Owen K. C. Stephens wrote:
No, but it is reason to think that you would get the abilities it doesn't call out as you not getting. If something says you get the powers of a gelatinous cube except for transparency, of course you will assume you get engulf and acid. Lots of rules elements are broken and to assume a player will go "ah, but that would be strong, so obviously it doesn't work like that" seems very silly to me considering all of the very strong options throughout pathfinder that ARE intended to work in a way that makes them look "broken" to some people.
Chris Lambertz wrote:
I don't think Paizo employees fail to make themselves visible at all, they fail to see everyone else. It often feels like Paizo staff don't listen when there are frequent threads on rules questions that go unanswered for years or when classes and abilities are pointed out as too weak then recieve errata that makes them even worse. The Occult Adventures book feels like a great example of playtesters being ignored with the Kineticist still falling behind the infamous expert with a bow. Paizo staff obviously shouldn't ruin their creative visions and just bow to everyone on these forums but it feels like they don't listen or maybe actively spite people who point out major design flaws in certain aspects of pathfinder material. If you want to make yourselves look better you should address this kind of thing and focus on listening, not talking.
JamesCooke wrote:
Ah, i wasn't really aware of the D10 HD change. I would have much preferred the D8 HD and the saves, but at least it somewhat makes sense now.
Inspired by this guide i actually decided to create a Nagaji Druid Fist of Fury!
Well I'm not sure about passing for human but Dwarves tend to be difficult to kill.
Though being a dwarf will lower your charisma so you may wish to consider the "Stonelord" archetype which will remove most of your charisma using abilities.
I think for those who want "good undead" Paizo should either cave in or provide an alternative. Create a new subtype of Undead that can be good and spells to create it. Spirits that return to protect the innocent or right wrongs aren't an uncommon fantasy trope and it could lead to some interesting new spells and bestiary entries. Characters like The Green Knight or the ghosts of A Christmas Carol could be argued to be good characters with a deathly twist.
Of my players only one took the player's guide seriously and took a campaign trait or listened to the guide's advice on technology.
Fires of Creation Spoiler: I used Sanvill Trett to explain to them what the keycards do and had him offer to help identify technological gear, that way he could keep tabs on what they were finding and so far they haven't needed Technologist
Well i would want to be an undercover Eagle Knight and so far there are no archetypes for those as far as i know.
Krinn wrote: That's almost disturbing, but don't worry, the collector robot(s) will do the trick! They can fly, they have high hardness, they can shoot at range, they are deadly... So far only the Brawler can consistently get through Hardness 10, I'm really not sure WHY the hardness is that high at such a low level when hardness piercing options are scarce.
Every session my players continue to survive. They are about to finish the science section of the Habitat Module. Collector Robot almost got one and i was so excited. A few sessions ago the Paladin nearly died to Hetuath! Then i remembered just as we were doing damage smite gave him enough AC to dodge most of it.
The Wizard is relatively new and made poor spell choices in my opinion, he is improving at least. You'd be surprised how well he does with his sticks though and he may not be effective in combat but he provides moral support! The paladin did it because of circumstances and honestly he isn't a chump in melee, he may not have power attack or whatever melee feats most people would have but he's still a martial with a good AC and some strength so he can use composite bows. Last session the wizard moved on from Inertial Armor (the psionic version of mage armor) to casting magic missile! The only one who wants to retrain is the brawler who wants to be some gadget guy class from thunderscape, i told him he could roll up a new character if he wanted and retire this one but I'm not okay with him redoing his entire stat block and class for his established character several sessions in. In any case they aren't dead yet so I'm anything but worried. Once i put one in the grave I'll begin to think about how to teach them about their classes, they seem to be helping each other become better players for the moment.
My pathetic fleshbags are an Aztec inspired Druid, a priest of Kurgess (god of strength) who has the lowest strength in the party, a psychic wizard who doesn't use spells and instead hits stuff with a stick, a ranged ifrit paladin that only fights in melee and a Brawler who does all the work. Its fun to watch them blunder their way through everything and even more fun to hope they die in the encounters.
If the class is meant to damage itself to power its abilities why isn't it d10 or even d12 hit die?
Also undead cant be decent Kineticists because they can't take burn. I feel that's taking away some great opportunities for vampires and the like.
Authoritarian settings are absolutely fantastic.
All three of your options are tempting so lets go through those before stating a fourth. To quit means you don't have the game any more which sucks but it doesn't mean you have no game, many online game finders exist and gaming stores often have boards where people will request players for their games, there are ways to find other games. If you kill the NPC make sure you talk with the other party members first and then after you all kill him together talk to your GM together about your feelings. The other party members may feel like you! The third option sounds absolutely wonderful in theory but in practice will lead you following around a rebel NPC telling you to do rebel things and threatening to kill you if you refuse because that means you are a traitor to the rebellion. Your chaotic revolution will have the same authoritarian structure because that is how your DM sees things. The fourth option is host your own game! Offer to take over as DM and show them all what real adventure is like, show them your vision of a freedom filled society where bald eagles fly around red, white and blue elves who always seem to be breaking chains and manacles at dramatic moments. That and letting players do what they want rather than the rails. Unlike your campaign the real world has no rails, you can choose anything. Personally though i hate all freedom and i refuse to play anything except on the rails pre-written adventures set in Cheliax supporting Chelish authority with only Lawful PCs allowed.
