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Jonathan Morgantini wrote:
The audiobook for Shy Knives is quite good!
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TriOmegaZero wrote: It would be very cool to have a list of possible representatives, with the idea that the GM selects who shows up based on what kind of characters the players bring, choosing people that could align with and know the PCs already or be a foil to others. I would not be surprised to see that in the Player's Guide.
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The Raven Black wrote:
While I would be bummed because this would break up the Prismatic Ray, this outcome would be rad as (non-Asmodean) hell.
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I know this is a problem staff is aware of... but I feel its worth raising again. Without naming names, there has been a user who has rated every PF2 product 1 or 2 stars without any comment. I just went to check Rusthenge to see if I should pick it up and noticed there is now a second user doing the exact same thing. Now, I'm pretty good at ignoring this, but it is annoying, and it continues it is going to increasingly hurt customer QoL by skewing star rating. I know there's a hope this gets resolved when the website gets upgraded and policing review can be fraught... but is there anything that can be done in the meanwhile? These are clearly bad-faith reviews by people who haven't actually bought all the books they are reviewing.
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FallenDabus wrote: Ah, missed this one! Sadly see them come for an end for now, but once more for the record: I will throw money at you in order to get a Wingsong Testaments hardcover! If only because I'm going back and rereading all them to prep for a personal project... I gladly restate this. A Lost Omens Travel Guide style book built around the myths and legends of Golarion would be fantastic! And more Windsong Testements would be very welcome in the lead up to Divine Mysteries and War of the Immortals!
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I was a subscriber in the end days of Paizo's Dragon and Dungeon run too. I stopped playing D&D for a long time after that because of mental health issues, but when I started again, the most obvious route for converting Eberron was not 4e, but Pathfinder. Eventually Paizo got me full time into Golarion with Wrath of the Righteous and I never looked back.
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Temperans wrote:
So, unfortuately I'm several months late and hopefully this doesn't derail, but I do have a more detailed answer for you. Give that it was recently confirmed the golem is becoming the bulwark, I think its topical too. When ever the discussion of golems in RPGs comes up, I always think of this post. I know several Jewish RPG players very unconfortable with the use of the word, and even though I know many who are okay with it, Heavy Arms explains his issue very ellquoently. I've included it below the spoiler, so others can read it too and hopefully find it as helpful as I have. It is notable because he has no issue with golems existing in RPGs... he just wants them to actually be golems. You can read the post I've quoted below in its original context here.
Spoiler: Heavy Arms wrote:
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calnivo wrote:
My single biggest hope for Divine Mysteries is to get the name and location of each deity’s Realm. Pie in the sky would be a short description of each. The rest of this info would also be deeply appreciated. They are nifty bits of worldbuilding that are I find I use a lot when I have them.
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NerdOver9000 wrote: Man, got the PDF yesterday and I love the twist in this one. I think I'm going to wait for the Tian Xia Lost Omens books to come out before I run this one, but I can't wait to see what my players say. Yup, that shot it right to the top of my list for "must play" APs.
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Milo v3 wrote: Would be amusing if they balanced out some extra skills by just adding an extra step to character creation that was just "people in the future are expected to have higher education than in medieval times, get 1 extra free trained skill" 100% would approve of this.
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Calliope5431 wrote:
That is certainly my hope as well.
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breithauptclan wrote:
Its a very "¿Por que no los dos?" situation in my mind. Ghosts and mummies shoudl be perfectly usable in Starfinder, but it would be nice if there was a Pact Worlds: Eox book to get some Starfinder-specific archetypes too. Actually, speaking of that, I would love for Starfinder to adopt similar book types as Pathfinder 2e. A Pact Worlds and Near Space lore line would be fantastic!
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keftiu wrote: One can’t help but wonder what an Outer Planes rulebook might hold, and how likely it is we get something like it soon with the cosmology tweaks… perhaps that’s our angle on the long-awaited “divine book”? That's a really nice and elegant angle. I'd dig it and really hope something in that vein is coming soon!
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Prince Setehrael wrote: I definitely feel that with the ORC that we need new versions of The Book of the Damned The Chronicle of the Righteous and The Concordance of Rivals. 100% agreed. I love both books, but as the last DnDism get jettisoned I would adore for both to get a fresh coat of paint.
