Updated My Journal

Monday, November 9, 2015

November is upon us again, which means it's time to release a new evergreen mission for the latest crop of wide-eyed Pathfinder Society agents. These low-level, replayable scenarios are designed for new players and veteran players alike. For new players, they include context and pointers for the PCs on a level that would feel out of place in a 1-5 scenario, with 5th level characters receiving advice meant for trainees. They are evergreen, tied to the Pathfinder Society's mission as a whole, so they stay relevant and focus on the information that is useful background regardless of the season. For our most prolific players, replayable scenarios are a way to bring characters through level 1 without expending the limited resource of scenarios they have not yet played. We expect that some people will play an evergreen scenario many times, and so it's important that we make sure that the scenario has surprises in store for people on their 5th playthrough. The replayable scenarios have randomized elements and other GM options to introduce variety and support multiple approaches that the PCs might take. With each replayable scenario (including this month's new release), we've increased the number of ways that the GM and players can customize their experience. My favorite part of evergreen scenarios is the way that they bring new players and experienced players together. Anyone can grab a first level pregen, pull up a chair, and join in.

People often ask how the "replayable" part of replayable scenarios works. If you were wondering that too, check out the spoiler below.

Replay Rules for 1-2 Evergreen Scenarios

A player can play a replayable scenario an unlimited number of times with 1st-level characters, and once with a 2nd-level character. Similarly, a GM can apply credit for a running a replayable scenario multiple times to as many of her 1st-level characters as she likes, and she can apply credit to a 2nd-level character once.

Our first replayable scenarios were the scenarios of the First Steps trilogy. With the shake-ups to the factions that have happened since then, the First Steps trilogy became a bit dated, and there was widespread sentiment that three scenarios was a bit long for our spotlight introduction to the game. That being said, we have heard the feedback that people would like to see First Steps Parts 2 and 3 unretired, and we are looking into that idea as a team.

Two years ago, we released The Confirmation, a mission that takes trainee Pathfinders out of the heart of Absalom on a journey to prove themselves that is far too dangerous for one agent to handle alone. The following year, we released a new 1-2 evergreen scenario, The Wounded Wisp. In the Wounded Wisp, the PCs travel all over Absalom to unlock a mystery from the Society's earliest years. In the process, they uncover information that is particularly relevant to a story arc in Season 6.

To keep this scenario fresh, we've released an update

The update is to the secret journals that the PCs uncover at the end of the adventure, which reveals some of the secrets of an upcoming Season 7 scenario. We know that some people may prefer to use the existing handout to foreshadow events in Season 6, so rather than replacing the handout in the scenario itself, we've added a new file to the scenario download that includes both the Season 6 information and the Season 7 information. We will be updating this handout each season with more secrets for your beginning Pathfinders to discover.

This month's new evergreen, the The Consortium Compact, pits the PCs against one of the Society's time-honored rivals—the Aspis Consortium. With the help of insider information, the PCs have the chance to pull the rug out from under the Aspis and stop them from carrying out a reprehensible plot.

In the comments below, tell us about your favorite first introduction of a new character to the Pathfinder Society! Be sure to include spoiler tags as needed.

Linda Zayas-Palmer
Assistant Developer

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Tags: Pathfinder Society Pathfinder Society Scenarios
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Dark Archive

3 people marked this as a favorite.
Starfinder Superscriber

We need more replayable scenarios. My first character got his start in First Steps 1,2,and 3.

Sovereign Court 3/5

Pathfinder Adventure Path, Card Game, Companion, Lost Omens, Pathfinder Accessories, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

On the contrary, three is the perfect number of replayable scenarios. I think it is cool that the handouts are updated for the new season!

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

5 people marked this as a favorite.

I'm happy to hear First Steps may be restored. I miss my crazy ship captain NPC...did all three parts in one day at Space City Con. Good times.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

12 people marked this as a favorite.

There are ...

