Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Well, at least there ain't saltwater to want to drink,
(included +2 from both Grym and Ferox?)
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Hey'all: I just started a crappy seasonal job working mad unpredictable hours. Please Autopirate (that always sounds dirty to me) if you're waiting; I'll chime in when I can, thanks.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Please see discussion
DeGrog chugs his potion, and positions himself near Akram, hopefully in a spot with a clear view, but some kind of cover nearby. DeGrog's ready for anything (hopefully) with a focus on keeping the Truthspeaker alive (as well as 'imself). DeGrog will give Akram cover if nasty fire spews their way.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Welcome to the Chungakwan! (whatever that means, Mr. Anctil always used to say it). The third form is Do-San.
If you click on a form, it will give a text description of each step, with links to a description of the technique/stance/strike/block. We called 'half-facing' a 'side stance'.
I've never heard the word 'teul' to describe 'form'; we used 'hyung' or 'poomse'. We also never formally learned four-directional blocking exercises as a testing requirement, at least not by that name. It's likely your TKD guests will do the forms slightly different than presented on that website. It's probably good custom to follow their approach, at least in front of them. 고맙습니다
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
oh yeah, what about this?
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
DeGrog, trying to follow this talk of becoming burnt poop, takes an equal interest in Akram. DeGrog has a soft spot in his ManOrcky heart for the (non-damage inflicting) attention of humans. If Akram speaks Common, DeGrog respectfully tries to get a sense of his gear, armor, magic, i.e. defensive abilities. Since the truthspeaker's presence and survival are crucial to this part of our quest, I propose we make extra defensive/protective items available to him. DeGrog inconspicuously asks Morkeleb (or others) if he knows tribal custom regarding 'lending' items.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Odric, while you're at it, check my face wounds for any valuable items that mayhaps got lodged there. Ya know, maybe that beastie had an emerald stuck in his teeth or somethin' DeGrog also confers with Sandor regarding a suitable mounting for the reaver tooth on Salt Reaver's guard. Yar, it would be pleasing to my aesthetic sensibilities to be able to punch someone in the face, and have the tooth jab them just so . . .
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Despite our wayward postings, that was a great fight (for me anyway). This is my first fighter/melee-focused character, now I get why players dig it. I think if DeGrog withdrew, he'd still potentially draw an AoO due to the monster's reach - so I went for the 'kill it first' tactic.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Oi! Gaius, thank yer lady for the healing - I thought it was buckets for me! DeGrog grunts as he yanks an errant Reaver tooth out of his skull-flesh for a souvenir. (he's already imagining a metalworker mounting the tooth on Salt Reaver's guard.)
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Rich wrote: Or if you must post out of order, PM Chris so he can post for you as appropriate and we can keep the gameplay thread a little cleaner. That's a great idea. It seems that some of us, myself included, experience disruptions in internet access, schedule, etc. that might keep us from being involved in play, unless we can post out of order sometimes. Private Messaging could be a good mechanism to keep it clean, as long as it's not an additional headache to the DM. Thoughts, Bucho?
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Ferox wrote: I don't see how anyone is flanking the creature Now that you mention it, I don't see either. Earlier, DM said I was flanking, so I assumed that was the case. DeGrog's Round 3 attack roles should be reduced by 2 (I really hope it's prone)
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Grym wrote: i got confused with the order, who's turn is it? We're waiting to find out: -if Sandor knocked the baddie prone-then the result of Odric's attack Round 3 - result of Ferox's attack (posted) - result of DeGrog's attack (posted) - Gaius - Grym - result of Mork's action (posted) - Baddie - Sandor - Odric
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Flog it, it has reach. Posting early, cause I can't contain meself:
AAAARRRRGGGGGHHHH Mutha-trucker!!!!
I am suddenly back in 8th grade reading a Lobo comic I borrowed from Rick Shagoury. Feetal's Gizzard! Salt Reaver 1: 1d20 + 16 - 3 + 2 ⇒ (13) + 16 - 3 + 2 = 28
Salt Reaver 2: 1d20 + 11 - 3 + 2 ⇒ (19) + 11 - 3 + 2 = 29
And . . . 5ft. step back
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
I posted this earlier, not sure on protocol whether I should re-roll:
DeGrog wrote:
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
That was DeGrog's whole turn (took up all his movement).
Round 2: Shield in use (AC: 23)
Arrrghh!
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Perhaps DM can clarify if we misread 'gift' vs. the 'found-mark'. Maybe we're supposed to chop off Ferox's hand and give it to the ladies. If necessary, DeGrog volunteers - he's accustomed to this sort of thing.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Off-topic, meant to post this yesterday: Someone should come up with D+D stats and related feats for this: crazy weapon (scroll down the page for pics).
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Mike wrote:
For my birthday? Thanks guys, happy birthday AAAYYYYEEEEE Capt. Phil's story reminds me of an Iron Jim story about some old dude with a knife helping him fight off street punks in I-taly.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
DeGrog would dig the dagger. The scabbard would be best for Grym (sword/dagger weapons) I was suggesting Dwarf and ManOrc for mission as both have darkvision (and seem to enjoy their alone time together)
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Arrrggh, I mean, aye. Unless you can magic up some invisible light ? a torch will give ye away far across this wasteland at night. If we'z goin' to back track, I'll go wi' the pretty smelling Dwarf. I don't think noise would give us away as quickly as light I spent my new skill points on Survival, a class skill, so likely DeGrog could aid in tracking
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
Hey mates, lookie 'ere . . . Dwarf, think we can get in here without crushing anything important? DeGrog peers into any openings to see what's in there. Darkvision 60'.
Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86
DeGrog, eager to get away from the obviously beastie-filled pool featherfalls down to the next level - but it's more like a dirty, grimey ostrich feather laden with tar and bits of bone and teeth. I hope ye lads know what yer doin' . . . I don't want to get trapped down here when CERTAIN DEATH comes out o' that water. I'll fight anything on one or more legs, but some things can't be fought - they just swallow you whole with no carvin' yer way out
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