The Voluntary Reject Bin


RPG Superstar™ 2010 General Discussion

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Zurai wrote:
Set wrote:
In addition to being far, far too cheap for a permanant +4 armor bonus (which would stack with an enhancement bonus!) to a suit of armor, it also has no provisions preventing it from stacking with itself, as the effect is permanant and no longer considered magical after application
It doesn't need to. NO effect stacks with itself unless it explicitly says so.

Ah, true.


Found 'em. Didn't stat them up fully, but here they are...

Rumor Rose

In the language of flowers, giving someone this drab, night blooming blossom signifies that they cannot be trusted to keep a secret. When properly enchanted and worn as a corsage, it intercepts any words sent by the message spell, within said spells range sending them to its bearer. The bearer cannot respond to the spellcaster using the spell, although they can quite obviously do so through other means.

Cloudscourge

This +1 scourge is popular with clerics of weather-gods both cruel and kind. Each point of damage it does gives the wielder a cumulative 1% chance to affect the weather. However, it can only be used to bring rain, and the only control the wielder has over its severity is the amount of hit points “stored” by the weapon- the more blood that is shed, the more powerful the storm. All “charges” are lost when attempting to use the special ability whether or not it is successful, and the type of rainstorm generated is determined by the table below.

1-10 HP/%: Half an hour of gentle rain.
11-20 HP/%: An hour of steady rain.
21-30 HP/%: An hour and a half of driving rain.
31-40 HP/%: Two hours of pouring rain: -2 to all actions taken within the storm and damage may be caused by the weather conditions.
41-50 HP/%: Three hours of a deluge of rain: -4 to all actions taken within the storm and damage will definitely be caused by the weather conditions.

Scarab Sages

Freehold DM wrote:

Found 'em. Didn't stat them up fully, but here they are...

Rumor Rose

<snip>

Cloudscourge

<snip>

I like the Rumor Rose concept, but the Cloudscourge would seem to lead to too much record keeping. For the Rumor Rose, were you envisioning both a breed of rose that is the material component of the magic item?

Just curious.

Dark Archive

Stone of Vigilance
CL 5 Market Price: 8000
Once per day the stone can be placed on any flat surface and activated. When activated the stone wards the area with an alarm spell( Audible ). The password is whispered when the stone is activated. The stone is then affixed to the surface for the duration of the effect. A DC 10 strength check can remove the stone, but also ends the alarm effect. Whenever the alarm is triggered it also casts faerie fire on the source of the disturbance.

Requirements: faerie fire, alarm Price:4000gp

Partially statted out. Felt too much like a spell in a can, though it had the added interaction of the fearie fire.

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Draeke Raefel wrote:

Stone of Vigilance

CL 5 Market Price: 8000
Once per day the stone can be placed on any flat surface and activated. When activated the stone wards the area with an alarm spell( Audible ). The password is whispered when the stone is activated. The stone is then affixed to the surface for the duration of the effect. A DC 10 strength check can remove the stone, but also ends the alarm effect. Whenever the alarm is triggered it also casts faerie fire on the source of the disturbance.

Requirements: faerie fire, alarm Price:4000gp

Partially statted out. Felt too much like a spell in a can, though it had the added interaction of the fearie fire.

Ya, it feels very spell in a can, and worse boring. But, you decided not to submit it so you must have thought of something cooler :)

Just my 2 cents.

Scarab Sages

Draeke Raefel wrote:

Stone of Vigilance

Partially statted out. Felt too much like a spell in a can, though it had the added interaction of the fearie fire.

Also, I think I've seen an item like that before in a previous edition, that or something amazingly like it. Hrm. Can't quite remember.

But really, spell-in-a-can would have killed it immediately.


Patrick Walsh wrote:
Freehold DM wrote:

Found 'em. Didn't stat them up fully, but here they are...

Rumor Rose

<snip>

Cloudscourge

<snip>

I like the Rumor Rose concept, but the Cloudscourge would seem to lead to too much record keeping. For the Rumor Rose, were you envisioning both a breed of rose that is the material component of the magic item?

Just curious.

Yes, specifically a rose of the same name I was using for my homebrew.

Star Voter Season 9

Freehold DM wrote:
Yes, specifically a rose of the same name I was using for my homebrew.

But would it smell as sweet?

Legendary Games, Necromancer Games

Freehold DM wrote:


Rumor Rose

Cloudscourge

The first is a flower, not a wondrous item. The second is a weapon, not a wondrous item.

