Consortium Agent

Ezreal Farlowe's page

1,590 posts. Alias of ithuriel.


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"How long do we have until your meeting? I would like to know a little more about Joord, his means and reputation. Q'barra is generally an unknown to me, but we do have an intelligence officer here. She could get a fairly comprehensive picture of the man and his operations if we have time."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1
Aubrey the Demented/Malformed wrote:
Ferez nods towards Haladon and whispers to Gil, "He seems really cheerful all of a sudden."

Ezreal grunts in affirmation and adds, "He is not the Rolund you remember, down to the name. It is a long story, but the short of it is his name is Haladon and it turns out he is a Flamer- previously under a curse and false identity."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal quietly confers with Gil and Marrius, "That is a damned good question. Can you possibly make this good with the charter? Because if not, this port is burned as safe haven regardless. We can get Trinkis back if it comes to that. I have a suspicion these guys will tell us exactly how and help us do it if Gil asks them nicely enough. But I have a suspicion you never intended to lose your ship or its pilot before you ever heard from us. Am I right and how was that supposed to work?"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal looks pointedly at Marrius. "Tell me you did not bet the ship.
If they are here to seize it, they chose the wrong day." Once the tent is open, Ezreal shouts into the foyer, "Everyone out! There is a bit of a situation!"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

“As Gil says. And it is safer for everyone if we leave it at that. As I said, I will offer whatever influence I have toward a pardon and I am sure Gil would be willing to offer the same. So let us nail down the specifics and shake on it. Whereabout do you rate expenses? And I imagine you will need some time to acquire provisions for the journey. How long do you imagine?”


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

“My apologies. Once the scrying is in effect there is a limited window of time to make the jump. By all means, take a moment to make yourself comfortable.” Ezreal waits until Marius is ready to discuss the proposition before continuing, “I will be blunt. Forty thousand is outrageous from our point of view, however we do recognize that as passengers we carry considerable risks and your experience with us has been mixed. We are prepared to meet you in the middle, use our considerable magic to aid or improve your vessel along the route, and I am willing to scribe scrolls for your stores in exchange for only the material costs. You may imagine that I have more influence than I do with the Admiralty, but I will absolutely offer testimony on your behalf based on the aid you have given toward missions with Gil, Sir Rolund and I to identify and neutralize threats to our homeland. These are all on the table. Now we need only nail down the specifics and come to an agreement.”

Diplomacy Aid: 1d20 + 0 ⇒ (10) + 0 = 10


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Gil- I would imagine you are the lead on the negotiation now. Ezreal can't back it up with rolls.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Gil needs to be out for those diplomacy rolls.
Ez for the teleport.
Anyone else is optional, but maybe having Janosz as another familiar face is good.
Rather than delay to work that out would everyone be ok with the older 5 out and the newer 3 in? Only because that splits us into the 5 / 3 we need without wasting time trying to figure it out.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Yes. Now. And rest assured if we cannot come to terms we will leave just as quickly."

Once there people are in the tent and the group joins hands, Ezreal transports the others directly to Captain Marrius.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Message through scrying? 1-65=yes.: 1d100 ⇒ 26

Ezreal nods at the suggestion and uses a cantrip to forewarn the Captain. “We shall negotiate further in person. We arrive imminently.”


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal studies the image for some time then looks up, confident. "He does not appear to be under duress and the map he has laid out indicates that he is entertaining the idea of our charter. Let us negotiate in person. I can transport five of us. Three will need to wait in the tent. Is anyone able to craft magical items that we might offer at material cost to bridge the gap in his asking price?"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"As I said, it will take an hour to complete the ritual. Be ready to teleport at that time. There will only be a few minutes window to decide on the situation and make the jump." The mage places a detailed tiny brass bowl on the table and sprinkles a thin layer of sand inside before lighting an incense cone inside. Curls of smoke drift up lazily through the cut away pattern on the lid.

Before he begins Ezreal replies to Janosz, "I am not so sure. Marrius does not particularly like us and his past encounters have not ended well for his crew. We are asking for a destination few would consider. The simple rate of gold pieces for miles traveled may not apply here. I do trust in his discretion though and if we must shop around naming our destination to other Captains in Sharn we greatly increase our risk. It seems worth pursuing the negotiation at this point. I will reserve some portion to continue my studies but could contribute the remainder of my funds to meeting an agreeable price."