4 re-playable scenarios:
First Steps p1
The Confirmation
Wounded Wisp
The Consortium Connection

2 Single xp Free RPG Day Modules
We Be Goblins
Master of the Fallen Fortress

5 3-xp Modules
Murder's Mark
Crypt of the Everflame
The Godsmouth Heresy
Thornkeep p1
Emerald Spire p1

2 AP Legs
Mummy's Mask ch1
Reign of Winder ch1

2 6part quests
Silverhex Chronicles
Phantom Phenomena

2 Abandoned and forgotten quests
Ambush in Absalom
Urge to Evolve

Silver Crusade

7 people marked this as a favorite.
Pathfinder Adventure, Rulebook, Starfinder Roleplaying Game Subscriber

I agree with Dragodorn. I would like to see First steps part 2 and 3 un retired. I liked how they showed a city adventure, a dungeon crawl, and a wilderness adventure.

Liberty's Edge

2 people marked this as a favorite.

Hah, I just ran this yesterday and kind of tripped over myself because I forgot what was in the last handout, used the Harbingers for the final ambush, and made a bunch of references to The Sky Key Solution. The effort to make this one more timely is much appreciated!

Wouldn't mind seeing First Steps 2 back, it's a decent dungeon crawl. OTOH, the series overall (part 1 especially) spends too much focus on the factions which mostly don't exist as described anymore. (And can't be as easily "patched" as you have here with Wounded Wisp.)

Shadow Lodge 5/5

4 people marked this as a favorite.

Really? I just omit the faction speeches when the NPCs are talking to the party. Seems to work just fine.

Liberty's Edge

Also, while you're looking into the starting scenarios, any chance of fixing a couple errors in The Confirmation? Specifically:
a) Correcting the name of the bar in the beginning (I believe it's been stated that it should actually be the Wounded Wisp); and
b) Adding Uori's wand to the chronicle sheet. (shield of faith, CL 6th, 10 charges)

Grand Lodge 4/5

Unexpected and very welcome! I'm off to look at the new option now.

Shadow Lodge 5/5 ⦵⦵⦵⦵ Venture-Captain, Indiana—Southern aka CanisDirus

Robert Hetherington wrote:

2 Abandoned and forgotten quests
Ambush in Absalom
Urge to Evolve

Hey! Not forgotten - I just ran both of these a few weeks ago!

Forgotten from your list though:

0xp Quest - Fane of Fangs
(Would the first part of Dragon's Demand count too?)

(PS - Thanks very much for the list, Pirate Rob - it's a great one to have out there!)

Grand Lodge

Mike Bramnik wrote:


(Would the first part of Dragon's Demand count too?)

Nope, first part of DD is a 1-3, not 1-2

Shadow Lodge 5/5 ⦵⦵⦵⦵ Venture-Captain, Indiana—Southern aka CanisDirus

Thanks Joe (it's been awhile since I played/looked at DD)!

Also, Linda, thank you for the rule clarification! Based on past Guide(s) to Organized Play, I had always assumed that the level 2 thing was once ever, not once playing *and* once GMing! There's more I can play for credit now - huzzah! :)

Shadow Lodge 4/5

DON'T TRUST THE SKULL

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

Right, forgot about Fane of Fangs


2 people marked this as a favorite.
Muser wrote:
DON'T TRUST THE SKULL

I don't/can't play PFS but UPDATED MY JOURNAL UPDATED MY JOURNAL UPDATED MY JOURNAL

Shadow Lodge 4/5

YES

Shadow Lodge 5/5

1 person marked this as a favorite.
Dave Setty wrote:


a) Correcting the name of the bar in the beginning (I believe it's been stated that it should actually be the Wounded Wisp);

On the flip side of that, I'm hoping there's a third bar vying for the title introduced in the newest evergreen.