Legendary Games, Necromancer Games

Pierce Coady wrote:

Torc of the Ironwood Huntress

Aura strong transmutation; CL 9th
Slot neck; Price ZZ gp; Weight 3 lbs.
Description
This thick braided torc is a weave of woody vines, leaves, and moss bound at either end with the snarling head of a mountain lion carved from ironwood and is designed to be worn around the neck of a druid’s animal companion.

Once per day a druid can have their animal companion activate the torc by emitting the command sound (roar, bark, screech, etc.) by making a Handle Animal check as a free action. The DC for this check is 10 if the animal companion knows the trick perform and 25 if they do not. A successful activation of the item transforms the body of the animal companion into living ironwood for up to 8 rounds.

The animal companion gains damage reduction 10/adamantine and is immune to critical hits, ability score damage, disease, fire, electricity, poison, and only takes half damage from acid. The animal companion receives a +6 enhancement bonus to their Strength and a -6 reduction to Dexterity (to a minimum Dexterity score of 1). The animal companion becomes vulnerable to all special attacks that affect wood golems (see the Pathfinder RPG Bestiary).
Construction
Requirements Craft Wondrous Item, ironbody, ironwood, Cost ZZ gp

This is a perfect example of items we got this year. Good but not great.

Its basically some neat animal companion buff in a can with some fun activation FX. The wood golem part is well done.

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Clark Peterson wrote:
Freehold DM wrote:


Rumor Rose

Cloudscourge

The first is a flower, not a wondrous item. The second is a weapon, not a wondrous item.

A flower can't be a wondrous item? I'm glad I self-rejected mine, then. :)

Legendary Games, Necromancer Games

Pierce Coady wrote:


Torc of the Ironwood Huntress

That's a good item, though and you are really close. I;m not sure why it modifies iron body--ie, the companion doesnt get blindness immunity or 15/adamantine, or armed attacks when unarmed, etc, for instance.

We had an item we really liked that buffed a familiar (not telling if it made the cut or not but we at least kept it).

In the end though its just giving ironbody to a companion. Needs a bit more, but man this is a good item. Would it make a big book of magic items? Yes. Superstar top 32? Not in my book, but still real close.

Legendary Games, Necromancer Games

taig wrote:


A flower can't be a wondrous item? I'm glad I self-rejected mine, then. :)

It can be, but that one isnt. Read the text. Its just a flower that you can "enchant". Not sure how that works or what that means. Wondrous item come already enchanted.

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Clark Peterson wrote:
taig wrote:


A flower can't be a wondrous item? I'm glad I self-rejected mine, then. :)
It can be, but that one isnt. Read the text. Its just a flower that you can "enchant". Not sure how that works or what that means. Wondrous item come already enchanted.

I missed that little bit of text. That's why you're the Judgernaut, and not me. :)

Legendary Games, Necromancer Games

taig wrote:


I missed that little bit of text. That's why you're the Judgernaut, and not me. :)

That is why editing is key. I cant tell what an author MEANT, I can only tell what he or she WROTE.

Liberty's Edge Contributor , Star Voter Season 6, Marathon Voter Season 7, Star Voter Season 9

Given what I've read from you so far, Clark, I have a feeling that mine fell into the "canned effect" with interesting FX. Ah well, I can find out for sure if you're still planning to run a critique thread this year.

RPG Superstar 2010 Top 16 aka tejón

taig wrote:
Given what I've read from you so far, Clark, I have a feeling that mine fell into the "canned effect" with interesting FX. Ah well, I can find out for sure if you're still planning to run a critique thread this year.

...or if you make top 32. ;)

What's funny is, the item I actually submitted skirts closer to several stated reject reasons than any of the ones I held back. This doesn't worry me at all! Like Clark said, the torc was only slightly under-par; being a canned effect with fun FX was not the problem. The problem was being just a canned effect with fun FX.

Were the effect more unique and the FX more compelling, it could well have passed. It wouldn't have been just some stuff, it would have been some AWESOME STUFF. And that's why I submitted the item that tempts fate. It's the one that, whenever I think about it, I can't help imagining how awesome it would be to have one. I would just run outside and use it! Coming up with that item reminded me how much fun it was to be a kid, thoroughly ignorant of things like conservation of mass and energy or the microscale ramifications of the light speed barrier.

I can breeze through the technical requirements. "Meets the criteria" is not good enough for this contest, and it's not a fun challenge for me. The item I submitted evokes, in me at least, a sense of wonder... y'know, like what the items are called? If it did the same for the judges, I'm confident I made the Keep bin at the very least. If it didn't, that's what I need to focus on in the future; not niggling concerns of how similar it might be to something else that did or didn't win.