The mage places his dragonshard on the table before him, holds both hands open on either side and begins a low chant...

Will DC 22


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Contact him again. "Twenty-five and Ezreal's testimony and push for pardon. Trip is one way. No need to linger or go ashore. Twenty-five word replies only."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Marrius,
Rodergo's Reavers seeking transport to Adar. Twenty-Two thousand? If acceptable, we scry and teleport aboard in one hour.

You have a few words to spare if you want to amend. Lowballing without being insulting hopefully, in the assumption he will ask for more.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal waves one hand in irritation, "The distance to Marrius is not an issue. We could be standing on his deck an hour from now if he agrees to have us. Contact the man and make an offer."

I have greater teleport. Ez can teleport unlimited distance on the material plane with no chance of error. We would just have to scry Marrius first to get a landing spot. The only reason we need him is that I have no one to scry in Adar and that I think we established that the area is mystically protected from either scrying or teleportation or both.

Also I've had detect scrying running 24 hours a day for several years of this game, but limited options to shut down a sensor if one appears.
You guys may be more handy in that department.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"No. As much as I would like to strike the monolith, doing so will alert them that we are still in Sharn and allow the chance for another attack. What little we do know about the monoliths leads me to believe they are well defended particularly against divination which they will certainly counter and must have psychic defenses prepared. I expect scrying may alert them to our presence as surely as an assault."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal observes, dark-browed, looking distracted and uncomfortable. He stands stock still in his dark navy blue pants and jacket, cut in Karrnathi military style and adorned with bits and pieces of necromantic foci. At Haladon's comment he looks irritated and breaks in, "They contain the fractured essence of your lost philosopher and strategist, Goshasanan, ally of Taratai who was thought to be lost in their original journey to Eberron. Havakhad has suggested that the elder kalashtar in Adar may have the mastery to reunite his spirit and the rulers of the five kingdoms have tasked us with doing so as soon as possible."

"However, your proposal to take on the Riedran monolith does appeal to me. I am loathe to leave it functional right on the outskirts of Sharn where its effects are being felt even now. There exists a certain scenario where we return from Adar to find it fully operational and having turned the population here into vessels, or tools to be used against us and others. Ideally the leaders of the five nations would deal with them, and they plan to... through bureaucracy. I would prefer something more direct, but at the same time we are supposed to be in the wind even now."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Sharn it is. Everyone, join hands and we are off."

Very Familiar, On Target?: 1d100 ⇒ 35
The apartment, as a presumably secure location where nothing will have been moved around or people present.
Also, aye. Thanks for working out the loot GG.
Any chance LB or Rodergo could spare a restoration to remove that 1 point of Con drain? I've been carrying it since Gath's tomb. I'll lower my split by 100 gp to cover the material cost if so.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ez and Janosz have a joint apartment in Sharn that I would typically use.


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Throughout the planning Ezreal was intent on that whisper in the dream that led him here. Bring the light from the dark. Clearly that referred to Lightbringer, and if the prophecy wanted him out of the Mournland... well it might take some time. Ezreal is brooding over that before his argument with Gil, but as she breaks off he turns to regard his companions before leaving. Through the gloom a pair of softly glowing green eyes his attention as they approach the others. The mage walks over to hear the introductions and the more he hears the more he begins to doubt his initial reading of the prophecy. Here was another powerful agent of the Silver Flame or the light, ready to leave the dark of the Mournland. It could be that it was never about Lightbringer who truly seemed decided to remain in the dark.

"Hmm. Gil, I believe I may owe you an apology. Prophecy is a curious thing and... I was hasty and short sighted. It seems mine may yet be tangled up with you all and the khyber shards."

Maybe not the most elegant, but that was a shameless attempt to write myself back in and complete the personal prophecy PrC condition at the same time. ;)


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Surprise. I was down but not out. After checking in with Aubrey he is fine continuing with 7 so I'm back.

Hey- look at that! The kalashtar finally decided to send some agents to save themselves from extinction. ;) Although to be fair I think we got the last one killed, so... good luck guys. Welcome. :)

Sidenote-
At some point Aubrey had split up Kn Local because it got ridiculous to roll 40+ on places we had never even been or studied. We didn't go into detail, but I split mine into the 3 of the 5 nations of Khorvaire Ezreal had reason to know about. I have no Kn Local regarding Sarlona where we will eventually be heading. Some of you guys might have a reason to have ranks there if you are interested in that.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Telekinesis Violent Thrust: 10d6 ⇒ (2, 5, 4, 3, 3, 2, 4, 2, 6, 3) = 34


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The possessed warforged reaches one hand out at Darkheart's fallen form, lifts it off the ground like a rag doll and sends it hurtling at the dragon.