A real shame, a 2.0 version might not have had CON Burn in order to be effective.
I'm honestly not that opposed to the idea but rather than the complicated nonlethal damage thing i would have had it be just CON loss as that is far simpler to understand and i would have had it as an option to fuel abilities that make you far more powerful than your peers rather than for minor benefits you often feel like you have to use to do well.
Nobody would ask whether or not he tripped, how is it so difficult to get the rules for falling right but most of the other ones seem so easy? Detect Evil is absolutely useless against anything short of divine casters, outsiders, undead or very powerful beings. Even the mightiest bugbears would barely trip on the scale. Leaving the bugbear assassin alone is dangerous and irresponsible and in the heat of the moment subduing is not only an unlikely priority but downright dangerous as you may need to assist other party members if bugbears have snuck into their rooms as well, you wont have time to tie up the bugbear.
Coriat wrote:
For one person it is over but for the world it is merely beginning! The streets will run red with dye! Society will be torn apart at the seams! Fashion as we know it will come to an end!
That article made two points Lazar, one was that it slides blows inwards which as i already discussed is certainly much better than hitting the parts they are sliding away FROM. You have to hit the inside of the boob to make it slide inwards which means either the heart or a lung, not a good thing to lose compared to a flesh wound and a shattered ribcage. Certainly the point about the indentation could be a risk for poorly designed armor, but with even a small amount of width the indentation becomes a negligible threat and the force is still going to be pushed to multiple parts of the plate and the force would spread throughout your torso. The only armor that would be at real risk of causing this are poorly fitted breastplates with very large breast plates. Even if this were an issue though raising the divet slightly totally negates it. Edit: Another thought, as the padding means one's breasts are basically tied down and probably not actually in those stupid giant metal spheres, aren't they good protection against maces and other blunt weapons? I think the men need to start wearing boob plate. With ten boobs!
Lazar the discussion you quoted was about whether it was suitable for work not whether it was suitable for adventuring. Honestly for a mid to high level adventurer armor isn't quite as big an issue because they are unstoppable paragons of strength and skill. Choosing not to wear armor is often because they don't need it. Its ridiculous to compare the boobplate to the chainmail bikini as well, the boobplate provides a minor flaw in that a small number of hits that were capable of piercing your armor already will be pushed towards the center of your chest away from your heart and lungs instead of going where it was intended whilst the chainmail bikini just doesn't protect 95% of your body.
I did once use the cover of a romance novel for women as my character portrait and my group was made uncomfortable by it. I considered it a test of double standards and it proved to me my friends aren't sexist, just prudes. Some people are like that and its totally okay to be that way, sex and sexuality is an important thing associated with some of the most powerful forces in the world, the creation of life and the spreading of disease. Sex in itself is a powerful force too as it influences the behavior and views of most of the human race, its definitely something to think about how much exposure you want to it and its okay to decide you don't want to see provocative images.
Personally though i roll my eyes every time i look at Paizo art because of how hypocritical they are, filling the books with half-naked people that are in just the right pose to cover their bits, its hypocrisy to try and sell your books with sex and then cover up the body like its shameful! Be a "prude" or be "liberated", don't try and market to horny young men with soft porn in your murder simulator and then cover up all the nipples to try and sell it to children.
Lemmy wrote:
I've never understood why people complain when we objectify objects. Fictional characters are not people, art doesn't have a mind or a personality or a life story. Treating real people like slabs of meat may be wrong but there is hardly anything wrong with treating a drawing or a character played by an actor that way. I like to think i respect people and treat them well but i certainly don't extend the same privileges to drawings.
Showing skin and being sexual aren't the same thing. The lady might not be wearing much but she isn't flaunting her assets either, I'd argue the PF magus Iconic Seltyiel is more sexual than the Oni picture, he's thrusting his chest out and his outfit is obviously to draw attention to his muscles. Your picture is of someone in little clothing yes but its not designed to be skimpy its just lighter clothing, the character seems relaxed rather than provocative.
ElementalXX wrote: Sometimes i picture myself and a monk and a rogue getting drunk and remembering when their classes di actually filled a niche Do you mean them getting drunk and remembering a dream they had? Barbarian kinda steals all of the monk's thunder in terms of being a mobile warrior and a Barbarian uses combat maneuvers better than a monk.Ranger stole stealthy TWFer from rogue. Wizard and bard stole skill monkey from rogue. Wizard by using spells and having high intelligence, Bard by strumming on a guitar and spells.
Cthulhudrew wrote:
Whilst on a philosophical level selling your soul to the devil is evil, on a practical level it has a great deal of benefits for the living. You can still be the good guys and make deals with bad guys, that is what is known as a "Peace Treaty" and is traditionally seen as a sign of good. Also a bigger villain would be the perfect stage for the adventure, with the city under threat by INSERT BESTIARY CREATURES HERE lead by INSERT CHAOTIC EVIL CASTER HERE threatening to destroy the city, both the loyalists and the rebels are looking to rally the people to beat back the villain and gain the support of the people. So the side you help/get help from is seen as heroic by the people and gets more support, leading to their victory. |