| Gaius Lirsiiv |
It's not where I'd like to have Desna mark me, but...
Gaius seems lost in thought for a moment and grins, then shakes his head as if to clear it.
Ahem
Do we each need the mark, or will Master Ferox do?
| Dungeon Master S |
If you're asking about Thousand-Bones' expectation, one will suffice.
| Dungeon Master S |
There's a fallen block cutting off what looks like a a passage, yes.
| DeGrog Coarse-Hair |
Hey mates, lookie 'ere . . . Dwarf, think we can get in here without crushing anything important?
DeGrog peers into any openings to see what's in there. Darkvision 60'.
perception: 1d20 ⇒ 18
| Sandor Stouthammer |
The Dwarf still studying the immovable rods and thinks that Gaius armed with a few pointy daggers that had the same enchantment would be an awesome idea gets startled out of his thoughts by the green half-man.
Ya Mate I can check it out. Sandor says eyes going to the rock. As he walks over, he takes off his helm, and pulls out his chisel and hammer.
Tapping along the edges and looking at the seams Sandor gives his best estimate.
perception w/stonework: 1d20 + 14 ⇒ (15) + 14 = 29
Know Engineering: 1d20 + 7 ⇒ (11) + 7 = 18
| Dungeon Master S |
Well, the globe is resting on them, but there's nothing stopping him from taking them.
| Dungeon Master S |
It's too heavy for Odric, it's about the size of an elephant.
| Sandor Stouthammer |
Sandor looks at Morkelb and Odric and guesses their motives So ya are contemplatin takin stuff from a shrine of an elder god that's been here for centuries. A shrine that we were sent here to get a mark from to gain acceptance. I think ya best be leavin it alone lads. I dunna want a pissed off Goddess who's domain is travel when we've got such a long journey ahead of us. C'mon Ferox back me up Desna and Abadar are allies if not friendly right?
But if you must insist, I suggest positioning underneath between the other two rods, and someone ready to cast feather fall on the globe itself to make it light. Awesome idea though I love those rods
| Dungeon Master S |
The block is not a perfect fit. The world's greatest thief might be able to squeeze Escape Artist. Someone who can turn to gas can do it easily. Sandor estimates that the block weighs in at about 120 tons.
But that's not all. In shining a light in, you can see the distinctive glitter of gold, a LOT of it. You can see also the shimmer of steel. you're confident that beyond is some kind of treasure vault.
| Morkeleb the Mighty |
is there room for anyone in the (apparent) vault?
I prepared Dimension Door. I can use that to gain entry, with two others--assuming there's room in the vault for three. And I can cast it a second time, using my staff, to leave the vault. Keep in mind, though, that I had thought to use my staff's power to cast Water Breathing if we were to fight whatever creature is in the pool, as I do not have that spell prepared.
In case you don't know, wizards who have a Bonded Object (instead of a familiar) can use the object to cast 1 spell they know, without having to prepare it, each day.
The world's greatest thief might be able to squeeze Escape Artist.
I also prepared Grease today!
| Dungeon Master S |
Yes, it looks plenty big enough to hold 3 people (and then some.)
| Dungeon Master S |
DeGrog doesn't find anything helpful. In contrast to the arcane nature of much of this complex, the block seems awfully low-tech.
| Morkeleb the Mighty |
Could we use the sphere's power to get into the vault and save some of Mork's magic. He could DD out afterward.
Pff--go big or go home. :-) Just don't get pulled into the water.
Morkeleb looks about, preparing to cast his spell. I can bring two in, and back out. I suggest Gaius and Odric. Objections?
| Dungeon Master S |
The room is some kind of safe room by the looks of it. The walls are loaded with shelves, though they're mostly empty now. The shelves contain several ancient items designed to sustain a Thrallkeeper. Among a collection of exotic cups, bowls, and silverware are some items that radiate as magical; a stoppered bottle, a decanter, and a spoon. The Thrallkeepers also kept 6 scrolls here.
