Planar Alchemical Catalyst

Dslak's page

Organized Play Member. 65 posts (827 including aliases). No reviews. No lists. No wishlists. 7 Organized Play characters. 5 aliases.



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LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Andreas, since you are primarily melee and lacking your best weapon, it would be helpful if you had a backup cold iron one.


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LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Oh, no, baby. What is you doing?

Albert is not as confident in Andreas's tanking ability as Andreas is.


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LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

Now that he's positioned to strike freely at the werewolf, Alberts casts Corrosive Touch on his scimitar.

Concentration: 1d20 + 6 ⇒ (16) + 6 = 22

Feeling the corrosive power course through his blade, he swings viciously at his lupine foe.

Attack 1: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Crit Confirm: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Scimitar Damage: 2d8 + 10 ⇒ (8, 8) + 10 = 26
Corrosive Touch Damage: 8d4 ⇒ (4, 4, 1, 4, 1, 1, 2, 3) = 20

Attack 2: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

58 total damage. Amazing rolls for most of the damage to likely go to overkill.


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LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

I've moved myself to be near Rillka. Been a busy couple of weeks, but I now have a tenure-track teaching job starting in the fall.


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LN Human Magus (Soul Forger) |HP 45/45 | AC 16 T12 F14 | Fort +7 Ref +4 Will +6 | Speed 30 | mw scimitar +8 1d6+4/18-20 | CMB +7 CMD 19/F17 | shortbow +5 1d6/x3 | Init +6 | Percep +1 | SM +1 | Conditions: | EA: Detect Magic

The operation went well. Thanks for the support.

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Rahu attempts to decipher the writing.

Linguistics: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10

"Sorry, but it's all Azlanti to me."

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Rahu chuckles over Janira's remarks on Gaius' sacks full of gear. "I myself travel relatively lightly - for a member of the Pathfinder society. It is perhaps a burden I bear more easily because I do not wear any armor. Despite that, I do have all the requisite materials required for an assignment."

He briefly hesitates before adding, "In fact, I recently acquired some new climbing gear after an unfortunate incident in my last assignment, about which I will not be providing any additional comment on at this time."

Just updated my equipment list. Hopefully the climbing kit will mean fewer embarrassing cliff-scaling attempts in the future.

Grand Lodge

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Rahu is in!

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Thanks for running this. You did a great job.

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Sign me up for The Confirmation. I'd like to gain more experience playing some intro modules, so that I can GM them, as well.

Dark Archive

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Finished my Sword Binder Wizard.

Kian Liës:

Male elf (Forlorn) wizard (sword binder) 5 (Pathfinder Player Companion: Arcane Anthology 11)
CG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 28 (5d6+10)
Fort +3, Ref +4, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +1 cunning elven curve blade +7 (1d10+5/18-20) or
. . cold iron dagger +5 (1d4+3/19-20)
Special Attacks hand of the apprentice (10/day)
Wizard (Sword Binder) Spells Prepared (CL 5th; concentration +12)
. . 3rd—protection from energy, greater thunderstomp[ACG]
. . 2nd—bull's strength, frigid touch[UM], garden of peril (DC 18)
. . 1st—chill touch (DC 16), infernal healing[ISWG], mage armor, shield, shocking grasp
. . 0 (at will)—detect magic, light, mage hand, touch of fatigue (DC 15)
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Statistics
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Str 16, Dex 14, Con 12, Int 21, Wis 8, Cha 8
Base Atk +2; CMB +5; CMD 17
Feats Improved Initiative, Point-Blank Shot, Scribe Scroll, Weapon Focus (elven curve blade), Yuelral’s Blessing
Traits focused mind, sovyrian pantheist
Skills Appraise +9, Knowledge (arcana) +13, Knowledge (dungeoneering) +13, Knowledge (geography) +12, Knowledge (history) +12 (+13 to recognize or evaluate art), Knowledge (local) +13, Knowledge (nature) +13, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +9, Perception +1, Spellcraft +13 (+15 to identify magic item properties, +14 to checks involving crystals or gems), Survival -1 (+0 to hunt game); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Goblin, Halfling, Sylvan
SQ arcane bond (+1 cunning elven curve blade), elven magic, sword of the mage
Combat Gear pearl of power (1st level), potion of cure light wounds (2), potion of invigorate, potion of remove sickness, scroll of feather fall, scroll of touch of the sea, air crystal, antiplague[APG], antitoxin, bladeguard[APG] (2), vermin repellent[UE] (2); Other Gear +1 cunning elven curve blade, cold iron dagger, cloak of resistance +1, allnight (2), backpack, bedroll, belt pouch, flint and steel, ink, inkpen, kian lies' spellbook, masterwork backpack[APG], mess kit[UE], pot, scroll box[UE], smoked goggles[APG], soap, spell component pouch, torch (10), trail rations (5), waterskin, 80 gp
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Special Abilities
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Arcane Bond (+1 cunning elven curve blade) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Hand of the Apprentice (Bonded sword only, 10/day) (Su) As a standard action, throw melee weapon (use Int instead of Dex) and instantly returns.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Sword of the Mage Bound sword can deliver touch spells (0 wep dam).
Yuelral’s Blessing You can substitute gems for any expensive arcane component.
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The son of a Kyonin diplomat to Taldor, Kian was trained by some of the nation's few remaining sword binders. He is old enough to recall the Chelish Civil War, and he still nurses a hatred for those who brought a formerly great kingdom to ruin. His greatest ire however is reserved for his enemies in the Goblinblood Wars. Dispatched by the elven queen as part of a team to ensure the conflict remained in the Chitterwood, his small force fought a guerrilla campaign against the creatures. When the confict was over, the queen's refusal to help liberate Isger from ithe diabolic power of Cheliax sat uneasily with Usiel, and he retired to Andoran.

