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Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF

****( ) (based on 24 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (24)
1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 24 ratings)

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Fun dungeon crawl in the desert

*****

This is one of my favorite mods to GM. The creative use of opponents in the adventure can lead to a lot of fun encounters, but GMs who don't follow monster tactics can easily TPK a party, especially at the higher tier. I also don't recommend playing 'up' with a low level character as dying from incidental fire is a real threat in this adventure. This adventure has a lot of desert flavor, though the author seems a bit too obsessed with hoodoos.


Good dungeon crawl for newer players

***( )( )

This scenario is an excellent opportunity to run a dungeon crawl for new players without killing them. It is mildly challenging and has some interesting fights that will feel tough, but is unlikely to actually do somebody in permanently. Only 3 stars because the story line is a bit of a wash.


Simple dungeon crawl

***( )( )

It's not a bad scenario by far. In fact most of it's appeal is in how straightforwards it is. Get in, explore, get out. But it felt a little ... empty for lack of a better word. The mechanics for the event during the climb are interesting. And the secondary success condition isn't very well highlighted. Players have a pretty good chance to skip it and not know it was there.


forgettable

***( )( )

I'm not being snide--I mean I've played and run it and I can't for the life of me remember anything about it. I flagged it as "might be fun to rerun" in my personal list, but am coming up blank as I go to review it. Ultimately forgettable.


Great dungeon crawl!

****( )

There's some background info and a little bit of a plot in here, but this is mostly a straight up dungeon crawl to retrieve a mysterious artifact... basically what being a Pathfinder is all about! I ran this at the low tier for mostly level 1s, and it also serves as a great intro scenario. A few things that could really hurt, but the various treasures you can find along the way help a lot.

The fights were good for the most part (except for following the PFS tendency of squishy end fights)... a nice mix of interesting creatures and PC classes. My table definitely had a lot of fun with this one.


1 to 5 of 24 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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