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Had the same issue here, of course it happened on a Saturday so I gotta wait longer to get my money settled ;_; I still don't have the product either, it never left my cart after checking out and isn't appearing in my Order History


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Haydriel wrote:
DrakoVongola1 wrote:

Am I missing a description somewhere for Volluk's 3 books (What The Worm

Knows, Grave Feasts, and Secrets of the Skull)? My party found the list back in his office and they're most likely gonna find the actual books next sessions, I'm pretty certain they're gonna try to read them for information but I'm not really sure what info to give for them, the book just seems to say they can sell them

The books are forshadowing the fact that Volluk has transcended his drow form. Reading the books could give the players hints as to what they might face later on.

My group wanted to study these books as well. I just gave them some flavor in vague, general terms:

- What the Worm Knows: an obscure treatise that hypothesizes that vermin, mainly insects such as worms, leeches and beetles, can retain and absorb memories from exterior sources and might even develop or host a consiousness/'hive mind' when exposed to occult magics.

- Grave Feasts: deals with several types of critters that feast on cadavers. Several passages, theorizing that these critters might absorb rudimentary knowledge of the 'host' they feed on, are underlined.

- Secrets of the Skull: en esotheric theory concerning consciousness/the soul, discussing whether counsciousness is 'tethered' to the brain or if it could be seperated from the material body.

That's perfect lol, thanks! I hope you don't mind if I steal these xD


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Am I missing a description somewhere for Volluk's 3 books (What The Worm
Knows, Grave Feasts, and Secrets of the Skull)? My party found the list back in his office and they're most likely gonna find the actual books next sessions, I'm pretty certain they're gonna try to read them for information but I'm not really sure what info to give for them, the book just seems to say they can sell them


Blake's Tiger wrote:

What influences my interpretation is whether or not it is a thing you do with your weapon or a thing you do to your weapon.

You perform a sneak attack by striking a flat-footed target. Your weapon (e.g., claws) aren't changed.
You perform a power attack with your weapon.
You perform precision attacks with your weapon as a precision ranger.
You grant an item bonus to your weapon with the magic fang spell.

The first three seem valid. The last one is explicitly invalid.

I like this interpretation, it makes a lot of sense imo.

As a GM I'll most likely allow this interaction on the very unlikely chance it ever comes up again (The campaign that sparked this question ended after 2 sessions months ago lol) since I can't see it being particularly unbalanced and it seems to make sense


Seems the rules aren't exactly clear on it, so glad I wasn't just missing some obvious clause lol

Would it really be significantly imbalanced to let them though? It only really seems particularly powerful in a dual-class game, in which case I'd think a Fighter/Rogue still does more damage due to more frequent crits and doesn't need to burn a resource to do it. Otherwise you'd have to multiclass to make it relevant which either limits your Sneak Attack die or the power of the form itself depending on whether your main class is Rogue or the caster that takes the form


Had this question come up in a game involving a dual-classed Rogue/Shadow Sorcerer, the question came up since Aberrant Form has forms with Agile weapons that would qualify but we weren't sure if Battle Forms overwrite features like sneak attack


As usual most of these arguments just look at pure numbers in a square white room with no features in optimal conditions, in actual play this "meta" we all argue about almost never actually matters


Alchemic_Genius wrote:

Homebrew plug #3 for me, but I've already have the thesis bit written down for spellslinger.

The spellslinger thesis I made grants proficiency with all martial and simple firearms, and it scales with the wizard weapon proficiency. It also allows a wizard to craft a staff that functions as a simple firearm rather than a quarterstaff

As far as shooting your spells through your gun, I feel this could be a metamagic feat that takes an action, but grants a circumstance bonus equal to your weapon's item modifier onto spell attack rolls. Imo, this idea could and should be expanded to all casters, or at least to all wizards, and it makes a magic staff feel a bit more cool and important

That then becomes an option that any caster has to take, every caster that doesn't use a gun is mathematically inferior to one that does because of the up to +3 bonus


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Caralene wrote:

I'm really surprised people are upset that this is too cartoony.

Pathfinder is known by many communities as the "anime-esque" version of DND due to the power scaling and stuff.

I absolutely love it.

Some people get really upset when their game about throwing lightning bolts at dragons isn't a realistic life sim


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I think you're letting realism come before balance on some of these complaints. Realistically sure you would probably take longer than 2 seconds to reload a black powder weapon, but that would make the weapons suck. There's a reason no one uses heavy crossbows


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Get your last minute guesses in boys, girls, nonbinary folk, and eldritch beings! Only one hour left


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Aaron Shanks wrote:
Targeting an 11 am pst go-live plus a few minutes to buffer. Thanks for your patience and interest.