Sovereign Court 4/5

2 people marked this as a favorite.
Zak Glade wrote:
Dave Setty wrote:


a) Correcting the name of the bar in the beginning (I believe it's been stated that it should actually be the Wounded Wisp);
On the flip side of that, I'm hoping there's a third bar vying for the title introduced in the newest evergreen.

As a Pathfinder and devotee of Cayden Cailean, I feel it is my duty to thoroughly investigate all of these claims by bars. If the Society should choose to bankroll my investigation, even better! First round's on Valsin!

Silver Crusade 5/5 Venture-Agent, United Kingdom—England—Colchester

Is it possible that first steps will be updated to utilise the new factions? In honesty, I've not looked at parts two or three, but would it cause any issue if the lantern/shadow lodge missions were omitted or reskinned?

Liberty's Edge

1 person marked this as a favorite.

Crypt of the Everflame is a fun one to use for new players to PFS. Its a bit long, but its a fun grind and has some cool challenges. Also has the advantage of dropping them off at lvl 2.

Scarab Sages

Emerald Spire 1 is very common in my area for quick leveling to 2. It's gotten to the point where it's cleared in two hours. I'd like anything to allow more variety to the 1-2 options just to see less emerald spire.

Grand Lodge 5/5 Regional Venture-Coordinator, Eastern Eurasia-Africa

Imbicatus wrote:
Emerald Spire 1 is very common in my area for quick leveling to 2. It's gotten to the point where it's cleared in two hours. I'd like anything to allow more variety to the 1-2 options just to see less emerald spire.

I'd rather see the XP for this module set to 1, as this is clearly abuse.


Applauds for the Planescape: Torment reference.

Sovereign Court 5/5 RPG Superstar 2014 Top 32 aka Netopalis

Robert Hetherington wrote:

There are ...

4 re-playable scenarios:
First Steps p1
The Confirmation
Wounded Wisp
The Consortium Connection

2 Single xp Free RPG Day Modules
We Be Goblins
Master of the Fallen Fortress

5 3-xp Modules
Murder's Mark
Crypt of the Everflame
The Godsmouth Heresy
Thornkeep p1
Emerald Spire p1

2 AP Legs
Mummy's Mask ch1
Reign of Winder ch1

2 6part quests
Silverhex Chronicles
Phantom Phenomena

2 Abandoned and forgotten quests
Ambush in Absalom
Urge to Evolve

Actually, I discovered a quest the other day that I don't think got much attention when it was released. It's called Fane of Fangs, and it seems to have quietly been released during Season 6.

Check it out here.

3/5

1 person marked this as a favorite.

Very excited about the possibility of the return of First Steps 2 & 3.

Linda Zayas-Palmer wrote:
In the comments below, tell us about your favorite first introduction of a new character to the Pathfinder Society! Be sure to include spoiler tags as needed.

Most Fun Intro to PFS (PFS# 03-21):

For love of killing gnomes:
The best was probably my first PFS game. My girlfriend and another friend of ours who had tried PFS once but didn't have a great time with it let me talk them into coming out.
He was somehow unaware of my unending hatred of gnomes.
Our first game was Temple of Empyreal Enlightenment, GM'd by the wholly awesome Colin Webster and the introduction of some fun rp between our characters which has continued through into our current Eyes of the Ten games... playing my void wizard talking to the paladin...

Void Wizard: Kill the gnome!
Paladin: I can't just kill him (paraphrased), he may not be evil.
Void Wizard: you're a paladin, detect evil on him and then let's kill him
Paladin player to GM: Detecting evil
GM: oh, yeah, evil
Me: now can we kill him?!
Paladin player OOP to me: I didn't tell you the result
Me: it's a gnome, I know the result of COURSE it's evil

That game sold me on PFS. Gnome killing, good challenge, introducing others to the fun of gnome killing, fun rp, and playing with awesome people. All the things that I love about gaming.

I am now the store coordinator for that store and the guy playing the paladin just got his 5th star and we're now one game away from finishing Eyes with those same characters...

-TimD

Grand Lodge

2 people marked this as a favorite.