Spell like ability provokes AoO.
Telekinesis: 1d20 + 7 ⇒ (8) + 7 = 15 + the dex bonus of the warforged.
So likely 20+ since he is a ranged character but very unlikely to hit a mechanical dragon's AC.
It does do Damage to Darkheart: 1d6 ⇒ 4 just to add insult to injury if he is currently inactive but not dead.

1 round remaining for shadow demon.
LB and Rod are up.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal slowly glides in while raining fire down on the dragon.

Fly to AB8
Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Empowered Scorching Ray, PB: 4d6 + 1 ⇒ (4, 6, 4, 4) + 1 = 19 =28
Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 Empowered Scorching Ray, PB: 4d6 + 1 ⇒ (1, 3, 3, 6) + 1 = 14 =21
Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Empowered Scorching Ray, PB: 4d6 + 1 ⇒ (2, 5, 4, 4) + 1 = 16 =24

I did not expect Darkheart to go down at all.
Are there any invisible warforged still skulking about?


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The warforged sniper throws his crossbow to the ground and extends one hand toward one of the fallen warforged and hurls it at Darkheart before moving around to circle the dragon.

Telekinesis (Violent Thrust) vs Darkheart: 1d20 + 7 + 4 ⇒ (13) + 7 + 4 = 24
Telekinesis (Violent Thrust): 10d6 ⇒ (3, 6, 1, 1, 3, 2, 2, 3, 4, 6) = 31
I'm assuming one of the knocked out warforged nearby is around 250 lbs. If they are lighter drop a d6 for each 25# less. The movement will provoke from the dragon.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I dont know how it is supposed to go, but I acted for the possessed forged on his own init. I'll stick with that since I started that way but should probably have looked that up in advance.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal glides above the blighted landscape and calls down another fiery explosion on the remaining warforged and their leader. As the flames dissipate the warmage is revealed for the first time as he launches into another spell.

Empowered Fireball (via Eberron shard) vs W4, W5, Dragon and Darkheart: 10d6 ⇒ (3, 2, 6, 5, 1, 3, 3, 2, 2, 2) = 29 *1,5 = 43
CL check vs SR, GR Spell Pen: 1d20 + 13 + 4 ⇒ (8) + 13 + 4 = 25
[dice=Reflex DC 21 for half[/dice]
Fly to AD9. Remain at 15' elevation.
Greater Invisibility ends now.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Good call. Will do.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The warforged sniper stops and looks back to his allies while lowering his crossbow. Tendrils of shadow coalesce around him as he draws power from the blighted shadowy hellscape of the Mournland. The sniper leans forward violently ejecting a massive stream of acid from his open faceplate at another forged and their commanders.

Shadow Evocation to mimic Dragon's Breath (Wiz 4th)
Black dragon, 60' line of acid. Will hit W4, Dragon, and Darkheart.

CL check vs SR: 1d20 + 10 ⇒ (6) + 10 = 16
Acid Breath: 10d6 ⇒ (6, 4, 4, 5, 4, 2, 4, 3, 5, 2) = 39
Reflex DC 19 for half
Will DC 19 to disbelieve for 20%

Not a great option with three levels to avoid it, but if I make crossbow attacks with him he will only have a BAB of 7 and I'm unclear whether I would have access to all of his feats. Surely none with a higher BAB requirement.

3 rounds remaining.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Oh. Forgot +1 CL for an electrical spell.
Additional Chain Lightning damage: 1d6 ⇒ 3 for 41 total.
And the CL check to overcome SR is 24.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The demon hisses in the fiery blast and darts out invisibly seeking a host.

Ezreal remains invisible for the time being, but pulls deep to blast the field with necromantic lightning, which arcs out from one target to another. The mage then glides silently away from the point of origin.

