Lirianne

Eliyana Valeth's page

6 posts. Alias of Art Burd.


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Eliyana approaches the tavern, needing a drink after the many days she had been travelling on the road since the last town. Pausing for a moment outside the door, she glances to the sign to ensure that she is at the correct building. Reassured that it is the town's tavern, she pulls the door open and steps inside. Moving up to the bar, she looks to the half-orcish bartender. "Greetings. May I have an ale please?"


Hello everyone! Thanks for selecting me GM!


I finally finished up Eliyana. If you have any questions, send them my way!


Critzible wrote:
Your Choice Ellyana

Alright, I think that I will role in that case.

Bard Money: 5d4 ⇒ (3, 4, 4, 4, 4) = 19 19*10 = 190 gp, plus 5 extra from my Life Events, for a total of 195 gp.


Is is ok to roll for the amount of money that we start with, or would you prefer us to just take our base equipment from our class and background?


This is the profile for Art Burd's work in progress character, a half-elven bard. Rolling on the background tables:

Background Roles:

Origins:
Parents: 1d100 ⇒ 50 Know who they were.
Half-Elf Parents: 1d8 ⇒ 8 Both were half-elves.

Birthplace: 1d100 ⇒ 50 Home.

Number of Siblings: 1d10 ⇒ 4 1d3
1d3 ⇒ 3 Three siblings.
Birth Order Sibling 1: 2d6 ⇒ (3, 2) = 5 Older
Birth Order Sibling 2: 2d6 ⇒ (3, 5) = 8 Younger
Birth Order Sibling 3: 2d6 ⇒ (6, 1) = 7 Older

Family: 1d100 ⇒ 55 Single father or stepfather.
Absent Parent (Mother): 1d4 ⇒ 4 Your parent disappeared to an unknown fate.
Family Lifestyle: 3d6 ⇒ (6, 6, 6) = 18 Aristocratic (+40)
Childhood Home: 1d100 + 40 ⇒ (56) + 40 = 96 Mansion
Childhood Memories: 3d6 + 3 ⇒ (3, 2, 6) + 3 = 14 I had several friends, and my childhood was generally a happy one.

Supplemental Roles:
Even though she is missing, rolling for my character's mother for before she disappeared.
Mother Alignment: 3d6 ⇒ (1, 1, 6) = 8 Neutral Evil
Mother Class: 1d100 ⇒ 9 Bard
Mother Occupation: 1d100 ⇒ 28 Criminal

Father Alignment: 3d6 ⇒ (3, 6, 4) = 13 Neutral Good
Father Class: 1d100 ⇒ 17 Cleric
Father Occupation: 1d100 ⇒ 20 Artisan or Guild Member

Sibling 1 Alignment: 3d6 ⇒ (3, 4, 6) = 13 Neutral Good
Sibling 1 Class: 1d100 ⇒ 51 Fighter
Sibling 1 Occupation: 1d100 ⇒ 56 Hunter or Trapper
Sibling 1 Status: 3d6 ⇒ (5, 1, 2) = 8 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties.
Sibling 1 Relationship: 3d4 ⇒ (1, 2, 2) = 5 Friendly

Sibling 2 Alignment: 3d6 ⇒ (3, 4, 5) = 12 Neutral
Sibling 2 Class: 1d100 ⇒ 90 Warlock
Sibling 2 Occupation: 1d100 ⇒ 99 Soldier
Sibling 2 Status: 3d6 ⇒ (3, 1, 2) = 6 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties.
Sibling 2 Relationship: 3d4 ⇒ (2, 3, 2) = 7 Friendly

Sibling 3 Alignment: 3d6 ⇒ (5, 2, 3) = 10 Neutral
Sibling 3 Class: 1d100 ⇒ 14 Bard
Sibling 3 Occupation: 1d100 ⇒ 31 31
Sibling 3 Status: 3d6 ⇒ (1, 5, 4) = 10 Alive and well
Sibling 3 Relationship: 3d4 ⇒ (4, 3, 1) = 8 Friendly

.

Personal Decisions:
Entertainer: 1d6 ⇒ 6 A traveling entertainer took me in and taught me the trade.
Bard Training: 1d6 ⇒ 1 I awakened my latent bardic abilities through trial and error.

Supplemental Roles:
Mentor Alignment: 3d6 ⇒ (6, 1, 6) = 13 Neutral
Mentor Class: 1d100 ⇒ 78 Rogue
Mentor Occupation: 1d100 ⇒ 46 Farmer or Herder (going to either use this or Entertainer, to fit with their role from earlier).
Mentor Race: 1d100 ⇒ 59 Dwarf

.

Life Events:
Current Age: 1d100 ⇒ 87 41-50 years
Life Events: 1d8 ⇒ 3 3 Life Events.
Life Event 1: 1d100 ⇒ 66 You spent time working in a job related to your background. Start the game with an extra 2d6 gold.
Extra Gold: 2d6 ⇒ (4, 1) = 5 5 extra gold
Life Event 2: 1d100 ⇒ 47 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Life Event 3: 1d100 ⇒ 50 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.

Supplemental Roles:
Friendly Adventurer 1 Alignment: 3d6 ⇒ (3, 2, 6) = 11 Neutral
Friendly Adventurer 1 Class: 1d100 ⇒ 58 Monk
Friendly Adventurer 1 Occupation: 1d100 ⇒ 62 Laborer
Friendly Adventurer 1 Race: 1d100 ⇒ 41 Dwarf

Friendly Adventurer 2 Alignment: 3d6 ⇒ (4, 4, 5) = 13 Neutral Good
Friendly Adventurer 2 Class: 1d100 ⇒ 19 Cleric
Friendly Adventurer 2 Occupation: 1d100 ⇒ 42 Explorer or Wanderer
Friendly Adventurer 2 Race: 1d100 ⇒ 100 DM's choice

That is certainly a lot to work with. I'll try to put it together relatively soon.