Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)

****( ) (based on 11 ratings)
Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)
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Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

  • Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
  • A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
  • Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
  • A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
  • Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Emerald Spire Essentials!
Don't miss out on the Emerald Spire Superdungeon Multi-Pack to get all the maps you need to run this deadly dungeon, and the Emerald Spire Superdungeon Campaign Cards for quick reference to quests, NPCs, and notable items!

Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing

ISBN-13: 978-1-60125-655-3

The Emerald Spire is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (859 KB zip/PDF).

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Product Reviews (11)
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Average product rating:

****( ) (based on 11 ratings)

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Not for the faint of heart


I had blast playing this for PFS. We finally finished it. Some levels are crazy hard if the DM runs it correctly. You could be fighting 2-3 encounters at once.

We had a couple players refuse to come back and play. They couldn't handle the pressure. Another player packed his stuff up like every other session crying for mommy :). We made our diplomacy rolls and so he stayed.

I played a paladin. I loved it. Talk about being heroic. I probably saved a dozen player deaths during the sessions with paladins sacrifice.

I would make sure you have some strong players and a well-built group. I would say you need a tank, healer, and rogue. Don't be afraid to max the table out and enjoy the beat down.

My precious


One of the most "rail-free" modules for pfs - as gm you may put amazing roleplay opportunities there - there are enough backstory for npc`s (town and dungeon alike) to make them alive and have motivation. Combats are neat, exploration are neat, layouts are neat. My favorite module.

Good for earning XP and GP for PFS

***( )( )

A huge dungeon crawl with minimum roleplay. I can't say the fights are easy... however most PFS gruops of The Emerald Spire are power gamers that put all source on combat. Just not challenging enough.

If you prefer roleplay or investigaion, skip this. It's made for buttkickers that want to build high-level PFS characters(with more gear than average).

I would not recommend this, but for who enjoy "draw a dungeon, than kill them all, get the treasure", that's what you're looking for.

Fun dungeon crawl but needs better editing

****( )

I am running it for a group of players and everyone is having a blast. This module could have definitely been a five star rating if it weren't for all the errors such as wrong monster stats and conflicting tactics.

Bunch of fun

****( )

GMed this all the way through. We had four PCs - gnome Sorc, Ranger, Inquisitor, Cleric. The challenges were good overall but mainly at the first few levels and the end - they managed the middle levels with relative ease. It had a wide variety of monsters and challenges and kept these experienced players a bit off balance. The continuity between levels was a bit of a stretch, but since we all expected a crawl, it was not that big of an issue. Overall - just multiple levels of fun...

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