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Greetings.

This last Friday my Rise of the Runelords group had an encounter with the Scarecrow before going to the Shadow Clock after spying on the Seven's Sawmill and witnessing Ironbriar performing a ritual. As a GM I thought that a preview of the Scarecrow would encourage them to stop the cult before the murders escalate further and for hint that they were already targeted by the sect.
For my surprise, the wizard of this party did manage to spot a hidden Scarecrow, initiatives were roll and he managed to get a 25. This allowed him to cast Create pit, the Scarecrow failed the reflex save and fallen into the hole. From there everything when downhill for the flesh golem.
The magus casts grease on the pits border and the hunter then does an entangle spell, then stone calls and acid arrows were used on the awakened construct managing to cause him 30 points of damage. A chance for a very atmospheric encounter ruined as it almost became slapstick until the spell effects ceased.
My question is:
Could a hole made with a Create Pit spell be target of spells like entangle or grease?


Greetings!
I'd like to share with you all some additional attackers for Fortress of the Stone Giants segment in which Mokmurian's minions attack Sandpoint.

Pirates!
Mokmurian send the barbarian kobold Enga Keckvia to Riddleport for recruit mercenaries. At first the kobold was ignored until she was approached by
Captain Varthrand "Earbleeder". A pirate obsessed with music and gunpowder weapons, he and his crew will appear after Longtooth lands on Sandpoint's cathedral, raining fire on the area close to the Old Light. After the cannon salvo, Captain Earbleeder and his crew will leave their ship and head into Sandpoint through boat while an orchestra hired by the captain will start playing a composition that the captain considers his leit-motiv. The music will have an effect similar to the bard's masterpiece Song of the People's Revolton the pirates as long as Captain Erbleeder is alive.

Captain Varthrand's stats and those of their crew are the same as those for the Besmaran Priest (1), Pirate Captain (1), Pirate Officer (1)and Pirate Sailor (15) (check pags. 43, 56 and 57 from Isles of the Shackles).

Vikings!
Enga asked Mokmurian to contact with Snori Axebiter through magical means, a jarl from Broken Bay which the kobold barbarian meet during her brief stance on the Hold of Belkzen. Snori has been promised slaves, so he and his men will take prisoners and drag them back to their drakkar focusing their attack on the area in which the noblemen manors are located. Their stats are those of a Longboat Captain (1) and Ulfen Raiders (12) (check Land of the Linnorm Kings pags. 60 and 63).

Samurai!
Tashiro Imufe (LE, Samurai (sword saint) lvl. 12) is a warrior from the distant land of Minkai. A devout of the god General Susumu, he has come to find an honorable death at the hands of a powerful warrior before his cancer do it first. The samurai can appear along with the crew of Captain Earbleeder or Snori's raiders and as soon as he reaches land he will look for the PCs to defy the most martial proficient one into an honorable last duel. If Ameiko is present, he will recognize her and prostate while saying in minkaian: "A great destiny awaits you" before rise and defy the PC which he consider a worthy opponent.


After reading the article concerning the Technic League in Lords of Rust I couldn't but come with the idea of introduce a side quest in my campaign.
Knowing that the community of Hajoth Hakados does have a network of agents dedicated to rescue sentient aliens and androids trapped in stasis on the massive ship's wreckage, it could be interesting to find a member of said group asking the PCs about rescuing any they could find for a reward.
My idea is to introduce Androffans who had survived the crash in stasis pods, perhaps a soldier as a reference to the film "Outlander" or a low maintenance worker which will pretty much be like Ash from "Army of Darkness".
This may increase the fun as there sure will be "fish-out-of-water" shenanigans dealing with someone who comes from a civilization which always considered magic non existent or perhaps knew about elves and dwarfs in fantasy literature to find them being real in this strange world. Another interesting element would be what to do? Help that individual come back home even if 9,000 years had passed? Help him/her integrate into the world of Golarion?
I would like to know if anyone here has come with the same idea and how was their experience with their players.


This question came to mind after reading the first issue of Iron Gods and the Technology Guide. The amount of militarily material which could be find (as plasmathrowers or graviton guns)and came out of the spaceship crash (the annihilator robots) plus the lack of restrain concerning contact with other sentient lifeforms (the kasatha tribe kidnap sure would be seen as an absolute violation of the so called "Prime Directive" find in a certain sci-fi franchise) hints Androffans aren't really nice guys.
In fact, this modus operandi: charging an exploration vessel with weaponry capable of level an entire city from a civilization which cultural and technological level is that of the iron ages and aggressively extracting whole communities for its study instead of having a direct contact or research in situ, points androffans are most likely a Lawful Evil civilization or Lawful Neutral with evil tendencies.
If its so, then this could be exploited for a "continue the campaign" plot, about Androffans finding about what happened to Divinity mission and perhaps getting ready a full invasion force not on Golarion but on the whole Solar system.


