Makknus |
Can you help me make a better character? The idea is to be a ranged combatant with solid out of combat skills and knowledge/spellcraft checks.
The rest of the group consists of a sword and board Cavalier, gnome monk, and human ninja. Sometimes an Elf Wizard and Dwarf Cleric join the party. I'm looking for something that can be the party face, pinch hit for magical knowledge and spellcraft checks when the wizard isn't around, basic healing when the cleric isn't around, and still be able to deal damage consistently. (I know that's a lot to ask for - hence fighter/bard with stacked UMD).
All Paizo options available. No 3rd party material. Doesn't need to be PFS approved.
Halfling Lore Warden VMC Bard 8
Hit Points: 73/73
Intiative: +3
Speed: 30 ft.
Alternate Racial Trait: Fleet of Foot
Traits: Fate's Favored, Armor Expert (for Mithral Breastplate), Dangerously Curious. Drawback: Hedonistic
Armor Class: 23, touch 15, flat-footed 20
Saves: Fort +10, Ref +8, Will +5
Abilities: Str 8, Dex 16, Con 12, Int 14, Wis 10, Cha 21
Attacks: +1 Starknife +18/13 1D3+12/x3. | MWK Starknife +18/13
Feats: Weapon Focus: Starknife. Divine Fighting Technique: Way of the Shooting Star. Point Blank Shot. Precise Shot. Quick Draw. Startoss Style. Startoss Comet. Combat Expertise.
Skills: Swim +3, Knowledge (local) +10, Sense Motive +5, Survival +4, Knowledge (planes) +12, Knowledge (history) +10, Perform: Sing +13, Perform: String +8, Bluff +12, Appraise +11, Perception +6, Knowledge (dungeoneering) +10, Knowledge (arcana) +12, Climb +3, Spellcraft +10, Diplomacy +19, Linguistics +8, Acrobatics +10, Intimidate +12, Knowledge (religion) +12, Knowledge (geography) +10, Use Magic Device +19, Knowledge (nature) +12
Special Abilities: Bardic Performace: Inspire Courage/Competence 13 rds/day, Know Thy Enemy, Weapon Training I: Thrown
Equipment: Headband of Alluring Charisma, Circlet of Persuasion, Cloak Of Resistance, Ring Of Protection, Blinkback Belt, +1 Starknife, 3 Mwk Starknife, Mithral Breastplate +1, MWK Lute, Handy Haversack, Clamor Box, Sleeves of Many Garments, 1625 Gold Pieces, 2 Wands of Cure Light Wounds, Wand of Detect Magic, 2 Potion of Lesser Restoration
Penumbra Bard |
Why not just play a bard? It does everything you want and has spellcasting in addition. Also, if you like starknifes, then a 2nd lvl bard can trade his lvl 2 versatile performance for the initial benefit of Way of the Shooting Star and at lvl 10, he can trade his lvl 10 versatile performance for the advanced benefit. This would save you two feats. Still, a 1 level dip into fighter or Far-Strike Monk would save you feats and give proficiency in starknifes if you race isn't proficient in them.
There are also lots of archetypes for the bard class depending on what you want to focus on.
If you want to use a longbow, Arrowsong Minstrel or Voice of the Wild are good, Arrowsong is akin to a magus/bard cross focused on bows, Voice of the Wild gives you access to your choice of juicy ranger or druid spells.
If you care less about buffing allies with your Inspire Courage, then either Archaeologist or Dervish of Dawn are right down your alley. Archaeologist gives you a swift action luck bonus, Dervish of Dawn makes Inspire Courage/Greatness/etc only affect yourself but doubles the bonus you receive, so at lvl 8 wearing a Dervish Sikke, you would get +6 to attack and damage.
Soundstriker gives almost any bard a ranged touch attack which deals respectable damage.
I feel that there is some flavor of bard that would be great for your character concept and party role.