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![]() Do characters receive saving throws while unconscious or helpless?
There was a related section on the D&D 3.5 FAQ but it only mentioned reflex saves can be made while helpless with a Dex of 0. ![]()
![]() When a character is granted temporary immunity to a specific effect that lingers for a number of rounds is the effect removed? For example, if a character is poisoned and then, a round later, receives immunity to poison, is the poison removed from the characters system?
If a character is under water and no longer has to breathe for a period of time, is the duration reset on how long that character can hold their breath after the ability expires? What about poison and other effects if the temporary immunity is already in place? This might become relevant soon for one of my characters and I can't find any rules about it. ![]()
![]() I'm a bit confused by the social skills in pathfinder and whether or not they can be used on PC's. Diplomacy is somewhat clear, saying that "you can change the initial attitudes of non-player characters". To me this means that it can be used only on NPC’s… I’ve never seen the “hostile” or “friendly” attitude rules assigned to a PC out of character. Do I understand this correctly? The first section of Intimidate (not demoralize) seems to function the same way since the skill references the NPC attitudes "friendly" and "unfriendly". Am I wrong in assuming it can't be used against PC's? Also, if intimidate can be used against a PC to shift their attitude, is it considered a fear effect? Bluff seems to have no clarification on whether it can force one PC to believe another. It seems rather unfair to force a PC to believe something with a single die roll - not even low to mid level magic is that potent in the long term. There was a great line in the 3.5 DMG on page 128 under NPC Attitudes, "NPCs can never influence PC attitudes. The players always make their characters' decisions" - but I can't find anything like this in the pathfinder rulebook. Help! ![]()
![]() Situation: Good cleric in a part of "mostly" good characters. The mostly-neutral Wizard wants to create a few undead as personal servants and cannon-fodder. If the cleric’s deity doesn't mention undead in its portfolio could that cleric tolerate these little batches of negative energy from a role-playing standpoint?
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![]() In a recent game our Rogue (level 9) attempted to tumble past a Greater Water elemental (CMD 40) and failed. After the session he looked up his opponents CMD and realized that he would have had to roll a natural 20 just to make the check (Acrobatics Skill bonus was 21). He and I are little bit confused as to why it's easier to tumble past a smaller, dexterous opponent vs. a huge, lumbering elemental. Why is Str including in the CMD against tumbling at all? Attacks rolls, grappling and overrun I can understand… but why tumbling?
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![]() Within the magic section of the core rulebook under the section "Touch spells and holding the charge" the following text is used: "You can make touch attacks round after round until the spell is discharged." Does this mean that if you fail to make the touch attack against a target (assuming you've cast a touch attack spell) the spell is not discharged? ![]()
![]() Quick question. On page 567 of the Pathfinder RPG core rulebook it says "Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects" - clear enough. Then on page 3 of the Bestiary Preview II pdf(I think) it says something about incorporeal creatures only taking damage from magic weapons, spells, spell-like effects and supernatural abilities 50% of the time (as in miss chance). This came up at a game last night and I wondering if anyone knows which description is correct. |