This is a beautifully designed scenario with some memorable encounters. In particular, I applaud the excellent incorporation of faction missions to drive exploration of the museum. Unfortunately, the climax has the potential to become frustrating and lose its urgency if the players take care of the obvious threat first. Regardless, it is well worth playing!
This is the longest and toughest scenario I've played in (though in my opinion not quite as tough as Murder on the Silken Caravan, which I GM'd). It took about six hours of play ("home" game via FG2), mostly due to faction missions that seemed to require interrogations of a LOT of NPCs. That being said, the six acts were all interesting and most were challenging in a good way, with plenty of "uh-oh" moments both in and out of character. The faction missions were very well designed and provided for some fun incidents. Looking forward to playing in part 2 next week!
Or so my players said as I ran this scenario for them at PaizoCon 2009. (They are lucky my loyal-to-Taldor barbarian wasn't around to hear them say that!)
This is a really well-designed adventure with a lot of fun options, including RP vs combat and opportunities to switch sides and still complete the Pathfinder mission. There was even a little good-hearted player vs. player there at the end of the game with the higher level table that I ran on Saturday. And just when the PCs think they have everything under control...things get quite interesting again!
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