PBP GD VIII - The Jarlsblood Witch Saga - CORE
(Inactive)
Game Master
Helikon
Chronicle
Can everyone check in with the following information:
Player Name:
Character Name:
PFS#:
Level:
Faction:
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
Player Name: Scott Gustafson
Character Name: Parmawembë (Par for short)
PFS#: 126926-9
Level: 8
Faction: Dark Archive
Speed: normal
LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*
Player Name: Aaron
Character Name: Jayori Bissumbhur
PFS#: 84637-15
Level: 9 (Bard 1 / Paladin 4 / Dragon Disciple 4)
Faction: Silver Crusade
So is this to be the core thread? I should register Silgil here?
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
I'm assuming it is the core thread based on the campaign title.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Player Name: miteke
Character Name: Silgil
PFS#: 141936-5
Level: 6
Faction: Grand Lodge
Day Job Roll: Craft Jewelry: 1d20 + 13 ⇒ (19) + 13 = 32
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Player: Aldizog
Character Name: Kavor Doan
PFS#: 108731-6
Level: 7
Faction: The Exchange
Day Job: Profession (Merchant): 1d20 + 9 ⇒ (17) + 9 = 26 Always earn at least 50 gp due to faction card.
Need to decide if I should be in "fighter mode" or "wizard mode" for this adventure. Leaning towards "fighter mode"; even though Jayori will be a far more capable frontliner (higher level and better classes for the role), it does not hurt to have a second able to step in and help.
male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]
I had posted this character in error. Please remove when you have the time.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
If you are in fighter mode, I have some nice bull strength or cat's grace spells for you. Most fighters at this level have a belt, but I didn't see one on your list.
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Yeah, as a transmuter he has a floating +2 enhancement bonus to any physical stat. That makes a belt a less urgent purchase.
I normally do +2 Str when in fighter mode (since he does not yet have mithral armor, so is maxed out on Dex).
In "wizard mode" it is usually +2 Dex.
Note that Kavor Doan has some non-Core spells from chronicle sheets that he will be happy to share.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
I noticed he has a lot of the same spells as Silgil. We should coordinate. You can take a look at my spell choices to help judge. He will start off combat with a haste spell, as long as they last, which will be two combats. If he can anticipate combat he will buff with bull's strength, or cat's grace if all the fighters have enhancement bonuses. So if you are taking the enhancement bonus to strength, Silgil will not be taking bull's strength.
I look forward to trading spells. If there are any you want him to use during the adventure, he can copy it over at the beginning if there is time.
Yes this is indeed the core thread!
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
@Silgil, these are the spells Kavor Doan normally prepares in "fighter mode" - all V-only (other than the cantrips).
Detect Magic, Read Magic, Mage Hand, Light
True Strike (x3), Feather Fall, Hold Portal
Still Shield, Blur, Still Burning Hands, Still Enlarge Person
Still See Invisibility, Still Alter Self, Still Resist Energy
He can also use his axe (bonded item) to cast any spell from his book, though I understand this is not like a spell storing item and does have ASF (35%) if it has somatic components.
I believe we are still waiting on another wizard and a shadowdancer. I might suggest that Silgil prep at least two Heroism spells since the shadowdancer would likely benefit - there aren't as many ways for rogues to boost their skills and saves in Core.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Does not seem like any overlap so that is good. I will take your advice and turn a spiked pit into heroism.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Dang. Been reading character sheets and Don't we have some interesting characters in this group! Particularly for core, but even if it weren't core you all have done some pretty cool stuff.
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
I am traveling at ReaperCon in Texas until Monday so bot if needed, but I will try to check the games I'm in at least once a day.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength
Thought I posted this earlier, but I don't see it, so here it is.
Player Name: PJP
Character Name: Zora Magda
PFS#: 150786-13
Level: 7 Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2
Faction: Liberty’s Edge
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Silgil will be scribing the following spells during the trip north:
1120 gp: Acid Arrow, Bear's Endurance, Blindness/Deafness, Command Undead, Continual Flame, Darkness, Darkvision, Fire Breath, Flaming Sphere, Fox's Cunning, Ghoul Touch, Gust of Wind, Haunting Mists, Hideous Laughter, Invisibility, Knock, Levitate, Minor Image, Mirror Image, Pyrotechnics, Resist Energy, Rope Trick, Scorching Ray, See Invisibility, Shatter, Spectral Hand, Spider Climb, Summon Monster II
990 gp: Deep Slumber, Dispel Magic, Fireball, Fly, Gaseous Form, Lightning Bolt, Phantom Steed, Stinking Cloud, Suggestion, Summon Monster III, Tongues
480 gp: Dimension Door, Greater Invisibility, Summon Monster IV
I'd like it on the chronicle sheet when the time comes, particularly since some of these are not core. He has the money already.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
forgot to include the 1st level spells.
200 gp: Alarm, Animate Rope, Blurred Movement, Comprehend Languages, Detect Secret Doors, Detect Undead, Disguise Self, Endure Elements, Erase, Expeditious Retreat, Feather Fall, Floating Disc, Identify, Monkey Fish, Mount, Polypurpose Panacea, Protection From Evil, Reduce Person, Silent Image, Vanish
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
I will be attending CppCon (C++ developers conference) and classes starting tomorrow and going for 9 days until Sept. 22. Please bot me if needed but I will try to check into the game at least once a day.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength
I think I got turned around on the threads... this is Core, right?
LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
I'll be on vacation out of country and returning on the 21st. I will have internet access but don't expect a whole lot of posting while I'm away. Feel free to bot me as needed if I don't post fast enough.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Question: when you craft a bonded item, are you limited to the value by fame and is that limit based on the craft cost or the usual retail value?
As I will report the game tomorrow please roll for boons.
All that didnt do so I will roll.
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
For my own reference - Copied Spells:
Kavor:
1st:
Air Bubble
Hold Portal
(20gp)
2nd:
Alter Self
Blur
(80gp)
3rd:
Blood Biography
Daylight
Displacement
Seek Thoughts
Protection From Energy
(450gp)
Silgil:
3rd:
Beast Shape I
Heroism
Spiked Pit
(270gp)
-----------
Total: (820gp)
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
with Kavor's permission I will copy these spells from him....
1st) Air Bubble, Hold Portal
2nd) Alter Self
3rd) Blood Biography, Daylight, Protection from Energy, Seek thoughts
I've already posted the ones I copied from Varian.
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
I have several scrolls in my inventory if your able to use any of the spells and want to copy any of them.
scroll of command, scroll of comprehend languages, scroll of consecrate, scroll of endure elements, scroll of lesser restoration, scroll of magic weapon, scroll of obscuring mist, scroll of protection from energy, scroll of remove blindness/deafness, scroll of remove curse, scroll of remove disease, scroll of remove fear, scroll of remove paralysis, scroll of resist energy
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Kavor Doan will copy the following, with permission:
Varian Jeggare: Alarm, Vanish, Detect Undead (scribing cost 10 each, for 30)
Bear's Endurance, Cat's Grace, Mirror Image, Scorching Ray (scribing cost 40 each, for 160)
Gaseous Form, Tongues (scribing cost 90 each, for 180)
Total cost is 370 gp.
He can make the Spellcraft checks for all of these by Taking 10. Highest DC is 18 and he has +10.
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Permission to all my spells granted.
Varian, I am sorry the save was will. But as you have the same boni you still failed the roll.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Ah, but that *might* actually make a difference - I have a variety of boons that I can trigger Re: Will saves ;-)
Any descriptors on that saving throw that I should know about?
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Well then:
Immediate. Gremlin's Token: +2 save Vs. Curses for 1 hour
Use Reroll (5* GM)
Will: 1d20 + 5 + 2 + 5 ⇒ (16) + 5 + 2 + 5 = 28.
Female Halfling Rogue 3 / Ranger 2 / Shadow Dancer 2| HP: 50/50 | AC: 24 21 Tch 16, Fl 16) | CMD: 19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +13/+14 Darkvision, SM: +5 | Active conditions: Bull's Strength
Thanks for the game, Helikon! I know reporting is due by tomorrow, so even though you haven't asked yet, here is my Boon roll.
Boon: 1d20 ⇒ 15
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
Here's mine.
boon: 1d20 ⇒ 9
M Dwarf CORE Ftr1/Wiz5/EK4 | AC21 T11 FF20 | HP 89/89 | F+10 R +6 W +8 (all +2 vs spells, SLA, poison) | Init +6 | Perc +9 | CMD 23 (27 vs bull rush, trip) | Reroll 1/1 | Bonded Spell 1/1 | Active: None | Armor: On
Thanks for running, Helikon.
HP 43/43, AC 22/T 10/F 22, Init +0, Perc +17, Fort +9, Ref +5, Will +12, CMB +8/18
boon?: 1d20 ⇒ 3 nope
Dayjob Profession (librarian): 1d20 + 7 ⇒ (13) + 7 = 20 20g
Thanks for running the game, that was fun. I'm actually glad that telling the truth didn't get us all killed in a war between the families.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
@GM Helikon: When are chronicle sheets likely to go out?
Iwill finish them tomorrow morning.
Varian,
I still need the Curse reroll in the gameplay thread.
Apart from that, the Chronicles are in the link
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
I don't see the day job income on the sheet or you signature on the GP earned. Odd. The signature is on the day job line but there is nothing entered there.
LG Human Paladin 4 / Bard 1 / Dragon Disciple 4 *Core*
You did spell Jayori wrong... but I suppose I can live with it.
But the document quality is pretty poor, the text on the boons and items is almost unreadable.
Anyone know how I can just download a single sheet, instead of everyones?
Male L/G Dwarf Wizard (Transmuter)/8 | HP: 90/90 (+4 16 false life) | AC/FF/T: 17 14/14/10 | CMD: 13 | F:+9, R:+4, W:+9 (+2 Hardy) | Init: +6 | Speed 20 ft | Appraise+9, Kn Arc+15, Kn Dun/Eng/His/Loc/Nob/Pln +9, KnGeo+16, Lin+10, Perc+9, SpCft+16 | Active Conditions: Mage Armor, haste, inspire courage +2
I found it very hard to read too. Even when you zoom in it is all blurry.
Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)
Don't zoom - I printed it at 'half page' size, and by squinting, was able to read it okay...?
|