Matthew Galligan's page

Organized Play Member. 3 posts (200 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 3 aliases.


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Zurai wrote:

There are lots of sneaky-sneaky prestige classes around, but very few that play nicely with the Monk class. You're probably best off just staying Monk all the way.

Okie Doke. Thanks Again!


Zurai wrote:
...Shuriken count as flurryable weapons...

SOLD! :D

Thanks for the tips guys. I will ask the DM about additional materials.

Essentially I am shooting for a batman/(I hate to say ninja, but essentially yes :P) type character that relies on alot of mobility, attacks from above.

Bare minimum I plan on taking stealth and climb and acrobatics. I'd like to do lockbreaking and I figure I am going to need a Craft: or Profession: to tie in all the poison use. (What's the best approach for that?)

Are there any relevant non core PRD stuff that bears looking into? I'm pretty fine with using darts/shuriken and hand to hand so I'm not really looking to mix that up, but other things that focus on espionage and assassination and etc would be cool.

Thanks for the replies, amazed I didnt get flamed for such a longwinded post :P


Hey Folks. I'm Gearing up for a game which I believe uses only the core Pathfinder classes (as seen on the SRD).

I've been really wanting to play a very acrobatic (focus on climbing scaling walls and getting into tough places easilly) stealth type with a focus on poison use and one that featured throwing weapons.

Naturally I thought of going monk (or rogue), and monk seems to fit the bill in most areas as with the extra speed, supernatural leaping, and the immunity to all poisons ( I figure a character could start drinking gallons of snake venom or just cover himself in poison spikes or something for extra fun :P)

But.... from what I gather besides the gimped BAB, damage hitrate and etc will be abysmal to the actual fighters in the party, with so-so survivability.

So I guess I was wondering if anyone has any tips on making a character that is primarily a strong offensive combatant (not as worried about tanking ability at least from the character concept side) that can have enough skill points to spend on climb, stealth, open lock -ish skills. I guess more than anything im looking for the extreme mobility that would make the character a good urban assassin.