In addition to thinking its fine for both characters and players to have a problem with the in-game leadership and how they handle things, I also think it's fine for the leadership to appropriately respond to that criticism. A couple years back, one of our regular players made a character who he decided hated the Society and just took the job for the money. He would mouth off during every briefing about how the Society was stupid, how the VC was useless, etc. It got quite annoying. He had played the character through several scenarios doing this, and I then decided I would keep a list of the scenarios in which I was personally aware that he had done this, and which VCs were assigning him on missions in those. He would get a couple strikes on each of those VCs, and after that, if he sat down to the table for a mission in which a VC with whom he had struck out was sending the players on the mission, they would inform him that he would need to find a new VC to work under, cause they wouldn't have him. Example: He keeps being a jerk to Sheila, then anytime I ran a scenario where Sheila is the VC, I would tell him that Sheila refuses to send that character. Pick a new character or another scenario to sit at. Basically in-game consequences for his in-game actions. It never got to that point as I think he stopped playing the character so antagonistically, but I felt it was a just decision at the time.
To address the main problem VCs... Shiela Heidmarch is the kind of boss that her employees would be requesting transfers from her lodge or straight up quitting to the point where somebody would need to have a word with her about driving people off or the number of agents she was getting killed. Canayvan Heidmarch feels like he got a promotion cause he's Sheila's husband and otherwise they wouldn't have promoted him. Drandle Dreng is more of a sad case than someone to have contempt for. IRL comparison, he's probably that higher up employee who has started show his age. He's becoming more forgetful, he's taking more personal time off due to his health (he cant even finish the briefing in one scenario, and then he was completely gone for more than a year), hes waking employees up at unnecessary times, and doing questionable things in general (don't get me started on Wounded Wisp). Basically, he likely was once a very valuable employee, and sometimes still is just cause of the amount of experience he has, but he's quickly reaching a point where he will become a liability to the Society opposed to asset.
Bahb Jonquet is a real jerk sometimes. And he's bald! And....Oh, this is only supposed to be about in-game VCs? Uh...oops...
TOZ wrote:
Osprey is fine except for that one scenario where he sends you on the mission to find the macguffin, then shows up at the end, takes it from you, and flies off in bird form, leaving you a LONG way from home. -_-
Justin McNeely wrote: Sent to you again, Bob, but since this is response number three at this point, can this message act as my response? I wouldn't count on it, though I just sent him a FB message telling him you posted here about this, in case he misses the email again (which I assume you did send, based on your post). Good luck!
PFS 00-01: The Silent Tide
PFS 01-46 Eyes of the Ten, Part 1: Requiem for the Red Raven
PFS 02-21 The Dalsine Affair
PFS 03-02 Sewer Dragons of Absalom
PFS 04-11 The Disappeared
PFS 05-01 The Glass River Rescue/ 05-14 Day of the Demon
PFS 06-07 Valley of the Veiled Flame
PFS 07-17 Thralls of the Shattered God
Fromper wrote: Occasionally visited by celebrities (I saw Wil Wheaton there once). If you mean you saw Wil Wheaton there and it was during Gencon, its cause he goes to Gencon. But apparently he considers it a pretty crass if you come up and gush at him while he's there. He is just attending the con like any other gamer and doesn't want to be treated special just cause he's him. I walked by him in the dealer hall a couple years ago and almost made the mistake of being like 'Hey dude, Tabletop is awesome.', but remembered at the last second. :P
William Ronald wrote: Companies do try out rules sets. 1. I fully believe that the alternate rules presented in Pathfinder Unchained is a test of possible new rules for an eventual Pathfinder 2.0. They wanted to see player reaction to those before deciding if they are something theyd want to incorporate into a new edition. 2. I do NOT think Starfinder is Pathfinder 2.0, as its backwards compatible with existing Pathfinder rules.
I wont force you to roleplay, but if youre gonna make rolls, its likely that I will ask you what you are saying. Im not the most eloquently worded person myself, so if youre more comfortable giving me something like "I ask him about the missing dagger." instead of "Sir, I was wondering what information you might have about the missing dagger?" then you'll get no flack from me for it. I just want something more than "Diplomacy! 20! Yes!" :P
andreww wrote: I see quite a lot of Kitsune and almost none of the rest. I'm the only person I know with a Wayang character, and it's a Witch that is a birthday party clown as his day job. That one kid at every party who's afraid of clowns? That's the kid who beat the save to see through the Hat of Disguise. ;)
I don't mind the nerf itself, I just think it was nerfed into the 'I probably wont ever buy one of these' range. Changing from Luck to Deflection is huge, IMO. Im actually more annoyed that I need to go back and figure out how many, if any, of my characters have any of these things so I know what I want/need to sell back. :P
I feel like this is going to be another example of something that a few people complained about so loudly that it results in a hard ruling that then nobody really wants to deal with and everyone is mad about. And it will have only come about because a few people needed a ruling on something that is pretty cut and dry now, and fine the way it is. I strongly oppose changing the way this works now.
