Feral Halfling

EC Gamer Guy's page

Goblin Squad Member. Organized Play Member. 348 posts (349 including aliases). No reviews. No lists. No wishlists. 30 Organized Play characters.


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8 years later and no Ch 2.

3/5

1 person marked this as a favorite.

I feel the same way about the Icon for Hire tour.

3/5

1 person marked this as a favorite.

And now comes the flood of PC Devotees to the Devourer.

Shaudius wrote:

The rules are pretty clear (although what it means by a deity appearing in an AR isn't really clear:

"Characters can worship any deity or philosophy listed on page 482 of the Starfinder Core Rulebook, or any other source listed in the Additional Resources document. Characters with the priest character theme must choose as deity or philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of the character’s alignment."

3/5

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Wait. You just demanded a faster release schedule and then criticized for releasing unfinished product before it was ready. "Rushing for no reason" you called it.

And noone is forcing you to only play once a month. There are home games. There is also 9+ years of PFS scenarios to play.

Micheal Smith wrote:
Mark Stratton wrote:
Micheal Smith wrote:


They do need to release more for SFS. That is a fact.

That is opinion. YOUR opinion. Many are quite comfortable with the deliberate pace of the Starfinder release schedule. Yes, I think we ALL want more. And you know what else is a fact? They WILL release more. Maybe it won’t be as fast as you and others would prefer, but they are trying to do this right - to get high quality scenarios that will be entertaining and keep people wanting more.

No one except Paizo knows what, ultimately, the release schedule will be.

As to your other points:
Editing is NOT an easy process, and there is no way to make it an error-proof process. Yes, I wish some of the issues hadn’t crept into the Starfinder book, but it happens. And it will always happen.

But, there’s a balance to be struck, and if I have to accept a slower release schedule so that I get better edited products, that’s a choice that I find reasonable. Others may not, and I can understand that.

It’s not an opinion. People are already annoyed they have to play the adventure path as society. Do to the lack of scenarios. Some of us only can play society. Only being able to play once a month is unacceptable. They can release 2 a month and still be fine. People will lose interest in the lack of scenarios and then it will be to late.

Editing is not that hard. A lot of these mistakes are truly unacceptable, especially for Paid material. When you contradict yourself in the same paragraph, that my sir is unacceptable. I am not an English major or even all that great at editing but I find errors that were easily spotted.

Also I do find an issue when the scenario leaves things out, like placement of figures. This is a pretty important detail. Using forms to keep up with this is crap. If there is an errata to a scenario then on that scenarios page put a pdf document like the do with the rulebooks.

Also the Starfinder Core Rulebook was not ready to be released. Again...

3/5

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I'm noticing a disturbing trend in Society Play. A lot of people want everything, right now and for it to be without any errors or confusion rules.

Have some patience.

Paizo says they'll release a scenario a month. People's response is to demand 2 a month and complain they can't play SFS every week.

From feedback from multiple people, AA hardcover isn't worth the money. Get the .pdf or borrow a copy.


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You can also insert computer access ports in your brain, Datajacks.

Everyone can be a reality TV star, apparently.

Also, music streaming is the standard. Bands, SMC, rarely put out physical albums.


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I'm not sure why the resale value of equipment matters. If your GM is following WBL the amount your equipment is worth remains about the same regardless of whether you picked it off a corpse or sold a ton of stuff to buy it.

And yes, 10% is unrealistic but then again. Giant. Talking. Lizards!!


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I don't know. I'm fairly certain most things can sit still, or move 0ft/round!! Worst case, they just roll really fast now.

Gilfalas wrote:
Ravingdork wrote:
Pretty sure they would go from land speed 0 ft. to land speed 10 ft.

Would they though? Does this go back to the old concept of you cannot improve/increase something someone does not have to start with?

Much like if you got a bonus to say lay hands but your character did not have lay hands. The bonus does not give the character that ability unless it specifically says it grants it to those who do not have it in the description.

I guess the real question is, does the creature in question have land speed "0" or land speed "-"?

I think it is generally safe to assume no land speed will most of the time mean no ability to do so and so a +10 to "-" is still "-".

Now stick on 2 appropriate cybernetic limbs and then watch them run.


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I would think you could sleep in armor without a problem. It would really suck to be on a hostile environment planet, have a week of food, water and air in your suit but not be able to sleep in it.

3/5

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The flipside is if they publish crap under rushed deadlines, people will lose interest.

The current offerings have some balance issues that need to be fixed in future scenarios.


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Assuming you didn't edit out an important phrases in the P.94 paragraph, then the drone speaks all of the languages you do and the Pregen has an error.

If there is a conflict between the CRB rules and a pregen it is fairly safe to assume the pregen is wrong.


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That does explain where Twerking came from though.

