peach, then continues.
“You could wander around the sewers for days and not find one of these Sewer Dragons. Fortunately, I have found a resource for you. A few years ago they hired a Taldan scholar by the name of Emral Xarcious to tutor the tribal leader’s children. I suspect Xarcious can lead you to the Dragons.
The Decemvirate has a shipment of antiquities coming next week and I expect this situation to be resolved by then.
It’s up to you to ensure the shipment goes off with no hitches. There is no time to fool around—you need to get moving.”


I'm recruiting up to six players for a CORE session of Beacon Below. If you are interested, please drop a post. It's first come, first served.

Please keep in mind that the GM is based in Europe and is posting during office hours. We will use Google Presentation for the maps.

Projected start date is Feb. 18, 2018. If we fill in earlier we might start earlier.


Please post the following here:
Player Name
Character Name
PFS ID#
Faction
Race/Class/Level
Dayjob at the end


Although the city of Nantambu is hot, the interior of Sharrowsmith’s Exports is cool and dim. Aya Allahe gestures to a sideboard of iced drinks and jungle fruits as she settles in behind her tidy desk.
“Please, refresh yourselves, for I’m about to ask you to journey far from the comforts of civilization.” The only other person in the room is a half-elf named Fola Barun, who has curly hair and dark skin painted with delicate designs. Fola stands behind a massive oak table, meticulously adding details to a half-finished map.
Allahe’s brow wrinkles over her golden eyes, hinting at her worry. “North of Bloodcove is the mountainous Terwa Uplands and a scarp called Azlant Ridge. For more than six years, Pathfinder archeologists at Azlant Ridge have been excavating an Azlanti outpost of vital historical significance; it’s perhaps the only Azlanti outpost on the Mwangi coast.”
Allahe pauses. “Fola, you mentioned to me before that you wanted to learn how Pathfinder agents begin a mission. Why don’t you hold off on that map for a few minutes and listen?” The half-elf carefully sets
her cartography aside and strides over behind the desk. Allahe nods approvingly and continues, “My good friend, Juliet Dias, leads the expedition at Azlant Ridge. During their first year, the
expedition was beset by a horde of ape-men, but was saved by the timely intervention of a group of Pathfinder agents. The site has been mostly quiet ever since—Juliet provides
monthly reports. Archeology is a slow and careful science, as Juliet is keen to remind me. Not all Pathfinders are reckless thrill-seekers.”

Allahe flashes a conspiratorial smile. Fola Barun speaks up. “Juliet Dias’s monthly correspondence is a week overdue. Her last missive described a strange light emanating from somewhere deeper in the Terwa Uplands, and her intense curiosity about it.”
She slides a folded letter across the desk. Aya adds, “I fear for my friend. Go to Azlant Ridge and seek out Juliet Dias. If she has met danger, please assist her. If my fears prove true, and Juliet is injured or worse, please ensure that the Pathfinder archeologists under her supervision are safe and continuing their valuable work, and then bring Juliet back to me. I have a riverboat to Bloodcove ready to depart, and I’ll provide you directions from Bloodcove to Azlant Ridge. Although I ask that you hurry, it is important that you ask whatever questions you may have before departing.”

Knowledge History15+:

Several millennia ago, the western Mwangi expanse was a contested battleground between the declining serpentfolk empire and the cyclopes of Ghol-Gan. Although the Azlanti were not generally allies of Ghol-Gan, they had the insidious serpentfolk as a common enemy.

Knowledge History20+:

The Ghol-Gan cyclopes were renowned astronomers and worshiped celestial bodies.

Knowledge History25+:

If the Azlant Ridge site is indeed 10,000 years old, as believed, then it would have been established just as the Ghol-Gan empire was slipping into its own decline, exhausted after long centuries of fighting the serpentfolk. The cyclopes would likely have welcomed Azlanti aid against their old enemies.


