Khon'Ur
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It doesn't matter because of his own success or the clumsiness of this troll, but Khon'Ur has every right to believe that he fought with dignity.
CMB: 1d20 + 2 ⇒ (16) + 2 = 18
CMB: 1d20 + 2 ⇒ (7) + 2 = 9
CMB: 1d20 + 2 ⇒ (1) + 2 = 3
CMB: 1d20 + 2 ⇒ (11) + 2 = 13
CMB: 1d20 + 2 ⇒ (15) + 2 = 17
Any fairy tale will come to an end sooner or later. Well... your description is excellent, please continue .))
GM Computerpro82
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Khon'Ur does manage to escape (Roll 1 18)
So Rimetusk tries to maintain the grapple and move to pin
Grapple check CMD with bonus for controlling the grapple DC 17: 1d20 + 6 + 5 ⇒ (19) + 6 + 5 = 30
Rimetusk deftly pins the dwarf.
Dwarf, you surprised me. I didn't expect you to fight as well as you did.
Rimetusk turns to Isandra.
You wanted to talk after the wrestling?
Isandra Aemaldir
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Isandra explains they are hoping to get passage across the river and would like to know when is the next ferry going out and what would the fare be for their group.
Diplomacy: 1d20 + 5 ⇒ (4) + 5 = 9
... help! And money? xD She has some she can spare for a bribe. How much was it again?
GM Computerpro82
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As stated above, each +1 costs 10 GP. You have been treating the goblins very well, good rations and Wondermeals. That means I can give you the maximum bonus from the Goblins, which is +5, meaning you currently have a 14. I'll let you know that Rimetusk is currently Unfriendly and you need a 19 for a success.
Isandra Aemaldir
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Ok, 50gp. Anyone willing to chip in?
Egavreis
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Before we pay, anyone able should try to aid.
Egavreis will discuss the benefits of not having these goblins loose in their city.
Diplomacy, Aid: 1d20 + 6 ⇒ (6) + 6 = 12
Erhun Gabarris
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Diplomacy Aid: 1d20 + 1 ⇒ (16) + 1 = 17
The wrestling match was a delight to watch. Maybe, when we come back from our travel, I will have the pleasure to challenge you too. But for coming back, we have to move forward first. I would gladly offer you some coins if you can let us through .
GM Computerpro82
|
With those three aids on the Diplomacy check, you convince Rimetusk to take you across the river without further incident.
You are almost free and clear of Irrisen. With the Rimeflow miles behind you, you’re ready to turn west to cross over into Hagreach, the easternmost portion of the Lands of the Linnorm Kings, and your final destination of Trollheim.
Natural trails wind through these woods, allowing passage through the thickets and shrubs. A sudden opening reveals a little house, no larger than a small child’s tree fort, built atop bundled tree branches lashed together like stilts or legs. The woodwork on the exterior of the house is exquisite, almost delicate in its craftsmanship. The only entrance to this small, one room structure is an open doorway facing west.
New slide 2. Note the Compass Rose at the bottom of the map. You are approaching from the East. A Knowledge(Local) roll to Recall knowledge might tell you something here.
Kaidynn
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"Is thissss a houssssssse or sssssome giant chhhhicken?" ask Kaidynn, immediately reaching for his mind powers to detect any magic into the object or creature...
Casting detect magic; the spell goes through up to 3 feet of wood...
GM Computerpro82
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Kaidynn can concentrate and determine there is Moderate Aura of Transmutation magic in the hut on chicken legs.
Any further determination will require a closer examination (or at least line of sight. . . . )
GM Computerpro82
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You have line of sight to the outside of the structure, but you are approaching from the East and the only opening on the structure faces West. Kaidynn can detect through the walls that magic is inside, but not what.
Naomi unfortunately can't recall anything due to the limitations on knowledge checks that states:
Untrained: You cannot make an untrained Knowledge check with a DC higher than 10.
Naomi Hiddenleaf
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"Yes, odd. But we've got a job with tag-alongs. If we don't have a need to be fulfilled, I say we leave well enough alone. This is a dangerous land, anyone living alone like this is probably not someone to mess with. So are they friendly or not? I'd rather not deal with it if they are unfriendly, especially with responsibilities that we can not easily escape with." Naomi voices to the others.
Isandra Aemaldir
|
Isandra shakes her head. She also doesn't have a clue as to what that could be. She suggests to try to avoid it if possible, maybe sneak?
Khon'Ur
|
BEFORE
For a while on the way, Khon'Ur grumbled about "blasted bloody trolls and their mothers", but in fact the most astute could understand that although dwarf was genuinely angry at the loss, he was still glad of the fight and that he had lasted so long, although he would not even admit it to himself.
NOW
Yeah, to hell with all the unknown shit. Aye, I've seen some shit in the Worldwound! Let's sneak past!
