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![]() I was not sure where to post this, but if the community doesn't know about this video it is a must see. All I can say is it is one of the best DnD spoof songs/video's ever made. If I posted it in the wrong forum feel free to speak up and tell me where it needs to land. Good stuff, the video crew deserves a kudo's for this. Check it out Here Support all fans, hook these creative people up, download their song! Regards
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![]() Good Morning! Metal & Myth LLC is pleased to announce that we are starting to ramp up for the summer season and the first 3 of many maps are for sale in PDF form here at Paizo and DriveThruRPG. These PDF's are high resolution maps of a single world. Each map includes: 1) An exact scale of the world size compared to earth
To celebrate the launch of the Dredan Cartography series of maps, the first 10 people to contact me (author@dredan.com) will receive a free map of their choice. The only thing we ask is that you write a review of the maps because your honest opinion is what we are looking for. You can find the new PDF's HERE. Whats new this summer: The first Dredan Campaign Setting Errata (2 years of playtest), some things will be changing The first Dredan stand-alone adventure featuring a single world (Humog), "The Mind of the Mine". Thanks to the wonderful community we have here, I hope someone will be able to put our materials to use and be happy with it. In the end we all just want to play the game. Best Regards,
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![]() Metal & Myth wishes to thank Paizo Publishing for the spot on their website. Whether or not we make a blog or are highlighted does not concern us. We are a two man crew that does this for fun. For a full time publishing company to allow the little guys to even be on their website, and also allow them to use the website to sell their material is huge. My heartfelt thanks to Paizo for keeping the system alive and adding a renewed spark in what used to be a dying game. We thank you, and to Rite publishing, very commendable for being the first to speak up in thanks of what should be voiced everytime you sell a PDF from Paizo. Selling PDF's isn't a revenue stream, just a way to get the ideas of how we see the game in print and perhaps help someone else enjoy their game a little more. For this is what we aim to do. Have fun, after all it is a game. Metal & Myth LLC. ![]()
![]() Everyone is focused on Vital Strike for fighter types, what about sorc's and wizzies, case point: Wizard with BAB of +6 uses shocking grasp + vital strike. 10d6 damage instead of 5d6. Why? read the rules on spells using touch attacks, the spell is cast as a swift action and then the wizard must make a melee touch attack, per the rules (touch attacks from wizard spells are treated as Armed "unarmed attacks", therefore satisfying the make an attack action (unarmed) of the feat and doubling the dice damage, so instead of 5d6 no save, you get 10d6 no save for taking this feat. Could also be used with touch of idiocy. You would double the amount of drain dice you roll. Who cares about a weapon, the wizard pretty much gets a free intensified spell, not costing higher spell slot and can do it every round. My opinion (broken) another point, why use weapon focus, weapon spec, burn two feats to get +1/+2 damage for a single weapon when you just take vital and apply it to all weapon types. Feat should be re-written for a specialized weapon, IE vital strike (longsword), or vital strike (touch or specific spell) better yet. ![]()
![]() Neil Spicer wrote:
Just because he said he has no interest in Golarion doesn't mean he couldn't write about it. He is correct however, this is a monster stat block which is supposed to be world neutral so it can be used in many "other" settings. I agree 100% about not making Golarion specific stuff since it is a just a stat block. Setting specific monsters are used with adventures and have flavor text in their description to assist in running said monster during the adventure. Core bestiary monsters for a game that is based off of OGL should stay world neutral. I digress anyway thats my two copper. ![]()
![]() James Jacobs wrote:
What I believe 3rd edition did with Prestige classes was a good thing, left the base classes alone, and if you want to do that new cool class ability stuff meat the pre-requisites for this new prestige class. However, they have SOOOO many prestige classes out there it is over-done, and for that I agree. Honestly I would have rather seen the base classes stay the course of what they were orginally designed to do and introduce a bunch of new feats. Basically all prestige classes are advanced class abilities from your base class. You could easily have done all the special abilities with feats and customize your characters with specialized feats. Paizo gave a feat every other level instead of every 3 which would allow for a now broader customization. Personally I think that giving a base rogue the class ability to cast spells kind of defeats the purpose of a rogue. Yeah I know I am not jumping on the bandwagon and stating wow the best thing ever, but honestly, thinking about standard fantasy, rogues were, thieves, melee, hiding, shadows, dark past types of characters, and not spellcasters. However they are good at figuring things out, magical traps, locks, scripts in weird languages and they gave them use magic device which allowed them (if the player wanted) to use magic items. Same thing for Sorcerer bloodlines. My 2 copper ![]()
