Dryxxxa's page

*** Pathfinder Society GM. 66 posts. No reviews. No lists. No wishlists. 17 Organized Play characters.



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The harrow deck is awesome but I really feel that the great Harrowing module, that gave life to so many of these cards, should've been mentioned here.


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She reminds me of vampire Kyra from Horror Adventures.

3/5

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First of all, further are spoilers from the special.

So I've got questions about the Scoured Stars Veteran boon.
Just a reminder, it reads "You can start a new character who begins at 2nd level. The new PC begins play with 3 XP, 2160 credits, 5 fame and 5 reputation with the faction that character selects a faction boon for. You must keep a copy of this sheet with the character."

1) Is it by any chance an example of bad wording or the new character actually loses out on those starting 1000 credits, i.e. has only about two thirds of the wealth a normal lvl 2 character would have?

2) What does "a new character" mean? What if I have some chronicles assigned to that number but didn't even bother to create a character? Simple examples of such chronicles are AP in campaign mode and GM credit. Can I finish the first book of an AP in campaign mode or GM a 1-4 game on 01.01.2019, then play the special on 02.01.2019 and then apply all that credit and the boon in question to one character?


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I agree with the first post. Reading the Core Rulebook so far reminds me of programming language specifications and mathematical papers and none of those things are even close to anything I'd call an entertainment for myself. I still have a degree of optimism for Playtest, will play and gm it over the weekend, but actually reading the book diminished that optimism greatly.
And that comes from someone who easily gets entertained by optimising his 49AC and (350 average DpR in the best circumstances) 16 lvl seeker in PF1.
Using the pdf with current layout is just very frustrating. I have a feeling that these rules would only be pleasant to use with some sort of a REALLY well made electronic database with hyperlinks for everything. Paizo might look at their competitors and make, say, Pathfinder Beyond (btw, that would actually be awesome and worth the money for me).


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Only a few hours left but it's such a long wait!


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Damn it, I didn't even have time to realize what exactly I'm reading when I stumbled upon a huge spoiler. That's not the way to write a public blog, seriously. I would've stopped reading if there was a spoiler alert at the very least.


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I really dislike rogues being forced to use finesse weapons to get sneak attack. The option to have a str-based rogue with a big weapon is something I like in PF1. At least I can recreate my PFS seeker character who sneak attacks people to death with kicks and punches.


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Counter Performance looks like a great reason to take Assurance in performances. The ability to "take 10/15/20/25/30", no matter the debuffs, on saving throws against those annoying gibbering, hissing, dancing, fascinating monsters sounds very powerful.


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Deadmanwalking wrote:
Dragonborn3 wrote:
Still overpriced potions and unneeded complexity. Yup, super streamlined and easier than PF1. Oh, wait a minute....
Everything but Resonance seems legitimately simpler. Resonance is an unfortunate exception at the moment.

The new conditions system doesn't look much better that it is in PF1. It will still result in arithmetics hell when a bunch of conditions is stacked on a character, each with its own duration.


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Oh boy, I actually liked the Playtest blog posts until this one and the one before. So far the whole resonance and item systems seems to be very clunky, unintuitive and adding a level of micro-management without adding any fun. Fixing a "problem" that very far from everyone even considers to be a problem (e.g. a lot of people I know and I are perfectly fine with wands of CLW and Infernal Healing) by adding a clunky subsystem doesn't seem like a good idea.
A lot in this post outright disgusts me: this new vorpal sword (I bet Jabberwock had a great Fort save and the coolest use for the item is to behead huge monsters that tend to have great Fort saves); flat item DCs; having to expend some resource to drink a damn potion; Dents/Repair.
If these two were the first Playtest blog posts, I'd stop reading them long ago.


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Damn, it's been quite a while since I've been this hyped about a PF book. Love the planar lore.


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A certain time travel-related device in a certain chamber in a big building in a huge city that is hidden somewhere up in Kodar mountains definitely comes to mind when I read the description of this book.


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I think spells should mention what exactly their material components are, just for the sake of flavor. A fireball without bat guano isn't the same spell as it used to be.


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I don't like arcane focus (which used to be called a bonded item) now being a tool for increasing your firepower, not your versatility. It was very cool to use your item to cast just that spell that you desperately need but didn't happen to prepare once per day.


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Tangent101 wrote:
As someone else pointed out, having Goblins as a Core Race helps distinguish Pathfinder 2 from pretty much most other fantasy roleplaying games out there. You don't have Gobbos as PCs in D&D5 or any of the other FRPGs out there. so this helps Pathfinder 2 stand out and not just be a D&D clone at first glance - especially as it is different no matter what the 4th edition naysayers are claiming.

As a sidenote, goblins have been a 5e playable race and even available in the league for some time now.


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I am terrified of what it means for PFS2. Really hope that goblins will be at least behind some boon-wall. I don't mind it for home games though, since many GMs, myself included, will just ban them any way.

3/5

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I'd like to point out another issue that I have with PSF boons: some of them should be less obscure and easier to find. I remember our VC telling us that we can't give Welcome to Pathfinder boons in non-convention games (e.g. in a home PFS game with a novice player) and I still have no idea if he was right because he had apparently read something relevant in VO-only forums. Another example is the GM-replay boon: I still have no idea if it was legal for me to cross "8" in its title and write "9" there instead to get more replays, last I checked there was no official answer, only a bunch of VOs who heard that the boon was intended to be annual. Finding it is a pain as well because it only appeared in some old blog post. There should be some repository with boons that are for everyone to use and with clear rules on how to use them (Guide seems to be a decent place for it).

I don't really enjoy the idea of slotted boons. My favorite ones by far are limited use boons that can really affect the flow of battle/exploration (spellcasting boons, reroll boons, boons that allow me to make skill checks with a big bonus). First you help the Society to liberate a god from his space prison and a few scenarios later you channel his might to save your dying comrade. It's pretty cool and really helps to get the feeling of your previous adventures being impactful and meaningful.


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That's too bad for people like me who actually like math and crunch of Pathfinder. I didn't end up liking Starfinder or 5e so I am not excited about PF2.0 in the slightest and Paizo has lost a customer. But I hope that the new edition will bring in more people than it will turn away from PF.


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I'm not well-versed in Kaer Maga lore at all and was reading the title as "Below the Halfling Path" by mistake for a while. My hype went through the roof and then someone told me this scenario is not about halflings :(
Still hyped though.

3/5

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My group is about to finish playing The Dragon's Demand in campaign mode (not just the sanctioned portions) and I have a question about chronicles for the module. Judging by the amount of gold granted, the fourth chronicle sheet looks like it should grant 1 XP and 2 PP, just like a normal scenario. However, it's not written explicitly anywhere and I want to be sure that I give legal chronicle sheets to my players.
How many XP and PP is the fourth chronicle sheet worth?


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Thanks for the updated goals!
Are you going to release a full sheet version of Season 9 faction goals document?