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16 - I made a roll of the dice in advance if the whole party agrees to such a plan; if not, please ignore it
GM Computerpro82
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If you are going to try to sneak around, move yourselves such that the lead characters are even with the hut and make your stealth checks. Otherwise, someone should probably investigate the hut.
Egavreis
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"I'm no chicken, but..."
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18
GM Computerpro82
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Ak Stealth: 1d20 + 11 ⇒ (20) + 11 = 31
Bokker Stealth: 1d20 + 11 ⇒ (10) + 11 = 21
Frum Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
Guzmuk Stealth: 1d20 + 11 ⇒ (5) + 11 = 16
Neeka Stealth: 1d20 + 11 ⇒ (1) + 11 = 12
Omgot Stealth: 1d20 + 11 ⇒ (2) + 11 = 13
Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 3 ⇒ (14) + 3 = 17
GM Computerpro82
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Please go ahead and position yourselves on the left half of the map like Egavreis and Khon'Ur and roll initiative, as the figure you see on the map emerges from the tiny hut.
Doll initiative roll: 1d20 + 6 ⇒ (10) + 6 = 16
Isandra Aemaldir
|
Isandra would've followed the others more slowly, hoping to move silently into the bushes...
STealth: 1d20 ⇒ 11
Init: 1d20 + 2 ⇒ (10) + 2 = 12
| Character Emulation BOTT |
Botting Erhun and Naomi, at least for initiative
Erhun Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Naomi Initiative (I couldn't find an initiative value in Naomi's statblock, so just using Dex Bonus): 1d20 + 3 ⇒ (5) + 3 = 8
Initiative
Round 1
Bold May Act
Khon'Ur
Kaidynn
Doll
Egavreis
Isandra
Erhun Gabarris
Naomi Hiddenleaf
The Frostfur goblins become terrified at the sight of the porcelain doll. Cowering, they cry Please protect us from the wrath of the Witch Queen. She can see through the doll’s eyes.
If anyone wants to know more about this doll, make a Knowledge(Arcana) check and let me know what questions you would like answered.
Kaidynn
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Knowledge Arcana: 1d20 + 5 ⇒ (6) + 5 = 11 Any more info related to what the goblins just said i.e. remote viewing and general purpose of these dolls?
Kaidynn tries to remember if the goblins have the right of it... if so, it's better they all flee this thing now, preferably into the bushes to hide their faces... if the goblins are wrong, then again perhaps this thing should be shattered in a thousand pieces... waiting for result of Arcana check to decide what to do, i.e. Delay action
GM Computerpro82
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No, the witch, does use undead like Zombies, but we have heard of these dolls and they are different.
Erhun realizes this is a Soulbound Doll, which is actually a construct even though it has a Soul bound to a gem embedded in its chest. It is Neutral Evil, and Tiny so it will have to more into your square to attack.
It is not Undead, and has construct immunities.
Erhun, you have one more question if you want to know anything in particular.
Erhun Gabarris
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Erhun seizes up the doll, wondering how hard it would be to hit it
What would be its AC, if it can be ask?
He supposes a bludgeoning weapon would be more adequate to damage it, but maybe the doll can only be hit by magical weapons, so he keeps his magical axe in hands, ready to use full force
GM Computerpro82
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AC is 15. It has a small amount of damage resistance, which can be overcome with magic. Bludgeoning, slashing and piercing weapons will all be equally effective.
Initiative
Round 1
Bold May Act
Khon'Ur
Kaidynn (delaying?)
Doll
Egavreis
Isandra
Erhun Gabarris
Naomi Hiddenleaf
Kaidynn
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Upon seeing the bloodrager seize the doll with his bare hands, Kaidynn is overcome with a mysterious rage and charges the thing while it's held in place!
Charging, vs. grappled or pinned AC?
MW Elven branched spear, charge: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
piercing dmg: 1d6 + 3 ⇒ (3) + 3 = 6
GM Computerpro82
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Kaidynn, I think Erhun tries to "sizes up" the doll instead of "seizes up." The doll was not grappled, especially since Erhun hasn't acted yet.
Kaidynn charges out of the bushes and catches the doll by surprise (Flat-footed since it hasn't acted yet) and manages to strike it with his spear.
The doll does not seem to take quite as much damage as you expected. I also moved Kaidynn closer on the map.
Initiative
Round 1
Bold May Act
Khon'Ur
Kaidynn
Doll ( -4 HP)
Egavreis
Isandra
Erhun Gabarris
Naomi Hiddenleaf
Khon'Ur
|
Arghh, okay! Bloode nesting dolls. Khon'Ur walks forward and strikes with a pickaxe.
