Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Free to Rage, power attack, 2 H weapon, +6 HP/-2 AC, +4 sTr/Con Power attack, Rage on Red: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Erhun is still standing, and strikes back No confirmation on the critical roll, GM? (Vs AC 16, as I wasn't yet Raging myself
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Grapple: 1d20 + 6 ⇒ (16) + 6 = 22 Erhun uses his natural speed 40 move to jump on the man and catch him before he attacks the goblins Not so fast.Maybe you hate goblins, but these one haven't done anything to harm you!
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Erhun seizes up the doll, wondering how hard it would be to hit it What would be its AC, if it can be ask? He supposes a bludgeoning weapon would be more adequate to damage it, but maybe the doll can only be hit by magical weapons, so he keeps his magical axe in hands, ready to use full force
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Diplomacy Aid: 1d20 + 1 ⇒ (16) + 1 = 17 The wrestling match was a delight to watch. Maybe, when we come back from our travel, I will have the pleasure to challenge you too. But for coming back, we have to move forward first. I would gladly offer you some coins if you can let us through .
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Erhun looks at the wrestling match. He probably would have tried his luck, but the dwarf was, for once, quicker, and so eager to fight honorably. Who knows, maybe he can try later... For now, he enjoys the match, and shouts encouragement
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Diplomacy: 1d20 + 1 ⇒ (3) + 1 = 4 The tall, lanky redheaded man seems maybe too stern, or his massive weapons strapped to his back don't make a good impression. No one wants to talk to him, it seems
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Erhun grunts, acknowledging the sharp pain from the goblin's stabbing, then he counter attack. And the goblin is no more, sliced open. Rest in peace, may Anubis guide you. I'll pray for your souls.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Attack on green: 1d20 + 7 ⇒ (9) + 7 = 16
Erhun massive axe cuts throught the air with a sinister sound, still thirsty for blood, while the lanky red headed man stoically suffer his own wounds He says to Naomi I'll try to slay our foes, you should start to climb the ladder as soon as the way is clear, and put something to cover the pot .
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Thank you for opening the door, but you should have let me take the risks. Now stay behind milady, as I enter the fray.. Erhun rushes into the tower, his massive axe ready to spill blood Attack with Charge on Shaman: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
AC 14 for Charge. If shaman is hit, he's Shaken for 1 round (Frightful charger from Undead bloodline)
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Just to be sure: on my side, are the goblins with bows (bowgoblins?) on ground level, or at the top of the tower? The shaman is climbing down the ladder,but can I hit him with my great axe or not yet?
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Sorry for the delay, I'm joining now. A tall, lanky red haired man with a massive axe walks toward your group. Greeting, fellow Pathfinders. Please accept my apologies, I misread the time and location of the meeting with Venture Captain Valsin. He gave me a well deserved chewing before letting me go. The man seems pale, but you don't know if its because of Valsin's anger, the cold of the North or if its his natural palor. My name is Erhun Gabarris, and this isn't my first mission, so I should have known better than being late for a mission's briefing. I had the essential informations, and bought some stuff for the road. I don't speak Goblin, but I bought some potions that could help. Buying cold weather outfit (8gp), 2 sunrods (4gp), 3 tindertwigs (3 gp) and a potion of Detect Undead (50 Gp),2 potions of Comprehend Langage total 165 GP
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Thanks, but I'm happy to work for the Scarab Sages. We know the importance of recording truthfully historical events, and to trasmit safely such knowledge. Hearing Wymark words, he studies Zarta Quite a bold move here... Let's see how she reacts.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
PA, Rage: 1d20 + 7 + 2 - 1 ⇒ (17) + 7 + 2 - 1 = 25
My charge was a way to attract your attention so you wouldn't spot Wymarc. Sorry for the deception. This time, I hope to bring an end to the fight.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Erhun nods at Bahram, and gets out of his hiding spot running, his huge axe gleaming, his muscle bulging with uncanny power. Strangely, the redhead's face seems to tighten onto his skull, giving him a spooky appearance he doesn't seem aware of. Not sure if I can charge (no straight line) but I got 40 feet move. If I can charge, add both charge bonus and Frightful Charger (Su): At 1st level, when you hit a creature with a charge attack, that creature becomes shaken for a number of rounds equal to 1/2 your bloodrager level (minimum 1). This effect does not cause an existing shaken or frightened condition (from this ability or another source) to turn into frightened or panicked. This is a mind-affecting fear effect. Attack, Rage, Charge?: 1d20 + 7 + 2 ⇒ (4) + 7 + 2 = 13 +eventual charge bonus
Whether it hits flesh and bones or the barm's wall, the axe seems destined to do some massive damage
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Maybe my 40 speed can help me there? If possible, Erhun will Rage to get a bonus to CON CON check: 1d20 + 3 ⇒ (11) + 3 = 14 possible +2 from Rage, posible bonus from speed Erhun uses his long legs to his advantage, but the slipping grounds of the dock make him off-balance, and he has an harder time than usual keeping his rythm.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Punch: 1d20 + 6 ⇒ (13) + 6 = 19
Erhun joins the brawl, a wicked smile on his lips, throwing a punch to the least good-looking customer's face so he won't lose much.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
CMB-Bull rush: 1d20 + 6 ⇒ (17) + 6 = 23 As it's no longer time for subtelty, Erhun rushes toward the nearest performer, and send him flying into the others with a powerful shoulder block
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Seeing wymarc climbing the temple as he was about to destroy it, Erhun changes pans and joins the rogue in his ascension, suprising him with his ease and speed at the task climb: 1d20 + 7 ⇒ (20) + 7 = 27
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Erhun pours an alchemic flasks inside the wagon Wymarc is working on, hoping to ad to the confusion without harming anyone. Beside, animals fear fire, and that could help their escape Throw vs DC 5: 1d20 + 4 ⇒ (7) + 4 = 11
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Erhun helps Bahram to block the door, unless a guard attacks We need to buy them some time.. If a guard attacks in close combat, Erhun will defends himself Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Stealth, armor penalty: 1d20 + 1 - 3 ⇒ (13) + 1 - 3 = 11 Erhun urges the prisoners to go outside quickly, as he doesn't know how long the sleeping spell will work I guess I don't have to worry about the guard who was targeted by arrows..But if he comes back from the dead, it will have to worry about me.
Male Human Bloodrager 3 Init +1 HP 9 /37 (With Rage: 15/43) AC 16 T11 FF15 Fort +6 Ref+2 Will +3 Per+5 CMB +5 CMD 16
Maybe because there is none, and so this is some space between two sequences? Nicely spotted, I'm impressed. He looks at Barahm numbers It seems you miss one and two, in your series of numbers... Look, here! "what would", you got T-W-O, and in the final line, you have O-N-E in Throne!
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