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Pathfinder Society Scenario #2-25: You Only Die Twice (PFRPG) PDF

****½ (based on 7 ratings)

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A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5-6 and 8-9).

The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

Written by Hyrum Savage.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0225E


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Product Reviews (7)
1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

****½ (based on 7 ratings)

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Fun concept

****( )

SPOILERS OBVIOUSLY FOLLOW

Really enjoyed running this one. My only complaint is that there seem to be some glaring sort of facepalm moments that the writer either didn't consider or didn't care about involving certain alignments, classes, and setting faiths and both the entire premise of the mission as well as the railroaded way the scenario plays.

Spoiler:
Why would any good Cleric, Paladin, most good characters, or the many faiths that oppose Undead ever agree to go after this book, which it tells everyone upfront is used to create new types of Undead for battlefield use, <other than to destroy it>, and then also bring it back to the PFS for study????
It seems very hard coded in that some classes just are meant to either receive a failed Chronicle sheet from the start, ignore their class/alignment restrictions, or auto fall from grace, with no other option allowed.

Luckily, I didn't have to deal with that when I ran it, but it is certainly something that needs to be looked at, especially as there is no longer the "It's not evil if the VC/Faction makes you do it rule".

The other issue is that because of the nature of what happens, some common class features become instant PvP issues.

Other than those things, it was absolutely great. Very interesting combats and also RP opportunities. One of the best Haunts (memorable, not mechanically speaking) I've encountered in PFS. It was very nice that this one ran, especially for the Tier/Level fairly fast. The finale is amazing, and while not terribly difficult, definitely had the feeling of risk and danger.

The boxed text was short and concise, the flow of play was great, and the setting was interesting and uncommon. Outside of the issues I mentioned above, the scenario's little added bonus was incredibly fun and well done, and there is so much opportunity for the player's to RP things, particularly the unspoken requirement "act like the locals" really sets this one apart.

Part of me really wishes that this was a 1-5, as it offers an absolutely amazing opportunity for "wallflowers" to really get into character and have fun, and I think this would be an fantastic sort of way to start off new player's careers.

I highly recommend it, though there is going to be some complications for Good characters and most Divine classes, <again "you are Pathfinders" is an ignorant cop-out that just doesn't do a dang thing but ignore the issues>. To avoid this, when I ran it, I removed the two little bits in the opening that referred to the "disguise", and sort of tricked the players into drinking, thinking it was a part of the teleportation spell, just telling the players that they needed to infiltrate the area they go to, and find clues on the other Pathfinders, and complete their work.

Fix those issues, and this is easily a 5 Star scenario, and one I wish more writers would use as a basis of how a great scenario looks.


Creative setup with interesting combat

****( )

The scenario sets up a really interesting problem for the party. One wouldn't think that a scenario focused on undead would rely on social skills, but they can be a huge help here. The final boss is extremely memorable and interesting mechanics-wise. Only 4 stars due to the poorly-written haunt that many GMs have mistakenly killed PCs with. To those who are going to run this, read the haunt very closely, especially the spells that it emulates.

The Problem:
The haunt emulates Heal which functions as Harm against undead. Harm cannot reduce somebody below 1 HP. This is, essentially, a resource drain.


On My Top Ten List

*****

I recently had the pleasure to play this scenario and it quickly grabbed a spot on my All Time Top Ten Scenarios List.

You're absolutely out of your comfort zone from the start as you make your way into Geb, and a lot of people will also be thrown off by the mechanics. There's great opportunity for roleplay at the start (always a plus) and amazing unique encounters (another plus).

This adventure has something for every player type and atmosphere oozing from its pores.


Step outside your comfort zone.

*****

Fantastic mod, and I'd say quite a bit underrated. The beauty of it is that it really tries to tell the story in a creative way, and it succeeds pretty well - players are likely to have a lot of fun with this.

It's the kind of scenario you wouldn't want a brand new player to play, but is a great change of pace for a character who has been through a few scenarios already.


Awesome villan

*****

So, I ran this 2x at gencon and I would have to say this was the best villian I have seen in a mod so far. Very memorable.

I think I have GM'd this another 2x as well as playing it another time.

Everything is here, this allows some fun. I prefer gming the 8-9 table. But really this is a fun scenario.


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

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