![]() In particular order: 1)Jesse Benner—Chaitrakhan (nicely done with the heat senses) 2)Matthew McGee — Ossuary Golem (possessed golem nice) 3)Matt Goodall — Churjiir (nice low level boss, interested in how you will keep the CR down with all of the abilities stated) 4)Alexander MacLeod — Ardorwesp (Wasp with metal...oh the ideas I have for this one..gnome's familiar?? hehe) This year there was a lot of undead, constructs and gross monstrosities (must be because of the influx of "Saw" type movies out). I am a firm believer that a monster doesn't have to be nasty looking or gross to strike fear in the PC's. I voted for these entries because they set up the environment or habitat that each creature lives in effectively. Very easy to incorporate into your world because the environment description was nicely done. ![]()
![]() I like the hornet angle of this creature, however, you state they are flecked with metals, much like Charles Evans stated earlier. I would clarify do they actually have metal or does their body look like that type of metal. I'm sorry if I seen a bug made out of metal, especially precious metal my character would try to "harvest" the materials. I could even think of a few weapons that could be crafted out of the adamantine extremities of this creature. Something new, I liked most of what it could do. ![]()
![]() Xaaon of Korvosa wrote: And to make up for the fact that most players don't choose Knowledge skills...? Well that is more of a DM thing, Int check or Knowledge check we use ALL the time, if a character is trying to roleplay and figure some sort of information out, if he doesn't have the appropriate knowledge skill, then it is up to the DM to figure out whether or not he can acquire that information. Knowledge, perception, diplomacy and even linguistics are skills that are used to get information by a character be it from an NPC or figuring it out or noticing it. If your characters never use these skills, how does your DM handle when your trying to get information. Unless he is just reading from a module and everything is set in stone or you run a hack-n-slash campaign. Nowhere does it say you can't just make a straight up Int check to figure something out. ![]()
![]() Bats Kabber wrote:
I liked this item, first thing I noticed is you didn't put the gp price in the requirements, so that is another thing besides your word count, but on to the item, it has simple yet a nice function, adding to Ki for the monk. One note, I would use shocking grasp as a requirement instead of the lightening bolt or call lightening to keep the cost of the item down. However the creation requirements needing a Ki pool makes these very hard to make because you technically would have to be a monk/3rd level caster to make the item. Functionally as an item I see nothing wrong with storing up Ki points to be used later. I would definately state that a Ki point has to be used to charge the beads. Its kinda vague on whether or not you lose the 5 Ki points if you charge the beads in that hour. I think if you had left out the first paragraph fluff, you would have been definately considered and in the keep pile for them to look over more closely. Solid design and concept. The shocking aspect isn't over the top because you have to use a stored Ki point to activate it. Good idea. ![]()
![]() James Thomas wrote:
Here's my 2c, since you are using a command word item with teleport objectas many times as you want, your costing is way to low, I seen what you were trying to do with the divide by 7, but costing even for the cape of mountebank was figured as follows: spell DD 4th x CL 7th (minimum CL)x 1800 = 50,400/5 because you can use it once per day which gives you a cost of 10,080gp which they halved for creation price. Your item is as stated correct 163,800gp, and dividing that by 7 (is equal to .7 charges per day, or in per day useage you would get 1 useage every other day, or 1 use every 2 days). So using it unlimited even with a restricted use should be much more expensive, which is the problem with costing permanent items using high level spells. Neat idea for an item, I almost submitted an item this year called the Thieving hand that essentially used teleport object on anything the user touched, but I couldn't keep the costs below 150k, so I scrapped it instead. I like the idea. ![]()
![]() caith wrote:
