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DaveMage's page
Goblin Squad Member. 1,599 posts. 1 review. No lists. No wishlists.
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And the amount of critters in the 1E Monster Manual that have save or die poison attacks is quite high.
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Welp, I got everything I wanted.
UNLESS...you can add a stretch goal where Greg runs the entire adventure for my group. On our schedule. In person.
And brings snacks.
(You'll need to take care of COVID-19 too.)
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As I said in the other thread: Yay! (I mean, you probably had it planned originally anyway, but yay!)
Now, I watched the interview video, so what kind of stretch goal would it take to get a pdf of Greg's outlines? :) :)
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You can see yourself in the totals for each section.
Currently - Print ($100)
PF1 - 69
PF2 - 47
5E - 64
Digital ($50)
PF1 - 26
PF2 - 24
5E - 33
Total (above tiers only)
PF1 - 95
PF2 - 71
5E - 97
These are the $50 and $100 tiers only. Also, these numbers do not include those who may eventually add a second (or third) system in backerkit.
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I'm glad to see this is chugging along nicely.
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I'm guessing you've already mapped out the stretch goals, but what I'd like to see, if possible, are the following:
1. Player maps (without secret doors, etc.) that can be handed out;
2. Player visual handouts (such as illustrated rooms - especially ones that are odd-shaped or on a grand scale); and
3. A separate file that has all the maps in one place (unless this is already an appendix in a part of the main book).
Thanks for considering.
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I think this will be an excellent barometer of the interest in 3pp PF2 products, and of course, to see how many of us PF1 folks are still around. :)
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I backed it.
No disrespect to the writers, but I'm disappointed that it wasn't more Vaughan-heavy in the writing department, but I suppose with him off probably playing doctor somewhere it is what it is. :)
He has such a great talent for this stuff.
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It's likely the first printing will have lots of errata that will quickly be found once the book is in the hands of the masses. I would hate to have spent money on a deluxe book with all that.
IMO they should release a deluxe version only after the errata is taken care of.
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I had such a negative emotional reaction to 4e that if elements of it are in P2 (such that it *looks* like 4E in any significant way), P2 is a non-starter for me. Having multiple 4E designers (talented though they may be) work on P2 is concerning for me, and seeing evidence of 4E-like mechanics in the playtest documents (on an admittedly brief glance), was a huge turn-off.
If the text comparison of 4E to P2 upthread is accurate, I won't be able to stomach P2.
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Well, I'll be losing my status after the last Tyrant's grasp. P2 is where I get off the train.
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Lord Fyre wrote: Steve Geddes wrote: I agree. I follow paizo-goings on pretty closely, but I have no clue as to "the best" answer. I can only assume that Paizo are the most likely to be able to navigate to that. They've got a pretty good track record (barring the MMO, which it seems to me to be their only real "miss" in judging the market). **cough** … Ninja Division … **cough** And the virtual tabletop which was promoted but never came to be.
Oh, and the fiction lines, which died.
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Not sure I would want to purchase a deluxe version that will likely be loaded with errata.
Maybe if it's reprinted later...
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Pity this wasn't the same size as the core rulebook.
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Yeah, downloading from Paizo is excruciating compared to downloading from DTRPG (or Humble Bundle, or pretty much anywhere else).
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It is a 4-month adventure if you don't do anything else (like, leave the house). :)
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Slumbering Tsar from Frog God Games (written by Greg Vaughan).
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Looking forward to Greg V's last FGG Pathfinder contribution.
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Received my order.
I did not buy the New Paths Compendium before, but really glad I picked it up as part of this sale. Some nicely done stuff in there.
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There's enough PF1 out there for a lifetime if needed.
All this said, though, if the poll has similar results *after* PF2 is out, then there's a problem for Paizo. Right now PF2 is not a complete game, so we just can't judge.
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I'm certainly going to check out the PDF of the PF2 Core Rulebook, but don't know beyond that.
What I wonder about is how the game is going to be supported. Same subscriptions as PF1 or something else?
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I think PF1 is too big for the homebrewing GM (as was D&D 3.5 at the end), but for those that run published adventures, it's just fine.
If you're a homebrewer, the hard part is designing encounters to challenge the PCs because the CR's are all out of whack when the broken things start to trickle in.
GMing published stuff - like the Adventure Paths - is much easier (as it's usually more of a controlled environment).
For the player (or at least the type of player I am), PF1 is fantastic, and for me it's the best fantasy RPG I've ever played.
Frankly, I'm looking forward to PF1's product end, but I will still keep playing it - I still have so much more to explore in the system.
