GM and I are having issue on how to handle a grappled/grabbed PC as a willing target for Resilient Sphere.
Does the spell end the grapple and/or prevent subsequent attacks or abilities that rely on the grappled condition? Or, if the grappled condition remains, does the grappling enemy have to chew through the sphere?
Can a sphere'd PC be swallowed?
Perhaps it would be best not to tell the other spell-casters in the party that DireLemming made you aware of this rule...
Bein is on thin-enough ice with Maribelle as it is...
And several attack rolls. The running theme in our campaign is my characters lack of combat usefulness outside of summoning brooms.
Multiclass Archetypes: Bard
EXPERT BARD SPELLCASTING:
MASTER BARD SPELLCASTING:
Pretty sure these should grant increases in Occult spell-casting, not divine.
Mike Welham wrote:
Do characters receive saving throws while unconscious or helpless?
There was a related section on the D&D 3.5 FAQ but it only mentioned reflex saves can be made while helpless with a Dex of 0.
I've been playing in a campaign where this is being used and I have to admit that makes combat a lot faster.
There was some suspicion when my summoned monster rolling nothing over a 5 a few nights ago, but maybe the app just used my luck for the rolls.
Any chance the grappling rules will eventually be included?
When a character is granted temporary immunity to a specific effect that lingers for a number of rounds is the effect removed?
For example, if a character is poisoned and then, a round later, receives immunity to poison, is the poison removed from the characters system?
If a character is under water and no longer has to breathe for a period of time, is the duration reset on how long that character can hold their breath after the ability expires?
What about poison and other effects if the temporary immunity is already in place?
This might become relevant soon for one of my characters and I can't find any rules about it.
As I understand it you can try to touch the opponent the next turn but if you touch anything else the spell is discharged.Also, I don't think you can cast another touch spell without first getting rid of the existing charge.
Adam Fulton wrote:
It is designed to give a greater benefit at 1st and 2nd level and will eventually be treated as +1 HP per Hit Dice.
Using your example your barbarian would add +3 to his/her hit points until 3rd level then 1 HP per level beyond that.
Back in 3.5 the Wizard's FAQ specifically said characters received saving throws even if paralyzed or unconscious. I don't know if that has changed in Pathfinder.
Also, a reflex save doesn't require a character have room to move. The grapple rules give options for dragging opponents around - maybe that could be applied to the pit example you've given.
Verik Jarrow wrote:
Is there a rule on whether or not PCs can be intimidated? A cursory check did not turn one up, but it makes me feel uncomfortable...
The DMG (3.5), pg. 149, says that "NPCs can never use a Charisma check to influence PC attitudes. The players always decide their characters' attitudes."
It's up to the DM though.
I'm a bit confused by the social skills in pathfinder and whether or not they can be used on PC's.
Diplomacy is somewhat clear, saying that "you can change the initial attitudes of non-player characters". To me this means that it can be used only on NPC’s… I’ve never seen the “hostile” or “friendly” attitude rules assigned to a PC out of character. Do I understand this correctly?
The first section of Intimidate (not demoralize) seems to function the same way since the skill references the NPC attitudes "friendly" and "unfriendly". Am I wrong in assuming it can't be used against PC's?
Also, if intimidate can be used against a PC to shift their attitude, is it considered a fear effect?
Bluff seems to have no clarification on whether it can force one PC to believe another. It seems rather unfair to force a PC to believe something with a single die roll - not even low to mid level magic is that potent in the long term.
There was a great line in the 3.5 DMG on page 128 under NPC Attitudes, "NPCs can never influence PC attitudes. The players always make their characters' decisions" - but I can't find anything like this in the pathfinder rulebook.
This is an interesting question.
The Channel Energy ability says the cleric can channel through his/her holy symbol but says nothing about it needing to be in hand.
Thank you all for the constructive replies.
I am playing the cleric in this situation and the Wizard brought this info to me when he learned the spell (but before he used it).
Wizard Character wrote:
The fighter says he would destroy them if he were in my position and the druid dodesn't seem to care either way.
Good cleric in a part of "mostly" good characters. The mostly-neutral Wizard wants to create a few undead as personal servants and cannon-fodder. If the cleric’s deity doesn't mention undead in its portfolio could that cleric tolerate these little batches of negative energy from a role-playing standpoint?
King Joey wrote:
Oops!You're right about the lumbering descriptor, I originally thought the greater water elemental had a DEX of only 10 - I must have misread.
I guess we'll have to agree to disagree - For the same reason STR doesn't modify the bluff/feint DC (as pointed out by Singularity) I don't think it should modify the DC of Acrobatics.
You are correct in questioning DEX mods and CMB.
Just a quick FYI – I don’t play the rogue but I do have to heal him.
King Joey wrote:
No need to apologize.
I agree that strength helps you hit more effectively, that's why I'm not questioning the mods to an attack role.
I feel that the opportunity to make the attack should not be influenced by STR, but instead by Dex. After all, spring attack allows you to completely ignore attacks of opportunity, regardless of how strong the opponent is. Acrobatics should be not be orders of magnitude more difficult especially against opponents of an appropriate CR.
After all, in my original example (which occurred at the gaming table) the Rogue had MAX'd his acrobatics skill and even had magical enhancements.
King Joey wrote:
What about an open room? Your analogy describes tumbling through an opponent’s square (which is much more difficult for a reason). That's not the situation I brought up originally.
The elemental must first out-maneuver the rogue; I do not see how Str comes into play here.
The attack roll bonus from Str I can understand - but not when it's applied to CMD vs. tumbling. If you're trying to out-maneuver someone their size should also be applied as a disadvantage - not a benefit.
After all, when was the last time a body-builder caught a fly in mid-air?
In a recent game our Rogue (level 9) attempted to tumble past a Greater Water elemental (CMD 40) and failed. After the session he looked up his opponents CMD and realized that he would have had to roll a natural 20 just to make the check (Acrobatics Skill bonus was 21).
He and I are little bit confused as to why it's easier to tumble past a smaller, dexterous opponent vs. a huge, lumbering elemental.
Why is Str including in the CMD against tumbling at all? Attacks rolls, grappling and overrun I can understand… but why tumbling?
Within the magic section of the core rulebook under the section "Touch spells and holding the charge" the following text is used:
"You can make touch attacks round after round until the spell is discharged."
Does this mean that if you fail to make the touch attack against a target (assuming you've cast a touch attack spell) the spell is not discharged?
On page 567 of the Pathfinder RPG core rulebook it says "Incorporeal creatures take half damage (50%) from magic weapons, spells, spell-like effects, and supernatural effects" - clear enough.
Then on page 3 of the Bestiary Preview II pdf(I think) it says something about incorporeal creatures only taking damage from magic weapons, spells, spell-like effects and supernatural abilities 50% of the time (as in miss chance).
This came up at a game last night and I wondering if anyone knows which description is correct.