I applaud the idea of updating Wounded Wisp every year like this. Adds a lot more customization to the scenario, which can be very handy for GMs/ coordinators who want to get things lined up a certain way for players.

Good job, PFS team.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West aka JohnF

1 person marked this as a favorite.

I wouldn't have thought Fane of Fangs was replayable.

It may be a Quest, but it's Tier 4-6

Silver Crusade 5/5

John Francis wrote:

I wouldn't have thought Fane of Fangs was replayable.

It may be a Quest, but it's Tier 4-6

That was my thought as well.

Grand Lodge 4/5

Pathfinder Card Game, Companion, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Thought that all Quests were replayable.

Scarab Sages 4/5

Clarification on that would be good. Both Ambush in Absalom and Urge to Evolve are repayable and contain tiers above 1-2. A lot has changed with Quests since they were released, though, so it's entirely possible Fane of Fangs was not meant to be replayable.

Silver Crusade

2 people marked this as a favorite.

I'm hoping First Steps 2 and 3 are re-released with just changes to the faction stuff. I always liked those two adventures. It helps that First Steps 3 was actually the first PFS scenario I ever played.

But about that adventure, I have to ask: Did anyone ever have a group that didn't choose Crazy Old Tanner? The usual response I saw from players in that one was "You had me at 'crazy'".

Grand Lodge 4/5

Jack Amy wrote:
In honesty, I've not looked at parts two or three, but would it cause any issue if the lantern/shadow lodge missions were omitted or reskinned?

Shadow Lodge - very little. In Part 3, the faction provides some information that could just as easily be imparted by one of the more outdoorsy VCs or Seeker NPCs. This might even help with the periodic "which faction should my druid join" question.

Part 2 might be better extensively rewritten to remove reference to the factions, maybe taking it out of the series by retitling it 8-X Sword of the Kirin or some such (though it would be a pity to lose the current title). Amara Li's personal interests are integral, but neither Andoran nor Qadira's approach have impressed players at the tables I've seen and we don't need a second Exchange mission.

Silver Crusade 5/5

I like this update, and I do hope first steps 2 and 3 become legal again. For most people locally, including myself, they'd be brand new.

I wonder if it would be possible to include a 1-2 page addition, like the one Wounded Wisp is getting here, with updated speeches. Even in part 1, some of the speeches are quite out of touch with their modern incarnations (especially Zarta's) even though the missions themselves still work well.

Grand Lodge 4/5 Venture-Agent, United Kingdom—England—Manchester aka Merisal The Risen

May I add a voice in favour of the return of first steps all parts to be made tier 1-2 . An update to the faction blurbs in part 3 would also be welcome. Or is that an opportunity to hand out faction cards?

Scarab Sages

Thank you very much! It is a small thing, but worlds are built on such.

Dark Archive 5/5 Venture-Lieutenant, Indiana—Muncie aka Dubgall

Am I seeing this right the GM side is evergreen also? you can apply to more then 1 character?

Shadow Lodge 5/5

Yeah this isn't the first time it's been mentioned that you could do that. The system often warns that the player has played it before but it's always been that way AFAIK. I know I've been doing it that way since first steps.

Shadow Lodge 5/5 ⦵⦵⦵⦵ Venture-Captain, Indiana—Southern aka CanisDirus

Ferious Thune wrote:
Clarification on that would be good. Both Ambush in Absalom and Urge to Evolve are repayable and contain tiers above 1-2. A lot has changed with Quests since they were released, though, so it's entirely possible Fane of Fangs was not meant to be replayable.

I'm not in a position right now to do the legwork, but it has been clarified in the past that 0xp Quests are replayable with the normal 1 chronicle sheet per PC rule still in effect.


Is the restriction on applying an Evergreen credit to a 2nd level character for Standard and Core separate? For instance, if I've gotten credit for The Confirmation with a 2nd level Standard character, can I play it again for credit with a 2nd level Core character?