MageHunter wrote:

Yes, Vesk martial arts incorporate the tail.

It's really confusing when humans mimic it...


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No discussion needed. The text of each 3rd level ability states "You gain the Weapon specialization as a bonus feat..."

Versatile Specialization only requires proficiency in a weapon, not the appropriate Weapon proficiency feat.

Claxon wrote:

Yes, the class granted ability only applies to proficiencies granted by the class.

And yes, there is some debate about it but it seems you don't need weapon spec feat, you can instead grab versatile specialization. I say there is debate because it is questioned whether or not granted weapon proficiency counts as a feat or not to qualify for versatile specialization.


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1) oxygen doesn't burn
2) Ammo is reasonably air tight and contains its own oxygen source.

Also, how is a spacesuit 100% oxygen? That high is toxic to humans, oxygen narcosis I believe it's called. I can see a regulator injecting small amount of oxygen as needed; scrub out CO2 also.

Ravingdork wrote:
bookrat wrote:
I was just thinking of that Firefly episode where he had to put his gun in a space suit to fire it.
Wait, what? Some idiot tried firing a gun while inside an oxygen rich suit? How did he not burn to death?


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I don't think it was explicitly mentioned, but conditional modifiers should probably apply, i.e. acrobatics in an icy surface or Sense Motive on an Android would take penalties.


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On a slightly easier to balance perspective, there are a ton of Fusions to skin. Since he's spending money anyways to craft already. Plus it seems very Gobliny to say "My auto-pistol shoots flaming bullets."

3/5

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No sonic boom in space, no air to compress. No sound barrier either since no sound in space.

Minna Hiltula wrote:
K-kun the Insane wrote:
BigNorseWolf wrote:
In space, no one can hear you streak?
Technically, no one can ever hear you streak. They may hear your attention-demanding warcry or the screams of terrified onlookers, but not the actual streaking.
Unless you streak fast enough to break the sound barrier?

3/5

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Please No. 2 SFS plus 2-3PFS a month is too much to keep up with.

3/5

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Don't full attack, you waste ammo and time by missing more than you hit. Full attack is dropping your estimated hit rate from 50% to 30%. No wonder you're worried, you're shooting about 50% more times.

Darkling36 wrote:
EC Gamer Guy wrote:

From what I've seen SFS you're doing something wrong if you're using that much ammo.

My main char has 1 rank in profession. I've used almost 50 rounds in 5 scenarios between the mechanic and his drone both shooting. 1 rank + stat (0, for argument sake.) + class skill + profession kit = 8. Take 10 is 36cr per scenario. That covers a most ammo costs.

My main point was, ammo is not a huge cost unless you're doing automatic fire a lot.

Darkling36 wrote:

That's the price for a small arm round, those are half the cost of most other ammunition, and contain more rounds per than the others. And really aside from Operatives, anyone using small arms as their primary attack is almost certainly doing things other than attacking. To buy a box of ammo with a day job roll you'd have to roll a 25 for arrows, 28 for scattergun shells, a 30 for petrol, 37 for longarms, a 45 for heavy weapons. I don't know about you, but regularly getting that is outside the realm of possibility for most characters I build, and that's presuming I only fire enough to need a single box per mission, which seems unlikely. Nor can most characters dedicate a skill point every level to try and one day do it.

Plus, that money would still be there if they didn't have to buy ammo, and the people getting ammo for free thus use it for other things.

I can just as easily say that you're doing something wrong using that little ammo. Most scenarios have 3 or 4 fights, each lasting multiple rounds.

Arrows, come in a pack of 20, and only 1 weapon that uses them has a usage of less than 2, (one of those two is something no one is proficient with by the way). So you get maybe 10 shots each. Pretty reasonable to say you'll shoot at least that much in a scenario. 50-100 credits a game.

Scattergun shells, pack of 25. Nice deal since most of the guns that use it only fire a single shell at a time. You'll probably be firing as a full attack and most builds will only use this as a...


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Use a kinetic weapon because a talking Hamster with a belt fed weapon is hilarious. Ratbo!!!


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Could always run a PC yourself.


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Can only Take 10 if the GM allows it. I just decided that rolling for Trick attack is "a crucial part of the adventure's story."

Noodlemancer wrote:
QuidEst wrote:

The damage calculations are off, because they don't account for the fact that trick attack isn't guaranteed to succeed, adjust for reduced accuracy on multiple attacks, or account for the debuff. Sniper weapons get full damage even if trick attack doesn't succeed, while small arms do much less.

Assuming an equal CR foe, that's a trick attack DC of 27.
3 (class skill) + 3 (insight bonus) + 7 (ranks) + 6 (ability score bonus and specialization bonus; may be higher or lower; ignoring the mistake where Ghost's Dex-based trick attack gets +4, since that will eventually be corrected) = 19
You need a roll of 8+, so we lose about a third of the trick attack damage. That brings the regular trick attack from 26 damage down to about 20.

