I am surprised and pleased!
Let's face it, most PFS scenarios are walks in the park, designed to grind through levels, where the worst disaster to befall most parties is the loss of a second prestige point (gasp), or maybe the use of expendable slightly more resources than the 1/4 the gp reward. The greatest scenarios are, of course, the ones that pose challenges; eg Bonekeep, The Haunting of Hinojai, The Waking Rune.
Well, this isn't that tough, but -- at least with the foe we faced -- it was tougher than the bulk of PFS scenarios. And it's evergreen! If the other enemies are equally challenging (or more challenging) this will be an awesome replay!
Yes, the pretext for the adventure is weak. But it's a reasonable excuse for a dungeon crawl. It's hard to make a replayable scenario in which NPC interactions and character motivations change; it's doable, but I wouldn't count on it.
This is a great addition. There is a special joy that comes from seeing characters (from any media) that make you smile, in this format. Perhaps this is the first of several from Paizo? The characters are well designed, and pleasantly tongue-in-cheek (especially equipment lists). The use of teamwork feats to show how they work together is also a bonus.
I'm sold. This month I will be running a re-skinned PFS scenario for this world and these pre-gens. If it goes well, perhaps this will be the first of several? https://tinyurl.com/pjqjr2r
One long running combat. The extent of player choice was "Which part of the city would you like to help defend now? Not that you will have any hint about the nature of the challenge or the fight until you get there."
I don't mind interesting tactical encounters. But for a special? Where all sorts of players and all sorts of players play?
Not to mention the one cool thing about most specials is the capacity for tables to interact. It was killed in this special, and replaced by "see what parts of the city have cleared up a bit so you know which other tables to root for."
Will I take a hand at GMing it? Maybe, mostly because I love running specials. I will purchase it when it's out and decide whether or not there is enough room to breathe some personality into the encounters.
I can't believe this is the guy who gave us Blakrose Matrimony and Song of the Sea Witch, or the guy who gave us The Disappeared or The Dog Pharaoh's Tombe!
This scenario has plenty of tough challenges; scaled just right for the group I ran (sub tier 1-2, one lvl 3 one lvl 2 four lvl 1). But there is not one moment -- including the midst of tactical combat -- that problem solving and role-play were not absolutely critical.
The faction rewards are hard to earn, and require some ingenuity from the players (no simple widget hunts here).
If your PCs are of the, ahem, hit it over the head with a stick and tie it up variety, this module could be pretty boring. They would miss out on much of the information that can be gained by working *with* their goblin captives; but even worse they would miss all of the *fun* of playing with the sadistic amusing goblin captives. Do not run a group of non-roleplayers thorough this -- you'd be casting pearls before swine.
It is hard to run in the allotted time. We had to skip the optional encounter and still went to 6 hours. But it was worth every second. This adventure is a GREAT companion adventure to "We Be Goblins!"
Meanwhile, the goblin cult of "Deezna the Destroyer" is gaining traction in the world -- thanks to "warlord-shaman Reynaldi."