There is also straight up treasure scattered among the skeletons consisting of a crystal locket depicting a two-headed dove, a pair of sapphire cufflinks, and a bejeweled holy symbol of Lissala. Also scattered among the bones are three magic items: a bright orange cloak , a scabbard, and a dagger forged of damascus steel that looks like it was designed by Gil Hibbon.
| Morkeleb the Mighty |
Assuming Gaius gives the all-clear, we shall divest the shelves of all these goodies, to be indentified later.
Morkeleb does try to get an idea of the value of the three mundane items...
Appriase, cufflinks: 1d20 + 12 ⇒ (1) + 12 = 13
Appriase, holy symbol: 1d20 + 12 ⇒ (5) + 12 = 17
Now, you *did* mention "the glitter of gold, a LOT of it..." is there also coin back here?
Once we are confident we have anything of reasonable value, Morkeleb will bring the three of them back out again.
Let us be off. I believe we have more than what we came for!
| Dungeon Master S |
The gold is in the jewelry, not coins. The cuff links you can't get a feel for, but the locket is about 325 Gp, and the holy symbol is pristine. It'll fetch 2,000 if sold to a knowledgeable collector.
| Ferox Kerr |
Ferox hops into the portal, hoping it does what he expects and returns him to the first floor. He'll await for his companions to join him.
Considering the roiling waters in the main hall, I suggest we move as stealthily as possible and make our way out of this building.
Chris, is there a way to assist the others to move quieter or do some sort of group check?
| Dungeon Master S |
There are feats and class abilities to help others move steathily, but not by default.
Ferox steps into the levitation spell and is gently lifted to the first floor where.... Perception: 1d20 + 18 ⇒ (13) + 18 = 31
He catches the sound of something... unnatural like something massive, sticky, slimy, and moving is sliding around the main chamber.
| Dungeon Master S |
Okay gentlemen, you're upstairs and by now you all hear the commotion in the main room. What's your play?
| Dungeon Master S |
There is a pair of massive tentacles flailing about in the main room. You can't see what they're attached to, but each is massive.
| Gaius Lirsiiv |
I'll throw a copper coin into the furthest corner from me. I want to see if it reacts to sound.
| Dungeon Master S |
It ignores the coin. They look as if they're flailing blindly.
| Gaius Lirsiiv |
I'll make my way back to the others and describe the scene. I don't break invisibility. Then I deftly move to the exit and attempt to get there whilst avoiding tentacles.
Will this be like moving through threatened squares?
| Morkeleb the Mighty |
Morkeleb grips his staff, and stands in the doorway so he can see the tentacles described by Gaius. He casts a spell, and closes his eyes in concentration...
Cast Charm Monster. Will DC 23 to negate. If that works, I use my Force of Will ability to telepathically communicate with the beastie: "Leave me and those with me alone so we can leave."
Chris Marsh
|
Not only does your attempt fail, it backfires tremendously. You're instead hit with an onslaught of psychic jibberish. Make a will save.
-Posted with Wayfinder
Chris Marsh
|
The voices introduce you to impossible thoughts INT dmg: 1d4 ⇒ 2
-Posted with Wayfinder
| Morkeleb the Mighty |
Morkeleb staggers from an invisible blow. He wipes blood oozing from his left ear. This creature is...beyond my ability to affect.
He reflects on his knoweldge-painfully, pinching the bridge of his nose--to try to determine the nature of an aquatic beast with huge tentacles, with such mental defenses...
Know(Arcana): 1d20 + 15 ⇒ (17) + 15 = 32
| Dungeon Master S |
Gaius makes for the exit (and anyone else will also need to make an acrobatics check to dodge the tentacle enough to escape notice. DC 15 Acro: 1d20 + 0 ⇒ (15) + 0 = 15
Morkeleb, there are ...things... from before Starfall. They're outside your ken, and likely for the best. (Knowledge (Religion) may help.)