I am not Clark, but I gave your item a once over and first thing I noticed is that you didn't have "craft wondrous item" under the requirements. Pulling straight from the template every entry should at least have that put in there since it was given as a template. Since this item can't be crafted and older ages, IMO you could actually take out the costing for the other age categories of the books. Very unique idea, however the costing for the new book IMO is still low, your dealing with permanent continuous effects on the book, such as detect thoughts. Detect thoughts minimum CL 3rd continuous would be 2x3x2000gp x2 (continous effect with a duration of 1min/lvl) 24,000gp, just for detect thoughts only, add legend lore and your price will be way more expensive. Good points, very unique item that I am going to use in a campaign at a few of the local gamestores here. I can think of a ton of adventures just by having PC's use this tome. The ancient and older tomes could almost be minor artifacts with all the knowledge they could contain. I would even go so far as to say that if a player picks up a book, I would make them do either a straight up knowledge check or a perception check to find specific information they are looking for since the book itself doesn't automatically give you the information your looking for. Very nice item. my 2c Regards
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![]() Wicht wrote:
Wicht, I am biased when I write about your item because the first name of my item was called Mage's portable workshop, which I ended up changing it to Craft Consortium of The Gypsies. Your costing looks spot on, basically a permanent secure shelter which you added equipment, which is what I did with mage's magnificent mansion. Clark mentioned on mine it was one of many mansion items, wonder if they thought the same for yours. I think it is short, clean, and doesn't do too much stuff, problem is the costing like mine, not many but save a "few" players would ever spend that amount of money on a crafting place. Good solid item IMO, and this years contest I think everyone tried to do too much mojo which ended resulting in some really different stuff. I wonder how many mansion items there actually were.Regards
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![]() Clark Peterson wrote:
Thanks for the feedback, typo is one thing, mispelling your item name...well BOOM! delayed blast auto-reject, guess I was so focused on design, paragraph flow, item ability vs. cost factor I totally missed a fundamental thing of writing. Was everything else ok? If you don't answer that fine, thanks for taking time in responding to all of us. I double checked my word doc I submitted, I don't see consordium anywhere in it, was it in the title of the post? Is that where I missed it? ![]()
![]() Charles Evans 25 wrote:
Yep all intellectual property once you hit submit is now property of Paizo. ![]()
![]() Clark is my item, Tear it up interested to know, pretty sure it was not "awesome" enough, but I think the mechanics and word count was not the reason for "not kept" CRAFT CONSORTIUM OF THE GYPSIES Aura strong conjuration; CL13th
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![]() It's pretty funny, but Wicht's item and my own item were pretty dang close to doing the same exact thing, costing was similiar, but we used different spells. I will be curious to see what Clark has to say about the Craft houses... I don't think there is enough interest in the crafting side of the house to make these items shine. I am more of a roleplayer and less of a hack and slasher. Plus my own constructive critisicims is that the item is not wow superstar category. It may also be a mage's magnificent mansion in a can =) ![]()
![]() Power Word Unzip wrote:
It is funny how completely random, some of those encounters actually fit in the big scheme of things. You definately the strengths and weaknesesses of your character. He always found a way to incorporate whatever into the big plot! Scary as some of those things you want no where near the plot. ![]()
![]() We run our home campaigns a little differently, our GM, and I love his style which he has a huge EPIC story plot going on in his head and we can barely fathom what he really has planned, however the encounters are the best things ever. This is how we run our encounters, and amazingly enough you would be surprised how the complete randomness of the monster generation really fits right into the campaign. So now to really confuse everyone. He has us roll a d6, whatever the die roll, that is the number of the 6 monster manuals he selects from. Then its random dice depending on page numbers, did I mention we run away or die alot?? :) Seriously though it makes for very interesting encounters. Especially if you start pulling monsters from the 3.5 MM3 and MM4. You know the ones that have the EPIC beasts in them hehe. ![]()
![]() Sean K Reynolds wrote:
Interesting, just a few more days and all the speculations will be done!! ![]()
![]() The Fool wrote:
I wish Paizo would go into further detail on poisons personally. Right now we house rule poisons if you want to make more potent or better poisons then what is in the book. Basically we have to find the ingredients, still spend the cash, but when making your own poison, for every 5 points over the craft (alchemy) DC you roll, the save DC of the poison goes up by one. So it is completely scaleable to make better poisons at higher levels. We also combine multiple doses into a single more potent dose that has a higher save DC also. So your basically paying for three doses of Drow poison, brewing it into one effective more concentrated dose. ![]()
![]() Xaaon of Korvosa wrote:
LOL, I'm going to use that one in our campaign!! Oh and I am a binary type of guy, so obviously top 32 means 0-31, so obviously whoever is #1 isn't the winner!! I volunteer to be top 0 for 2010. ![]()
![]() There was a ton of information on what to do, what not to do, how to build, and even a REALLY cool template to assist the design of a wondrous item. In the end, I didn't try to make my item fall into a niche that nothing else was in, pour through the boards to see what the judges liked and disliked from previous years, because no matter what, everyone has their own play style and one item might be awesome to one person but plain to another. My main focus was on design, editing and delivering what exactly was requested and an item that over the years of playing we always said "this would be so cool to have". Superstar or not, the whole process was fun, as every year and I look forward to seeing what the judges rule as "superstar" material this year. ![]()
![]() Akalsaris wrote: and then 20th doesn't matter because nobody really plays at that level. Doesn't mean that you should just ignore it and not worry about it, most of the campaigns we play we have been playing for over 5 years, so we barely play under 20th..but then again we have a GM that at lvl 1-3 you fight stuff other then goblins, orc's and kobolds. So if you have a bad class that doesn't have all the levels sorted out, it will be another class that everyone just overlooks. The way I look at the Alchemist is A. d8 hit dice..nice
Alchemists would be situational, but with what they can do with potions and poisons they are very utilitarian. If you want to make everyone in the party say wow your awesome..don't play the alchemist. I always play casters, and at lower levels, especially 1-3, your going to get a few magic missiles out of me and thats it. But starting at 9th level the real threat of a caster starts to show.
My 2cp ![]()
![]() Scipion del Ferro wrote: Hrmm, unless it was intended that Extracts not be dispelled? That would be an impressive ability on their part. Just needs clarification, since their effects are spell-like effects that can be dispelled like any other spell, and the extracts "act" like potions, they could be subject to dispel magic. ![]()
![]() Morgen wrote:
I think the extracts should NOT be (Su) abilities of the Alchemist. This specific post shows the contradiction. 1. (Su) cannot be dispelled, which it specifically states that extracts CAN be affected by dispel.
I think a clarification or a change of the abilities of the Alchemist to state either: Alchemy (Sp) instead of (Su) I know it is kind of offtopic for this thread, thread hi-jack not intended, but this post specifically addresses problems that could be future arguements. Or at least a rules clarification or adjustment. Previous comment on bombs is correct, but the Alchemy (Su) is an oversight. ![]()
![]() The pdf specifically states that extracts are created much like potions and follow the rules of dispel magic. I think if the Alchemist makes all of his extracts in the morning, (playtest btw 17th alchemist vs. 17 wizard), he is very vulnerable to losing his extracts if hit with a mage's disjunction. I think you might want to clarify the difference between extracts and potions for this spell specifically. If a wizard casts disjunction on another wizard, he may lose items, spells in affect and a few other things, but he won't lose the memory of the prepared spells he hasn't cast yet. If the alchemist fails his saves vs. mage's disjunction he is crippled. He effectively loses his "alchemy" spells on the extractions that failed their save. No extractions, no potions. Shutting down a 17th level character for 17 minutes is very costly. You might not negate all of the extractions but you can sorely hamper his ability. You might want to specifically state that extracts are not magical items or potions until they are activated or imbibed. Otherwise as a DM I would rule they are potions and would require a saving throw against disjunction. This could severly cripple an alchemist, and as a wizard, the first 9th level spell I learn is mage's disjunction. ![]()
![]() Canons of at least MW quality could be enchanted to have an enhancement bonus (ie +1 enhancement) put on them and special abilities (flaming). If I was to have a ship with multiple canon's and had access to a wizard (ship wizard) then I would most definately spend the time and money to have those weapons enchanted. That what is all boils down to, do you have the money and the time to enchant your weapons. I could even see a druid on a ship firing a flaming sphere from a special canon that once it hits, the druid starts to roll the sphere around =) my 2cp ![]()