RPG Superstar 2014 Top 32 , Marathon Voter Season 6, Dedicated Voter Season 7, Dedicated Voter Season 8, Dedicated Voter Season 9 aka michaeljpatrick

I toyed with the idea of a magical flower before turning in my eventual submission. I couldn't think of any useful abilities to grant the item, so changed my mind.

I'm glad now I didn't go with the flower. The frequency of flower items in this thread makes me wonder if they are this years coin or chalk item.

RPG Superstar 2010 Top 32, 2011 Top 4 , Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Marathon Voter Season 9 aka DankeSean

tejón wrote:


I can breeze through the technical requirements. "Meets the criteria" is not good enough for this contest, and it's not a fun challenge for me. The item I submitted evokes, in me at least, a sense of wonder... y'know, like what the items are called? If it did the same for the judges, I'm confident I made the Keep bin at the very least. If it didn't, that's what I need to focus on in the future; not niggling concerns of how similar it might be to something else that did or didn't win.

I think this is key; the item someone submits (and, by extension, any future entries a contestant submits) should EXCITE them. I didn't want to settle for 'competent' and 'well-designed'; I wanted something that made me think 'hey, that's kinda awesome.' Now, awesomeness is subjective, and maybe my notion of awesome doesn't match the judges; that's cool if not. But I had FUN designing my item; if I'd wanted to go for something workmanlike I could probably have done something with my druid-polymorphing-torc thingy. And even in the (statistically quite likely) chance that I don't make it in, well, having fun entering beats spending weeks tearing my hair out wondering if I need to bump the cost of my item up by another 10,000 gold.

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michaeljpatrick wrote:

I toyed with the idea of a magical flower before turning in my eventual submission. I couldn't think of any useful abilities to grant the item, so changed my mind.

I'm glad now I didn't go with the flower. The frequency of flower items in this thread makes me wonder if they are this years coin or chalk item.

It would be weird if a magical flower is the repeat item. If so, it might have been due to a subconscious look at Neil's item from last year, and then realizing there are no wondrous flowers. My initial approach was to look around and figure out what kind of item hadn't been made into a wondrous item, and I came up with the Transcendent Bloom, which I eventually scrapped. I did come up with an item that rarely has been done as a wondrous item, and I gave it a lot of flavor (hopefully, integrating it into the item, rather than making it look like an add on).

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tejón wrote:
taig wrote:
Given what I've read from you so far, Clark, I have a feeling that mine fell into the "canned effect" with interesting FX. Ah well, I can find out for sure if you're still planning to run a critique thread this year.

...or if you make top 32. ;)

What's funny is, the item I actually submitted skirts closer to several stated reject reasons than any of the ones I held back. This doesn't worry me at all! Like Clark said, the torc was only slightly under-par; being a canned effect with fun FX was not the problem. The problem was being just a canned effect with fun FX.

Were the effect more unique and the FX more compelling, it could well have passed. It wouldn't have been just some stuff, it would have been some AWESOME STUFF. And that's why I submitted the item that tempts fate. It's the one that, whenever I think about it, I can't help imagining how awesome it would be to have one. I would just run outside and use it! Coming up with that item reminded me how much fun it was to be a kid, thoroughly ignorant of things like conservation of mass and energy or the microscale ramifications of the light speed barrier.

I can breeze through the technical requirements. "Meets the criteria" is not good enough for this contest, and it's not a fun challenge for me. The item I submitted evokes, in me at least, a sense of wonder... y'know, like what the items are called? If it did the same for the judges, I'm confident I made the Keep bin at the very least. If it didn't, that's what I need to focus on in the future; not niggling concerns of how similar it might be to something else that did or didn't win.

I did that. I was quite pleased with it when I finished. Of course, I was excited about my item last year, and, well, it did poorly. :)

I guess I really shouldn't worry about it, and I'm just finding ways to justify rejection (if/when there is some). Six more days, and I'll know for sure...


There was a ton of information on what to do, what not to do, how to build, and even a REALLY cool template to assist the design of a wondrous item. In the end, I didn't try to make my item fall into a niche that nothing else was in, pour through the boards to see what the judges liked and disliked from previous years, because no matter what, everyone has their own play style and one item might be awesome to one person but plain to another.

My main focus was on design, editing and delivering what exactly was requested and an item that over the years of playing we always said "this would be so cool to have". Superstar or not, the whole process was fun, as every year and I look forward to seeing what the judges rule as "superstar" material this year.


