Custom Made Races?!


Pathfinder First Edition General Discussion


So who has allowed, created, and/or played as a custom made race in Pathfinder? If so what was the race in question?


I played in a game where the GM's wife played a half-dwarf, half-duergar who cherry-picked the most powerful abilities of both (GM designed it for her). It used race points but was very strong.

But she was new and we were playing Rise of the Runelords so her paladin is the only reason we didn't TPK several times...


I've allowed them at my table.

I use 35pt buy in, minus RP of your chosen race, no matter what... so you are pretty free to invent your own race, but the crazier you make it, the smaller point buy you get to adjust your stats.

Meanwhile, the 5rp Kobold has a 30pt buy in and can overcome a lot of his weaknesses if you want.

I still have final say about what is allowed, but nobody has went too overboard with it, yet...

I also don't allow stats below 8, post racial modifiers... so you have to spend points making up for weaknesses to at least bring the end stat to 8. This makes it so you can't cheat RP with major weaknesses to stats you don't plan on using.


I’m in the process of building the outworld races from MK for pathfinder. Goro, Baraka, etc.


I haven't played that game series in years, the only ones I remember would be Goro's race and that one with the teeth, what are the other ones?

Anyone have Pathfinder(1st Ed) versions of races from Star Wars, Never Ending Story, Legend, Labyrinth, Star Trek, Dark Crystal, Fifth Element, Marvel, DC, etc.?


I've never played them but I have created two. One was a dragonborn type of race, but with flight and no breath weapon. Though I did make a feat they could take to get a breath weapon. The other race was an elf/orc hybrid.


What did you call the Elf/Orc hybrid race?

Too bad Pathfinder couldn't actually use the Dragonborn.


I spent some time trying to make playable Drider and Glirtablilu options, but didn't get to try them out. But, one of my players did want to be a sentient spider, so I made one of those and he played it. It worked pretty well.


I couldn't think of a name for them. For some reason, the word fork kept coming up over and over in my head. And I felt that wasn't a very good name for them. I would like to be able to use my races at some point and see how it goes. I worked hard on picking out the options to keep them balanced. The Elf/Orc are 10 rp exactly. I'd have to look at the race builder thing to see what the dragonborn came out to as I don't remember, but I believe it was about 11 points. I used the dragonkin race as a starting place.


The correct pronunciation is:

Or'Kelph


Why not Elc, or perhaps Orf?


I let my player do this once in Wraith of the Righteous campaign. It honestly didn't feel too different than any other game and was fine until mythic rules started coming into player versus non mythic enemies.


Well mythic rules have always had issues.

I wish our DM would let us make up some races.


It really depends on the setting. In my "go-to" setting, which is sort of grim-dark and draws a lot of inspiration from Tolkien, Martin, and Rothfuss-types, absolutely not.
There are humans, elves, dwarves and the little folk, with orc-blooded humans being extremely rare. That's it. The differences in culture are more of a focal point.

In one of my more whimsical, fairytale settings, there's at least slightly more of a "Star Wars cantina" feel, where strange and wondrous folk from distant lands are more common.
But even then, humans are the overwhelming majority. If more than once player wants to be a talking tree or a half-djinn or part-golem, then they usually have to rock-paper-scissors for it.
Of course, shameless stat-boosters like half-fiendish dragon, half-troll vampire weremedusas are never on the table.

I did run a Redwall-esque game a while back in a setting of anthropomorphic (but still normally sized) animals. A porcupine priest, a mole demolitionist, a hummingbird swashbuckler, a salamander witch doctor, etc.
They were significantly more powerful than the standard races, but this was a setting where a woodcutter's son was akin to a giant, and cats and owls were as fierce as dragons.


What kind of player races do you like to create?

Animal-based(mammal, reptile, avian, insect, etc.)

Alien/Sci-fi

Plant-based/Plant-like

Magical/Mythical(dragon, fey, giant, etc.)

Construct(android, cyborg, golem, etc.)

Aberrant/Lovecraftian

Planetouched

Ooze-based

Element-themed/concept-themed(air, earth, fire, light, sound, water, etc.)

Other


I had a campaign that converted from 3.5 to Pathfinder about halfway through its lifespan. One of the players was playing a hadozee, from Stormwrack (a gorilla-like humanoid with wing flaps like a flying squirrel's). I compared the race to similar humanoids in PF, and decided that hadozee and vanara stats were close enough that I could easily build the hadozee as a subrace of vanara. I pretty much only had to copy the kobold's gliding wings alternate racial trait to complete the hadozee.

(Ironically, the character's dump-stat--Charisma--went up slightly in the conversion. We had rolled stats for 3.5, but used point buy for PF, so he couldn't buy it as far down as it was before.)

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I am in a game with a PC baby cloud dragon. Stats and powers adjusted for CR = level. It is working well. Currently lvl 4.


Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.


I created "drelves", a half-elf half-drow. I did this because in my homebrewed world elves and drow are not antagonistic towards each other, and I figured eventually a mixed race would happen.


