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Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)

****( ) (based on 8 ratings)
Pathfinder Module: The Emerald Spire Superdungeon (PFRPG)
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Secrets None Will Survive!

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.

Pathfinder Module: The Emerald Spire Superdungeon is the largest adventure ever set in the world of the Pathfinder Roleplaying Game. Designed for characters of a wide range of levels, this megadungeon opens with challenges appropriate for 1st-level characters and can carry parties to 13th level or higher. Within this deadly super-adventure, you'll find:

  • Lethal dungeon levels crafted by the creators of the Pathfinder Roleplaying Game and a host of fantasy gaming's greatest authors and designers.
  • A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
  • Insights into the region and plots taking central stage in the upcoming Pathfinder Online massively multiplayer online RPG.
  • A bestiary of the Emerald Spire's myriad monstrous menaces and inscrutable inhabitants.
  • Dozens of new treasures, maps, side-plots, and more!

The Emerald Spire Superdungeon is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can be used in any fantasy game setting.

Emerald Spire Essentials!
Don't miss out on the Emerald Spire Superdungeon Multi-Pack to get all the maps you need to run this deadly dungeon, and the Emerald Spire Superdungeon Campaign Cards for quick reference to quests, NPCs, and notable items!

Written by Keith Baker, Rich Baker, Wolfgang Baur, Jason Bulmahn, Ed Greenwood, Tim Hitchcock, James Jacobs, Nicolas Logue, Erik Mona, Frank Mentzer, Chris Pramas, Sean K Reynolds, F. Wesley Schneider, Michael A. Stackpole, Lisa Stevens, and James L. Sutter
Cover Art by Jesper Ejsing

ISBN-13: 978-1-60125-655-3

The Emerald Spire is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (859 KB zip/PDF).

Product Availability


Print Edition: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9545

Product Reviews (8)
1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Average product rating:

****( ) (based on 8 ratings)

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Fun dungeon crawl but needs better editing

****( )

I am running it for a group of players and everyone is having a blast. This module could have definitely been a five star rating if it weren't for all the errors such as wrong monster stats and conflicting tactics.


Bunch of fun

****( )

GMed this all the way through. We had four PCs - gnome Sorc, Ranger, Inquisitor, Cleric. The challenges were good overall but mainly at the first few levels and the end - they managed the middle levels with relative ease. It had a wide variety of monsters and challenges and kept these experienced players a bit off balance. The continuity between levels was a bit of a stretch, but since we all expected a crawl, it was not that big of an issue. Overall - just multiple levels of fun...


Best dungeon from Paizo yet!

*****

I love this mega-dungeon. I've previous DM'd Rappan Athuk, Temple of Elemental Evil, Tomb of Horrors, Rise of the Runelords, and the more I read through and play this module, the more I love it. Emerald Spire can hang with all of the above adventures, and as a DM, it's my favorite yet. The maps are what makes this particular dungeon really stand out above the rest. They are truly masterful and beautiful to use. I bought the PDF version and upload them to d20pro (virtual table top software). My players think it's the best thing ever, and have commented on how much they love the detail in the maps at least 3 times just in the first dungeon level. The Campaign Cards are nice, but where the product shines is with the Quest Cards. It's nice to be able to hand out reminders of the quests they are on, so the player's don't forget or lose focus about why they are there. And it brings them necessarily back to Fort Inevitable for role-playing experience after quest-completitions.

If you like Pathfinder or Mega-Dungeons, or just great maps, this product is for you!


Very very cool

****( )

Or maybe I should say very very dangerous! We are enjoying it very much.


Great Dungeon...Reminiscent of an bygone era

****( )

If you are a fan of deadly dungeon crawls, the Emerald Spire is the next edition in a long line of superdungeons. Being a fan of old-school DnD dungeons like Temple of Elemental Evil, Tomb of Horrors, and Rappan Athuk(My personal favorite) I have found this dungeon both taxing on the character as well as the player. Written by some of the gaming industries biggest authors, Emerald Spire has 16 different but similar levels, all of which have their own blend of taxing terrain and monsters. The one downfall, and biggest reason this didn't get a 5 star rating, is when the dungeon was designed it seemed as though none of the authors talked to each other in an effort to provide some type of continuity between the levels. Again though, Emerald Spire is a great dungeon and definitely worthy of my time, and I fully expect to lose more characters by the time we are finished with it.


1 to 5 of 8 << first < prev | 1 | 2 | next > last >>

Here Come the Hobgoblins,

Horrifically Great Inspiration,

Experience the Madness!,

Goblins, Promo Cards, and the Adventure Card Guild,

Rolling Up to Gen Con,


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