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Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch (OGL) PDF

**½( )( ) (based on 26 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

Written by Jonathan H. Keith

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (26)
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Average product rating:

**½( )( ) (based on 26 ratings)

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Mediocre on its own, pretty neat with creative GM

****( )

While this scenario is pretty mediocre on its own, a creative GM can make it shine.
Its a fairly straightforward story, making it good for new players. Having different locations to visit, with each a different approach, gives a good showcase of what is expected of Pathfinder Agents.
For experienced player it could feel like 'been there, done that'.

The scenario gives only one option for most encounters. I think this is where a lot of the one star reviews come from. But its writen in a, IF a THEN b, way. So if the players dont do a, you are completely free to handle the encounter you see fit. This freedom makes me give it 4 stars. (its also nice and flavorfull)

*( )( )( )( )

An RPG Resource Review


Osirian is a bureaucratic nightmare, not least to your average adventurer: consider a place where every 'treasure' you find must be not just reported but handed over to the authorities, who may or may not return it - and even if you get it back, there's probably a fee to be paid! Whilst this system is a blight on Pathfinder Society activities too, other people have learned to manipulate the system to their own advantage. This is the tale of one such manipulation and how things can go awry!

The adventure begins with the party having been dispatched to the Spice Markets of Sedeq in Qadira to aid Venture-Captain Yasmin Kal'al in obtaining four exotic Osirian artefacts. She has a lead to someone who's smuggled them out of Osirian and although he has already sold them on, if the party can find out who they were sold to, the Society can put in its own offer. Time is, of course, of the essence...

The party's first stop is at a Sedeq bathhouse, which the smuggler is known to frequent. This leads to an interesting - and potentially informative - conversation with none other than Grandmaster Torch! From here on in, their quest will lead them all over Sedeq... a madcap and highly entertaining rush around town with plenty of interaction and the opportunity for the odd brawl. This is an adventure in which the ready tongue is of more use than the ready blade, however those who prefer to fight their way to their goals will find people ready and willing to oblige them.

It's a lively and charming adventure, and the Faction missions fit in well with both plot and setting. This is one you can really have fun with!

So... this is where Pathfinders got their reputation as "murderhobos"...

*( )( )( )( )

Just played it and didn't have a good time. While It was interesting to see GMT (I'm a big fan!), the whole thing was quite unsatisfying.

- Encounters that start right away without being able to RP it out properly (it didn't seem possible to find a "creative" way out of them...)
- Encounters that can potentially take a while (it took us 6 hours to complete the whole thing, thanks to our many pointless efforts at roleplaying, and thanks to one long "chasing an invisible NPC around" encounter...)
- And jeez, being actually penalized for not murdering/stealing everything in sight (still can't believe it!)

I could put 0 star if I could, but it probably deserve 1 anyway because of the nice "sandbox" feeling you get (it's only a feeling, trust me!), as well as some interesting fights (even if the encounters are lame, the fights are cool and full of possibilities for flavour!)

Fortunate to have played this

****( )

Context: Played and GM’d sub-tier 1-2

Ah, the much maligned Many Fortunes of Grandmaster Torch. It’s such a fun scenario … here’s why!

The Qadiran slave-city that provides the backdrop is different and exotic. A good GM can make it their own.

The adventure is comprised of four parts that can be completed in any order. When GMing this, I found I could leave the players to engage within and between each part much more easily than when trying to guide them from one Act to the next in a regular scenario.

The antagonist in each part is wonderfully described and named. The mini-settings are varied and the tasks to perform are potentially a blast! A special call-out to a chase scene that didn’t use the chase rules. Fantastic! Yes, there is murder and mayhem involved – just like pretty much every other PFS scenario.

On paper the combats look pretty easy. However, the first level group I played with were challenged by the monster encounter and the group I ran for was definitely out of their comfort zone in the secure market.

There are some problems though. The scene leading to the main antagonist is too railroady. I added a ‘bogus’ chase using a published map to give it some dimension. The players lapped it up. There is no map for the factory. However, I found the Warehouse flipmat perfect for this. The ‘reward for honesty’ is lame and fortunately I have not seen anything similar in PFS since.

As a GM, it was satisfying that my group had so much fun with a scenario that has the reputation of GM Torch himself.

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