I am just fishing at the moment to see if anyone out there might be interested in a Delta Green game based in Canada. You would be working for M-EPIC, a Canadian government agency whose primary duty is protecting the Great White North from any paranormal activity. Below is a bit about the agency, and if this might interest you, then let me know. Looking for 4-5 players, and no previous knowledge is needed, as I too am new to the system.
We Stand on Guard:
Welcome to M-EPIC- read me first!
WE STAND ON GUARD
You are an officer of the Environmental Policy Impact Commission, also called EPIC. Publicly, your organization is a very small wing of the RCMP dedicated to investigating the impact of environment-related policy on a federal and provincial level. Your duties seem very mundane and boring, and you largely only ever operate as advisors to lawmakers and to the RCMP. EPIC is a small, surprisingly well-funded but still very dull office with little bearing on the day-to-day life of the average Canadian. These are, of course, almost entirely lies presented to the public.
In truth, EPIC (called M-EPIC internally by those in the know) exists to defend Canada and its citizens from the Unnatural - the writhing terrors that lurk behind reality's veil. Understaffed but not underfunded, EPIC truly does operate as an environmental law enforcement agency, but its true purpose is far more important and far more dangerous. Using its granted judicial powers (as well as quite a few extrajudicial powers), EPIC roots out and destroys cults, monsters, artefacts, and strange phenomena that threaten the nation and its people. Its status as an official government agency rather than a nebulous conspiracy is both a blessing and a curse, allowing for better specialization, communication, supply, and response times, but also making M-EPIC more vulnerable to corruption and in greater danger of exposure.
As an officer of EPIC, you will be called on to put your life and sanity on the line again and again on M-EPIC business until eventually one of them gives out. You likely have had some small experience with the unnatural in the past, either as a catalyst for recruitment or during your previous time as an officer, and at least are mildly aware that the paranormal is real, though you certainly have no idea of its true scale and all its elements.
Ok, so that is my spiel. Let me know if you have any interest, and we can start by creating characters. I will be using the published first adventure from the box set, so if you know it but are still interested, that is fine.
Looking for 4 or 5 people to try out a new system of character generation. Call the Lifepath Backgrounds, by Tim Cox, is an attempt at adding a richer character background, including advantages and disadvantages, in much the same way as the RPG Traveller creates its characters.
I will be using D&D (Olde Sword Reigns) as the base game and if we decide to run a short adventure with our newly made characters, it will be based in the World of Blackmarsh.
Does this sound interesting to anyone...let me know and we can try out this new method of character creation!!
Just a check, at the moment, to see if there is much interest in this type of game. I have been reading the rules, and have always loved the Iron Kingdoms setting. So anyone interested? Would start at 1st level and I am thinking of using a number of the optional rules as well. So who's game?!!
Looking to see if anyone is interested in playing in an Old-School Essentials game. This OSR by Necrotic Gnome harkens back to the old white box play of D&D. I will be utilizing Necrotic Gnome's Dolmenwood setting for this adventure.
Looking forward to seeing if we have enough interest and getting some characters made and an adventure planned!!
Looking to start to see if anyone would be interested in this game? I recently purchased the book and it looks like a very interesting system and I would love to get a chance to try it out. Anyone else interested??
The call came late last night, but you were expecting it, so it was not a surprise. “Report to the Commandant’s office 0800h tomorrow morning” was all it said.
Talk had been going around for some time that something was wrong. Supply had been tearing the warehouses apart looking for parts, and Tech was busy attempting to come up with some sort of work around to the problem. That problem was the breakdown of the Heat Exchange System (HES). Civ had been complaining for months that the temperature in their quarters were fluctuating, and security had reported a number of illegal connections to the environmental systems as people attempted to bypass the main systems and create their own HES.
After talking to his department heads, and getting their suggestions, the Commandant sent out a call that you are now answering.
The office you are waiting in is both large and barren. Many of the complex computer systems seem to have been removed at some time in the past, leaving gaping holes in the walls and dangling wires snaking out of loose conduits. You do not have to wait long before the door slides open and the bent, shriveled form of the commandant shuffles in. Well over 100 years old, the commandant is a wizened old man who looks as frail as a spider’s web, but one look into his ice blue eyes will dispel and thought of softness or loss of ability.
”Ok, let’s get down to brass tacks. The HES is gone kaput and we need some parts to fix her up. I know that those parts can be found in the old Imperial Lab located on the other side of the moon. The last reports from the scientists were that they were all abandoning the place and heading to Pyt Prime. We never heard from them again, however they did give us brief access to their supply system and we copied their manifest for just such an emergency. From this list we can see they have all the parts we need….and more. Supply will give you a total list of what they need and the last known location. Lucky for us, their supply was all in one place, so you should not have to go wandering about looking for what we need. “
The old man takes a deep breath and then fixes the group with his piercing gaze.