Please post the following here:
Player Name
Character Name
PFS ID#
Faction
Race/Class/Level


Although the city of Nantambu is hot, the interior of Sharrowsmith’s Exports is cool and dim. Aya Allahe gestures to a sideboard of iced
drinks and jungle fruits as she settles in behind her tidy desk.
“Please, refresh yourselves, for I’m about to ask you to journey far from the comforts of civilization.” The only other person in the
room is a half-elf named Fola Barun, who has curly hair and dark skin painted with delicate designs. Fola stands behind a massive
oak table, meticulously adding details to a half-finished map.
Allahe’s brow wrinkles over her golden eyes, hinting at her worry. “North of Bloodcove is the mountainous Terwa Uplands
and a scarp called Azlant Ridge. For more than six years, Pathfinder archeologists at Azlant Ridge have been excavating
an Azlanti outpost of vital historical significance; it’s perhaps the only Azlanti outpost on the Mwangi coast.”
Allahe pauses. “Fola, you mentioned to me before that you wanted to learn how Pathfinder agents begin a
mission. Why don’t you hold off on that map for a few minutes and listen?” The half-elf carefully sets
her cartography aside and strides over behind the desk. Allahe nods approvingly and continues, “My
good friend, Juliet Dias, leads the expedition at Azlant Ridge. During their first year, the
expedition was beset by a horde of ape-men, but was saved by the timely intervention of
a group of Pathfinder agents. The site has been mostly quiet ever since—Juliet provides
monthly reports. Archeology is a slow and careful science, as Juliet is keen
to remind me. Not all Pathfinders are reckless thrill-seekers.” Allahe
flashes a conspiratorial smile.
Fola Barun speaks up. “Juliet Dias’s monthly correspondence
is a week overdue. Her last missive described a strange light
emanating from somewhere deeper in the Terwa Uplands, and her intense
curiosity about it.” She slides a folded letter across the desk.
Aya adds, “I fear for my friend. Go to Azlant Ridge and seek out Juliet Dias. If she has met danger, please assist her. If my
fears prove true, and Juliet is injured or worse, please ensure that the Pathfinder archeologists under her supervision are safe and
continuing their valuable work, and then bring Juliet back to me.
I have a riverboat to Bloodcove ready to depart, and I’ll provide you directions from Bloodcove to Azlant Ridge. Although I ask
that you hurry, it is important that you ask whatever questions you may have before departing.”


Please post the following here:
Player Name
Character Name
PFS ID#
Faction
Race/Class/Level


The story starts in Magnimar, and your are summoned to the Varisian wilderness, in the secluded cabin of Kalkamedes to receive your orders from Sheila Heidmarch
Spoiler: Hide
Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains.
Turning from the sight, she runs her hand along the rustic cabin's wall and stands beside an occupied wooden bed before addressing you.
"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes.
Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal."
As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters.
"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It's time to show that's not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he's under tenaciously resists our efforts. All we can do is keep him safe."
Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head.
"Kalkamedes's friends are at their wits' end, so we are going to attempt the only thing that we have not tried: we're going to let him go tonight. That's where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undoit." Heidmarch pulls out a serrated knife.
"Now before I cut him free, does anyone have any questions or last minute preparations?"

Knowledge Local 15:

Kalkamedes is a veteran Pathfinder, though his fame does not extend beyond southern Varisia. Although he is now semi-retired and only forwards the occasional report
to the Decemvirate these days, his colleagues continue torespect him for his many prior accomplishments.

Knowledge Local 20:

Late in his career, Kalkamedes developed an interest in lore of the ancient runelords and the rare heroes who dared to oppose the runelords' tyranny. He relocated from
Absalom to Varisia for the chance to further his study.

Knowledge Local 25:

Early in his adventuring career, Kalkamedes swore the oaths to become a paladin and served as a staunch defender of the meek; however, years later he abruptly left his holy order. Few truly understood his decision.

Knowledge Local 30:

Kalkamedes was sometimes seen carrying a broken sword. Few but his closest friends know that it is actually a sentient blade, and it and Kalkamedes were inseparable.


Please post the following here:
Player Name
Character Name
PFS ID#
Faction
Race/Class/Level


The story starts in Magnimar, and your are summoned to the Varisian wilderness, in the secluded cabin of Kalkamedes to receive your orders from Sheila Heidmarch

Spoiler:
Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains.
Turning from the sight, she runs her hand along the rustic cabin's wall and stands beside an occupied wooden bed before addressing you.
"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes.
Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal."