GM Lamplighter wrote:
These are the kinds of people I wish would just go play something else.
Our local group has grown in one venue and grown in another, though I wouldn't attribute any of it to the growth of the AL in the area. And even if it had, both of these are just games. You're likely best off by being friendly and cooperative with the members and organizers of the local AL as they are all potential PFS players as well, if they aren't already. Before Kristen and I stepped down, the local AL organizer was a good friend of ours. He had played PFS for awhile but wasn't able to make it to many meets as he got a new job, but AL was in a different timeframe that his work schedule allowed. We agreed to make an effort to avoid overlapping game days and times so as to try to draw potential players into both groups and to allow anyone who wanted to play both easy access to both games, without being forced to choose between them. We also worked with new possible venues in the area together, so we could try to grow both groups at each place if possible. Coincidentally, he now works for Mike Brock. :p
Finlanderboy wrote:
1. As a former VC, if this was up to me, I wouldn't 'correct' the situation. Two years is a long time. If you were dissatisfied with the results of the table, it could have been brought up then. So, sorry, but no. 2. Finlander, your jump to saying that the GM was 'bad' and then reassertion that someone who runs off a player for 2 years is preposterous. Everyone is allowed to make mistakes. Are you insinuating that you've never made a rules mistake in all your 60+ tables of running PFS games? Cause if you have, then by your own comments, youre a bad GM. The GM in question didn't run MathNerd off. MathNerd chose not to continue playing after he?/she? didn't like how a table came out. I'm not saying MathNerd did anything to deserve less loot than full cause I don't know the details of the table cause I wasn't there, but innocence on the part of the player doesn't automatically mean the GM is 'bad'.
Katisha wrote:
Tis true, Katisha, Yasco and I have been amassing quite a horde lately at Ratcard (previously Dralcard) Manor. And our crew be growing nicely. But I were tryin to prove a point! (Kristen and I have a pair of rats. This is mine. Hers is a Rogue. We're piRATes. We've been applying as many of the 'follower' boons to them as possible, and giving each GM we play under one of the boons to create us a person for our crew. Sometimes it's someone from the scenario, sometimes they make something up. But it makes them more interesting then just a "Personal Fixer' or whatever.
Gary Bush wrote:
*casts lightning bolt*
Blackbot wrote:
Yes, they are! Im glad we are on the same page! :P
To be fair, these cards aren't any more trouble than the actual faction missions were. If your players are the kind who ask if there is a tea set in every room, they will be the kind who asks a dozen questions about their card over the course of the scenario. It's the players that are the problem, not the card/mission. I just find it a bit amusing that one of the reasons the faction missions were cut was to help cut down on time so the party could spend more time on the actual mission. And then a couple years later we have the cards.
Jared Thaler wrote:
Right. Now we have faction cards, so it's: What country are we in? Does this thing count as a minor artifact? Is this guy a slave or captive? Was this thing an evil outsider with a CR equal to or greater than my character level? Do they allow slavery in this country? Does this person count as someone I can recruit to be a part of my faction? Over. And over. And over. So we have removed the author requirement or putting faction missions into scenarios (which is great), but assuming your players have faction cards there doesn't seem to be too much of a difference in time spent on personal missions. But that may just be me. :P
BigNorseWolf wrote: Core tables exacerbate the problem of geek Sudoku in small venues. Exponentially. No. No it doesn't. It may not work for your venue, but it works just fine for others (like mine). If the players are interested in Core, then you schedule Core tables. If the players are not interested in Core, then you don't schedule Core tables.
Basically, Im likening the forgetting of the paper sheet to forgetting your chronicle sheets. The GM may be willing to work with you, but if you continue to do it, they aren't obligated to run for you. This rule wasn't meant to give the GM the final decision on which medium you can run a character. Though Im in total agreement about electronic die rollers. I don't like them.
trollbill wrote:
Yes, that's what Im saying. Nefreet, nor anyone else, have no right whatsoever to boot someone from the table for insisting they will use HeroLab on their iPad to run their character. If Nefreet wants to see their character sheet, they need to be able to provide a paper sheet to show to him so he doesn't have to worry about breaking their electronic device, according to the rule. The rule is not in place so that Nefreet can say 'I don't like people using tablets, you have to use your paper instead.' Now, I can see where the 'we strongly recommend you to work with the player' part could mean that Nefreet has the ability to ban people if he chooses, but I disagree. I don't think it means you can ban people for refusing to play off a paper, it means you should allow them to play anyway, even if they forget their paper. @ Nefreet, I don't mean to be solely targeting you. Just using you here for shorthand for anyone who would rule this way.
trollbill wrote:
Please provide a link to where it says paper copies must be accepted and electronic ones can be rejected just cause they are electronic.
trollbill wrote:
I interpret it to mean that those statements have nothing to do with each other. Using HeroLab (or other electronic character sheet) is legal.