Kian is a stern and aloof companion, nostalgic for the time before Age of Lost Omens. He still remains unwaveringly committed to people's right to self-determination, and is more ready to return to the fight than he's willing to admit to himself.

Dark Archive

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I have a character concept for a sword binder wizard lying around that would fit nicely for such a campaign.

Background:

The son of a Kyonin diplomat to Taldor, Kian was trained by some of the nation's few remaining sword binders. He is old enough to recall the Chelish Civil War, and she still nurses a hatred for those who brought a formerly great kingdom to ruin. His greatest ire however is reserved for his enemies in the Goblinblood Wars. Dispatched by the elven queen as part of a team to ensure the conflict remained in the Chitterwood, his small force fought a guerrilla campaign against the creatures. When the confict was over, the queen's refusal to help liberate Isger from ithe diabolic power of Cheliax sat uneasily with Usiel, and he retired to Andoran.

Kian is a stern and aloof companion, nostalgic for the time before Age of Lost Omens. He still remains unwaveringly committed to people's right to self-determination, and is more ready to return to the fight than he's willing to admit to himself.

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Thrown rations + bless: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 17

Dark Archive

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I finished Hell's Rebels with a real-time online group back in March. The same GM was then running Hell's Vengeance, but I had a daughter due in June and couldn't commit to any live games. I already had a character and concept ready that I think would be a great thematic fit.

Background:

Two figures scramble over the mountainside, their clothes ragged and faded. One of them, a halfling, stops to catch her breath. In a second, the tiefling is on her, club smashing bone as she falls in a spray of blood. The other figure, a man, sprints away at full speed, but is soon toppled by bolas. Before walking over to the man, the half-devil gives the halfling a good kick to the side.

"A little parting present from ol' Vergio, you filthy halfie."

"Think you're smarter than House Narikopolus," he says as he approaches the man struggling to free his injured legs from the cord wrapped around them.

"That was a bad bet, chum." He chuckles as he claps a pair of manacles on the man's ankles.

"Now tell me: Who's organizing the fugitive slaves in the Menander Mounters," he says as he takes his dagger from its sheeth. "Or . . .," he licks his lip as he gauges the dagger's sharpness, "don't. More fun for me that way."

Amidst the screams along the mountainside, the plodding of armored footsteps can be heard. The tiefling's ears perk as he reaches for his bow. A Hellknight appears over a ridge, carrying a sealed scroll.

"Vergio Calla," the Hellknight intones through his helmet, "you are hereby immediately summoned to serve your Infernal Magistrix in whatever way she deems fit."


Stats:

Vergio Calla
Male kyton-spawn tiefling slayer (bounty hunter) 1 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Class Guide 53, 118, Pathfinder RPG Bestiary 264)
CE Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 16, touch 12, flat-footed 14 (+3 armor, +2 Dex, +1 shield)
hp 13 (1d10+3)
Fort +4, Ref +4, Will -1
Resist cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft.
Melee club +4 (1d6+3) or
. . cold iron dagger +4 (1d4+3/19-20) or
. . sap +4 (1d6+3 nonlethal)
Ranged bolas +3 (1d4+3 nonlethal) or
. . shortbow +3 (1d6/×3)
Special Attacks studied target +1 (1st, move action)
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—web (DC 13)
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Statistics
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Str 17, Dex 14, Con 14, Int 14, Wis 8, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats Nemesis
Traits erratic malefactor, pain artist
Skills Acrobatics +4, Bluff +5, Escape Artist +2, Heal +3, Intimidate +7, Knowledge (geography) +6, Knowledge (local) +6, Perception +3, Sense Motive +3, Sleight of Hand +1, Stealth +4, Survival +3; Racial Modifiers +2 Escape Artist, +2 Intimidate
Languages Abyssal, Common, Halfling, Infernal
SQ track +1
Combat Gear smelling salts[APG]; Other Gear studded leather, light wooden shield, arrows (40), bolas (2), club, cold iron dagger, sap, shortbow, backpack, bedroll, belt pouch, branding iron, custom shape, flint and steel, hemp rope (50 ft.), hip flask[UE], leechwort[UW], manacles, trail rations (10), winter blanket, 18 gp, 5 sp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Studied Target +1 (move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Track +1 Add the listed bonus to Survival checks made to track.

Grand Lodge

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Male CN Human Unchained Monk (Perfect Scholar) | HP 11/11 | AC 18 T8 F14 | CMB 1 CMD 19 | Fort +3 Ref +5 Will +4 | Speed 30 | mw sai +2 1d4+1 | shuriken +4 1d2 | cold iron rope dart +4 1d4 | Init +3 | Percep + 8 | SM +4 | Conditions: Bless, Inspire Courage

Player Name: David
Character Name: Rahu Moguly
PFS ID: 305033-4
Faction: Grand Lodge
Race & Class: Human Unchained Monk (Perfect Scholar) 1
Day Job Check: N/A
Special Skills: Perfect scholars treat all knowledge skills as class skills. Rahu is a bit of a tomb delver, so he has some skill with disabling traps.