Heavy Pick: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
GM Computerpro82
|
Khon'Ur moves up and strikes the doll, just barely hitting because he caught the doll by surprise (i.e. hit it while it was flat-footed before acting)
The Doll starts to cast a spell, and manages to avoid the AoO from Khon'Ur.
Assuming it actually manages to complete the spell, it will move into Kaidynn's square and attempt to deliver the spell by touching Kaidynn.
Kaidynn gets an AoO for the Doll casting the spell. If Kaidynn has combat reflexes, he can also take an AoO as the doll attempts to enter his square. Khon'Ur has taken his AoO unless he has combat reflexes.
If it survives the AoOs, the doll attempts to touch Kaidynn.
Touch attack to deliver spell on Kaidynn, Touch AC 15: 1d20 + 3 ⇒ (12) + 3 = 15
Just barely touching Kaidynn, delivering Inflict Serious Wounds
Negative energy damage on Kaidynn, Will save DC 12 for half: 3d8 + 3 ⇒ (4, 6, 3) + 3 = 16
To Summarize:
Kaidynn gets an AoO on the doll before the attack
Kaidynn gets a will save to halve the damage from 16 to 8 if the spell gets delivered
Initiative
Round 1/2
Bold May Act
Khon'Ur
Kaidynn (Pending 16 damage, Will save DC 12 for half)
Doll ( -10 HP, in the square with Kaidynn)
Egavreis
Isandra
Erhun Gabarris
Naomi Hiddenleaf
Kaidynn
|
MW Elven branched spear, AoO: 1d20 + 8 ⇒ (13) + 8 = 21
piercing dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Assuming a whopping 1 dmg, after DR, isn't enough to destroy the doll, saving throw vs. inflict spell:
Will vs. inflict spell, DC 12: 1d20 + 1 ⇒ (13) + 1 = 14
Kaidynn is almost melted in place by the sheer amount of negative energy delivered by this... doll abomination! only the strength of his dragon ancestors keep him alive, and he decides, as every self-respecting kobold would, that discretion is the better part of valor at this moment...
He does a full withdraw back the way they came, drawing his shortbow as he goes!
Withdraw; draw shortbow as free action! :)
Isandra Aemaldir
|
Does Kaydin want healing? Isandra can do burning hands and fire bolt so she might help with some damage but she will prioritize him if needed.
GM Computerpro82
|
I'm going to RETCON a little bit here.
Kaidynn succeeded with the AoO, which means the doll needs to make a concentration check with a DC of 10 + the damage dealt + Spell Level
The doll only has DR2, so the damage dealt was 4, so the DC is 10+4+3, or 17
doll concentration check DC 17: 1d20 + 2 ⇒ (1) + 2 = 3
So the spell fails, and Kaidynn takes no damage. The doll has also lost its standard action, so it can't attack.
Kaidynn, you are free to change your action based on this information
Naomi, the trip attempt you are doing provokes an AoO.
doll attack with dagger: 1d20 + 3 ⇒ (4) + 3 = 7
Dagger damage: 1d2 - 2 ⇒ (1) - 2 = -1
But since the AoO misses and your trip total of 13 beats its CMD, it falls prone and takes your Shocking Grasp damage, without DR reduction since it is energy damage.
Initiative
Round 1/2
Bold May Act
Khon'Ur
Kaidynn (eligible to change action)
Doll ( -16 HP, prone)
Egavreis
Isandra
Erhun Gabarris
Naomi Hiddenleaf
Kaidynn
|
Kaidynn, you are free to change your action based on this informationUnderstood! Kaidynn will then attack the doll, using the same reach weapon he used in the attack above, copied below for ease of reference: (just add +2 to hit due to the flank with Khon'Ur)
MW Elven branched spear, AoO: 1d20 + 8 ⇒ (13) + 8 = 21
piercing dmg: 1d6 + 3 ⇒ (3) + 3 = 6
GM Computerpro82
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Kaidynn, in PF1 reach weapons can't attack into an adjacent square, just the ones two squares.
Although now that I think about it, you would have moved to two squares distance for your first attack, hit the doll with the AoO when it tried to cast the spell, so it would have still been in the original location, two squares away for this attack.
It seems I was confused about your position, and I apologize.
Kaidynn stabs the doll with his spear and it stops moving.
You are out of combat.
You can search the area with a perception check if you like, and/or examine the doll with another Knowledge (Arcana) check.
Egavreis
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Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Egavreis searches the area, but can't shake the feeling that the dool is still watching him.
Isandra Aemaldir
|
Isandra calls out. "If the witches can see through it's eyes, cover them!" She will throw a blanket/a shirt from her backpack over the face of the doll if needed. She will cast detect magic to look for the soul gem or anything else it might be carrying. She will make sure not to touch anything directly, using her cold iron scimitar to poke it. "If they bind souls into the gems, we ought to free them."
She will help carefully looking inside the house as well, takin 20 for 29.