Derek Dalton's page

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Can't find First Ed Pathfinder question forum. My question is was or is there an errata for Mammoth Rider Prestige Class. Since every version I've seen doesn't list wether they get any new weapons or armor profiencies


Been reading the question but wanted to make sure I get it right. So I have a character who has an arcane bond weapon. At fifth level he can enchant the weapon as if he had the feat Craft Magic weapons and armor. Weapon in question is a short spear. He wants to start by making it returning. According to book rules that would be an 8 grand weapon. Now I look at magic weapons and armor and to craft it it has a lower price. So would the cost be 8 grand for me to craft said spear or 4 grand since I'm making it myself?


Apologize if this is in the wrong section. Keep hearing about an ability and or feat that allows a person to reload a firearm with magical bullets of Force. Since I plan on playing a Gunslinger soon I am trying to find it. Any and all help is appreciated.


Stoneplate is listed as Heavy armor (+9)(+1)(-6). Now I take the modification Nimble which increases the dex mod by two and reduces armor check penalties by one. But the drawback is it reduces the ac by one. So now it would read as (+8)(+3)(-5). Now armor adept feat says it removes the drawback. The listed drawback is the reduced AC so I take the feat would the Nimble Stoneplate be (+9)(+3)(-5)?
Yes there are less expensive and easier ways to get my AC up but I'm going for a theme and Stoneplate fits the theme perfectly. Especially if this works.


So with Undersize Mount Feat you can ride a mount your size or larger. The question is this. Cavalier's and classes that get a mount that are specific what they can take can they now take a mount from the small list. Example a Cavalier has to take a Camel or Horse he then takes the Undersize Mount Feat could he then trade that horse or camel in for say a Boar or pony or wolf. In this case a Boar for a dwarf character


So coat of Many things. Robe of Bones and Pathfinder Greatcoat, sorry if I get the names wrong. All have patches you can pull off and use. Now my question is without paying for a brand new coat or robe to replace the patches if you are a caster? I mean especially for the Robe of Bones.


Charge has been discussed endlessly but want to make sure I got this right. Thinking of playing a somewhat cowardly but violent Goblin Cavalier. Now to start you need Ride by attack to get Spirited Charge. Now according to both you simply need to charge. Simple enough.
Now here's my question. I charge by a creature with a lance or to be accurate a Horsechopper. Now with reach I don't have to charge exactly at him. I then hit him doing double damage or triple if I go with a lance then continue on? Now from what I'm reading I get all the abilities from a charge just less hazard to myself cause I have reach.


Might be replacing a character soon. So been rereading the variant multiclass. Honestly not all that impressed for the loss of halof your feats for what you get. But see potential in the Alchemist. At 7th I get Bombs.
My question is can I for a feat take Bomb discoveries?


Probably in the wrong section but here goes. Potions at 250 gold or less take only two hours but you still can only make one a day. I thought I saw a feat or ability that allowed someone to make more. With a Cyphermage you can actually scribe two scrolls a day one of the perks for taking that Prestige class. I am wondering was there something for an Alchemist to do the same?


This may be in the wrong place for that I apologize. I have read here on several occassions of Assimer and or Tiefling mixed races. Usually of Halfling or Gnome combinations. If I remember correctly you look like your base race but have the stats and abilities of an Assimer or Tiefling. Am I correct? This idea of a Kobold Assimer or more appropriatly Tiefling. I like the kobold race. Kinda remind me of my chihuahuas minus the scales.


Playing a Kobold Barbarian. A Barbarian suffers from Exhuastion and or Fatigue after Raging. Now Terrain Dominance of Dessert terrain I gain immunity to both. The question is then after raging I suffer no penalty or downtime? My only limit would then be rounds per day I can rage, correct?


Playing a high level one shot. A concept is a melee build using whips. Unchained rogue pain taster and getting all the various whip feats. Planning on using paired whips if legal.


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The feat is pretty cool all things considered. But here's my question. I've got a melee build kobold with a positive str of 14. With this feat would I add 4 points to my str for damage purposes? In this case instead of +2 damage would I know do +4 instead since my strength in this case would be 18?