As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters.
"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It's time to show that's not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he's under tenaciously resists our efforts. All we can do is keep him safe."
Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head.
"Kalkamedes's friends are at their wits' end, so we are going to attempt the only thing that we have not tried: we're going to let him go tonight. That's where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undoit." Heidmarch pulls out a serrated knife.
"Now before I cut him free, does anyone have any questions or last minute preparations?"

Knowledge Local 15:

Kalkamedes is a veteran Pathfinder, though his fame does not extend beyond southern Varisia. Although he is now semi-retired and only forwards the occasional report
to the Decemvirate these days, his colleagues continue torespect him for his many prior accomplishments.

Knowledge Local 20:

Late in his career, Kalkamedes developed an interest in lore of the ancient runelords and the rare heroes who dared to oppose the runelords' tyranny. He relocated from
Absalom to Varisia for the chance to further his study.

Knowledge Local 25:

Early in his adventuring career, Kalkamedes swore the oaths to become a paladin and served as a staunch defender of the meek; however, years later he abruptly left his holy order. Few truly understood his decision.

Knowledge Local 30:

Kalkamedes was sometimes seen carrying a broken sword. Few but his closest friends know that it is actually a sentient blade, and it and Kalkamedes were inseparable.


The story starts in Magnimar, and your are summoned to the Varisian wilderness, in the secluded cabin of Kalkamedes to receive your orders from Sheila Heidmarch

Spoiler:
Venture-Captain Sheila Heidmarch glances out a window as the last wisps of twilight fade over the Fenwall Mountains.
Turning from the sight, she runs her hand along the rustic cabin's wall and stands beside an occupied wooden bed before addressing you.
"This," the venture captain says, gesturing to the man thrashing around violently, straining against the bonds that lash him securely to the bed, "is our colleague, Kalkamedes.
Every night for several weeks now, he has fallen into a deep slumber and tried to sleepwalk right out of his cottage. If not restrained, he marches straight north, eventually falling off a cliff or into a bog as if trying to get himself killed in an attempt to reach an unknown goal."

As though he were expressing disagreement, the man tied to the bed suddenly begins pumping his limbs even harder, the violent spasms threatening to smash the bed into splinters.
"There are those who have recently criticized the Pathfinders for our indifference to the plight of our fellow field agents. It's time to show that's not true. I want you to help Kalkamedes, whether he wants it or not. Several of our best spellcasters have attempted an extensive list of magical cures, but whatever sleepwalking curse or effect he's under tenaciously resists our efforts. All we can do is keep him safe."
Heidmarch pats him with a degree of professional affection, and Kalkamedes rewards her by trying to swat her with his head.
"Kalkamedes's friends are at their wits' end, so we are going to attempt the only thing that we have not tried: we're going to let him go tonight. That's where you come in. I want you to follow him and keep him safe and in one piece. Let him get to wherever his addled brain thinks he needs to go so badly. Maybe, just maybe, if he gets there, you can find a way to help him. Maybe you can determine who or what did this to him and find a way to undoit." Heidmarch pulls out a serrated knife.
"Now before I cut him free, does anyone have any questions or last minute preparations?"

Knowledge Local 15:

Kalkamedes is a veteran Pathfinder, though his fame does not extend beyond southern Varisia. Although he is now semi-retired and only forwards the occasional report
to the Decemvirate these days, his colleagues continue torespect him for his many prior accomplishments.

Knowledge Local 20:

Late in his career, Kalkamedes developed an interest in lore of the ancient runelords and the rare heroes who dared to oppose the runelords' tyranny. He relocated from
Absalom to Varisia for the chance to further his study.

Knowledge Local 25:

Early in his adventuring career, Kalkamedes swore the oaths to become a paladin and served as a staunch defender of the meek; however, years later he abruptly left his holy order. Few truly understood his decision.

Knowledge Local 30:

Kalkamedes was sometimes seen carrying a broken sword. Few but his closest friends know that it is actually a sentient blade, and it and Kalkamedes were inseparable.


Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.

I am looking for 6 brave Adventurer willing to brave this Adventure.
Starting on 26. August


Six years ago, the Pathfinder Society narrowly avoided disaster at an archaeological excavation in the Terwa Uplands. The expedition recovered and resumed its work, and at long last they have learned what the ancient culture had hoped to guard. That’s when all correspondence ended. Fearing the excavation may be besieged once more, the Society has sent the PCs to save who they can, salvage what they must, and uncover a secret that has laid buried outside Bloodcove for millennia.

I am looking for 6 brave Adventurer willing to brave this Adventure.
Starting on 26. August


Please post the Following!

Player Name-
Character Name-
Pathfinder Number-
Dayjob Check-

Anything other players or I the GM should know about your characters before we play!


The invitation delivered last night was remarkably simple, especially given the importance of the occasion: “Start where it
all began. Meet us at the Pig’s Paunch one hour before dawn.” The Pig’s Paunch is a run-down building with a faded sign
of a large pig standing on its hind legs, arms folded above a corpulent belly. Inside, the air is thick with the scents of human
sweat, stale tobacco, and leftover food. In the center of the room, surrounded by inebriates sleeping off their revelries, a
familiar elven man stands high upon top of a large round table.
“Welcome! Welcome, my students! Please, have a seat!” With that, Kreighton Shaine, the Pathfinder Society’s Master of Scrolls,
nimbly drops down to sit cross-legged on the table before looking about the tavern with a sense of reverent wonder. “Can
you believe it? It all started here years ago—well, over fourhundred of them at least. Under this very roof the Pathfinder
Society was born.
“But today! Today you will begin your Confirmation! Master Farabellus, Master Zey, and I all agree you each have shown your
worth and dedication to the Society, so there’s no better time to see if you can handle becoming full field operatives. Allow
me to introduce you to Janira Gavix,” he says as he motions for an excitable halfling woman to approach. She wears a large
backpack and carries all manner of tools, pouches, and scroll cases around her waist. Shaine continues, saying, “Janira here
will be going with you on your Confirmation. She was one of my brightest pupils and will no doubt be an invaluable resource on your
journey, for she discovered the caves you are about to explore during her own Confirmation.” Janira speaks up in an
enthusiastic and cheerful voice, “Greetings, aspiring Pathfinders! Six months ago, while I was
mapping cave entrances in the foothills of the Kortos Mounts, I witnessed a lone gillman entering a concealed cave.
I thought little of it at the time, but I saw another one enter the cave again a month
later as my Confirmation stretched on. A few days later, after I completed my assigned task, I entered the
cave system, but was unable to find the gillmen.”
Master Shaine hops to his feet. “Initiates, for your Confirmation, you will travel to these caves to explore and document its many
passages. Additionally, and most importantly, you are to learn what the gillmen are up to in there. Oh, and you need to come
back alive as well.” With these parting words, the Master of Scrolls jumps off the table and strolls out of the building while
humming to himself.


Hello I am looking for up to 6 brave pathfinders ready for a quick run of the confirmation before gameday 6 starts.
This will be for classic.


A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

I am recruiting up to 6 brave adventurers for the escort in CORE mode. Tier is 1-5, with me being open to either subtier depending on player/character interest.
We'll be kicking off at the start of the upcoming Play-by-Post Gameday: August 25th.

If you're interested, feel free to post below, with the following information:

Player Name
Character Name
PFS ID#
Faction
Race/Class/Level


A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.

I am recruiting up to 6 brave adventurers for the escort in Classic mode. Tier is 1-5, with me being open to either subtier depending on player/character interest.
We'll be kicking off at the start of the upcoming Play-by-Post Gameday: August 25th.

If you're interested, feel free to post below, with the following information:

Player Name
Character Name
PFS ID#
Faction
Race/Class/Level[PbP Gameday VI PFS] **CORE** Helikon´s Nightmarch of Kalkamedes


Please dot in the Discussion thread and introduce yourself in the game thread. We start in Magnimar, city of wonders, so any sensible last minute shopping is very possible

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