Hey Folks. I'm Gearing up for a game which I believe uses only the core Pathfinder classes (as seen on the SRD).
I've been really wanting to play a very acrobatic (focus on climbing scaling walls and getting into tough places easilly) stealth type with a focus on poison use and one that featured throwing weapons.
Naturally I thought of going monk (or rogue), and monk seems to fit the bill in most areas as with the extra speed, supernatural leaping, and the immunity to all poisons ( I figure a character could start drinking gallons of snake venom or just cover himself in poison spikes or something for extra fun :P)
But.... from what I gather besides the gimped BAB, damage hitrate and etc will be abysmal to the actual fighters in the party, with so-so survivability.
So I guess I was wondering if anyone has any tips on making a character that is primarily a strong offensive combatant (not as worried about tanking ability at least from the character concept side) that can have enough skill points to spend on climb, stealth, open lock -ish skills. I guess more than anything im looking for the extreme mobility that would make the character a good urban assassin.