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Pathfinder Society Scenario #14: The Many Fortunes of Grandmaster Torch (OGL) PDF

**½( )( ) (based on 18 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

When four statues of unspeakable power were found in a tomb in Osirion and then stolen, the Pathfinder Society assumed they were gone forever. When they appeared again in the illicit inventory of a Qadiran smuggler in the massive trade city of Sedeq, the Society wasted little time dispatching you there to recover them. Finding the smuggler dead and a familiar face from Absalom responsible, your task quickly becomes a race to retrieve the statues before their brutal power can be unleashed on the citizens of the Satrap. Can you find the statues in time or will Sedeq be swallowed in a plague like none Golarion has ever seen?

Written by Jonathan H. Keith

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

**½( )( ) (based on 18 ratings)

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I liked this one!

****( )

I GM'd this one, and I know for at least one of the players, this rates as one of the best scenarios in that character's six level career.

Specifically, he was playing a "for the highest bidder mercenary" type (think Jayne from Firefly), and working his way through the markets and getting to roleplay that character to its fullest potential allowed him to shine through in ways no other scenario had until that point.

I applied some creative embellishments to the encounters that made them much more RP oriented. Specifically, in an early encounter with a gang, this one PC ended up vying with the leader to take control of the gang. After being successful, he donned a "yellow sash" and began to spread his name and his new gang identity about town. Later, he confronted a number of guards in a factory who recognized the gang and more interesting roleplay transpired.

This could easily be a 1-star or 2-star scenario with another party who doesn't have well-paired concepts and an opportunity to roleplay them out. The combat encounters will be trivial as they are using dated 3.5e mechanics and things with far too few HP for most PF parties. I'd say you could have a lot of fun if you have a couple "grey" neutral-aligned PCs who want to play up their characters and have a romp in an urban scenario. Save playing this one for the right PCs if you can and you'll potentially have a pretty good time of it...


*****

Can be done with only one fight?! you betcha! Great role-playing opportunities. Work on those social skills kids you are pathfinders, not thugs. If you fight at even two, me thinks you've made some poor choices! Boons are nice too!


Had a Blast (not literally)

****( )

Played this scenario this past week. My party was 2 fighters, a paladin, a rogue, a bard and myself (wizard Blaster). We were a rather diplomatic party we talked (or intimidated) almost everyone in the scenario into doing what we wanted


We had a great time with this by actually ROLEPLAYING!

****( )

Not sure I understand the dislike for this scenario. I played it Tier 1-2 with seven AND a sub-optimal mix of classes (rogue, ninja, wizard/monk, summoner, oracle, and two gunslingers), but all the people playing had a great time. Our GM had run it before, and he did an outstanding job bringing it to life, managing the group, and making up for whatever lacks some might think the scenario has.

Not only did a fine GM redeem this, but so did something else: actual roleplaying and teamwork. Have we forgotten what that's like? Sometimes, I think we have. We played as a team, thought out situations, and pulled off some really cool play with a bunch of low-level characters. We played the whole thing in three hours and everyone went home happy.

In short, I've been playing PFS for more than two years now (my son and I do this as a father/son activity) and this was one of the more memorable scenarios I've played because all the pieces of a good PFS session fell into place.

Maybe with different folks playing and a less adept GM this scenario would be so much dog doo. But it wasn't. Perhaps that's the magic of RPGs in the hands of creative players intent on having a good time.


Torch this Scenario, Please!

*( )( )( )( )

Egad. This scenario was horrid. I don't say that lightly - it really, really doesn't fit within the PFS world. Spoilers below.

The Many Fortunes of Grandmaster Torch:
So, the entire time, you are basically robbing four shopkeepers blind, stealing artifacts from individuals who arguably legitimately purchased them, and to which the Society doesn't seem to have a legitimate claim to in the first place. The encounters close off creative solutions or diplomacy, basically forcing every encounter into a fight. The Society comes off as a bunch of brutes rather than as the organization of experts that it is now portrayed as. Grandmaster Torch is also rather unfortunate in this scenario, acting wholly out of character when compared to his newer status as a faction head.

In the end, I think that one part really summarizes my frustrations with this scenario. If your party decides that looting a store's cashbox is too immoral, then they are given half the gold as a reward. The scenario simply says, "That's the price of honesty."

Really?

REALLY?

We do not allow evil characters in PFS. This scenario seems to punish non-evil characters for no apparent reason. I can't recommend this, I won't be running it again, and I hope that this only gets played ironically or as the ONLY remaining scenario for someone who has played EVERYTHING else.


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