Origins:
Parents: 1d100 ⇒ 50 Know who they were.
Half-Elf Parents: 1d8 ⇒ 8 Both were half-elves.
Birthplace: 1d100 ⇒ 50 Home.
Number of Siblings: 1d10 ⇒ 4 1d3
1d3 ⇒ 3 Three siblings.
Birth Order Sibling 1: 2d6 ⇒ (3, 2) = 5 Older
Birth Order Sibling 2: 2d6 ⇒ (3, 5) = 8 Younger
Birth Order Sibling 3: 2d6 ⇒ (6, 1) = 7 Older
Family: 1d100 ⇒ 55 Single father or stepfather.
Absent Parent (Mother): 1d4 ⇒ 4 Your parent disappeared to an unknown fate.
Family Lifestyle: 3d6 ⇒ (6, 6, 6) = 18 Aristocratic (+40)
Childhood Home: 1d100 + 40 ⇒ (56) + 40 = 96 Mansion
Childhood Memories: 3d6 + 3 ⇒ (3, 2, 6) + 3 = 14 I had several friends, and my childhood was generally a happy one.
Supplemental Roles:
Even though she is missing, rolling for my character's mother for before she disappeared.
Mother Alignment: 3d6 ⇒ (1, 1, 6) = 8 Neutral Evil
Mother Class: 1d100 ⇒ 9 Bard
Mother Occupation: 1d100 ⇒ 28 Criminal
Father Alignment: 3d6 ⇒ (3, 6, 4) = 13 Neutral Good
Father Class: 1d100 ⇒ 17 Cleric
Father Occupation: 1d100 ⇒ 20 Artisan or Guild Member
Sibling 1 Alignment: 3d6 ⇒ (3, 4, 6) = 13 Neutral Good
Sibling 1 Class: 1d100 ⇒ 51 Fighter
Sibling 1 Occupation: 1d100 ⇒ 56 Hunter or Trapper
Sibling 1 Status: 3d6 ⇒ (5, 1, 2) = 8 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties.
Sibling 1 Relationship: 3d4 ⇒ (1, 2, 2) = 5 Friendly
Sibling 2 Alignment: 3d6 ⇒ (3, 4, 5) = 12 Neutral
Sibling 2 Class: 1d100 ⇒ 90 Warlock
Sibling 2 Occupation: 1d100 ⇒ 99 Soldier
Sibling 2 Status: 3d6 ⇒ (3, 1, 2) = 6 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties.
Sibling 2 Relationship: 3d4 ⇒ (2, 3, 2) = 7 Friendly
Sibling 3 Alignment: 3d6 ⇒ (5, 2, 3) = 10 Neutral
Sibling 3 Class: 1d100 ⇒ 14 Bard
Sibling 3 Occupation: 1d100 ⇒ 31 31
Sibling 3 Status: 3d6 ⇒ (1, 5, 4) = 10 Alive and well
Sibling 3 Relationship: 3d4 ⇒ (4, 3, 1) = 8 Friendly
.
Personal Decisions:
Entertainer: 1d6 ⇒ 6 A traveling entertainer took me in and taught me the trade.
Bard Training: 1d6 ⇒ 1 I awakened my latent bardic abilities through trial and error.
Supplemental Roles:
Mentor Alignment: 3d6 ⇒ (6, 1, 6) = 13 Neutral
Mentor Class: 1d100 ⇒ 78 Rogue
Mentor Occupation: 1d100 ⇒ 46 Farmer or Herder (going to either use this or Entertainer, to fit with their role from earlier).
Mentor Race: 1d100 ⇒ 59 Dwarf
.
Life Events:
Current Age: 1d100 ⇒ 87 41-50 years
Life Events: 1d8 ⇒ 3 3 Life Events.
Life Event 1: 1d100 ⇒ 66 You spent time working in a job related to your background. Start the game with an extra 2d6 gold.
Extra Gold: 2d6 ⇒ (4, 1) = 5 5 extra gold
Life Event 2: 1d100 ⇒ 47 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Life Event 3: 1d100 ⇒ 50 You made a friend of an adventurer. Use the supplemental tables and work with your DM to add more detail to this friendly character and establish how your friendship began.
Supplemental Roles:
Friendly Adventurer 1 Alignment: 3d6 ⇒ (3, 2, 6) = 11 Neutral
Friendly Adventurer 1 Class: 1d100 ⇒ 58 Monk
Friendly Adventurer 1 Occupation: 1d100 ⇒ 62 Laborer
Friendly Adventurer 1 Race: 1d100 ⇒ 41 Dwarf
Friendly Adventurer 2 Alignment: 3d6 ⇒ (4, 4, 5) = 13 Neutral Good
Friendly Adventurer 2 Class: 1d100 ⇒ 19 Cleric
Friendly Adventurer 2 Occupation: 1d100 ⇒ 42 Explorer or Wanderer
Friendly Adventurer 2 Race: 1d100 ⇒ 100 DM's choice