”Now the bad news. There are only 3 ways to get to the base. The first is to walk. It would take you roughly 5 days to get from our outmost airlock to the lab. We have pressure tents and Vacc suits to lend, but the terrain will be harsh, to say the least. Second is the old grav train tunnel. We use to ship lots of supplies to the base, before the Incident, and a tunnel was cut to make this easier however, when they left, the scientists, for some reason, recalled all the cars and sealed the tunnel. It has no environmental controls at all, but it would only take 20 hours to get there. Finally, and the best as far as I am concerned, is repairing the grav sled in the hanger and driving to the lab. It would take 5 hours, but you would have to repair the vehicle before you left….and since time is of the essence, we can only give you 2 days to work on it.”
Again the commandant stops to take a breath and look over the party.
”So, this is how it is. We need you back as soon as possible with the parts. The lab is empty, but we have no idea if it is still under power or not, so you might need to be in your vac suits the entire time. Get the parts and get back fast! So, any questions?”
Just looking to see if there is a group interested in, at the moment, a short Traveller game. Several ideas and plots that I would like to explore. Will fill in more as interest grows, but ask your questions.
NOTE: Humans only for this initial game. The worlds will be outside the Imperium and will have followed their own history.
Ok...welcome all! I want to start by getting you all to give me a shout here so I know you are still interested in playing. Secondly I want to go through each of your characters to make sure all is well. I will be copying them into HeroLab so I can track stats and such. I will also be using it for the combat.
So I wait for your arrival!! Also what is a good place to post pictures, information, etc. for you all to be able to access? I want to have lots of player handouts, as well as the exploration map and battle maps. Any suggestions?
See you all soon!!
Ok...I am willing to give this a shot with the first book, Stolen Land. I am looking for 6 players. A 20 point buy with 2 traits (any subject to my accepting) and I was thinking of going old school and allowing only base classes and races. Max starting money, and I am sure I am forgetting something, so please just ask.
I will also need a background telling me how you ended up at Oleg's.
Be gentle...its my first time Dming a PbP, thought I have had 20 or so years real life DM experience.
Point Buy: (25 point)
Str 12 (4)
Dex 14 (6)
Con 14 (6)
Int 13 (5)
Wis 10 (2)
Cha 10 (2)
Racial Modifiers: +2 Dex, -2 Con
Statups by level: 4th Level: +1 Int , + 1Con,
8th level: +1 Con, +1 Cha
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Hit Points: 93
Damage Threshold: 25
Speed: 4
Force Points: 10 (originally 10)
Base Attack: +9
Species Info:
Pack Hunter (+2 damage when flanking)
Spatial Awareness (Ignore cover and concealment on perception checks within 10 squares)
Feats:
Armor Proficiency Light
Armor Proficiency Medium
Force Sensitivity
Powerful Charge
Improved Defenses
Skill Training: Use the Force (GM Extra Feat for skills).
Skill Focus: Use the Force
Weapon Proficiency Pistol
Weapon Proficiency Rifle
Weapon Proficiency Simple Weapons
Weapon Proficiency Lightsaber
Double Attack: Lightsaber
Savage Attack: Lightsaber
Weapon Focus: Lightsaber
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PERSONAL HISTORY
Born into a Mid-Rim family, Rennah never expected to find that her real talents lay with violence and the force. Brought up and educated as a diplomatic attache, she had the standard militia training, but wasn't seen as a great talent. It was only when she'd turned 19 and got involved in a hostage situation as a hostage that she discovered her talents.
Out of pure desperation she opened herself to the Force, when the hostage takers started executing the hostages, and she tore through them in a hailstorm of violence, eventually killing them all.
Following this, she was recruited by the Jedi, but she was always under a pall of suspicion due to her sudden awakening to the Force, and no Master was willing to take her as their Padawan after the initial apprentice period.
Disgusted with their lack of action and consequence, she left the order and put her services up for the highest bidder.
By the age of 27, Rennah had turned into a hardened and experienced soldier and mercenary, known for her dedication to getting the job done.
This was when she got hired for a special mission by an undercover agent for the Empire. She performed exceedingly well and was impressed by the discipline displayed by her comrades. So she made it her business to find out more and she learned about the Imperial Knights.
She presented herself as a candidate for the Knights and impressed them by dueling with a fully fledged Knight and fighting him to a standstill. Following this she swore her allegiance to Emperor Roan Fel and was inducted to the Knights.
3 years later, she has now completed her training and has been deemed ready for her first mission away from her master's eye.
Rennah's Lightsaber deserves special attention however, as it is a trophy weapon, obtained from a defeated Sith enemy, hence the non-standard dueling hilt on it. She has had this customized to fit her own grip, but kept it out of sentimental reasons. She has since taken the (self-admittedly, somewhat morbid) habit of having defeated enemies (though only those who fought valiantly or well) carbonized and added to her Lightsaber crystal. She refers to the crystal as "her own personal score-card".