![]() Jason Nelson wrote:
I think that's where our campaigns are different. We have never ended any of our campaigns....I have way to many characters from lvl 1-34 who are all in the same 10 year campaign..LOL it will never end until we all die at once so there isn't anyone left to take the bodies back to the church for a rez, and even if we do all die, we have contingency's to plop our dead corpses on the church's doorstep heh. ...and we do die ALOT. ![]()
![]() I forgot the most important item all my characters have, the ring of nine lives. Not a wondrous item, but well it has saved my characters....well 9 times! Can't argue with the portable hole and the bags and haversack. I think its good we don't have the haversack around, you know how the women can fill up their purse....imagine the mess that would be inside the haversack!!! ![]()
![]() I just wanted to clarify one thing about Dredan, Dredan is not a core rulebook, it is not a rulebook that is Pathfinder Modern, future or Traveller-Pathfinder. Dredan does not change the systems of gaming. Dredan utilizes the rules from the Traveller20 (Travellers Handbook) and the Pathfinder Core Rulebook. I have not changed either system to make something new. Dredan is nothing more then a setting that you can play either of these systems in. I provided the means to help a GM assist in dealing with a campaign that may have aspects of both systems in their campaign. If you have no knowledge of T20 system, about 50-60% of Dredan will not make sense to you. There are a few rule additions that are setting specific, IE Jusay crystals as power/fuel for spells and or equipment. Mandorian race, is a race of humans that have developed and are entwined with technology. If your a Mandorian then you were grown in a labratory much like cloning. You will not have access to the fantasy side because your race has no clue about magic and the term magic is that which can't be proven by science. If you want to wield magic then you will not be a Mandorian from the planet Mandor, you will be a Pathfinder core race "human" from a planet that has a lower technology level. If you want to play a standard Pathfinder "human" race you can, you can even be a standard Pathfinder "human" and live on a technologically advanced planet with access to that technology. But you would need the Travellers Handbook and Pathfinder Core Rulebook to build your character because your going to want some of the tech feats for your character. ![]()
![]() Vic Wertz wrote: I've modified the product title and added a bit to the description to make it more clear that the T20 rules are required in addition to the Pathfinder RPG. Thank you Vic, much appreciated, this is our company's first attempt at a full blown book/setting. We have a lot to iron out and which is one of the reasons why I gave away free copies to get the exposure and helpful comments from the community. We will be doing a second edition with all of the fixes stated. That being said, I really appreciate the constructive feedback from the posters in this thread. I take all comments professionally and not personally and hope you do the same. Very good points, comments and suggestions. Dredan artist and myself are looking at putting in bookmarks on the PDF to assist in navigating the book. I am not 100% sure on how to do this but we will work at it until the product is 100%. As Vic stated, Dredan relies heavily on temporary hit points and a better way to say it is to be lost and not drained. I have made not of that and I will update the text to read that. As always I appreciate the feedback and even the comments from Vic. I think the setting is solid and there are tweaks that need to be done. About the T20 skills and the Pathfinder skills. All the references about the skills are not replacing each other, but the chart merely lists all the T20 high TL skills and their Pathfinder equivalent if they have one. IE there is no driving in Pathfinder but you need that skill in T20. But heal and T/medical is basically the same thing, just T/Medical uses equipment to assist. Same thing just one is technology based. Once again thanks for the wonderful feedback. ![]()
![]() Dredan wrote: In 1992, when I started to play AD&D, my very first character was the Witch class, and you were able to receive 1500XP points worth of magic items given to you by an otherworldly source, that 1500XP was my first magic item and to this day is my favorite, the Figurine of Wondrous Power (Gold Lions). I am not even sure if they are used now, going to have to look them up and see after I post this. Yeah from the Pathfinder book.. Figurine of wondrous power, golden lions, those lions saved my Witch caster booty so often! ![]()
