Grand Necromancer

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j b 200 wrote:
Back to OP question: you can still use magic, but you will have to limit yourself to "instantaneous conjurations." Also "Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field." So any spell that says "as wall of force" should also work.

You can lure the dragon in a cloud or against a prismatic wall, but you cannot cast in the field:

An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it.[...]Summoned creatures of any type wink out if they enter an antimagic field. They reappear in the same spot once the field goes away.[...](The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.)[...]Certain spells, such as wall of force, prismatic sphere, and prismatic wall, remain unaffected by antimagic field. Artifacts and deities are unaffected by mortal magic such as this.


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Starbuck_II wrote:
c. Magic that has no SR can freely cast into an antimagic field. So spellcasters can still hurt it.

Where do you read this?

Antimagic Fdeld sais that:"An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area", no exceptions for spell without SR.

And then that "The effects of instantaneous conjurations are not affected by an antimagic field because the conjuration itself is no longer in effect, only its result.": you can cast Ice Spears spell outside the field, and then if the dragon comes close to the spears they will not disappear, but you cannot cast the spell inside the field, so to hit the dragon.


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They are not only evil, but also fools if decided to attach the dragon without a plan and without a proper preparation.


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This is what I do:

1st. know your enemy: p.e. if you are playing a campaign full of undead you will probably want more spells that will target Reflex, few that will target Fortitude (if p.e. these undeads are minions of an evil wizard), and probably no spells that will target Will.

2nd. balance: if you don't know what to expect, try to have a spell for each save, having will>reflex>fortitude until level 10, and reflex>will>fortitude past level 10.

3rd. spells that you know you want: p.e. haste, invisibility, fly. there are some spells that you will find to use more often than other, or that you want always be able to cast.

4th. open slots: you don't have to fill all you slots in the morning, especially at higher levels you can leave 1-2 slots from the lower spell levels open, so you can adapt yourself or have the right tool at the right moment.

EDIT:

The Sword wrote:
5th. Consider your DM if they like encounters with lots of mooks then take a few area spells, if he prefers BBEGs then try the single hitters.