Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF

****( ) (based on 21 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability

Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 21 ratings)

Sign in to create or edit a product review.


***( )( )

I'm not being snide--I mean I've played and run it and I can't for the life of me remember anything about it. I flagged it as "might be fun to rerun" in my personal list, but am coming up blank as I go to review it. Ultimately forgettable.

Great dungeon crawl!

****( )

There's some background info and a little bit of a plot in here, but this is mostly a straight up dungeon crawl to retrieve a mysterious artifact... basically what being a Pathfinder is all about! I ran this at the low tier for mostly level 1s, and it also serves as a great intro scenario. A few things that could really hurt, but the various treasures you can find along the way help a lot.

The fights were good for the most part (except for following the PFS tendency of squishy end fights)... a nice mix of interesting creatures and PC classes. My table definitely had a lot of fun with this one.

Good Concept, but...

***( )( )

Ultimately a bit flawed. Some of the faction missions are obscure, and the final fight is a bit under-powered in my opinion - though due to a lucky damage roll by the GM it did drop a couple of us unconscious.
There are some interesting encounters throughout the campaign - most notably the first mage encounter, followed by a very memorable fight on a broken bridge. It was a pretty good time with the group we had, but nothing particulary special (aside from what was mentioned above).
The maps were apparently vey difficult to convey to the PC's, leading a to a bit of confusion at some points.
The scenario had me excited after reading the description, but ultimately I do feel a bit let down. As others have stated, there was no real opportunity for roleplay, mostly just traps and combats.

Fire, fire, and some Fire!

****( )

I have run this a few times, and most recently, it was my first attempt at a play-by-post game. This is a bit of a dungeon crawl, but there are a few tricky areas. The boss at the end is fun, and the room is pretty dangerous. However, once you get to the Citadel, it's pretty RP free. The exception is the NPC you meet which seemed to confuse players more than help them. The faction missions were simple, as most didn't require any rolls. Just do X, and you succeed. Much different than faction missions nowadays.


**( )( )( )

I heard a lot of good things before I GMed this one. I was really looking forward to running it, but it really fell flat. Basically, no RP opportunities with mostly straightforward combats and story. Feels like a simple hack-n-slash. A GM needs to do a lot of prep work to add in enough extra fluff for this one to be interesting.

There is one encounter that is mildly entertaining, and the setting has the potential to be good – given the GM does his homework.

A couple parts are also needlessly deadly for Tier 1-2.

All in all, this was a very disappointing scenario for me.

1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.