About Eliyana ValethRace Half-Elf
Init +2; Senses: Darkvision; Passive Perception: 13 Background:
Eliyana was the third of four children born to Vickoris and Alyphira Valeth, her father and mother respectively. Her siblings are Elword, her elder brother, Craovar, her younger brother, and Resviel, her sister. She - like the rest of her siblings - was born in their parents mansion in Neverwinter, and had a more or less happy childhood. With no real need to leave, they all continued to live with their parents into their late twenties or thirties, each finding various occupations around the city. It was during this time that ELiyana met a traveling Dwarvish entertainer by the name of Reikgrouth Thunderbelt, who taught her some of the tricks he used over a couple of weeks, before he left to continue traveling.
However, this changed when their mother, Alyphira, suddenly and without warning completely disappeared, leaving behind no trace of what happened to her. The only thing that she left behind was her flute, a old reminder of her previous life as an adventurer. It was a couple of months after this that Eliyana discovered by complete accident that she, like her mother, was capable of using magic through song. Approaching her father, she told him that since she had discovered this ability, she had decided that she had to go out into the world, trying both to explore her new abilities and to find out anything she could about what happened to her mother. He surprised her slightly by agreeing with what she had said, and even more by gifting her her mother's flute for her journey. Several days later, she departed Neverwinter heading south, having purchased new equipment in preparation for the journey ahead of her. It was during the journey south that she met Novibera Frostgrip, a female Dwarvish laborer who helped her along her journey. They became friends during the journey, before separating to go their own separate ways when they arrived at Waterdeep. Eliyana spent a while traveling from tavern to tavern, performing for coin, food, and lodging while she learned her new abilities. It was also during this time that she met (no idea, this one depends more on the DM than the others). Origins:
Birthplace: 1d100 ⇒ 50 Home. Number of Siblings: 1d10 ⇒ 4 1d3
Family: 1d100 ⇒ 55 Single father or stepfather.
Supplemental Roles:
Father Alignment: 3d6 ⇒ (3, 6, 4) = 13 Neutral Good
Sibling 1 Alignment: 3d6 ⇒ (3, 4, 6) = 13 Neutral Good
Sibling 2 Alignment: 3d6 ⇒ (3, 4, 5) = 12 Neutral
Sibling 3 Alignment: 3d6 ⇒ (5, 2, 3) = 10 Neutral
. Personal Decisions:
Supplemental Roles:
. Life Events:
Supplemental Roles:
Friendly Adventurer 2 Alignment: 3d6 ⇒ (4, 4, 5) = 13 Neutral Good
Appearance:
Eliyana has lightly tanned skin, with freckles splashed across her face and shoulders. She has red hair which she has cut short, slightly pointed ears, and green eyes with crinkles around the corners. She has an elegant body, but is rather slim.
She wears decent quality clothing under a set of leather armor with metal studs. At her belt are a pair of pouches and a sheathe for her rapier, while her shortbow and quiver are on either side of the backpack at her back. Age: 42
Personality:
Personality Traits * I'll settle for nothing less than perfection. * Even though I grew up with wealth, I don't see myself as above other people. Ideal
Bond
Flaw
DEFENSE
OFFENSE
SPELLCASTING
STATISTICS
SKILLS
PROFICIENCIES & LANGUAGES
ABILITIES
Fey Ancestry: You have advantage on saving throws against being charmed, and magic can't put you to sleep. Skill Versatility: You gain proficiency in two skilIs of your choice. Bardic Inspiration: Vou can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear YOU. That creature gains one Bardic inspiration die, a d6.
By Popular Demand: You can always find a place to perform, usually in aninn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you. [/b] [b] [/b] [b] Spellcasting::
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See chapter 10 for the general rules of spellcasting and chapter li for the bard spell list.
Cantrips
Spell Slots
Spells Known
Spellcasting Ability
Spell save DC: 8 + your proficiency bonus + your Charisma modifier Spell attack modifier: your proficiency bonus + your Charisma modifier Ritual Casting You can cast any bard spell you know as a ritual if that spell has the ritual tag. Spellcasting Focus You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells. [/b] [b] [/b] [b] . EQUIPMENT
Coins: 13 GP, 7 SP, 7 CP |