Shadow Demon: Magic Jar vs W6 Will DC 19
Fell Chain Lightning vs Primary W5 (Reflex DC 25 for 1/2)
Secondary W3, W4, Dragon, Darkheart (Reflex DC 23 for 1/2)
CL Check vs SR + Gr Sp Penetration: 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18 +5 = 23
AP for CL Check: 2d6 ⇒ (5, 1) = 6
Electrical Damage: 13d6 ⇒ (1, 6, 4, 6, 3, 5, 1, 2, 2, 3, 1, 1, 3) = 38 and -4 Str penalty for any who are damaged.

It wasn't marked on the map but Ezreal moved to AB21 last turn.
He'll fly around to AE17 this turn.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

For the shadow demon:
First SR 17 to see if it is negated.
Then Reflex: 1d20 + 11 ⇒ (8) + 11 = 19 = Fail.
So 25 fire / 25 unholy.
Fire Resistance 10 = 15. 1/2 for incorporeal = 7
1/2 vs unholy for being evil = 12. 1/2 for incorporeal = 6
13 damage, or nothing if SR protects it.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Good point. Forgot about them. See Invisibility and Arcane Sight are both active. If it also requires a perception check...

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal invisibly glides in closer to the conflict. While passing the shadow demon he calls out low, "Target any of their casters while avoiding my allies."

Double move to AB 21
SHadow Demon moves to U17
SD Telekinesis a canister at W4: 1d20 + 11 ⇒ (16) + 11 = 27


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Init: 1d20 + 3 ⇒ (10) + 3 = 13


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Yes. We do seem to have his attention now. Lightbringer, are you still sure your troops would not prefer to be teleported out of here? Ezreal tends to be dry at the best of times, but sarcasm seems to be growing on him.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Not yet. But you can assume we have his attention now. Be on guard.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The troops will likely rally before we can get those siege engines around or over the wall of glass spikes. We can reassess after the titan and ballista are down.

I just realized Aubrey said "the crew tending the ballista" above. Maybe I was mistaken about it being some type of intelligent or at least sentient construct. Either it or the crew was somehow able to see us while invisible. If it stops functioning without its crew I guess we will know. We are about to see after Gil's turn.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The shadow demon vanishes while another living spell canister rockets out of the ammo dump to slam into warforged titan.

Ezreal remains invisible, but rises high enough to see the arcane ballista. The mage sets to work razing the siege weaponry and any soldiers near it. The battlefield erupts in an inferno to the east.

Ammo Cannister vs Warforged Titan: 1d20 + 11 ⇒ (6) + 11 = 17
Empowered Fire ball vs Arcane Ballista, W26, W27, W28, W29, W31
W30 is clear of the blast.

Fireball is Empowered by Spellshard, Reflex DC21
fireball: 10d6 ⇒ (4, 5, 4, 2, 6, 6, 2, 5, 1, 3) = 38 *1.5 = 57


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Thanks PR. I was not looking forward to untangling that.

Hal is up.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Shadow Demon:
Fire Resist 10
1/2 damage for incorporeal = 8
DR 10 vs cold iron or good = 0 damage


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

vs the arrows, Ez is invisible and the shadow demon is incorporeal.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

No worries. When it comes together we'll be here.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The archers are up next.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I thought I posted over here yesterday, but maybe I got distracted and just left the window open.

As his summoning draws to a close, shadow-like smoke coalesces into a form on the field ahead of him. Wings spread and blazing eyes open amid the darkness. Despite his invisibility, it glares directly at the wizard silently as if it can sense the force that drew it here even if it can't see it. Ezreal's disembodied voice calls out, "Beyond this wall, you will find a stockpile of steel drums. I would have you use them to destroy the giant warmachines, titan first. They should explode on impact.
Go." The shadow spreads its wings and rises up above the field. Ezreal bolsters his own defenses slightly with another spell and ascends to survey the field.

Shadow demon appears in T18.
Flies up to U16, 30 ft elevation.

Demon Telekinesis vs titan touch AC: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Ez casts shield and ascends to 40 feet.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The arcane ballista, but the init chart is about to have some new entries.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Remember, Darkheart is almost certainly here. I will use their ammo to take out any siege equipment or titans left standing. Beware of getting enveloped by any spells unleashed in the blasts."


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

And Ez who is under greater invisibility.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

The Map


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

My plan at this point is to summon a shadow demon who can fling up to 250 pounds with telekinesis and use that to start firing their living spell artillery at anything and everything. A full keg of beer is 160 pounds, so I figure I can fling at least one per round.

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