Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

PaizoCon 2015

Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch (OGL) PDF

**½( )( ) (based on 21 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

Written by Jonathan H. Keith

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

**½( )( ) (based on 21 ratings)

Sign in to create or edit a product review.

Murder Hobos only need apply

*( )( )( )( )

I hate this adventure with a passion. The author seems to go out of his way to promote murder hobo style of play, going so far as to decrease rewards for players who play their characters as good aligned. The adventure is a series of mini-quests that all have a lot of potential, but that potential is not fulfilled. The secured market could have been a lot of fun but turned out to be poorly executed and that is how most of the adventure goes. There are also a lot of details missing the GM has to fill in. The author doesn't seem to even consider the possibility of negotiation for much of the adventure even though logically this should be an option. This is probably the most un-heroic adventure I have ever GMed. I supposed if you had a group of players that liked playing common thugs this might be an okay adventure, but other than that, skip this one.

needs updating

***( )( )

This is a fun set up chasing around town after malfunctioning magic items. But the writing is pretty poor. There's no allowances for non combat solutions, even in several encounters where fighting sounds like it should be a terrible idea. But somehow you can get away with murdering a bunch of people in broad daylight in the middle of what you are told is the most secure market in the world and just walk away without any consequences.
The fights in this, like many of the scenarios written under 3.5 rules are badly in need of updating. The centipedes in particular do not translate to an appropriate cr challenge.

One of the worst

*( )( )( )( )

This one of the worse scenarios I have had the misfortune of playing. It is so badly written in some scenes and screws parties over for doing what is standard for any adventuring party. I recommend avoiding this one.

I liked this one!

****( )

I GM'd this one, and I know for at least one of the players, this rates as one of the best scenarios in that character's six level career.

Specifically, he was playing a "for the highest bidder mercenary" type (think Jayne from Firefly), and working his way through the markets and getting to roleplay that character to its fullest potential allowed him to shine through in ways no other scenario had until that point.

I applied some creative embellishments to the encounters that made them much more RP oriented. Specifically, in an early encounter with a gang, this one PC ended up vying with the leader to take control of the gang. After being successful, he donned a "yellow sash" and began to spread his name and his new gang identity about town. Later, he confronted a number of guards in a factory who recognized the gang and more interesting roleplay transpired.

This could easily be a 1-star or 2-star scenario with another party who doesn't have well-paired concepts and an opportunity to roleplay them out. The combat encounters will be trivial as they are using dated 3.5e mechanics and things with far too few HP for most PF parties. I'd say you could have a lot of fun if you have a couple "grey" neutral-aligned PCs who want to play up their characters and have a romp in an urban scenario. Save playing this one for the right PCs if you can and you'll potentially have a pretty good time of it...


Can be done with only one fight?! you betcha! Great role-playing opportunities. Work on those social skills kids you are pathfinders, not thugs. If you fight at even two, me thinks you've made some poor choices! Boons are nice too!

1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Welcome Julie Iaccarino!,

A Pirate's Life,

The Gem,

Parade of Tributes: Wrath of the Righteous Characters,

Remembering Mike McArtor,

©2002–2015 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.