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Felgar Stoutaxe's page
530 posts. Alias of Filios.
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Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I am sorry all, but I am going to politely bow out of the game. Unfortunately, I have been so enamored with the simplicity of 5E that I no longer have the desire to play Pathfinder. This has been a great group, and Aardvark, you have done a splendid job. Good luck to all of you, and maybe I will see you in a 5E PbP.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar searches the room for the enemy.
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
I be lookin' mi'lady...I be lookin'.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Now that I understand it, it works for me...thanks for the clarification.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I am totally confused on when I am up. I would have posted the attack long ago, but I thought I already had. I see the initiative list, and it helps, but could someone please let me know where we are in the order...preferrably at the end of the GM summary.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Ugh..totally forgot that! Thanks, Rutter! What is the bonus?
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 5, Furious Focus, Power Attack, OH Chop
Felgar steps forward from his position behind Vyshael and attacks the zombie.
GA Att: 1d20 + 9 ⇒ (6) + 9 = 15
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (5) + 4 + 4 + 6 = 19
Will: 1d20 + 1 ⇒ (6) + 1 = 7
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 4, Furious Focus, Power Attack, OH Chop
Felgar rushes upstairs to J33 and attacks the Zombie in K33.
GA Att: 1d20 + 9 ⇒ (18) + 9 = 27
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (8) + 4 + 4 + 6 = 22
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 4, Furious Focus, Power Attack, OH Chop
Felgar again attacks the zombie in G7.
GA Att: 1d20 + 9 ⇒ (12) + 9 = 21
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (12) + 4 + 4 + 6 = 26
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 4, Furious Focus, Power Attack, OH Chop
Felgar attacks the zombie in G7
GA Att: 1d20 + 9 ⇒ (1) + 9 = 10
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (11) + 4 + 4 + 6 = 25
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 2, Furious Focus, Power Attack, OH Chop, Cleave
Felgar attacks the zombie in E6, and then cleaves into the zombie in E7.
GA Att: 1d20 + 9 ⇒ (9) + 9 = 18
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (9) + 4 + 4 + 6 = 23
Cleave GA Att: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Cleave GA Dam: 1d12 + 4 + 4 + 6 ⇒ (11) + 4 + 4 + 6 = 25
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 1, Furious Focus, Power Attack, OH Chop
Felgar moves up to the edge of the webbing and attacks the enemy in G7 with his Silver Great Axe.
GA Att: 1d20 + 9 ⇒ (7) + 9 = 16
GA Dam: 1d12 + 4 + 4 + 6 ⇒ (7) + 4 + 4 + 6 = 21
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I need to see where the web ends up before I go. Plus, Easter will delay me - Happy Easter!
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar grimaces and walks in with his Axe drawn.
Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar puts up a fist, giving Rutter a moment with his Silver Waraxe at the ready.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar nods to Neva.
The darkness not be botherin' me.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
@DM Aardvark: Is there one available?
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Ok, Silver Dwarven Waraxe cost?
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I am good with the Blanch I have, I agree. The rest sounds good.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar has the blanche to apply.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar takes a long pull on his mead.
I be thinkin' that afore long, they will be needin' som bashin'.!that be what i'm here for.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Aye, I be ready and willin'.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I thought as much. We were headed to the hospice, right?
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar smiles at Neva.
Aye, me lady, doc's orders.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I wouldna' turn down more healin'. That hag tore me up good.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
All that swimmin' done tuckered me out.
He grabs the preferred pipe.
Saw ya chattin' it up with me lady. She be quite the mother of this group, eh?
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I not be likin' a return either cuz.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Let's be takin' one of the boxes and be tellin' everyone to not be usin' water supplied from this ere' source.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I be hopin' its somethin' like that, Cuz.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar makes his way to the hold.
Swim: 1d20 + 5 ⇒ (8) + 5 = 13
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Let's be checkin' out the boat, then.
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Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar, seriously wounded, nods grimly to his cousin, and he raises his fist in the air as well.
Aye, ya cur, we had ye, huh! Come back fer some more anytime, rotten crouch!
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I do not have issue with your initiative tracking method. It is working splendidly.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I concur with Neva's approach...speak now or forever hold your peace.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 12, Power Att, OH Chop, Furious Focus, Bless, DR 3/-
Swim: 1d20 + 5 ⇒ (16) + 5 = 21
Felgar attacks the hag.
Axe Att: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
Axe Dam: 1d10 + 4 + 4 + 6 + 1 ⇒ (3) + 4 + 4 + 6 + 1 = 18
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Works great! I was able to move and replace the icon with no issues. Thanks!
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 11, Power Att, OH Chop, Furious Focus, Bless, DR 3/-
Swim: 1d20 + 5 ⇒ (2) + 5 = 7
Yer turn, hag!
Felgar moves up and attacks the haq.
Axe Att: 1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
Axe Dam: 1d10 + 4 + 4 + 6 + 1 + 1 ⇒ (7) + 4 + 4 + 6 + 1 + 1 = 23
Confirm: 1d20 + 11 - 2 + 1 ⇒ (2) + 11 - 2 + 1 = 12
Add'l Dam if Confirmed: 2d10 + 8 + 8 + 6 + 2 + 2 + 3 ⇒ (9, 10) + 8 + 8 + 6 + 2 + 2 + 3 = 48
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Sweeet. I will also activate the DR 3/-.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Felgar quaffs a potion of Cure Moderate Wounds.
CMW: 2d8 + 3 ⇒ (6, 8) + 3 = 17
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
It has alot to do with the addition of some new players too. Neva and Rutter already are well aware of what Felgar is going to do in a fight, as he is with them. We will get to know the others, too, in the event we do not die.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I left mine on, but it has not seemed to matter. I am getting hit anyways.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
I will stay put, but I will not survive another hit.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
That is why I am backing off.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 9, Power Att, OH Chop, Furious Focus, Bless
Swim: 1d20 + 5 ⇒ (6) + 5 = 11
I be tryin', cuz!
Felgar again attacks the Shark!
Axe Att: 1d20 + 11 - 2 + 1 ⇒ (8) + 11 - 2 + 1 = 18
Axe Dam: 1d10 + 4 + 4 + 6 + 1 + 1 ⇒ (3) + 4 + 4 + 6 + 1 + 1 = 19
Felgar swims back 5 feet towards his cousin after the swing.
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
Round 8, Power Att, OH Chop, Furious Focus, Bless
Swim: 1d20 + 5 ⇒ (8) + 5 = 13
Felgar again attacks the Shark!
Axe Att: 1d20 + 11 - 2 + 1 ⇒ (1) + 11 - 2 + 1 = 11
Axe Dam: 1d10 + 4 + 4 + 1 + 6 + 1 ⇒ (7) + 4 + 4 + 1 + 6 + 1 = 23
WTF!
Male Dwarf Two-Handed Fighter/5; AC: 20, T: 13, FF: 17; HP: 50/50; F: +5, R: +3, W: +1; Init: +2, Perc: +4
The effects of Bless should be added to the attack above because it was cast before my attack in initiative order.
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