Since I'm not interested in PF2, I will miss getting my subscriptions package every month, but I won't miss the #$%^!&* popcorn. :)
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nicholas storm wrote: My fear is that lack of revenue will force them to release the game before it should be.
They won't have a lack of revenue from me before PF2. :)
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I'm guessing the main goal is to design a better game than PF1 and sell lots and lots of core rulebooks. :)
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avr wrote: What does PF2 offer that none of the others do as well - or even at all? Magic 8 ball says...
Answer hazy...try again in September 2019.
(Too soon to tell since PF2 is still being developed.)
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MaxAstro wrote: DaveMage wrote: magnuskn wrote: The thing which makes me wonder is what would have happened in the theoretical case that Paizo would have designed PF2E as an improvement on the 3.X engine, by getting rid of the typical problems which crop up during play or at least smoothing them out. Don't tell me that would have been impossible, we have Starfinder after all. In fact, Starfinder seems to be a very decent skeleton for just such an PF2E edition. That may end up being what 2E becomes.
A lot of people love 1E so making it too not-like-1E could be bad for the bottom line.
I'm going to disagree here, but not for the typical reason: I think it is absolutely vital to the survival of 2e that it is NOT backwards compatible with 1e, or even anything resembling backwards compatible.
There are several reasons for this, but the biggest one is that the more closely 2e hews to 1e, the more likely people are to treat it as a supplement for 1e rather than adopt it wholesale.
So...rather than have those that love 1E buy some of the products, you think it's better if they buy none? :) (Cuz that's what I did for that other RPG that went from 3.5 to 4E.)
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Any new edition is a finacial risk. Just like with D&D 4E, things don't always work out - even for the top brand.
If PF 2E fails to sell enough because people don't like it, well, there's always the opportunity PF 3E to go "back to its roots" like D&D 5E (kinda) did. :)
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Dire Ursus wrote: I'm gonna be honest. As soon as someone states they haven't played the game yet. It's really really hard to take their feedback seriously. How the game reads and such might be important to you and maybe it's a deal breaker right from the start and that's completely fine. But I really do not value your analysis of how the game will be played unless you ACTUALLY play it.
I mean isn't that how everything in the real world works? Imagine someone reviewed a fighting game and they state in the review that they didn't actually play it, they just watched a trailer and read the wiki. It'd be ridiculous. Now to say: I don't like fighting games and this is a fighting game so I won't be playing it. Completely fine, but please don't act like you know how the game works unless you play it.
You can certainly value or not value anything you like, but RPGs (like any hobby/entertainment) require an emotional buy-in, so if *anything* about the RPG is a turn-off, that's relevant to how the game could be received.
Things that turn people off (especially a significant number of people) should be very relevant to Paizo at this time, since if they ignore it, they risk losing customers.
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I'm not a fan of the playtest stuff, but with Gen Con and the fact that they have to go through hundreds if not thousands of critiques (both positive and negative), I think we should cut Paizo some slack as far as responding goes. :)
Also, I would think the playtest was organized to examine certain aspects of the game and therefore what you see in the playtest documents (layout, structure, etc.) will not be presented the same way in the final version.
This is a "throw stuff at the wall and see what sticks version."
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Fnipernackle wrote: DaveMage wrote: I can see where your coming from, Fnipernackle, and I'm sticking with PF1 too, but I don't *want* any new content. There's just *so much* that I have left to explore in PF1 that I'm looking forward to not having to buy or create anything else for a very, very long time.
Do you really need to create new content at this point instead of exploring the thousands of pages of content that's already available?
Now that said, if you (and others) enjoy creating new content, then absolutely do so!
I don't really NEED new content, but there are things we have made that we would like to compile in a completed form for future reference. We also want to "cut the fat" as Gulthor said above and fix some things in the official rules that we would like to see fix/expanded/improved, like the cleric for example. We just want to actually make an actual pdf for our changes and fixes for future reference. I have done pdf projects for community projects on the boards as well as my own in house tinkering. I just hope there will still be people interested in helping balance those out as well as people who would be interested in free pdfs that I compile so that my group isn't the only one benefiting.
Honestly, when I heard about 2nd edition, I was saddened. I still don't think we need a new edition, as a soft refinement like Unchained was fine. As I have looked at the second edition rules, I'm not impressed and it's not 3.x anymore; it's a new entity and I'm not looking for a new rpg. The 2nd edition community will not be getting my services in the future (not like anyone cared), but there are still things I want to make and I don't want it to be just for 5 other guys.
I'm going to miss this community, but I hope it sticks around for years to come. Ah, I get it now - sounds cool.
As for PF2, the 4E-like elements creeping in are a huge turn-off for me. I'll look at the playtest stuff (because *free*), but I love the 3.x engine (and PF1's improvements to it) and am not in a hurry to leave it.