The gods answer our prayers!


They said they announced it early so people could schedule games for it, it wouldn't make much sense imo to wait until the day is almost over to release it


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*F5 intensifies*


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So what time should I have my popcorn ready for the people fighting because it wasn't Gunslinger/Kineticist/insert 1e class here?


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It's almost like a set of skills you build your entire character around are purposefully more powerful in certain situations than a spell every fullcaster gets by default.


Ancestry is 8 letters :o


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The classes won't even have names at release. They'll have black censor bars at every point their names are mentioned, and only on Micheal's deathbed will he whisper their names only once, and it shall be up to those present to tell the world.


pixierose wrote:
Hmmm So far we have two classes you have INT as a exclusivel key ability score( alchemist and investigator) that are not casters. Do you think we may see a a class for CHA or WIS who eventually aren't casters. I can see a luck manipulator who doesn't cast spells whose key ability is CHA.

The theorizes Warlord class would likely use CHA use as their class ability score. Not sure what a WIS focused martial would look like


Any chance we get a name reveal today before the PDFs are posted tomorrow?


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Zapp wrote:
DrakoVongola1 wrote:
you have to build your entire character around it to make it even somewhat effective.
No you don't.

You do. You have to use one of your 3 Legendary skills, pump points into an otherwise weak stat, and find magic items to boost your Intimidation even further to even have a chance to use this well.

All for a 25% chance to kill something you were gonna kill in two hits anyway.


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Metamorf incoming


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The-Magic-Sword wrote:

We're getting closer! I'm so excited by all this speculation, I can also see that people are really raring for an occultist, so while I personally don't expect that its on the menu for the 5th, I imagine we'll see it (in renamed form or not) at some point in the future.

I'd personally be open to the idea of a generic Medium/Psychic that had class paths that reflect the concept space of 'psychic energy imbued in objects' as well as other things, all built into a prepared occult caster.

Please please please make this happen, Paizo. I love the idea of Psychic characters and have flavored an Aberrant Sorcerer as such but a dedicated psychic class would be awesome

That said I do agree these classes are almost certainly martials since it's coming so soon after the de facto magic book


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Hbitte wrote:
DrakoVongola1 wrote:
But it doesn't have the same result. It's worse. It doesn't do damage, it can't be repeated, it only hits one target, and you have to build your entire character around it to make it even somewhat effective.
if it is much worse it would be okay to be a cantrip.

This "logic" doesn't work nearly as well as you think it does, man. It's already been explained why a cantrip and a Legendary Skill Feat are not the same.


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But it doesn't have the same result. It's worse. It doesn't do damage, it can't be repeated, it only hits one target, and you have to build your entire character around it to make it even somewhat effective.


The plot twist is this really is Arcanist and the new class actually is Warlord


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Yall are really overvaluing the effectiveness of burning all your actions to kill a group of mooks. By level 15 Arcane or Occult casters can have Phantasmal Calamity, which those same level -2 or more enemies have just as much chance at crit failing, and they'll do damage in addition to disabling every enemy in a 30-foot burst rather than slowly doing it one at a time

Sure, a Scare focused level 20 Fighter can casually walk through town murdering everyone one by one. But he could also do that with just pinching people too, and even that's unnecessary because the Wizard just destroyed the entire settlement with a single Meteor Storm, and the Druid killed all the refugees in the neighboring village with Cataclysm.


That sounds really cool o-o


What's a Harrower?


The-Magic-Sword wrote:

Summary of what we've got so far:

"Two classes, one has 8 letters in the name, heavily implied to consist of one returning class and one entirely new class. There would be something poetic about if it had happened on the feast of the epiphany."

I kind of assume the 8 letter class is new, because as people have mentioned, it would have to be the Arcanist otherwise, and I get the sense we're not getting an additional spell caster until after Magus and Summoner come out (also, Arcanist could easily return as a class archetype for Wizard.) Unless the class was renamed, like if Gunslinger was returning, but not named that-- in which case yeah, it'd have to be something like Wanderer or Inventor.

The epiphany thing would make sense either if it was a divine class, or more likely, if it was a class that somehow centered around having epiphanies (as in, realizations.) We have the Investigator already, so if my interpretation is correct, it probably would be some kind of battlefield tactician-- that would also fit the bill of things Paizo hasn't done as a class before.

But obviously this is all wild speculation, and some of the things I'm interpreting about might not have been meant as a hint. Regardless, I'm confident that whatever does come will be great, everything so far has been ended up pretty sweet.