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Ricbau6 wrote: The cosmology map, I think I'm in love now <3 This book in general and that map in particular have sent my desire for an entire series of books on the planes (if this does well, which I'm going to do my damnedest to make sure it does). Seems to me you could do one with Creation's Forge, the First World, the Netherworld, the Void, the Astral, and the Ethereal. The Outer Planes may be a bit tougher to divy up, but perhaps one book contrasting holy vs unholy, and other with the Axis, the Maelstrom, and the Boneyard, plus some of the stranger places like the Dimensions of Dreams and Time? I would pay for all of those. Many times over. And given the ORC updates, it feels like a reasonable time to update Planar Adventures! (Edit: Also, please ask Jess to write them!) Aaron Shanks wrote: This is continuing a new series of "Art and Excerpt" blogs that we are exploring. Please continue to give us feedback. Yes please, more of these! James Jacobs wrote:
Lots of room for new planar books!
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Perpdepog wrote:
Might be time to get some more chatter in this thread, so I want to say I absolutely agree with this. I would love to see more emphasis on the Darklands as a place that players should want to go to and explore, not just somewhere where everything is deadly.
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Evan Tarlton wrote: 6) They see countless spirits shrieking in agony. Between this hint, the focus on nature in the next year or so, and the Rivethun in Highhelm, I think we're getting a Shaman class playtest in the near future. It may even be set in Highhelm and involve the Rivethun. I get where you are going with that (and it would be cool)... but this seems like a bit of a reach to say it must be Rivethun. There are lots of other ways to interpret that and there are many, many spirits on Golarion.
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captain yesterday wrote:
More specifically, too many. If it had actually covered Kortos and Erran, it could have justified the length but that never happened (and yes, I'm grumpy about it). I'm quite confident that Highhelm is a much more appropriate length,
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Arutsun wrote:
a) To my knowledge, the dark elves were never initially called the drow and first got a codex in 1995 when DnD was still owned by TSR right when their financial problems were starting to skyrocket. Amusingly enough, it appears they were even involved in a legal dispute with RA Salvatore at the time... Anyhow, Games Workshop might have been dicey ground at the time, but I wouldn't say TSR was as litigeous then as WotC now - and they had bigger fish to fry. By this point, WotC doesn't have a case, the Druchii are their own distinct IP. b) There was an entire thread of this. James Jacobs posted the reasons several times and the mods have asked us not to rehash it in this one. But the short answer is time.
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Arcaian wrote:
I'm still hoping for a LO Travel Guide-style book full of Golarion's mythology and stories like this.
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Terevalis Unctio of House Mysti wrote:
You know, as another teacher, I like to think two cores of our professions are passion and compassion. Having experienced what it's life for someone not enjoying something I'm passionate about, I do try to do by best not to be rude and antagonistic towards others, even if I'm disinterested. While you are correct that you are entitled to your opinion, you could have easily expressed a similar sentiment in a far more compassionate and understanding way. Hopefully this will be an opportunity to reconsider the impact your words have on others in the future. Anyhow, Iat least half the things James listed upthread speak to me more than the drow at this point, so while I feel for the people upset about losing them, I think Underdark will be far more interesting with the, getting fleshed out.
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Old_Man_Robot wrote:
Spoilers since it is off-topic Spoiler: While I worked on Dave for Tome of the Pentacle, I definitely don't have that kinda pull! XD But hopefully Paradox comes to their senses and lets Dave and/or Onyx Path write more books. But if not, keep an eye on the Storyteller's Vault. I know he has more he wants to write!
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Darksol the Painbringer wrote:
I do agree that it reads to me as an attempt to shift the narrative, but both things can be true. There's defintely the undertone of taking a shot at Paizo, and I think underestimating how hard WotC will punch if they think a competator is infringing on their IP without using the OGL is a very bad idea.
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Facinating tidbit got dropped in another thread. James Jacobs wrote:
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Leon Aquilla wrote:
Okay, this is a super late reply, but I've got a fun story to add here. I'm one of Onyx Path's freelancers. We love those weird evocative names. But they also have a downside: they are harder for new players to track and comprehend. Now, that may not apply to you personally Leon, I know several people who don't skip a beat with them, but I also know many people who find them obtuse and difficult. The solution is to have multiple names for our splats, some werid and evocative, other straightforwards. That's why Ashem Mummies are also known as the Jackles, the Ferrymen, or Anpu's Torch. I love the Hirfathra Hissu, but trying to remember their First Tongue name is a pain, so I just call them Bone Shadows. That means something *to me*, but it means nothing to someone picking up Werewolf the Forsaken for the first time. We can imbue meaning into the plain english name, but each splat (at least in Chronicles of Darkness) gets multiple pages in core explaining what they are about. And more often then not get at least another chapter in a suppliment. That's not going to happen for School in Pathfinder, so I think the School of _______ format works well enough. They could be jazzed up a bit, but for the role they play and the information they need to communicate, they fit. Coming up with a more escoteric name could risk losing clarity or require more wordcount that could be better used elsewhere.