Due to a recent adventure my dwarf arcanist rogue no longer is considering Arcane Trickster. Instead Pathfinder Savant works better for him. Estoric magic is pretty clear. Planning on a few spells from cleric and druid. Maybe pick up LeadBlade for when he has to go melee.
My question is the ability to use scrolls at your caster level. Here's my idea want to know if this is a loophole I'm seeing or not. I take Scribe Scroll make a bunch of First and Second level scrolls. Shield, Lead Blade maybe a few damaging spells such as Magic Missile. Scrolls of First level are relatively cheap. I then use those same scroll at my caster level. So First level scroll of Magic Missile is one missile. My level would be 7th. so four missiles for 25 gold.
Am I reading and using this correctly? Carry a few first level scrolls to compliment the spells chosen for the day.


The questions is this. I take an archtype where I give up the ability to disarm traps, but can it through a Trait. Would I still be able to take Rogue Talents that change, and or enhance the ability? Would I be able to take Trap spotter? Quick Disarm even though I give it up as a class ability? Now I have it through a Trait.


Playing a Lizardfolk in a campaign. He's running around with a scythe. He has a feat coming up and am wondering if I should get a tail attack. He'd attack with the scythe then swat people with his tail. The issue is he takes a painful -5 for the tail. The question could he take 2 weapon fighting to reduce that penalty? And would it make a difference if he made Kobold or Ratling tail weaponry for his tail and size? Would you as a GM allow this. In this particular case we have two ratlings and a kobold in our group.


Have a Ranger looking to get some Arcane boost. Looking at Alchemist. Reading Mutagen it states the str boost is enhancement. Mutagen is Alchemical. Now am I cirrect in saying by RAW they stack. So two rounds of buff I have a +8 to str. Fourfrom a spell four from my mutagen?


Playing in new campaign next weekend. Going with a Merfolk Kineticist. GM has approved of class and race. Now according to the rules. Wild Talents can actually be taken at double the listed level it is listed at. Example Wings of Air is listed at 3rd level talent but you can't actually get it is 6th level. I got that although whoever wrote the class screwed up with the wording on that.
Now Form Infusions affecting blasts you can get at the listed level? Example Foe Throw you have to be third level to get it and use it?


I have looked at the questions and by RAW the answer is no. What I'm interested in has there been an update in the last few years that changed that answer? I am building a GunChemist Alchemist. He is a Hobgoblin so he needs Disguise Self for social situations and an Extend Metamagic would be fantastic


So planning on taking a level dip in a Mindblade Magus. As a spontaneous caster planning on taking Dragon Discipline. Two questions the first casting as a Pyschic I no longer armor failure? The next is as now a psychic caster I no longer qaulify for Dragon Disclipline?


So with Master Summoner you can the ability to summon more monsters and a feat to make them better. The cost is Eidolon is half strength and you lose Shield ally. However it says nothing about Greater Shield ally. Greater Shield ally says nothing about requiring Shield Ally.
Another question is a evolution called Mount. Requires the Eidolon to be a certain shape and larger then the summoner. Here's my question if I take the feat Undersize mount can I still use my Eidolon as a mount even if it doesn't qualify for the mount evolution?


So looked couldn't seem to find an answer. When a rogue loses the Trapfinding ability. Is there a non campaign Trait,Feat, or Rogue Talent that allows him to get that ability back?
I have read a lot of comments regarding the lack of need for Trapfinding. I in two adventure paths and several home games including my own have always seen a need for a dedicated Trap finder. The half level makes a difference. Wrath of the Righteous our group ran into consistently DC 40 traps. These were in only the third of a six book series. One homebrew ran into a sewer system full of them. A few other people commented without the Trapfinding Rogues are a weak character bringing down the party's effectiveness. Again seen the exact opposite. The problem I have seen and read is people play them like a fighter rushing into combat with Martial classes then whine when they get beat down. They complain about how weak a Rogue is. A well designed and played Rogue is devastating. Combine him with a well designed and played martial class and monsters die within a round or two. Had a father and son often play those combinations in some fashion I watched dragons and high level demons just die. Rogues are not meant to rush into combat they are meant to be clever and sneaky. I have seen and played Rogues spending a round or two before attacking. Granted at low levels the sneak damage is not impressive. But they can be as effective as all the martial classes.