Clark Peterson wrote:
Pierce Coady wrote:


Torc of the Ironwood Huntress

That's a good item, though and you are really close. I;m not sure why it modifies iron body--ie, the companion doesnt get blindness immunity or 15/adamantine, or armed attacks when unarmed, etc, for instance.

We had an item we really liked that buffed a familiar (not telling if it made the cut or not but we at least kept it).

In the end though its just giving ironbody to a companion. Needs a bit more, but man this is a good item. Would it make a big book of magic items? Yes. Superstar top 32? Not in my book, but still real close.

Clark,

First let me say thanks for the feedback. I know most of us out here value the judges’ critiques of our submissions and I hope you have enough time to offer those same types of thoughts again this year. I know that just reading through the previous year’s entries has made me a better player/GM and that further critique can only help me improve even further.

Secondly, I’m just jazzed that you saw promise in the item I chose not to submit. At this point even if my submitted item doesn’t make the cut I feel like I got an attaboy from someone that I greatly respect and that means a lot.

I agree with your criticisms of the item you referenced. While I think it made a pretty decent magic item, it isn’t RPG Superstar level. I did learn one thing pretty clearly, if you deviate from the listed spell effects/feats/class features your magic item uses in its construction you need to make sure that it is crystal clear why they differ. While I had reasons as to why the item had the effects they did (mostly revolving around nature loving druid effectively turning their best friend into an unnatural construct and the differences between iron and wood that is as hard as iron) they weren’t immediately obvious and the sheer number of submissions you need to go through can’t allow you to think about any one item for too long.

Ultimately, all of those reasons were why I chose not to submit this one for the contest but I feel like I learn something new each and every time I go through the design process. I’m really looking forward to next week and the judges’ comments on the top 32. Hopefully mine can be one of them but if not I feel like I have already won.


Clark Peterson wrote:
taig wrote:


A flower can't be a wondrous item? I'm glad I self-rejected mine, then. :)
It can be, but that one isnt. Read the text. Its just a flower that you can "enchant". Not sure how that works or what that means. Wondrous item come already enchanted.

So....if it was a porcelain bracelet, it would have been good?

Contributor

Freehold DM wrote:
So....if it was a porcelain bracelet, it would have been good?

Consider the following:

A: This belt, when worn, gives you +2 to your Strength score.
B: This flower, when plucked and held, gives you +2 to your Strength score.
C: This vial of alchemical goo, when poured onto your hand, gives you +2 to your Strength score.
D: This sword, when held, gives you +2 to your Strength score.

Only one of the above items qualifies for R1 of RPG Superstar.

A is a wondrous item, it's in!
B is a flower, not a wondrous item. Wondrous items are magic items crafted by someone. Magical flowers aren't.
C is alchemical equipment, not a wondrous item.
D is a weapon, not a wondrous item.

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Sean K Reynolds wrote:
Freehold DM wrote:
So....if it was a porcelain bracelet, it would have been good?

Consider the following:

A: This belt, when worn, gives you +2 to your Strength score.
B: This flower, when plucked and held, gives you +2 to your Strength score.
C: This vial of alchemical goo, when poured onto your hand, gives you +2 to your Strength score.
D: This sword, when held, gives you +2 to your Strength score.

Only one of the above items qualifies for R1 of RPG Superstar.

A is a wondrous item, it's in!
B is a flower, not a wondrous item. Wondrous items are magic items crafted by someone. Magical flowers aren't.
C is alchemical equipment, not a wondrous item.
D is a weapon, not a wondrous item.

However, if it were clear from the item's description that the flower got created, rather than just sat there waiting to be plucked from the ground, that would be a wondrous item, right?

Edit: Which was Clark's point, I believe. The description was not clear about that point. "When the flower is enchanted" leads one to read it as someone takes an ordinary flower and enchants it, which means it is an enchanted flower, not a wondrous item.

I hope I'm not putting words in Clark's, uh, mouth.

Contributor

taig wrote:
However, if it were clear from the item's description that the flower got created, rather than just sat there waiting to be plucked from the ground, that would be a wondrous item, right?

Yep.

Scarab Sages

taig wrote:


I did that. I was quite pleased with it when I finished. Of course, I was excited about my item last year, and, well, it did poorly. :)

I guess I really shouldn't worry about it, and I'm just finding ways to justify rejection (if/when there is some). Six more days, and I'll know for sure...

Yea, same boat. It wasn't as much a sense of wonder as just thinking that it would be cool and my DM friend and I agreeing that it would be a sweet addition to a game. Better than a few of my other ideas, but definitely skirts some of the rejection criteria. Hopefully it did so in a way that made it really cool and kind of subverted that stuff... but we'll see, right?


