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Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF

****( ) (based on 21 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 21 ratings)

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forgettable

***( )( )

I'm not being snide--I mean I've played and run it and I can't for the life of me remember anything about it. I flagged it as "might be fun to rerun" in my personal list, but am coming up blank as I go to review it. Ultimately forgettable.


Great dungeon crawl!

****( )

There's some background info and a little bit of a plot in here, but this is mostly a straight up dungeon crawl to retrieve a mysterious artifact... basically what being a Pathfinder is all about! I ran this at the low tier for mostly level 1s, and it also serves as a great intro scenario. A few things that could really hurt, but the various treasures you can find along the way help a lot.

The fights were good for the most part (except for following the PFS tendency of squishy end fights)... a nice mix of interesting creatures and PC classes. My table definitely had a lot of fun with this one.


Good Concept, but...

***( )( )

Ultimately a bit flawed. Some of the faction missions are obscure, and the final fight is a bit under-powered in my opinion - though due to a lucky damage roll by the GM it did drop a couple of us unconscious.
There are some interesting encounters throughout the campaign - most notably the first mage encounter, followed by a very memorable fight on a broken bridge. It was a pretty good time with the group we had, but nothing particulary special (aside from what was mentioned above).
The maps were apparently vey difficult to convey to the PC's, leading a to a bit of confusion at some points.
The scenario had me excited after reading the description, but ultimately I do feel a bit let down. As others have stated, there was no real opportunity for roleplay, mostly just traps and combats.


Fire, fire, and some Fire!

****( )

I have run this a few times, and most recently, it was my first attempt at a play-by-post game. This is a bit of a dungeon crawl, but there are a few tricky areas. The boss at the end is fun, and the room is pretty dangerous. However, once you get to the Citadel, it's pretty RP free. The exception is the NPC you meet which seemed to confuse players more than help them. The faction missions were simple, as most didn't require any rolls. Just do X, and you succeed. Much different than faction missions nowadays.


Disappointing

**( )( )( )

I heard a lot of good things before I GMed this one. I was really looking forward to running it, but it really fell flat. Basically, no RP opportunities with mostly straightforward combats and story. Feels like a simple hack-n-slash. A GM needs to do a lot of prep work to add in enough extra fluff for this one to be interesting.

There is one encounter that is mildly entertaining, and the setting has the potential to be good – given the GM does his homework.

A couple parts are also needlessly deadly for Tier 1-2.

All in all, this was a very disappointing scenario for me.


1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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