As the title suggests I'm considering playing a multiclass of both. This isn't under Rules since I'm not asking if it's RAW. How would you play them. Both offer similiar and different options for the arm. Would you allow them to function on one arm itself or have both arms be artificial. Under Brawler the arm suggests it is more like a glove you slip on while under the Artificier it says an arm is grafted on suggesting it replaces the arm itself. Is this even worth really doing? Probably not. Caster classes are meant to be single class or Prestige Class where casting abilities continue.
Would I allow it to be combined into one arm? Yes. Think it would be cool. Grappling Hook with magical features added. Extended arm with Piercing Keen feature.


So read threads can't seem to decide exactly if natural armor stacks. They say in some cases it does in others do not.
Here's my example. Lizard folk +1 Natural armor. Witch Hex gets IcePlant Hex adds +2 Natural armor. Now take Dragon Discipline which states you natural armor improves. So do I now have a Natural armor of +3 or +1. I say +3. From some of the examples I have read that the bonuses as long as they are from different sources should stack. Lizardfolk have a natural armor. I get the witch hex getting a bonus of +2. Then take the Prestige Class adding to my AC.


So in a campaign where I'm playing a Witchguard Ranger Archtype. Thinking of going actual Witch class. The archtype Wyrmwitch is perfect for my guy, he's a Lizardman. So the treasure hoard is the familier. Now normally a familiar stops leveling once you leave the class it's from. Now in the wyrmwitche's case the have treasure hoard that gets more and more expensive as they go up. It starts at 5oGold plus a hundred gold per level after second.
My question is would it lock in a 350 gold since I'd only be taking three levels of witch. Or would it go by my total HD which is what level I'd be when I go into Eldritch Knight. It says under the description it goes by character level but I'm wondering if the writers are assuming you are going single class only.


CalamityCaller is an archtype of the Warpriest. They have an ability called Calmities. It does a variety of damage with the ability to make a save. The Save id for half damage. The save being 10 +Half Lvl +Wisdom Modifier. Now no where in the description have I read Spell Resistence being addressed or if this a spell like ability or a Super natural ability. To do the lesser version is At Will The more dangerour Calamity is half lvl per day. To do this ability replaces Sacred Weapon Focus Weapon and all the bonus feats normally offered by the class.
I don't see anything addressing Spell Resistence so does that mean that a monster's spell resistence would not help it against this ability?


Read the posts on Synthesist and couldn't find an answer. My goal is actually simple. My Eidolon is going to resemble a praying mantis but instead of using the claws provided he's going to use Saw Tooth Sabers. He's an Oracle with a spell call Bone Flense the spell is brutal but has strict requirement to use. One is using a Saw Tooth Saber. His stats without his Eidolon suck since they are Heroic NPC. As a multiclass Summoner put his best stats into Mental his Eidolon for his physical.
My question is this. Without his Eidolon he can't qualify for Two weapon fighting, his Dex is only a 10. With his Eidolon it's 15. Can he still qualify for the feat? I'm willing to rule he can't use the feat without being fused. Which will be in most cases only two hours when he sleeps. Yes I own a Ring of Sustanence.


Here's the question. At second level Evangilist has an ability called aligned class. The description reads for all intents and purposes the class you pick continue to go up in level even though you use the Evangilist stat. So would that include favored class bonuses. In my case the Elvish ability to summon my Eidolon faster. By tenth it takes me only a round. Would I have to be tenth level Summoner or could I go Evangilist at a lower level and still get the favored class bonus?


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In this case Warpriest. A warpriest is a hybrid of a cleric and fighter. Could he take Defender of society a trait reserved only for fighters. Could any hybrid take any traits reserved for their base classes. Slayers and Hunters gain Ranger only feats and traits. Etc, etc.