We know which are the cinematographical influences in this new AP, but I would like to know which are the influences coming from science-fiction literature.
A part of the quite not subtle reference towards Dune concerning the relation between the Black Sovereign and the Technic League, which other novels dealing with exhausted future or post-apocalyptic scenarios had been read by the authors?
For example, the Technic League is an evil version of the monks found in A Canticle for Liebowitz and the Foundation series? In my opinion it would had been perfect their concept development was influenced by the Miser from the novel Riddle Walker.

Bonus: Here I leave a moment from the British sci-fi show Doctor Who, belonging to the serial The Face of Evil in were the main protagonist must deal with a primitive civilization which source was the stranded crew of a crashed space ship.
https://www.youtube.com/watch?v=geMx6y8ctFk&feature=youtu.be


One of my players PC has allowed the demon lord of the Midnight Isles to grant her a gift as described in Noctycula's stats. During the battle with Baphomet she summoned her so now this offer me the chance to develop a bit this idea exposed in some issues of Wrath of the Righteous about Noctycula desiring to become a goddess.
After talking with the player we decided it could be nice she rejoins the party as an anti-paladin, but altering the class enough for make it less evil oriented and more chaos oriented. However I would like some advice or suggestions so the changes made to that alternate class makes it too unbalance or too hostile to the rest of the party members.


I consider this omox demon oracle perhaps one of the most entertaining npcs in the whole AP. In fact changed a bit the first contact the PCs have with her instead of doing as described in the module just for the sake of doing a reference to the Beelzeboss scene from the Pick of Destiny and the song from a certain video game.
However, I would like to know how was your experience with the filthy "succubus" as PCs or GMs.


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I got my hands recently on AP #77 and after reading the article and the background concerning this demon lord I found perhaps the impression he did escaped from Asmodeus labyrinth is in fact misinformation.
Asmodeus most certainly has manipulated the Lord of Minotaurs for turn him from a brute into a force of political and social destabilization so people feel the need of order deliver by an iron hand in a silk glove. Let me elaborate this, Baphomet could think he did escaped but in fact was let to escape by Asmodeus when the Prince of Darkness find the demon lord has changed his mindset to the point he became less demonic and more devilish (this explains also why his head changed into that of a goat).
This also would explain why Nocticula is so eager to murder him, she knows Baphomet is just a pawn of Asmodeus cosmic political chess for total multiversal domination.


According to James Jacobs, the Wyrdwoods can't be found in Golarion. In fact, most of the playable races found in Bestiary 4 (which originally appeared in Advanced Races Guide) are quite alien to the setting for some players.
In my personal opinion, I think most of those races should be located in Nex, even the Wyrdwoods. However I would like to know in which planets of the Golarion solar system you would located them?


I would like to start this thread for talk about which characters from Earth (historical or mythical), had visit Golarion or had an impact on said world. Or in case, which characters from Golarion has visited Earth and had done something decisive for the history of Earth.


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Thread for those of you who are going to GM this AP.
Which original soundtracks are you going to use for support the description of certain scenes in the first module?


Karzoug.
Who doesn't had clashed sword and spell against the Tyrant of Xin-Shalast and barely managed to survive in RotR's AP? With the upcoming Mythic rules book getting closer, and being aware the demise of this charismatic Runelord being ambiguous (in Inner Sea Magic is said he is presumed dead) I would like to talk about theories concerning the fate of this charismatic super villain.
From my opinion, the Karzoug fought at the end of Rise of the Runelords wasn't the Claimer himself but a Mythic clone (a far more powerful version of simulacra) and the Runelord of Greed just leave the ruins of his city to explore the modern Golarion. It makes sense, a genius like him would realize civilization would had changed during his sleep and it would be quite unwise and very unintelligent to unleash his hordes without being aware of the powers ruling the world.
Karzoug perhaps is out there, disguised, making alliances, gathering information and waiting for the right move to rise again.


I had recently this idea I wanted to share with you all who are in the middle of a kingmaker AP or in a homebrw campaign in which the rules for kingdom building are used.