Darigaaz the Igniter, what about the other races that inhabit that world like dragons, griffons, hippogriffs, kirin, yaks, etc.?

So how did you adjust the cloud dragon for the PC?

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm not exactly sure how the gm did it for the baby dragon. I assume he used the monster creation rules.

She just got to level 5 and is now medium sized and has a flight speed. She has always had dragon immunities, breath weapon, and claw,claw, bite.

I think spell casting, frightful presence, and large size will come on around lvl 9-11. The gm made a spreadsheet for the player, she just enteres her level, applies skills, and feats.


Dragon78 wrote:
Darigaaz the Igniter, what about the other races that inhabit that world like dragons, griffons, hippogriffs, kirin, yaks, etc.?

I have crystal, bat, and kirin as subraces of earth, pegasus, and unicorn respectively. I've also written up (non-hippogriff) seapony.

Haven't gotten to the rest yet, the main balancing factor would be the flight and natural weapons. Yaks I could imagine as similar to orks.
And changelings would likely have to be a monster entry, they have probably too many abilities to be a 0hd race.

Liberty's Edge

A judge in a home game let us create a 15 RP race, and a different home game had folded up. In the second case I was playing a Lizardfolk Inquisitor. I asked the 'create a race' judge if I could just soup up the Lizardfolk & he said yes. So.. King Lizardfolk!

Add:
Amphibious (2 RP)
Prerequisites: Swim racial trait.
Members of this race are amphibious and can breathe both air and water.
Greater Spell Resistance (3 RP)
Spell resistance equal to 11 + character level.
Lucky, Lesser (2 RP)
+1 racial bonus on all saving throws.


Yeah, wasn't happy that when we finally got seaponies, they were just hippogriffs using transformation magic.

Anyone create racial feats like ones that improve the genie-kin races's energy resistances, at will bat form for Dhampirs, improved telepathy for Lashunta, wings for Tieflings, etc.?

Grand Lodge

Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.

What did we do wrong?


David Silver - Ponyfinder wrote:
Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.
What did we do wrong?

This is all personal preference but I'm not a fan of giving them all a bonus feat, feels like too much on top of all their other racial abilities. And tying it to the 'mark of destiny' just never seemed to fit flavor-wise. I also would have liked to see all 6 ability scores being boosted between the three main subtypes. The setting as presented also didn't really grab me. But again, those are all personal preferences.

Grand Lodge

Darigaaz the Igniter wrote:
David Silver - Ponyfinder wrote:
Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.
What did we do wrong?
This is all personal preference but I'm not a fan of giving them all a bonus feat, feels like too much on top of all their other racial abilities. And tying it to the 'mark of destiny' just never seemed to fit flavor-wise. I also would have liked to see all 6 ability scores being boosted between the three main subtypes. The setting as presented also didn't really grab me. But again, those are all personal preferences.

Fair enough there. I wanted to keep 'cutie marks' simple. A lot of fan games make them overly ornate and complicated and unwieldy. Bonus feat, simple.


David Silver - Ponyfinder wrote:
Darigaaz the Igniter wrote:
David Silver - Ponyfinder wrote:
Darigaaz the Igniter wrote:
Worked on my own set of stats for unicorns, pegasi, and earth ponies since I wasn't impressed how Ponyfinder handled em.
What did we do wrong?
This is all personal preference but I'm not a fan of giving them all a bonus feat, feels like too much on top of all their other racial abilities. And tying it to the 'mark of destiny' just never seemed to fit flavor-wise. I also would have liked to see all 6 ability scores being boosted between the three main subtypes. The setting as presented also didn't really grab me. But again, those are all personal preferences.
Fair enough there. I wanted to keep 'cutie marks' simple. A lot of fan games make them overly ornate and complicated and unwieldy. Bonus feat, simple.

My houserules I have the cutie mark relate to the character's favored class in some way but not provide an extra bonus.

Grand Lodge

The appeal is that it may have nothing to do with your class at all, and feats can do that. Just because your brand of destiny is a big delicious apple that doesn't really apply to your barbarian class much, but it does explain that skill focus you took.

You may be surprised how many pony players trade that bonus feat right away and take a spiritual path instead (clockwork, gem, chaos hunter, antean, etc).


I can't judge, never saw what the racial stats are like in Ponyfinder.

Grand Lodge

1 person marked this as a favorite.

Would you like a peek at PF1, PF2, or D&D5?


Yes, at least for PF1 and maybe D&D5.

Grand Lodge

1 person marked this as a favorite.

