Save the Date!

Thursday, December 17, 2020

On the first day of Paizomas, my GM gave to me…

As we close 2020, we give you exciting news of a new Pathfinder Playtest! Just after the new year we’ll release a playtest with two new classes for you to create, play, and share feedback on. The playtest will run from Jan 5-Feb 5. We wanted to share the news so you can plan some games in that window. For our organized play community, players will be able to try the playtest classes and earn credit for a Pathfinder Society character at the same time.

A general looks over a scale model of the battlefield, determining the best place to deploy her troops.

Be the first to play two new Pathfinder classes in just under 2 weeks!

Not sure how to find a game? Check out warhorn.net or our VTT partners (Roll20, Fantasy Grounds or Astral) for games. Need a pre-made adventure? Consider using a Pathfinder Society scenario (you can run them outside of Society rules), link together a few Pathfinder Bounties, or try Troubles in Otari!

We hope you all have a safe December, enjoy a cup of virtual cheer, and we’ll see you here on January 5th!

The Paizo Goblins

More Paizo Blog.
Tags: Pathfinder Playtest Pathfinder Roleplaying Game Pathfinder Second Edition
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Just one more day of waiting. My new guess is that Dinosaur Fort is going to be an entire class on it's own.


1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Malk_Content wrote:
WatersLethe wrote:
Unicore wrote:
I mean, wouldn't a commoner just be low tier everything on the monster creator chart? It seems like there is pretty much a system in place for all of that. Give them skill feats as you wish to make them feel right, but having everyone in town have to level up to get a crafter who could qualify to craft master items, or even just that character, was a deliberate departure from PF1.

It'd be closer to a PC class with fewer proficiencies. One that you can level up with the click of a button in HeroLab, or even give the party control over leveling without worrying about crazy power spikes.

I wouldn't use NPC classes for random crafter NPCs. They just have arbitrary stats as normal. I would use NPC classes for hirelings, recurring characters that may frequently be required to be combat adjacent, and for extending the level 0 feel in certain campaigns.

Referencing tables for appropriate abilities isn't nearly as easy for me as using the PC building framework I'm familiar with to keep important NPCs up to date.

So cant that just be any appropriate class just at a couple level deficit to the party.

The whole point of level in PF2 is that is an accurate descriptor of an entities power. Dedicating page space to an option which undermines one of the core concepts of your game just seems silly.

Unfortunately, a couple levels of deficit is a BIG drop in power, more than an NPC class ideally would entail. It also would do nothing to simplify the tracking, and advancement (or nerf the star power) of an NPC built with PC classes. Also, you can't hand off a blank slate PC class bearing NPC without expecting shenanigans from the players devising ways to apply the wealth of PC options to their hireling.

It also doesn't help the whole "extended level 0" thing. People like advancement in their RPGs, a commoner class would let them advance without gaining all the cool tricks and still feeling like underdogs.

In any case, I don't think it's a system for everyone, but I would certainly LOVE to have it as an option.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
CrystalSeas wrote:
Gaulin wrote:
Don't they have a normal blog post time?
No

Noon Pacific time is the most common blog posting time, especially if only one blog is being posted that day.


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I definitely hope that guns don't use Wis for attack in general; it'd be really unpleasant seeing every third Cleric justifying their rare Alkenstar firearm. As a class-exclusive perk that doesn't appear in the multiclass, sure.


David knott 242 wrote:

Noon Pacific time is the most common blog posting time, especially if only one blog is being posted that day.

I wouldn't count on the playtest dropping at noon, because there's more involved behind the scenes in "putting a PDF up for download" than there is in a normal blog post.


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QuidEst wrote:
I definitely hope that guns don't use Wis for attack in general; it'd be really unpleasant seeing every third Cleric justifying their rare Alkenstar firearm. As a class-exclusive perk that doesn't appear in the multiclass, sure.

Nicholas Wolfwood has entered the chat


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PossibleCabbage wrote:
David knott 242 wrote:

Noon Pacific time is the most common blog posting time, especially if only one blog is being posted that day.

I wouldn't count on the playtest dropping at noon, because there's more involved behind the scenes in "putting a PDF up for download" than there is in a normal blog post.

I don't think anyone is expecting the playtest today, but it's possible we've got an announcement about what it will cover today. Right?


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Sporkedup wrote:
I don't think anyone is expecting the playtest today, but it's possible we've got an announcement about what it will cover today. Right?

I half suspect Mark and Michael are just amused at the idea of not announcing what the classes are before the playtest comes out. It's possible they won't say what the classes are in the initial blog post, just in the PDF.