Keeping with this train of thought the Inventor class would also fit the idea of an epiphany I think


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Mopping up minions is already easy. A level -2 enemy is already gonna die in one or two hits, all you're actually doing is saving a couple actions.

And why this obsession with the Finger of Death comparison? Phantasmal Killer and Weird are much more obvious comparisons, and they're both more powerful imo since they actually do something on a successful save and Weird can hit any number of targets


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LarsC wrote:
Salamileg wrote:
In seriousness, the only PF1 class that fits the name that we don't have in some form is the Arcanist, so it's that, something new, or something renamed.
Gun Doood?

Gunsmith would actually fit


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Samurai!

(Excalamation mark included)


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Unicore wrote:
It would be pretty bold to release the Arcanist, as a full class, after releasing the secrets of magic book instead of in it. So I think we might be getting a hint about a brand new class.

Agreed, although I think Arcanist would be pretty fun too.

So let's all spend the next 4 days guessing 8 letter words for classes until every single guess is proven wrong in 4 days!


Arcanist has 8 letters :D

And unless I miscounted or missed one it might be the only PF1 class left that does (according to a 2 minute google search from someone who never played it outside the Kingmaker CRPG)


Reckless wrote:
DrakoVongola1 wrote:
CrystalSeas wrote:
DrakoVongola1 wrote:
but idk about buying it without a hint about its mechanics
It's a playtest. There's nothing to buy. You get to test out the classes for the easy price of 'giving feedback' and 'filling out questionnaires'.
The 3rd party class the other person linked. Not the two official classes being play tested in 5 days.
Drivethrurpg has a sample file available with the first few pages. Here

Thank you :)


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CrystalSeas wrote:
DrakoVongola1 wrote:
but idk about buying it without a hint about its mechanics
It's a playtest. There's nothing to buy. You get to test out the classes for the easy price of 'giving feedback' and 'filling out questionnaires'.

The 3rd party class the other person linked. Not the two official classes being play tested in 5 days.


AnimatedPaper wrote:
Lucas Yew wrote:

Also it would be great to see more elements from the get-go, not just the European 4(+1) of Fire/Air/Water/Earth(/Aether=Force?), but also Wood/Metal for the Asian 5, Cold/Lightning to round out the modern RPG element trio, and maybe Positive/Negative as a stand-in for "Light/Shadow" without stepping in Divine territory.

Plus making Force damage more readily available without timed resource costs would be my personal preferrence (though no hopes on this ever getting granted if past records of all D&D-esque games bar Eldeitch Blast have anything to say of).

Not sure if you're aware, but all of those options, including force, were options for the PF1 kinetecist. Most, again including force, were available from the release of the class. The rest within a couple months.

I imagine they'll all return in PF2.

Edit: As far as what I hope to see in a kineticist, basically this: Elemental Host.

That 3pp class basically hit it out of the park for me. It could use some more options, like Metal and Wood, but overall this is my favorite PF2 "kineticist" out there right now.

I know this is off topic but are there any previews available for this class anywhere? It sounds right up my alley in the concept but idk about buying it without a hint about its mechanics


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rainzax wrote:

Ok I'm ready for the Captain / Commander / Strategist / Tactician / Warlord base class!

I mean what else could that picture be!?

It's apparently reused from the GMG, but itd be very odd to use it if it's not teasing something in this context


Any chance one of these classes is Kineticist? I never played 1e but this class really sounds fun, and my DM doesn't like the Legendary Games conversion :(


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Arachnofiend wrote:
Mathmuse wrote:
Unicore wrote:

First of all you are a full caster never using spells in combat? And you are acting optimally?

Secondly, dragons don’t fight this way in PF2. (Nor should they in any version of D&D. They are incredibly fast fliers with a powerful AoE attack, and the ability to move attack move on their other turns, or attack attack move as necessary to be almost unhittable. Polymorphing into one to assume a tanky-brute roll seems like a recipe for getting clobbered.

Steve at Mage Tower Creations in the video Reply to @Taking20 quitting Pathfinder 2e from someone who knows said, "I actually know Cody and the people in the game he's referencing and I've some inside information." He mostly wants to debunk the Stormwind Fallacy. When he returned to the repetition issue, he said (time 8:45), "I know his players have had their characters do different things. For example, his swashbuckler would sometimes feint or goading feint instead of tumble through to gain panache. His druid would sometimes cast spells or while in wild shape would attack buildings or walls or use a breath weapon instead of simply biting the nearest foe. His bard player has tried to disguise himself and use his intimidation skill."

Cody of Taking20 clipped the story he told.