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At this time, I intend to keep playing PF1 - but I don't need any publishers to release new material for it. There's quite enough already for me to keep playing for decades.
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knightnday wrote: Hmm. Looking over the lists of changes from the podcast I see a few things that I find problematic. I'm not a big fan of some of the ideas borrowed/adapted from Starfinder, for example.
I am not overly sold on the initiative system either. I still have hopes for this, but they aren't as big as before.
Well, if Paizo handles this playtest like the original 10 years ago, there will be a whole bunch of things in the playtest that seemed awesome when they wrote it that got cut because in practice it sucked.
So there's hope for you. :)
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PossibleCabbage wrote: I do want to point out (since I looked it up) that 2nd Edition AD&D was first released in 1989, and third edition followed it in the year 2000- eleven years later. If 3rd edition was a reasonable thing to do after 11 years of AD&D 2nd edition, then I fail to see how Pathfinder 2nd edition being released 11 years after Pathfinder 1st edition is even remotely unreasonable; particularly since Pathfinder has been much better supported than AD&D 2e. Note- I still have all my 2nd edition books and I do not consider them worthless.
The difference is that 2E helped kill TSR and when WotC bought TSR's properties, they needed a new D&D edition to make the purchase profitable. Also, 2E had become broken and other RPGs were becoming more popular than D&D.
Pathfinder is in nowhere near the same boat.
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Mine all mine...don't touch wrote: lord mhoram i feel kind of in the same boat. part of me is sort of relieved You know - I think this is the heart of the way I feel about this.
I've been a completest with regard to Pathfinder, but this will indeed be a good time to break with that.
I, like lord mhoram, will also likely pick up the 2nd ed core rules once it's out, but maybe the key to enjoying 2nd edition at this point is to not be a completest (knowing I will never ever be able to use everything before Pathfinder 3E anyway).
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Welp - I guess all good things really do come to an end.
Will Pathfinder 2nd edition have epic rules for playing beyond 20th level (beyond a token mention like in the first edition core rulebook)?
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KaiserDM wrote: Thanks for posting Rust. Very cool to see a new GM getting in on this.
Tell us how your players make out DaveMage! Interested to see how they handle the big bad.
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Ah - the new Pathfinder content is going to to be in the next Kickstarter then.
Although I'm ready for the Lost Lands Campaign Setting to complete the realm...
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Looking forward to seeing what these giants come up with.
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Blight PDF has now been downloaded. :)
The Table of Contents is 15(!) pages long...
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I read through the PDF and I have to say I really think this is a home run book.
Thanks very much to all who worked on it.
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Befuddled GM wrote: Been a month since the last update (which basically was just a - still working on it, timeline unknown update) and getting close to 4 months over due.
I am starting to get a little worried about the project. If they budgeted that the revenue from the Blight was going to support the company (or provide a significant portion of the companies income) through July and now that same amount of revenue is having to pay the way through January (at best? I just dont see anyway we get a physical product before then) it seems like cash flow could start to become a significant issue.
Between that and the fact that at 4 months past due we still don't have even an estimated release date, this project is starting to feel like it may have blown up to too large a project for the frogs to manage effectively.
I still trust it will get done but if this were any other company we would be firmly at the point where I would start to wonder if this project was going to be vaporware. That thought is a little disconcerting.
Nah - "too large a project" does not apply to the frogs. :)
No other publisher on the planet has produced as many game books as large as they have.
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As a GM, I'm loving the errata and FAQs. My players seem to be very good at finding what's broken and Paizo keeps fixing it. Kudos!
Please keep it coming!
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Krensky wrote: I have it for now, and no, it's not commercial free. It has the same number of comercials as broadcast, or maybe even a bit more. That's insane.
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It's all been retconned. :)
"NCC 1701" were call letters seen on a airplane that one of the designers thought was cool. One of the early star trek reference books that is not really canon retconned it to mean "Naval Construction Contract", but this was just one author's idea that had nothing to do with the original designation.
I agree that the new ship looks like something that happens when a federation starship and klingon battle cruiser love each other very much...
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The best part of this news is now someone can create a Pathfinder/5E hybrid that takes the best from both systems and makes my perfect game.
:)
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Richard Pett - I'm enjoying the previews but if you were to recommend your favorite adventure that already in print (either for Dungeon or Pathfinder), which would it be?
Or, if you can't choose a favorite, which one would you recommend someone read first who is new to your work.
Thank you!
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Since I have everything NG and FGG have ever done, the grab bags, unfortunately, are not something I'm likely to get much out of.
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I love big books and I cannot lie....
:)
Backed!
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