Sean K Reynolds wrote:
taig wrote:
However, if it were clear from the item's description that the flower got created, rather than just sat there waiting to be plucked from the ground, that would be a wondrous item, right?
Yep.

Ah, interesting. I got the idea for this item from a strange bracelet my grandmother had when I was a kid. She called it a coursage, even though it was clearly a bracelet- the flowers on it were porcelain. For this item I decided to go with the real thing...guess grandma was right again.

Opinions on the item if I kept it as a bracelet?

Contributor

Freehold DM wrote:
Opinions on the item if I kept it as a bracelet?

Me spending 10 seconds skimming this thread has failed to find it, can you give me a link or requote?

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Drillboss D wrote:
taig wrote:


I did that. I was quite pleased with it when I finished. Of course, I was excited about my item last year, and, well, it did poorly. :)

I guess I really shouldn't worry about it, and I'm just finding ways to justify rejection (if/when there is some). Six more days, and I'll know for sure...

Yea, same boat. It wasn't as much a sense of wonder as just thinking that it would be cool and my DM friend and I agreeing that it would be a sweet addition to a game. Better than a few of my other ideas, but definitely skirts some of the rejection criteria. Hopefully it did so in a way that made it really cool and kind of subverted that stuff... but we'll see, right?

Yep, at 2 PM (PST), although I won't find out myself for another hour and a half.

Good luck to you!

Marathon Voter Season 6, Marathon Voter Season 7, Marathon Voter Season 8, Dedicated Voter Season 9

Adventure Path Charter Subscriber; Pathfinder Companion, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ok, lets get the one we all wanted to post but were too scared too out of the way...

Ubah Clark Taskmaster
Aura strong evocation; CL Epic
Slot full body replacement; Price you can't afford it gp; Weight undisclosed.
Description
This ubah task master is created for a period of 8 hours at a time and
will undertake shredding, distruction and total annihalation of any
workers work deemed sub par, occasionaly even disposing of the worker!
The summoner sets the criteria and may sleep soundly knowing that
everything will be controlled, judged, adjudicated and disposed of while they sleep.
If you need a judge, if you need well populated forums, newsletters and
comment logs, use this item to carry on for when the real you needs rest.
Construction
Requirements Craft Wondrous Item, summon monster X, wish; Cost priceless

*Grin*, Sorry, couldn't resist any longer.


Sean K Reynolds wrote:
Freehold DM wrote:
Opinions on the item if I kept it as a bracelet?
Me spending 10 seconds skimming this thread has failed to find it, can you give me a link or requote?

Rumor Rose

In the language of flowers, giving someone this drab, night blooming blossom signifies that they cannot be trusted to keep a secret. When properly enchanted and worn as a corsage, it intercepts any words sent by the message spell, within said spells range sending them to its bearer. The bearer cannot respond to the spellcaster using the spell, although they can quite obviously do so through other means.

Grand Lodge Dedicated Voter Season 6, Star Voter Season 7, Dedicated Voter Season 8

I've expanded the descriptions of these items from various comments earlier:

Advancing Standard

Spoiler:
This battle-flag of simple design streams from a pikestaff capped with an adamantine spike.

Allies within 20 feet gain a +2 morale bonus to Combat Maneuvers, Combat Maneuver Defense and Will saves against fear.

Once per day, the standard can emit a spreading shockwave accompanied by a low rumble in a 60-foot cone, excluding a cone up to 20 feet out from the standard, that otherwise has the effect of a shout spell.

The bearer can drive the spike into any surface, where it stands by itself, still considered wielded, and can only be removed by an enemy of the bearer by making a DC 25 Strength check.

The standard's shaft is not a magic weapon, but can be employed as a clumsy sort of adamantine longspear with, in total, a -1 penalty to attack rolls.

Prerequisites: bless, shout

Xorn Claw Gauntlet

Spoiler:
Slot: Hand, wrist

This protective item, crafted from pebbly dark-gray hide, covers the hand and arm of a Medium-sized user to the shoulder. Though it looks thick and stiff, it allows free movement as the finest calfskin.

The gauntlet passes through stone and metal without hindrance and is immune to fire damage. While plunged into a solid surface, it grants the wearer tremorsense in a 5-foot radius, allowing him to perceive anything within reach of the gauntlet.

The gauntlet grants its properties of ignoring stone, metal and fire damage to any Fine object (up to four inches in its largest dimension) that the user holds enclosed in his hand.

Unarmed attacks with the gauntlet ignore the armour bonus of metal armour and do no damage to creatures composed of stone or metal.

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