Dungeon Master S's "Curse of the Crimson Throne" (Inactive)

Game Master Chris Marsh

Completed Final Post

  • Grym
  • Sandor
  • Morkeleb
  • Gaius
  • Ferox
  • Odric


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    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    It's not where I'd like to have Desna mark me, but...

    Gaius seems lost in thought for a moment and grins, then shakes his head as if to clear it.

    Ahem

    Do we each need the mark, or will Master Ferox do?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    If you're asking about Thousand-Bones' expectation, one will suffice.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Then let's head back to the "elevator" and get out of here.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    DM: is there a door/room in the east wall of the main corridor on this level?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    There's a fallen block cutting off what looks like a a passage, yes.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Hey mates, lookie 'ere . . . Dwarf, think we can get in here without crushing anything important?

    DeGrog peers into any openings to see what's in there. Darkvision 60'.
    perception: 1d20 ⇒ 18


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    The Dwarf still studying the immovable rods and thinks that Gaius armed with a few pointy daggers that had the same enchantment would be an awesome idea gets startled out of his thoughts by the green half-man.

    Ya Mate I can check it out. Sandor says eyes going to the rock. As he walks over, he takes off his helm, and pulls out his chisel and hammer.

    Tapping along the edges and looking at the seams Sandor gives his best estimate.

    perception w/stonework: 1d20 + 14 ⇒ (15) + 14 = 29
    Know Engineering: 1d20 + 7 ⇒ (11) + 7 = 18


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    if Morkeleb thinks he can take the immovable rods without untoward effects, he'll do so.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Well, the globe is resting on them, but there's nothing stopping him from taking them.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb reaches for one of the rods' buttons...but hesitates. Perhaps someone with quicker hands might try to retrieve the rods?


    King of Korvosa

    How heavy does the globe seem? Odric tries to heft it a bit.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    It's too heavy for Odric, it's about the size of an elephant.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Sandor looks at Morkelb and Odric and guesses their motives So ya are contemplatin takin stuff from a shrine of an elder god that's been here for centuries. A shrine that we were sent here to get a mark from to gain acceptance. I think ya best be leavin it alone lads. I dunna want a pissed off Goddess who's domain is travel when we've got such a long journey ahead of us. C'mon Ferox back me up Desna and Abadar are allies if not friendly right?

    But if you must insist, I suggest positioning underneath between the other two rods, and someone ready to cast feather fall on the globe itself to make it light. Awesome idea though I love those rods


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Ohh is there anyway past the fallen stone?? see checks above


    King of Korvosa

    Ferox, when inside, did you get the sense you could control the sphere? Or to magic us back to the village?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The block is not a perfect fit. The world's greatest thief might be able to squeeze Escape Artist. Someone who can turn to gas can do it easily. Sandor estimates that the block weighs in at about 120 tons.

    But that's not all. In shining a light in, you can see the distinctive glitter of gold, a LOT of it. You can see also the shimmer of steel. you're confident that beyond is some kind of treasure vault.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    is there room for anyone in the (apparent) vault?

    I prepared Dimension Door. I can use that to gain entry, with two others--assuming there's room in the vault for three. And I can cast it a second time, using my staff, to leave the vault. Keep in mind, though, that I had thought to use my staff's power to cast Water Breathing if we were to fight whatever creature is in the pool, as I do not have that spell prepared.

    In case you don't know, wizards who have a Bonded Object (instead of a familiar) can use the object to cast 1 spell they know, without having to prepare it, each day.

    DMS wrote:
    The world's greatest thief might be able to squeeze Escape Artist.

    I also prepared Grease today!


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Yes, it looks plenty big enough to hold 3 people (and then some.)


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Might there be a sneaky door to get in somewhere?

    DeGrog starts prodding the walls with his trident.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    Could we use the sphere's power to get into the vault and save some of Mork's magic. He could DD out afterward.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    DeGrog doesn't find anything helpful. In contrast to the arcane nature of much of this complex, the block seems awfully low-tech.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92
    DeGrog Coarse-Hair wrote:
    Could we use the sphere's power to get into the vault and save some of Mork's magic. He could DD out afterward.

    Pff--go big or go home. :-) Just don't get pulled into the water.

    Morkeleb looks about, preparing to cast his spell. I can bring two in, and back out. I suggest Gaius and Odric. Objections?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Morkeleb et alias:

    The room is some kind of safe room by the looks of it. The walls are loaded with shelves, though they're mostly empty now. The shelves contain several ancient items designed to sustain a Thrallkeeper. Among a collection of exotic cups, bowls, and silverware are some items that radiate as magical; a stoppered bottle, a decanter, and a spoon. The Thrallkeepers also kept 6 scrolls here.
    There is also straight up treasure scattered among the skeletons consisting of a crystal locket depicting a two-headed dove, a pair of sapphire cufflinks, and a bejeweled holy symbol of Lissala. Also scattered among the bones are three magic items: a bright orange cloak , a scabbard, and a dagger forged of damascus steel that looks like it was designed by Gil Hibbon.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Assuming Gaius gives the all-clear, we shall divest the shelves of all these goodies, to be indentified later.

    Morkeleb does try to get an idea of the value of the three mundane items...

    Secret Appraise Checks you no lookie!!!:
    Appriase, locket: 1d20 + 12 ⇒ (20) + 12 = 32
    Appriase, cufflinks: 1d20 + 12 ⇒ (1) + 12 = 13
    Appriase, holy symbol: 1d20 + 12 ⇒ (5) + 12 = 17

    Now, you *did* mention "the glitter of gold, a LOT of it..." is there also coin back here?