PF1:
Ability Scores: See physical tribe.
Ponykind: Ponies are fey with the ponykind subtype.
Medium: Ponies are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: Ponies have a base speed of 40 feet (20 feet bipedal).
Low-Light Vision: Ponies can see twice as far as humans in conditions of dim light.
Fingerless: See fingerless rules.
Four-Legged: Ponies gain a +4 racial bonus to CMD against trip attempts and increase their carrying capacity by +50%. They have forelegs instead of arms.
Physical Tribe: Ponies select a physical tribe and gain its abilities and ability scores.
Unique Destiny: Ponies gain a bonus feat at 1st level, or forfeit this trait to gain the abilities of one spiritual path. Other races with this trait may also forfeit their unique destiny racial trait for a spiritual path.
Languages: Ponies begin play speaking Common and Sylvan. Ponies with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).
---
Earth
+2 Constitution, +2 Wisdom, -2 Dexterity: Earth-bound are tough and insightful but not terribly agile.
Hardy: Earth-bound gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities. They also gain Endurance as a bonus feat.
---
Pegasus
+2 Dexterity, +2 Wisdom, –2 Strength: Pegasi are quick and cunning but not very mighty.
Cloud Walker (Su): Pegasi may treat fog or other clouds as solid, if fluffy, objects for the purposes of taking walks, playing games, and so on. Activating or deactivating this feature is a free action taken on their turn. Should they become incapacitated, cloud walker continues to function indefinitely.
Pegasus Wings: Pegasi have a fly speed of 30 feet (clumsy) while they are not wearing medium or heavy armor.
---
Unicorn
+2 Constitution, +2 Intelligence, –2 Dexterity: Unicorns are resilient and canny but not very nimble.
Horn Magic: Unicorns with Intelligence scores of 11 or higher gain the following spell-like abilities: 2/day—unseen servant, 3/day—light. The caster level for these effects is equal to the unicorn’s level.
Steady Focus: Unicorns gain a +2 racial bonus on concentration checks made to cast spells defensively.
---

Basic nibble. We have a lot of kinds of ponies to choose from, I assure. Bats, automatons, big ponies, small ponies, take your pick!


Why... why do people want to play ponies...? You know what, nevermind, I don't want to know.

Dragon78 wrote:
So who has allowed, created, and/or played as a custom made race in Pathfinder? If so what was the race in question?

We look at the RP to get an idea when allowing non-standard races, but otherwise we've not yet done any custom races at our table. There's just so many published races to look at, never saw a need.


I would have done the racial mods differently.

Earth- +2 to any one ability score.

Pegasus- +2Dex +2Wis -2Con.

Unicorn- +2Int +2Cha -2Str.

Otherwise sounds interesting.

Also creature type could have been magical beast.

Horn Magic/Unicorn Magic- light and magehand at will with racial feats that add more options.

Grand Lodge

Mage hand in 1e is far weaker than most think. Really read it.

Unicorns have a feat that gives them magic hands to grab things and do what they want with, and can expand on that if they wish.

Pony are whimsical creatures with a large hierarchy capable of building vast communities, tied to the elements, and wear clothes more often than not.

They are fey, not magical beasts.

Magical Beasts are animals with something wrong/supernatural, tend to be great at combat, and also have darkvision. Ponies do not have darkvision. In the dark they go for a light. It would be a bit silly for unicorns to be able to glow if they could just use their darkvision.

+2 to 2 mentals and a - to a physical? Dangerous game there.


statwise I went with
Earth (Epona): +2 Str, +2 Wis, -2 Dex strong workers and more tied in to the ways of nature, but less dexterous than others
Pegasi: +2 Dex, +2 Cha, -2 Con Nimble and showy, but light of build
Unicorn: +2 Con, +2 Int, -2 Str Scholarly but less likely to take up physical activity due to their available magic, surprisingly capable of working on projects long into the night or even over several days
Seapony: +2 to one fluid and adaptable


Goblin_Priest wrote:
Why... why do people want to play ponies...? You know what, nevermind, I don't want to know.

Bronies! Bronies are grown-@$$ men who have an unhealthy fascination with the show My Little Pony...


2 people marked this as a favorite.
VoodistMonk wrote:
Bronies! Bronies are grown-@$$ men who have an unhealthy fascination with the show My Little Pony...

Unhealthy? I don't know about that. To each their own.

As the parent of a small child, I can honestly say the My Little Pony reboot is a very well-made show; one you can watch with your kids without turning your brain to mush. It's well-written, thoughtful and clever.

An unhealthy fascination is called an obsession. And those you can have with anything; t.v. shows, games, cars, people. Moderation is the key, beyond that, I say have at it.


Quixote wrote:
VoodistMonk wrote:
Bronies! Bronies are grown-@$$ men who have an unhealthy fascination with the show My Little Pony...

Unhealthy? I don't know about that. To each their own.

As the parent of a small child, I can honestly say the My Little Pony reboot is a very well-made show; one you can watch with your kids without turning your brain to mush. It's well-written, thoughtful and clever.

An unhealthy fascination is called an obsession. And those you can have with anything; t.v. shows, games, cars, people. Moderation is the key, beyond that, I say have at it.

Well said. I stand corrected.

You aren't wrong about the show, either. Out of all the crap my daughter may choose to watch, My Little Pony is amongst the least worst of them.

Grand Lodge

1 person marked this as a favorite.

And who doesn't want to try out being a lion, griffon, robot, or maybe a butterfly for a change of pace?

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / Custom Made Races?! All Messageboards

Want to post a reply? Sign in.