The point is to allow snipers to not buy extra weapons.

You can take 10 on Trick Attack, and thus autosucceed.


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Probably eggs. It's a trait of reptiles. Even Dragons who are canonically warm-blooded lay eggs.

MagicA wrote:
So, how would a vesk and human have a child? Do vesk even give live birth or do they lay eggs? I


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They will be n/a +1 Con. So, n/a.

Ventnor wrote:
If Undead PCs are going to be Constitution-less, I wonder how those characters will function if they pick the Bounty Hunter Theme, Spacefarer Theme, or any other future theme that gives a bonus to Constitution.


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Am I missing something?

WBL is a factor in the balance of "challenging but not overly lethal encounters", right?

It's a way of saying Characters of level X, should have equipment of WBL = Y to handle encounter CR = Z.

If you don't want to have the equipment, then encounters need to be scaled down, or you better learn to run away.

WBL isn't even a measure of the amount of money you've earned. If I recall, it doesn't include consumables purchased and used in your career. Or anything but equipment you own.

And it's a guideline.


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Complete BS. Why can't we get some minis without having to pay upfront and wait a year?


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I'm taking a more lighthearted approach to it.

Galaxy Quest and Spaced Invaders


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For wet navy cargo capacities the term "ton" is a volume measurement, I believe 40 cubic feet, not a weight. So on a ship a ton of feather and a ton stone weigh different amounts but take up the same amount of space. And space is the important measurement in a ship hold.

The size of each ship is listed. A heavy freighter weighs 150-420 tons and is less than 800 feet long. It is capable of atmospheric flight. The Bulk freighter is about 3 times that size 420-1200 tons and is not capable of atmospheric flight.

To insert reality into this, there is probably little reason to ship large amounts of anything. Food might be the bulkiest items. Otherwise, processing ores and such on planet and shipping finished products is cheaper, especially with automation.

Another caveat, these are PC available examples. As with the Colony ship discussion, a truly huge shipment of anything is very likely to be a plot point, not something the PCs run around in their entire careers.

Claxon wrote:

My biggest criticism has nothing to do with your analysis really, except to say that we should never be talking about tonnage in space.

We shouldn't use it at all even on earth, when we're talking about how much of something a thing can hold since that's volume and not weight. And there is no accounting of density.

Aerogel has a density of 0.16 mg/cm^3.

25 tons of aero gel would have a volume of about 3630 m^3 if I've done my calculations correctly.

A 20ft shipping container has a volume of about 40 m^3. Or roughly 1/ 90 the volume of the aerogel.

My point?

The numbers given to us are really meaningless.

3/5

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As a silent protest, take Profession (Day Job).


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Yeah, I think the major flaw is assuming that everyone lives in a hotel (or the like) and eats at a restaurant every meal.


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Very off topic but could you send me a reference for protein nanomachines? As a protein biochemist that would be fascinating.

MakuTheDark wrote:
Hitdice wrote:
MakuTheDark wrote:
Jersey Burke wrote:

(which was defined by biologicals).

And one does not argue with the motives of gods.

Then the Gods underestimate PCs :D

Eh, Androids are androids and a rose by any other name would smell as sweet.

But will note Bioroids from Appleseed are actually clones because they use human genomes to be created. They are essentially human despite how they were created.

The source of Android evolution can't have biological origin? Is that a deal breaker?

Pretty much since they are constructs.

Though current nanomachines are made of protein similair to that of Prion, which as discussed early raises the question about virus, prions, and viroid and their status as a living thing.


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I believe your first example will be how we'll see scenarios, a larger creature will have a weapon of a level near its CR. A CR13 giant will not have a lvl 1 laser rifle, but a lvl 12-14 one.


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I'd like to see the players' faces when you drop 80d6 on the table, say "I crit" and then add the d6 burn.


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I believe an Australian accent works for all Ysoki except Mechanics, who by Guild Decree all speak with a Scottish accent.


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I agree with Drejk. There is no reason a grenade can't be 2in across and 1/2in tall.

Of course, at that size a cubic foot or 1728 cubic inches would hold over 1000 grenades.

Or assume each is a square. 6 grenade by 6 grenade per layer. 24 layers per foot cube. Still an obscene number, 864 grenades.

Let's go with 10 and remember if you hit the Ysoki in the mouth all his friends die too!!!


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The operative is definitely the better choice when it comes to being better in just about any skill. Their Edge stacks quick and applies to everything.


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Improved Combat Maneuver requires you to pick a maneuver to specialize in. It's not one feat choice and you get them all.