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Pathfinder Adventure Path Subscriber
PossibleCabbage wrote:
Sporkedup wrote:
I don't think anyone is expecting the playtest today, but it's possible we've got an announcement about what it will cover today. Right?
I half suspect Mark and Michael are just amused at the idea of not announcing what the classes are before the playtest comes out. It's possible they won't say what the classes are in the initial blog post, just in the PDF.

Maybe the playtest will commence with no names given to the classes at all and we will just have to keep guessing what they will be called right up until the book is published.


So the feats will have names like "Class 1 -Feat 1"?


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The PDF has redacted squares over every instance of the class names. Everything else is unexpurgated though.


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The classes won't even have names at release. They'll have black censor bars at every point their names are mentioned, and only on Micheal's deathbed will he whisper their names only once, and it shall be up to those present to tell the world.


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Pathfinder Adventure Path Subscriber

I mean, redactor has 8 letters too.


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As does Dinosaur!


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Pathfinder Lost Omens, Rulebook Subscriber

Class 1: Dinosaur
Class 2: Fort

Confirmed


Pathfinder Adventure Path Subscriber
AnimatedPaper wrote:
So the feats will have names like "Class 1 -Feat 1"?

I think the feats will have colorful names, they will just not reference the class name. Giving us more coal for our guessing fires.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Classes will be called "Redacted" and "Spoiler" for 8 and 7 letters, respectively.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

As in "I think that the Redacted's use of the Lineout Feat make it OP."

And... "The Spoiler gives away too much when they take the Secret Ending Revealed Feat instead of the Surprise Twist in the Middle Feat."


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Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

I would like to note that it is January 5th in New Zealand. I am not there but it does mean you can release the classes now. :D


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"Coming to the Golarion universe SCP-19888 and SCP-19889. Code names redacted and redacted.

Redacted 4th
redacted single action
Whenever redacted performs a redacted apply your redacted to the targets redacted before calculating redacted. If you redacted before you attempted redacted, then you may treat your degree of success as one degree better. You are always considered redacted for the purposes of redacted."


Unicore wrote:
I am kind of surprised Hero lab doesn't have monster builder feature that would be able to handle leveling up an NPC,

I am not, herolab online is lacking a lot of features and has weird limitations. Want to give a custom magic item a level? Nah stuck at level 1 and no formating options despite formatting being commonly used in item entries, no trait field either, good thing pathfinder doesn't use traits eh ;)

Liberty's Edge

The Gleeful Grognard wrote:
Unicore wrote:
I am kind of surprised Hero lab doesn't have monster builder feature that would be able to handle leveling up an NPC,
I am not, herolab online is lacking a lot of features and has weird limitations. Want to give a custom magic item a level? Nah stuck at level 1 and no formating options despite formatting being commonly used in item entries, no trait field either, good thing pathfinder doesn't use traits eh ;)

Well... first HLO does have a full GMG NPC builder system that uses the stat guidelines when you tweak the level. It doesn't do all of the rest of the work such as deciding what special abilities it should have or what their best skills and saves are but those are always up to the creator by design anyhow.

It also does have a way to define the Item Level of Custom Magic Items too ... There does seem to be missing controls for a fair number of other things though like you mentioned Traits being missing... that's a good point though, maybe I'll email their support to see if they can get that added for equipment.


4 people marked this as a favorite.
Midnightoker wrote:

"Coming to the Golarion universe SCP-19888 and SCP-19889. Code names redacted and redacted.

Redacted 4th
redacted single action
Whenever redacted performs a redacted apply your redacted to the targets redacted before calculating redacted. If you redacted before you attempted redacted, then you may treat your degree of success as one degree better. You are always considered redacted for the purposes of redacted."

Ah yes, Secure, Contain, Pathfinder.


2 people marked this as a favorite.
QuidEst wrote:
Midnightoker wrote:

"Coming to the Golarion universe SCP-19888 and SCP-19889. Code names redacted and redacted.

Redacted 4th
redacted single action
Whenever redacted performs a redacted apply your redacted to the targets redacted before calculating redacted. If you redacted before you attempted redacted, then you may treat your degree of success as one degree better. You are always considered redacted for the purposes of redacted."

Ah yes, Secure, Contain, Pathfinder.

Now who doesn't want to run a high-level Golarion adventure where the Pathfinder society has given you a highly classified mission to secure and contain dangerous Eldritch abominations?

The Vigilant Seal would be the perfect faction for that too (and obviously the faction mantra is basically the same).

"PCD-100814 Code Name Rovagug's Baby: Kline Class. Your mission, should you choose to accept it..."


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Midnightoker wrote:
The Vigilant Seal would be the perfect faction for that too (and obviously the faction mantra is basically the same).