    Once we are confident we have anything of reasonable value, Morkeleb will bring the three of them back out again.

    Let us be off. I believe we have more than what we came for!


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Excellent. :)


    King of Korvosa

    Odric is capable of carrying an absurd amount of treasure.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    The gold is in the jewelry, not coins. The cuff links you can't get a feel for, but the locket is about 325 Gp, and the holy symbol is pristine. It'll fetch 2,000 if sold to a knowledgeable collector.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Ferox hops into the portal, hoping it does what he expects and returns him to the first floor. He'll await for his companions to join him.

    Considering the roiling waters in the main hall, I suggest we move as stealthily as possible and make our way out of this building.

    Chris, is there a way to assist the others to move quieter or do some sort of group check?


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    There are feats and class abilities to help others move steathily, but not by default.

    Ferox steps into the levitation spell and is gently lifted to the first floor where.... Perception: 1d20 + 18 ⇒ (13) + 18 = 31

    He catches the sound of something... unnatural like something massive, sticky, slimy, and moving is sliding around the main chamber.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb is up next.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius follows Ferox and Morkeleb.


    Male Dwarf Fighter 15 Urban Ranger 2 AC=32 (CMD base 37+ specials); T=16; FF=29; HP 183/183; Init+8; Per +22; +18F+14R+9W

    Next


    King of Korvosa

    Odric helps Grym lure a reluctant Bucho into the levitation device with a piece of salami.


    Male Half-Orc Fighter 8 (Corsair) AC=20/23 Lt.Fortification; T=12; FF=18/21; Init. +4; Perc. 0; Fort 11; Ref 6; Will 4(6); HP 86/86

    DeGrog follows the salami closely, with a sidelong glance at Bucho


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Okay gentlemen, you're upstairs and by now you all hear the commotion in the main room. What's your play?


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius turns (via Domain Spell) invisible and goes to take a look.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius:

    There is a pair of massive tentacles flailing about in the main room. You can't see what they're attached to, but each is massive.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Dungeon Master:
    Flailing... Blindly? Slapping about or are they probing with any deliberation?

    I'll throw a copper coin into the furthest corner from me. I want to see if it reacts to sound.


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius:

    It ignores the coin. They look as if they're flailing blindly.


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    I'll make my way back to the others and describe the scene. I don't break invisibility. Then I deftly move to the exit and attempt to get there whilst avoiding tentacles.

    Will this be like moving through threatened squares?


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb absorbs Gaius' report. I may be able to influence the beast with my specialty. If that doesn't work, I have a wand of Invisibility that will be enough to make us all invisible.


    Active Buffs:
    Per Diem:
    Spells 1st 6/6 | 2nd 6/6 | 3rd 0/6 | 4th 3/4 | 5th 3/3 Judgements 5/5 | Bane 15/15 | Dimesion Hop 150/150
    Male Human Inquisitor 15 | HP 108/120| AC 24 FF 19 Tch 17 | CMD 27 | F+13 R+12 W+13 | Perc +23 | Init +9

    Make it so, Morkeleb


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb grips his staff, and stands in the doorway so he can see the tentacles described by Gaius. He casts a spell, and closes his eyes in concentration...

    Cast Charm Monster. Will DC 23 to negate. If that works, I use my Force of Will ability to telepathically communicate with the beastie: "Leave me and those with me alone so we can leave."

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    Not only does your attempt fail, it backfires tremendously. You're instead hit with an onslaught of psychic jibberish. Make a will save.

    -Posted with Wayfinder


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Will: 1d20 + 6 ⇒ (1) + 6 = 7 <--pffffhahaha dicebot hates me today

    NNnnnnnngggggrrrr!!!


    King of Korvosa
    Morkeleb the Mighty wrote:

    [dice=Will]d20+6 <--pffffhahaha dicebot hates me today

    NNnnnnnngggggrrrr!!!

    ooc - People who annoy you?

    Grand Lodge

    Venture-Lieutenant - NH | Proprietor of Castamir's Station

    The voices introduce you to impossible thoughts INT dmg: 1d4 ⇒ 2

    -Posted with Wayfinder


    Male Half-Elf Unchained Rogue 4/Cleric 11; Trapspotter 22; Init: 5; AC: 31; T: 18; FF: 30; HP: 145/122; Fort 9, Ref 13, Will 11

    Gaius moves invisibly and swiftly for the exit.


    Male Human Wizard (Enchanter: Controller) 17 Init +6; AC=19; T=16; FF=17; HP 23 / 92

    Morkeleb staggers from an invisible blow. He wipes blood oozing from his left ear. This creature is...beyond my ability to affect.

    He reflects on his knoweldge-painfully, pinching the bridge of his nose--to try to determine the nature of an aquatic beast with huge tentacles, with such mental defenses...

    Know(Arcana): 1d20 + 15 ⇒ (17) + 15 = 32


    MAP TEMPLATES | Social Combat | War for the Crown | Campaign Tracker |

    Gaius makes for the exit (and anyone else will also need to make an acrobatics check to dodge the tentacle enough to escape notice. DC 15 Acro: 1d20 + 0 ⇒ (15) + 0 = 15

    Morkeleb, there are ...things... from before Starfall. They're outside your ken, and likely for the best. (Knowledge (Religion) may help.)

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