Deadmanwalking wrote:
Spoodles wrote:
Combat Maneuvers are like full attacks now. Rarely ever worth it. With so little to hit bonuses in the game, Maneuvers will pretty much not be used out of the occasional and rare situation where a character has the appropriate weapon and feat, and is going against an appropriately lower CR and flatfooted enemy. Until more content comes out, starfinder combat is alot of standing around in the open or behind low crates, and shooting each other once per round until those 50/50 chances to hit manage to down an enemy. rinse and repeat.

Uh...you do know people have actually done the math and Full Attacks are basically always worth it, right? The only exceptions are Operatives, whose Trick Attack is on par damage wise and does debuffs, Envoys with all their move action stuff, and spellcasters actively casting a spell.

So, saying combat maneuvers are like full attacks is basically saying most people will use them most of the time. Which is probably not true, but you should do your research better before making comparisons like this.

Personally, I think combat maneuvers will potentially see more use than in Pathfinder. Yeah, your odds are worse than a really dedicated build, but you don't provoke and it's only one Feat to max out your ability to make combat maneuvers. Which is such a low resource strategy I'd expect a fair selection of people to grab it on a maneuver or two, especially Soldiers with all their bonus Feats. This is especially useful when they can't full attack for some reason.


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It is the ability to reproduce as a species characteristic, not an individual one.

One other criteria that real life scientists don't include into the definition of life but SF ones would is the presence of genetic material. Android don't have the cellular blueprint. While not living, I would say they fall under AI by our RL definitions.

MakuTheDark wrote:
Ravingdork wrote:
Sentience is not one of the qualifications of life.

According to the Pact World, it is :)

But I think Androids meet all the characteristics. If you want to argue about reproduction, what is the difference of creating an offspring in a forge versus a test tube? People who are sterile and have to have children via outside natural means are still considered alive, right?


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https://drive.google.com/file/d/0B0osg8qxQ4lgSFZsbi1feWRTbkU/view


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This is part of what I'm hearing, "Oh no, I took a bullet in a lung and it'll take the hospital 3 days to fix me up, unless I use magic."

I wouldn't expect a lot of bonus stacking from what I've seen.

And do remember, there is a lot of downtime while in a ship. Being able to use that time to heal HP can save resources.


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Since when does "realm of possibility" enter into a RPG?


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And I intend to ignore this bit of rules lawyering, mainly because "Hover" is right in the name, and that is RAW enough for me.


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Spoken like a guy who has never sold anything at GameStop or HalfPrice Books where 10 cents on the dollar would be a good day.

mdt wrote:

If I run Starfinder (not sure yet, the more I look it over, the less jazzed I am about it), I plan on making the '10%' make more sense by stating that all tech is biocoded to the purchaser, so nobody else can ever use it. You can only recycle it by dropping it in a nano-factory (and the nano-factories are under major guard to keep people from stealing them!). Then you basically get 10% of the value of the item as salvage.

So you don't really sell the ship, you drop it in an orbital nano-factory intake and it reduces it to raw materials. So there's no issues with it. When you upgrade a ship, you pay for the upgrades, and launch it into the nano-factory doing the upgrades. The nano-factory spits out a new ship on the other side, using your raw materials plus the additional changes.

It's the only way I can get the economy in Starfinder to not give me a major headache.


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Maybe it's a holdover from 80s space games but I've been thinking of grid sizes in the 1000s, if not more, of kilometers. 2 ships in the same hex still can't see each other out the portholes. (Would space ships even have portholes?)

However you want to think of it, remember the space system could be much more detailed but it's not the focus of THIS game.


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Yes, You Only Die Twice. Fun adventure to play as long as you aren't with an undead-hating cleric.

Cubed wrote:
I should have been more specific. The purpose of the magic item was to have the PCs appear/detect as undead so that they would not draw attention in Geb.


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From what I've seen so far for 1-4th lvl SFS scenarios you'd be looking at a 19-22 target (KAC 11-14) for combat maneuvers. So that puts most melee beasts in a 25% success range (+4 to hit, +3 str, +1 BAB) without any feats or equipment dedicated to it.

So far I haven't seen any Large or Huge creatures but now their strength and size don't play into their "CMD". Unless their KAC is scaled to compensate, they might be easier, relatively, to trip and such than high dex goblins.

3/5

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I'm kind of hoping SFS hand waves ammo/battery replacement. Buy enough that you think will last through a mission and between scenarios it's replaced. With the exception of missiles, grenade arrows and a few other oddities, I don't recall there being a significant cost to ammo and batteries.

Any paperwork reduction is good.


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An argument could be made for any of the 3

-Wisdom-Knowing what information is valuable and to whom.
-Int- Knowing who can get information a customer wants.
-Cha-Being able to up-sell the value of what you have.

If you're the DM I'd let the first player make their case for the stat they want, and then give it to them. Then keep it that way in case future players want to add it.

If you're a SFS player, pick one and use it.

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