![]() In 1992, when I started to play AD&D, my very first character was the Witch class, and you were able to receive 1500XP points worth of magic items given to you by an otherworldly source, that 1500XP was my first magic item and to this day is my favorite, the Figurine of Wondrous Power (Gold Lions). I am not even sure if they are used now, going to have to look them up and see after I post this. ![]()
![]() Endless Thread Aura strong conjuration; CL13th
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HaHa I couldn't resist. Make way for the Pathfinder arcane web! ![]()
![]() I would like to thank Paizo for the chance at exposure and allowing the community to be a part of their Pathfinder series, and also I would like to thank the judges that Paizo recruited to put in the long hours needed to run an efficient contest. The staff addresses problems quickly and professionally and as always the Superstar contest is a lot of fun. Best of luck to the community on round 1. Dredan ![]()
![]() I have been looking for a while and thought I would post it here, does anyone here know of any good figure/model companies? Much like the WOTC figures, guargantuine dragon, were are looking at getting some of the two legged vehicles, figures and starships from Dredan represented for our setting. Anyone attempted to do this or have contacts for companies that can do fantasy/Sci-Fi models? I have been talking with different local companies at the con's and realize this is a very costly endeavor but we are weighing all of our options and any ideas and or contacts would be greatly appreciated. ![]()
![]() For us, we went small and did POD for our first book. The PDF's are nice because of the costs it takes to print and actually make money on the sales of your printed product. We worked with solid publishers on our campaign setting and ended up wasting about 3 years worth of work on our project trying to get them to get a final product that matched the other books in print. We ended up self-publishing and putting our own product out which it was a full blown campaign setting. Doing this with two people on a part-time basis took us over 3 years to complete. RPG is a very small market in a world full of books. It has to be a labor of love because you will not get rich off of PDF's and we are not expecting to. There is a lot of good advise on this thread and take it because it is a hard thing to do and get an avid following from the community. ![]()
![]() The free copy review has completed, we (Metal & Myth LLC) appreciate all the feedback we have received so far about our product and look forward to reading the reviews that have not been posted yet. I wanted to thank the community and everyone that is involved with Pathfinder and the 3P's out there for continuing to provide quality products to enhance your own tabletop game. A few notes about Dredan Realm of Metal & Myth: We are not a full time publishing company and do not have the resources as some of the other 3P's. Having said that, Dredan was originally produced for the OGL 3.5 system and converted to Pathfinder when they released their compatibility license (much thanks to the Paizo staff for doing this wonderful thing). There are a few minor glitches that I did not catch after reviewing the full 235 page book for the umteenth time =). The wonderful reviews we received bad or good is helping us produce a much cleaner product for the community. Keep in mind, many statements were this book lacked the Pathfinder compatibility flair. This is trully a first attempt at combining Sci-Fi and magic in one complete setting. This isn't Pathfinder Modern, or Pathfinder Future, this is Pathfinder DnD with rules that we have created and playtested in our small area. Some corrections are being made (wonderful suggestions from the community) with a few details of the book I missed, and since I am designer, layout, formatter, editor, publisher and marketer on a part-time basis I will not get everything right, but we are striving to give you a ton of useful material to be used in your game. If you don't like a few of the rules in the setting great (that's what DM's are for), we just provided different options. This is a Sci-Fi tech heavy setting and does follow the Traveller20 (T20) system of rules that we have played for years. This project took us (Artist and myself) over 6 years to complete and it is definately a labor of love. However, at the price of $9.99 for a full blown PDF with over 235 pages of material to us it is well worth it. One final note, we are not a full time publisher, but we love this community and if anyone likes our setting and has ideas, wants to become involved, send me an email, we would be happy to work with anyone to give you exposure to your ideas or put your talents to work, we are working on many small Dredan based projects in 2010. I have worked with full-time publishers and self-published myself so I would be happy to work with anyone who has ideas or wants to put their creativeness to use with us. Sincerely
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