Skyship port [BP 120, 6 Lots]
Limit Settlement must have University, Market, Military Academy, Observatory, Bank and at least 2 Alchemist.
Special Kingdom's armies always have Battlefield advantage in enemy territory and gain the Aerial bombardment tactic*. 50% chances of visited by vercite merchants**.
Kingdom Economy +10, Stability +7, Fame +5, Loyalty +5
Sometimes the enemies of your kingdom would blockade your land and sea trade routes, few of them would manage to offer any possible obstacle to the third trade route this structure will provide. Develop mostly by kingdoms with access to dirigibles or giant flying beasts, it also houses the kingdoms aerial forces, providing a better control over the lands where the settlement is located. Is also said this kind of structures also calls the attention of merchants coming from worlds beyond.

*Aerial Bombardment.
The army OM increases by 4 against armies without range attacks (2 OM if it haves access to ranged attacks). After the range phase the enemy army suffer -3 to Morale. The army must have access to sky ships or aerial mounts for use this tactic.

**Vercite merchants visit table
When sky captains from Verces come to Golarion, they can bring quite exotic immigrants with them or unusual products.

%d Event
01-29Wonders never seen before
The vercite merchants bring technological goods which are extremely rare on Golarion, increasing the kingdom's fame +2 and also +3 to Productivity and Economy
30-39 Aballonian sage.
A strange intelligent construct who claims coming from Aballon (Aballonian lvl 5 expert) decides to explore your kingdom for learn more about the organics. During it stance decides to help the local authorities with mathematical and engineering problems, increasing the kingdom's treasury by 1d12 and decreasing the BP of any building by half during its stance until next event phase.
40-49 Lashunta Embassy
A group of beautiful women escort by hairy rude humanoids demand an audience with the kingdom's authorities. The visit increases Fame by 2 and Lore related to Castrovel by 1d4 and also grants 1d3 wondrous items.
50-59 Bored Eoxian bonesage
A wandering bonesage from Eox has decided to pay a visit to your kingdom, bored of the political struggle from his/her planet and the entertainment of the Halls of the Living. The presence of the lich like undead forces a Stability and Loyalty checks as spreads strange philosophies among the young people, if said checks the settlement will suffer the same effects as in failed Cult Activity and Vandals checks at the same time.
60-69 Triaxian mercenaries
A company of triaxian (summerborn or winterborn lvl 5 fighter)and dragonkin mercenaries want to offer their services to your kingdom, adding +2 to defense. They stay as long as 1 BP is spend at the beginning of the next event phase.
70-79 Shobhad weaponsmith
A mysterious giant from Akiton (Shobhad Expert 3/ Gunslinger 2) has come to sell his weaponsmith skills, granting the kingdom access to gunpowder weapons at half of their cost.
80-89 Sarcerian Biomancers
A trio of strange humanoids who say to come from the Diaspora offer their service to the kingdom in exchange of study the local flora and fauna of the kingdom. Their science and magic grants the kingdom's farms and fisheries consumption decrease by 4 and 2 respectively until next event phase.
90-100 Space Pirates!
The vercites who had come to the skyship port aren't merchants but pirates, raiding the settlement and causing the destruction of half the buildings in it plus increasing unrest by 3 as they unleash strange monsters as a distraction making productivity decrease by 1d6 if a stability check is failed. The raid makes the treasury have 1d6 BP decrease.


With the upcoming new Mythic AP dealing with the hordes of hell and with the participation of certain demon lords in it, I would like to start this thread for talk about fiends.
My first question, for starters, is: Which demon lords, dukes of hell or Horsemen of the apocalypse could be described as "affably evil"? In my opinion Charon, the Horseman of Death, is this as being so old and having domain over death by old age I think he has drifted more into his neutral side of the moral specter than his evil one.


I had ended re-reading the novel "Baudolino" (2000;Umberto Eco) recently and I realized there is no such thing as the humanoids exposed in Pliny the Elder's Naturae Historiae in any sword and sorcery setting I know.
As there still continents and places to be seen from Golarion, we are going to find strange humanoids as the cynocephalus, the astomi or the pygmy?