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Armor Focus the feat is you get a +1 bonus. It's for one type of armor and normally doesn't stack. In my case I have a Breastplate so it grants me a +7 to AC. Now I have a kilt which makes it heavy and provides another plus to my total AC.
My question is I take armor focus for kilt would I get another plus to my total ac. o it would go 6 for breastplate 1 for kilt. +2 for armor focus twice once for the breastplate one for the kilt?


Yeah I know asking way too many questions. I'm sure this is a wild one. So Card Caster Magus changes the spell strike feature to be only used with ranged weapons. Well a bombs is considered a weapon. So if I happened to be a dual classed Magus Alchemist could I use the spell strike with my bombs?
Yes I am aware this isn't optimal at all. Been experimenting with a Green Goblin concept for pathfinder. While I could go alchemist winged marauder this concept I'm working on is a hobgoblin. Instead of a mount taking Magus Trick feat and Floating Disk for the green goblin's glider.


So yes stuck on Kineticist and Energize Weapon. So new idea Catfolk. They can get claws a natural attack then they can purchase claw blades turning them into a light slashing weapon. Now the blades slip over the hands much like brass knuckles. Now energize weapon you take a burn to activate unless you gather power. But you need hands free to do this.
So I'm a catfolk with claw blades on do I need to remove my clawblades to activate Gather power or do I keep them on. So it would be Move action Gather Power then smack someone with my claw blade for damage plus 1d6 elemental damage?


So it was brought up once but not clear on the answer. So building a whip build planning to use energize weapon on it. So gather power says you have to have all your hands free. So Gather Power move action five foot step drawing whip attack with it. Ot could it be with Energize weapon in this one case you have a hand holding a weapon but still gather power? I'd rather not spend a feat on Quick Draw to make effective use of Energize Weapon with my whip


Playing an Alchemist fighter in a new campaign. Firebrand discovery you use a bomb and you give your weapon the flaming property. At tenth it get Flaming Burst. Duration one minute. So my question is you take a bomb discovery that changes the bombs damage type could you use the discovery to get the other damage type. For example you take Acid bomb you use the discovery to get instead of the flaming property get Corrosive. You take Frost Bomb do cold Damage. Haven't seen suggesting I couldn't do this.


So read the description and it seems that a billow cape for a small character acts like a wing suit of sorts. However the only thing actually suggesting it's worth anything is the line works as a crude parachute. Is there some errata or better description for this item.


So have a kobold build that kinda works. Using a Lasher Tail weapon he gets a reach. Casting Enlarge Tail he adds 5 ft to it. Two questions the first is could he use both a ranged weapon and his tail in one attack. Second question is what would the penalty be-5?


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So playing a cleric in a pirate style campaign. Planning on having undead friends. If I create a Wand of Animate Dead it at minimum level gives me 20 HD worth of undead under my command. Now as a cleric of 5th level I get 20 HD worth of undead. Would I with the wand have 40 HD worth under my control?


So nothing needing response to just a random brain fart. So I have four, yes four Chihuahuas. So was designing a gnoll character with an animal companion, Hyena of course. When I had the mental image of a character having a Chihuahua as an animal companion. Now at mid to high levels the companion is dangerous. But looking at a Chihuahua most monsters would laugh at the tiny little dog. Then to their shock and horror the tiny dog rips them to shreds. Even more disturbing seeing one of these little dogs trying to drag a carcass of a dragon it killed. To add injury to insult the name of the tiny dog is something seemingly innocent or cute. Tiffany, fluffy, princess etc etc.


So getting a Kasatha character together. Eventually will be getting an arcane caster in so to have spells. My question is would a Kasatha be able to use Spider Climb with one set of Limbs and use weapons with his others?


So read the FAQ about weapon size damage. So I think I got the damage right for the size increase and Lead Blade. I have a Tiefling with oversized Limbs allowing him to take a large size weapon. In this case I spent a feat to wield a Butchering Axe. Normal weapon damage is 3d6. Going up one size category the damage goes to 3d8.
Now I use the spell Leadblade the damage goes to 4d8. Now here's the question what would it be with Enlarge Person,5d8? The build is to inflict the most damage on a single hit.


I'm building a concept character. Now for armor I chose Folding Plate armor. It's normally +1. My question is this how would I figure the cost to add more pluses to it? Do I add the difference in gold going from +1 to +2?