All right, so the dude just lied about his players' experiences in order to make it sound more samey than it actually was. That's cool. Everyone's cool

If his tweet and second video didn't already make it clear he only did this for attention then this certainly does. Real shame, I liked some of his content when I found him through his Starfinder videos years ago, sad to see him fall so low


Why did the NPC die? Unless he was specifically trying to kill the guy it should have been a nonlethal strike, even if he didn't specify it was nonlethal his intent wasn't to kill the guy and his character would likely know to pull his punches to avoid killing someone he's trying to calm down,forcing it to be a lethal strike in this case seems kinda s+@#ty


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Martialmasters wrote:
Corbin-626 wrote:
Martialmasters wrote:

I could home brew a better version of each that had more interesting things to do in and out of combat as well as not being overpowered in about 5 minutes.

I love when people say things like this. If you really think you can churn out classes in 5 minutes then why aren't you dominating the industry? I mean at that rate you are creating entire books worth of content in a day or 2.

When people say things like this, they are insinuating that the developers and designers have no clue what they are doing and are incompetent. And while you can deny it and say "I never called them incompetent" when you say you could do better in 5 minutes, that's really what you're saying.

You said it not me.

But I ain't denying it either

If it's so easy then go do it. Come on man, show us that amazing creative talent


Pronate11 wrote:
Donald wrote:

The summoner existed before they figured out how to summon the eidolon.

"You have a connection with a powerful and otherworldly entity called an eidolon..."
So the eidolon existed before the summoner called it to the earthly plane.

No, the summoner nor the eidolon existed before they merged. A mortal existed, and an otherworldly entity existed, but not a summoner. Their minds are at best 2 two as someone with multiple personality's are 2, not really, but also not really one either. Apart, you can have tin and copper, but you can't put the bars into a bowl and call it bronze.

So how do you explain the Angel Eidolon description specifically stating that it's a true angel and has it's own home plane with creatures and NPCs friendly to it?

Or anything regarding the Phantom for that matter


Themetricsystem wrote:

I totally agree with OP.

Trash number of Spell Slots for EXTREMELY weak casting a total of 4-6 times a day depending what Magic Items you invested or if you choose Arcane is totally brain dead.

Remove non-cantrip spell casting altogether, give them a splash more Focus Spells as they level up based on their Tradition and add 4 full pages (no art) of Evolutions to customize and kit out your Eidolon and Summons you cast from your new Focus Spell versions of them.

You make it sound so simple, as if 4 full pages of evolutions can just be conjured out of the aether.

What sort of evolutions would you propose that aren't trap options, are interesting, and aren't replacements for things that should have been base functions?


graystone wrote:
WatersLethe wrote:
Putting together a playtest beast eidolon summoner
Just remember that Primal Roar is just awful. Demoralize requires a common language spoken or you get a -4 and Primal Roar isn't speaking a language.

I think it's intended that the language component doesn't apply to animals roaring, that doesn't make any sense.


Where does it say you have to take Summon spells?


The eidolon should not be optional, if it's optional then it loses its importance to the class and can't be allowed to shine because the class has to function without it.

Imo a character focused on summoning creatures would fit an archetype better, Summoner can and should have options for it as well but that's not the focus of the class.

I do agree Synthesis should get more, but I suspect we'll see more feats based around that in the full release


Zapp wrote:

Neither PF2 nor 5E provides players with a Beastmaster option that allows for the classic story where the Ranger finds and raises an orphaned beast. They become best friends and have many adventures together; the fearsome beast rips into melee while the master stays behind to oversee combat, shoot from range or maybe heal.

This ranger never (or almost never) sees his trusted friend and ally die, and the notion of replacing him as he levels up is just as preposterous as replacing the party wizard every now and then.

For this to work in the context of the game, the animal companion absolutely positively can't be the party's weakest chain, since that means the ranger must choose between two equally unacceptable choices:
1) pulling the animal companion out of melee combat since it is too frail to withstand the heat
2) treating the animal companion as a disposable bag of hit points, whose function is to soak damage that a "real" party member otherwise would have to suffer.

I maintain that any class design that doesn't fail these Beastmaster fans per definition needs to be unbalanced, in that the master + pet can't add up to just equal a single character.

The pet needs to be nearly as sturdy and durable in melee combat as any other party member that enters melee combat. (If the pet is only as durable as the party wizard, that does not help, since the party wizard presumably avoids melee!)

And the master can't be crippled compared to other Rangers and other classes, since that makes no sense, and makes for a jarringly unsatisfying play experience.

--/QUOTE]

Beastmaster is often considered one of, if not the worst classe in 5e


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That's not a bug, it's a feature. why would anyone ever play a Fighter if they can get full Fighter proficiency AND full 10th level magic just through multiclassing?

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