Wasn't sure if Core and Standard are effectively firewalled off as completely different games or not.

Grand Lodge 5/5 ⦵⦵⦵ Venture-Captain, Online—PbP aka Hmm

Yep, there's a firewall!

I'm so excited to see the new replayable!

Hmm

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

1 person marked this as a favorite.
Enchanter Tim wrote:

Is the restriction on applying an Evergreen credit to a 2nd level character for Standard and Core separate? For instance, if I've gotten credit for The Confirmation with a 2nd level Standard character, can I play it again for credit with a 2nd level Core character?

Wasn't sure if Core and Standard are effectively firewalled off as completely different games or not.

Separate. So you could get 5 different level 2 confirmation credits...

Play, GM
Core: Play, GM
Burn a star


Heh still haven't played Wounded Wisp :)

Does Grand Convocation count as an intro? My character-1 had just reached second level. Since level 1 was a PbP, GM credit & goblins, this was the first time I got to 'play' my character. I wish the Grand Convocation were less complicated to pull off. :)

Otherwise, probably Silent Tides, one combat had an area-affecting option which was fun to mess around with. We also got to city hop through Absalom (new to me at the time), and of course the Grandmaster introduction meant I kept harking back to it through my career. This character is at 11 finally, so I may even get to visit the Torch again. :)

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Curaigh wrote:
Does Grand Convocation count as an intro? My character-1 had just reached second level. Since level 1 was a PbP, GM credit & goblins, this was the first time I got to 'play' my character. I wish the Grand Convocation were less complicated to pull off. :)

Have we talked about this before? Cause the GC4712 was my second table and first GM experience in organized play. :)


Doubtful that we've spoken about it. What table did you run? I don't think we even made it to all of them.


Oooo updated seasonal handout? That's pretty great.

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Curaigh wrote:
Doubtful that we've spoken about it. What table did you run? I don't think we even made it to all of them.

It was hard to, with the packed room. I ran the Unearthing the Vault quest on the far side by the Channel Your God table. (June Solar I think in awesome robes and contacts.) Then I ran the 1-2 subtier of the final battle.

Dark Archive 4/5 Venture-Captain, Illinois—Chicago (City) aka DaveFrahm

I started PFS with the First Steps series, and promptly lost the character to a save or die haunt in a certain season 3 scenario. Hasn't deterred me yet, though, I suppose.

1/5

Pathfinder Starfinder Roleplaying Game Subscriber

My first PFS adventure was actually *not* an 'evergreen', because I was completely new to the campaign and missed the whole blurb about it buried back in the later sections of the Guide at the time.

It was Horn of Aroden, and my horribly non-optimized two-weapon fighter with a rank in Engineering silenced the table at one point when we went to *redacted* a *redacted* and I mentioned "So I have a block and tackle, will that help?"

Even the Calistrian devotee was kind of... "You brought a block and tackle?!!"

If I had known of 'evergreens', I would have actually missed that experience.

That being said, being able to play all three of the First Steps would be fun, if but for the fact I haven't had a chance to play two or three and One feels like it's missing a lot of things as a result.

5/5

1 person marked this as a favorite.

The trouble with First Steps is that they set up the Pathfinder Society as nothing more than doing errands for faction heads, some of which aren't even faction heads anymore.

While that may have been a decent representation of the campaign several years ago, it really isn't any more. I do love the Absalom lore and meeting important NPCs aspect of the scenarios, but most of those NPCs are just not relevant in the campaign today. It would be a letdown to new players to play these games, meet all these people, and then find their efforts never come into play again. Now that there are so many evergreen and intro scenarios, I for one am happy to let them lie.

Liberty's Edge 5/5 Venture-Lieutenant, Maryland— Baltimore aka Qstor

3 people marked this as a favorite.

I liked the dungeon crawl aspect of First Steps 2. I'd like to see it unretired and dust off my flip mat.

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