Pathbuilder
Bot: Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺ ]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6 "Very well, time to try. Let's see how this goes..." Acrobatics DC15: 1d20 + 7 ⇒ (4) + 7 = 11
Pathbuilder
Bot: Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺ ]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6 Zepth will do his best to bolster his allies abilities as he weaves magic into the air, music starting out of nowhere matching his dancing steps. ◆◆ Musical Accompaniment
Pathbuilder
Bot: Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺ ]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6 Burnouts do happen when suddenly everything requires your attention. It happens, and there's nothing wrong with it. Just give us a head when we restart. Take all the time you need, gaming is for fun after all! =)
Pathbuilder
Bot: Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺ ]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6 "More new things to add to the resume is always a good thing. I'm sure fish will be far better to eat than that stone stew... or at least I hope so."
Pathbuilder
Bot: Gutsy Halfling Virtuoso Bard 2 | HP 24, AC 19 | Fort +5, Ref +7, Will +8 | Hero Points: 2/2 | Focus Points: 2/2 | Level 1 Spells: 3/3 | Spell Attack +8, Jezail +8 | Icons: ◆◇↺ ]◆Inspire courage ◇Lingering Composition [dice=Performance]1d20+8+1[/dice] ◆Draw Weapon ◆[dice=Jezail]1d20+8+1[/dice], [dice=Damage, fatal d12]1d8+1[/d Skills:
Acrobatics +7, Athletics -1, Diplomacy +8, PFS Lore +4, Music Lore +4, Nature +6, Occultism +4, Performance +8, Religion +6, Thievery +6 Mostly confused at the whole situation, Zepth just focuses his magic into helping everyone do their best, taking a deep breath, tapping the floor with his shoes and breaking into dance and song. ◆◆ Musical Accompaniment
Rock stew for me, rock stew for you!
If you want to make it, you need a few things,
Rock stew for me, rock stew for you!
Some salt, some pepper,
Rock stew for me, rock stew for you!
WWHsmackdown wrote: Caster damage going down is a real head scratcher. Tier 1 was already the heaviest struggle for casters (and where I saw the most complaints from my players). I agree with the rest and hope for clarifying information that makes this seem less punishing. It makes no sense to me. I guess casters will be expected to cast magic weapon on their own ranged weapons now for 2 fights and then go pew pew with 2 action 2d4 attacks ... and for that you're far better just using your bow and 16 dex from afar instead.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Quite so. That 'sensible chuckle' had me laughing at the end too.
Icons: ◆◇↺ | Tome Skills - Athletics (E) +11, Thievery (E) +14 | Half-Elf(Cave) Thaumaturge (Darkvision)| HP 78/78 | AC 24 | F +12(E) R +14(E) W +11(E) | Expert Perception +11 | Hero Points 0/1 | Exploration: Search| Bot: Demoralize/Exploit if needed, Attack with Chakram(20ft)/Boomerang(60ft) | Esoteric Warden, Sympathetic Vulnerabilities, Diverse Lore, Unmistakable Lore, Fast Healing 1/min
Squinting his eyes at the approaching scorpions, Angvim retrieves his tome and focuses on finding out just where and how to hit these creatures before sending out his first attack. ◆Take out Tome
Raising an eyebrow at Aldonza's words, he smirks and adds his own as the boomerang hits? the scorpion, "Here kitty kitty, CATCH!
Fast Actions: Elf Summoner 3 |HP 45, AC 19, Speed 30| F9, R7, W7 | Perception +7 | Icons: ◆◇↺ | Blaze, Anger Phantom Eidolon | AC 19 | F10, R7, W7 | Perception +7
◆Boost Eidolon | ◇[dice=Extend Boost DC 19 Occultism]1d20+9[/dice] | ◆◆[dice=Furious Strike]1d20+10[/dice], [dice=Damage]2d8+9[/dice] This format is really fun. Now I need to get my GM credentials and extra knowledge on the bureaucracy of it to go with my first bounty as a GM. |