Since I had been GMing the adventure path Carrion Crown for my game group I develop a series of superstitious behaviors the illiterate commoners of Ustalav would have towards humanoids and which can be source of quite hilarious and interesting situations. I hope you enjoy them:
-Comb the beard of a dwarf during twilight will grant you success in trades or make your business prosper.
-Forcing an aasimar laugh loudly trough tickles will grant you an abundant crop next year.
-Kissing the hairy part of a halfling's foot would grant you a safe journey if you have to go to another county.
-Steal a feather from a tengu and use it as a quill for your notes will prevent you from flunking (this is mostly done by the mothers of the university of Lepidstadt students).
-Pulling or pinching the ears of an elf or half elf will cure you of impotence or erectile dysfunction.
-Grab the tail of a tiefling and count to five before let it go will bring five days of intense diarrhea to your enemies.
-Kissing a half orc during a full moon night will prevent you of being attacked by monsters until next full moon.

Feel free to share any superstitions of your own concerning not only the people of Ustalav but also those of other nations of Avistan.


With Earth of the first half of the 20th century being a possible setting for future adventure paths and modules, I would like to start this thread for talk about some events which esoteric and unusual nature make them perfect hooks for scenarios dealing with adventurers of Golarion getting too involved into the history of the strange humans only world.
The Angels of Mons:
http://en.wikipedia.org/wiki/Angels_of_Mons
In the alternate Earth of Golarion Prime Material plane, daemons serving the Horseman of War are waiting for a battle which would unleash enough psychic energies for open a durable portal to Abbadon by nihilistic cultist who are serving as solders in one of the armies which are about to clash. The PCs are send to Earth to stop that concrete bloodbath somehow by command of an Empyreal lord.
Cottingley Fairies:
http://en.wikipedia.org/wiki/Cottingley_Fairies
In the real world we know the photographs where fake but what if in Pathfinder's Earth the two young girls just witnessed an incursion from the First World? The PCs could find themselves being drag to Earth by a capricious powerful fey who demands them bring a group of rebellious fey back to the First world and then close the rift leave in Earth, teaming up with a very special NPC during their mission, Sir Arthur Conan Doyle.
The encephalitis lethargica epidemic:
http://en.wikipedia.org/wiki/Encephalitis_lethargica
From 1917 to 1928 a strange disease nicknamed "sleep sickness" affected great part of the world, slightly eclipsed by the 1918 flu pandemic. This scenario would deal with an alliance between the Denizens of Leng and the daemons serving the Horsemen of Plague in their attempt to wake up an Old One being sleeping in the deeps of the blue planet. The PCs would start their journey in Ustalav, in Carrion Hill, being forced to make deals with cultist of Yog-Sothoth so they can travel to nightmare plane of Leng and then end their journey on Earth, facing the horrors of a rising City of R'lyeh.


Most of us who had read Into the Darklands and Inner Sea World Guide (for not mention certain player companions), know the origin of certain humanoid races inhabiting Golarion is extra planetary.
My question is concerning homo sapiens, now it is official there is an alternate Earth in the same Prime Material Plane where Golarion is located, do humans where originally from Earth? They where brought to The Cage by the Vault Builders?.


After got my hands on Artifacts & Legends book and read about the Scepter of Ages and also being aware Pathfinder's main setting isn't going to do any progress in its immediate timeline (according to James Jacos in another thread), I thought it could be interesting have access to information concerning past ages of Golarion.
The I remind about the books dedicated to talk (as well as offer rules) about the mythic or ancient ages of settings for the "World's oldest pen and paper RPG", which gave me the idea: what if this Timeline handbook talked also about the future?
A part of exposing suggestions, rules and other information concerning how to play characters and how to narrate campaigns taking place in the times when Azlant and Thassilon ruled the world, the days when Golarion's skies where darkened or when Osirion armies collided with the automated legions of Jitska...it could expose possible far futures for the settings, perhaps offering space fantasy like iterations or weird fantasy ones.
Of course, said book could have a chapter dedicated to time travel rules, new archetypes, new spells and wondrous items from different time periods.


A question has been stinging me during a few weeks since in a game I am GMing one of my players asked me if chocolate does exist in Golarion and if it does from where it comes. Another asked if potatoes and other products associated with the discovery of America where already in Avistan ecology or if they where imported by Taldor Empire in one of their Explorations from other continent which has been show in the Campaign setting line yet. Questions regarding species from asia where omitted because of the existence of Qadira and its link to the keleshite empire as a satrap (for not mention Jalmeray and its obvious Vudrani connection).

So my question is this, does chocolate exist in Golarion? From where it came? And which are the best produces of chocolate related products on Avistan?.