Okay finding 8 letter words is a lot more amusing, and exciting, than I thought it would be.

Not that they'd have Vigilants and Vigilantes in the same game, but...actually I guess they do. Does anyone have a Vigilante in the Vigilant Seal, I wonder?

Liberty's Edge

2 people marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

When they started using the same names for Backgrounds and Archetypes, I gave up pn assuming they wouldn't use the same name twice.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

How about a Paragon class that leans heavily into racial ancestral abilities? That could be cool.....

Silver Crusade

Reckless wrote:
Look I..... How about a Paragon class that leans heavily into racial ancestral abilities? That could be cool.....

But isn't that the whole thing with Sorcerers. Discovering one's ancestral abilities. They have some magical history in their blood from their ancestors and are awakening it.


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AnimatedPaper wrote:
Malk_Content wrote:
The whole point of level in PF2 is that is an accurate descriptor of an entities power. Dedicating page space to an option which undermines one of the core concepts of your game just seems silly.

That's a fair point. I still see the utility in such a system, but as I said I'd prefer it as a system, with fewer movable parts than a normal class and more passive abilities that are baked into the chassis.

The primary objective for me would be a character that is simpler and narrower than a normal PC, not necessarily less powerful. Sort of how a Martial is less complex at high levels than a caster, I'd like to have an option that is even less complex, that you can hand off to a player to run as a second character without too much trouble, or give to someone on their first game, taking place at level 17 instead of level 1, allowing them to contribute meaningfully while mostly watching instead of trying to figure out the rules on the fly.

Edit: Thinking more on this, I would want what abilities the class/system/whatever does have to be ones that focus on actions/activities that any character can take. This would double down on the concept of a training wheels class, as you can take your knowledge from playing this character and apply it to any class down the line.

...I'm talking myself into homebrewing this, aren't I? I'll add it to the list I suppose, once I finish my current round of class feats.

I don't understand how this isn't what the GMG does for PC-style NPC creation? They give you some default choices for making an NPC with a PC class at X-level, and then you can just adjust the stats or keep them one level lower.

A moderately statted NPC at X-level is similar to a player at X-level, but with less options than a player character to make them faster to run, right?

For a player's first session I literally gave them an NPC Sorcerer that was at the same level as the party, but without any feats except one custom one related to the NPC's story. All they had to worry about was moving, attacking, casting a spell, or using a free-action feat with a subset of spells.

I haven't played or GM'd PF1e so I don't know how much easier it was beforehand, but it seems pretty straightforward right now. I currently limit hirelings to a single level lower than the PCs, given how important level is.


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Proven wrote:
I don't understand how this isn't what the GMG does for PC-style NPC creation? They give you some default choices for making an NPC with a PC class at X-level, and then you can just adjust the stats or keep them one level lower. the party, but without any feats except one custom one related to...

They straight up aren't good enough for my needs/wants.

Cool that they work for you. But they do not for me.


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Long story short, we ignore it as no ill will was intended and we come up with new 8 letter words that might just be able to fit as a new class in the last remaining hours of waiting.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Oozsmith?


Ancestry is 8 letters :o

Dark Archive

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Pathfinder Rulebook Subscriber

3 more 8 letter guesses:
Rifleman
Maverick
Cabalist


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An Ancestral Paragon class would be kind of a nightmare considering the sheer number of ancestries we're going to end up (there's a whole book of them coming) and how there's always going to be more Elf feats than there are Leshy feats.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Atomizer?


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John R. wrote:


Maverick

Not a bad name....


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Maverick is actually a really cool name, I wouldn't throw that one away


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Pathfinder Lost Omens, Rulebook Subscriber

Midnight :o


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Pathfinder Adventure Path Subscriber

Net Troll is also 8 letters, but feels more like a bestiary entry than a playable class.

PS: striketrough on these forums is always going to be read as intentional snark and not a line edit because we have the ability to erase things we don’t mean to say.


WatersLethe wrote:
Midnight :o

You become a moving cloud of darkness

Grand Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Croupier. Roll dices, play with fate, become skeletal when they die... :P


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DrakoVongola1 wrote:
pixierose wrote:
Hmmm So far we have two classes you have INT as a exclusivel key ability score( alchemist and investigator) that are not casters. Do you think we may see a a class for CHA or WIS who eventually aren't casters. I can see a luck manipulator who doesn't cast spells whose key ability is CHA.
The theorizes Warlord class would likely use CHA use as their class ability score. Not sure what a WIS focused martial would look like

I would really prefer a Warlord class to have multiple key ability scores. That way you can have a Tactician warlord using Intelligence, a inspiring/fearsome warlord using Charisma, and a guerilla style warlord using Wisdom.

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