I'm building a concept character. Now for armor I chose Folding Plate armor. It's normally +1. My question is this how would I figure the cost to add more pluses to it? Do I add the difference in gold going from +1 to +2?


So the trait simply offers you the ability to pick a race trait not your own. Here's my question. Would you as a GM were presented a good backstory allow a character to pick up more. In this case an archtype and feat. Goblins for my group's current campaign are off the table. Which sucks since the Winged Maruader is a goblin only archtype. The first time I read it I've been wanting to do a medival version of The Red Baron, stacking Gun Chemist I can. Taking Goblin Gunslinger would make him more dangerous. Picture it dropping bombs from the air one moment then flying by two guns blazing the next. All the while his gear resembles the outfits World War One pilots wore.
The concept I have is in case another character dies in the current campaign. Except for the race restrictions on the archtype everything is legal and doable.


Creating an Alchemist Monk combo for high level campaign. Will have standard amount for purchasing magic items. Bonuses of the same type do not stack. However magic items Belts of physical enhancement is typed and alchemical enhancement is another. So I have for this example a Belt of Physical Might +4 so it increases my strength of originally 14 to an 18. Now I use a mutagen. As a Rage chemist it increases my strength by six more points. So would my strength go to a total of 26 or not? I say yes because the belt and mutagen bonuses are two different types.
This is more of an experiment but I'd like people's thoughts on this


Have a feeling I'm doing this correctly but want to make sure. I have a animal companion with a total of 9 skill ranks. The way I read and have done it is it has 9 points to put in a variety of skills. In this case three skills of three ranks.
My question is am I doing this correctly or do I pick 9 skills and get my HD in points for the 9 skills?


I thought I saw a Feat that allows you to shoot into melee with either no penalty or reduced with the understanding a low roll mean you actually hit an ally. I'm not looking for Precise Shot which eliminates the penalty and no chance of hitting an ally.


This may be in the wrong section but here goes. Thassilonian Specialist by Raw states all they really lose is access to two schools of magic. Nothing under their description of their school powers. The board seems undivided without an official answer on whether or not they can specialize into a subschool. Read one place where Pazio allowed this for a villain. Me by Raw and the theme of the archtype I say yes.
So I'm asking is their an official ruling on this matter since I couldn't find it anywhere. From what I read it seems divided on the matter without any particular logical reason as to why I couldn't specialize in a subschool.
The second question which I couldn't anywhere is Opposition Research. Opposition Research is essentially a feat that allows a specialist wizard to unlock and learn his opposition schools. Now a normal specialist can still use spells of his prohibited schools. Thassilonian don't. But if they took this feat could they? Would they normally I say no believing in their superior arrogance.
Here's why I ask. I have a Half Orc wizard Shadow mage archtype specializing in Teleportation sub school. He is has taken Bloat mage Intiate as a feat considering taking the Bloatmage archtype. Things are developing where we may meet with a Rune Lord who may allow me to apprentice under him. Now by Raw I can retrain from Shadow Mage into a Thassilonian Specialist. My schools of opposition would change as a result. Oddly enough losing the school of Illusion hurts more then Evocation. Now from what I have read this by what I have read by Raw I can continue to specialize as a Teleportation specialist. Theme wise it even fits since he is a bit lazy and rather use magic to travel then his own power. I can even see a lot of specialists taking the Bloatmage Initiate feat as well.
The first question would be nice to reach a general consensus. Even if it's no I do plan to ask my GM to make an exception. The second question is the important one. It's not a deal breaker but it would give me pause. I can do without Evocation spells without too much fuss. It's the school of illusion I would miss.


I am playing a Kensai Magus Monk Multiclass. I just reached fourth level magus granting me Perfect Strike. The ability states if I hit with my chosen Weapon in this case a 9 Ring Broadsword I spend an arcane point and do maximum damage. Pretty straight forward.
Here's the question I am a monk with Flurry and using Ki to make in this case three attacks. If I hit with all three using my broadsword would I be able to spend three Arcane points to make all three max damage hits?

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