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Ectar wrote:
Personally, whatever happens, I'm going to continue to say its a city of undead cavern elves and leave it at that. I do kinda hope Paizo does the same, since its a super neat location and I think keeping that one city of elves could work with some retconning... but I won't fault them if they don't. Undead snake mummies has its appeal too.
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The Raven Black wrote:
Very much this. IANAL, but I’m not convinced that there isn’t an IP violation suite there. Further, it may not matter whether or not WotC can win said lawsuit - just having to fight it off may do significant damage to Paizo. Clearly Paizo’s been willing to fight if there life is on the line: that’s why they said they were willing to defend the OGL in court if they had to. But they don’t need drow to survive. If the choice is “avoid likely litigation” or “do a bunch of work that may or may not be enough” why pick the latter? No one is going to court over a revamped intellect devourer. Drow are in the popular consciousness, they are part of the D&D brand. I am high skeptical that WotC wouldn’t at least try. And frankly, I’m not sure I’d fault them over that. All that said, am I keeping evil undead elves in Shraen? Most likely. We’ll see. But expecting Paizo to that risk is unreasonable.
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Omegon wrote:
While I can't be certain, I can think of two reasons. A) I don't think all those are just name changes. Looking at comments in other threads, Reddit, and Discord, it sounds like neolithids are also getting axed entirely and replaced with psychic cave worms - seems to have entirely different lore. Intellect devourers are apparently becoming octopus brains, which is rad as hell. Duergar and deep gnomes both have deeper roots in folklore/mythology and are getting their societies revamped. B) Drizzt. Not only is the expression of drow in Pathfinder rooted in D&D-isms, drow are also one of THE iconic features of Forgotten Realms and Drizzt is THE iconic protagonist for D&D. That likely means that WotC is going to be much more litigious about them and that they are much more likely to win in court. That's not a winning proposition for Paizo.
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Andostre wrote:
Many other games have mechanical carrots to incentivize characters to be roleplayed a certain way. I don't see how this is different. Case and point:
Malk_Content wrote: I'm hoping your personal edicts and anathema's interact with new Hero Point rules. The current rules are lacklustre, but I love stuff like WoD tying Willpower to your characters Nature and Demeanour. Also, if Core doesn't explicitly do this, I'm writing a guide on how to make this work on PFI. CofD tying Willpower recovery to Virtue/Vice is a design feature I love and Hero Points is a great way to use that in Pathfinder.
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The world of Golarion is huge and draws inspiration from fantasy works of all genres. It isn’t really possible to make a single list of inspirations for the setting… so instead I’m making a whole bunch of them! And since this is way bigger than a single person, I’m opening it up to the community as well to leave comments with media they think should be on the list. You can find and comment on the document here. It is a bit empty right now, but I'm going to add to it as I have time and I hope other people will too! Any type of media is fair game as long as it relates to the Pathfinder setting and meets the Community Use Policy. I will probably try to sort media by book, movie, video game, music, non-fiction etc, but that is all dependent on how much time I have. If you want to include or add to a blurb for a particular work, you are more than welcome to include that too. Credit for blurbs will be given if you include your name. This document does include an outline, so if you’d like to skip straight to a particular topic you can. Broadly it is divided into three sections: Inspiration by book, by region, and by adventure path. There will be some overlap between the three, so repeats are okay, but try not to duplicate entire lists. If you have any questions or suggestions, please leave a comment and we’ll get building this list together!
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James Jacobs wrote:
If this only happens once in a while as need, I'm okay with it, but I'd be lying if I said I wasn't bummed by the lack of articles. Understand why it had to happen here (and understood as soon as I flipped through the backmatter), but the articles are an even bigger draw for me than the adventure. It already feels like there is less worldbuilding in the 2e APs than 1e (IMO, YMMV).
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James Jacobs wrote: Some things will stay the same. Some things are going to significantly change. I'm actually pretty nervous about how everyone's gonna react to some of it... but it HAS TO HAPPEN. For what its worth, the fact that the change must be made but its going to take things in a new, more distinct direction has me excited. I know there are probably going to be some things I like as casualties, but its evolution not destruction. That has me hyped. I look forward to seeing what you all are up to.
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CorvusMask wrote:
Spoiler: I wouldn't call either of them old, but yes, both are updated and have excellent new art. The second I recognized immedaitely, but the other is so much more evocative and less generic (IMO) that I didn't realize it wasn't new until you asked.
I believe both Velstracs are new, although search engine powers may be failing me. I will also note that Cori omitted two monsters... likely because they are both immediate spoilers. No I will not say more.
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