If you use HeroLab as your character sheet, you must have a paper copy of your sheet available for the GM to look at if they need to see your sheet and want a paper one. That in no way invalidates the electronic sheets and it in no way gives anyone the right to boot people from his table for using Herolab for their sheet.
trollbill wrote:
Yes, and that was for the express purpose of making sure that you could pass it to the GM for their perusal if they wanted access to your sheet and not wanting to take the risk of dropping your laptop or tablet. Nowhere did he say you MUST use the paper copy.
Nohwear wrote: .If I am understanding you right, you seem to be saying that unless the game store cooperates, this lodge is domed? I mean, what do you do if players are so disruptive that other people stop showing up? Is there really nothing that can be done unless things actually get bad enough to... More so what Bob said than this. More or less... If someone is being a big jerk, I tell them they are no longer welcome at events I am organizing, but unless they are kicked out of the store, then they might still be around, and a GM might decide to run a game for them anyway. Im going to try to lay out this hypothetical situation step by step. Tom is a jerk.
This is where it divides... A)
B)
*My point is really all I can do is make suggestions, unless the store is going to actively take part. If everyone listens to those suggestions, great. If not, I cant actually FORCE a change. In James' situation here I doubt he will have this problem, as just about everyone dislikes these people.
Fox McAllister wrote: With all due respect, who's Todd Morgan? A) Todd is Iowa's version of Mary Poppins. B)Todd is Bob Jonquet in disguise (so he can now control two regions). C) Todd is familiar to PaizoCon attendees as the man in charge. He became a Venture-Captain in 2011. Moving from Iowa to Nebraska, he continued to support Pathfinder Society. His hard work and dedication to the Pathfinder Society was recognized at Gen Con 2014, where he received a Campaign Coin at Gen Con 2014. The past two years, he has been co-lead of Gen Con. Todd is full of tales and is happy to share them over a beer or two. D) Todd is the answer to life, the universe, and everything. E) Todd is the one who gave Heath Ledger's 'Joker' the scars on his face. At least one of these is true. What's your guess. ;)
With it being 'Year of the Serpent' and all, the Aspis Consortium is bigger and badder than ever. Many people are seeing this as Cobra rising, and the Society is G I Joe (Im making Storm Shadow). In an effort to make sure that my Joe gets to fight Aspis scum as much as possible, I am looking to compile a list of any scenario in which you deal with Aspis either through combat or social interaction and maybe even scenarios that tie in just for story purposes. My list so far is under the spoiler tag (dont click it if "There's Aspis people in this scenario" is a big enough spoiler for you to complain about). If I have missed any scenarios or are wrong about the Aspis involvement, please let me know. Thanks! Aspis Scenario List:
00-16 To Scale a Dragon 00-22 Fingerprints of the Fiend 01-29 Devil We Know 1 01-30 Devil We Know 2 01-33 Assault on the Kingdom of the Impossible 01-34 Encounter at the Drowning Stones 01-41 Devil We Know 3 01-48 Devil We Know 4 02-01 Before the Dawn 1 02-02 Before the Dawn 2 03-SP Blood Under Absalom 03-12 Wonders in the Weave 1 03-14 Wonders in the Weave 2 03-19 Icebound Outpost 03-20 Rats of Round Mountain 1 03-22 Rats of Round Mountain 2 03-25 Storming the Diamond Gate 03-26 Portal of the Sacred Rune 04-SP Race for the Runecarved Key 04-06 Green Market 04-07 Severing Ties 04-21 Way of the Kirin 04-23 Rivalry's End 05-12 Destiny of the Sands 1 05-15 Destiny of the Sands 2 05-16 Destiny of the Sands 3 06-09 By Way of Bloodcove 06-12 Scions of the Sky Key 1 06-14 Scions of the Sky Key 2 06-16 Scions of the Sky Key 3 PS. Yes, you are more than welcome to join in on making a Joe of your own to battle the Aspis. If you do so, I suggest working with other people you play with frequently to work out your own joe squad, instead of worrying about the fact that 958 people in the world already built Snake Eyes. :P
1) To quote from We Be Goblins, Free: "Those players who have a Chronicle sheet allowing them to play goblin characters in the Pathfinder Society Organized Play campaign may play those characters in We Be Goblins Free! so long as they
Personally, I think this wording should be applied to all 3 of the WBG mods, as obviously the rules on goblins in PFS have changed over the years. So you dont have to be below the level of the goblin pregen to get credit onto the character. You can just play your own goblin as long as they are in range. 2) The intent of the 'newly created" level 1 PC, at the time, was not that the PC hadnt been locked in at 2 yet, since that rule hadnt yet been established. It was exactly what it sounds like, a character with 0 chronicles applied so far.
Edit: Along that same line, I have been making suggestions for the past couple years to try to help make the credit system as easy as possible by making everything the same as much as possible, so if you see any differences in the guide for how someone takes credit for a pregen vs a regular character or as a gm vs as a player, please let me know so I can suggest those changes too.
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