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Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF

****( ) (based on 25 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

Once the home to a cult preaching self-sacrifice by immolation in order to achieve paradise, the Citadel of Flame in Qadira's Meraz Desert was presumably wiped out decades ago after Sarenrae dervishes led a crusade to end its morbid message. An enormous sandstorm swallowed both the citadel and the army attacking it, burying both beneath hundreds of feet of sand. Thought lost forever, the citadel's rediscovery prompts the Pathfinder Society to send you deep in the unforgiving Meraz to finally close the book on Qadira's most mysterious cult.

Written by Steven Robert

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (25)
1 to 5 of 25 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

****( ) (based on 25 ratings)

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Straight forward dungeon run, with some extras

****( )

This is a pretty straightforward dungeon run. It does have some nice extras in a couple of really interesting fight set ups.

Its a good scenario if you have little prep time. The maps are easy to draw, and the creatures are either straight out of the beastiary, or detailed completely in the scenario.

Some of the fights can be deadly on the lower teir, but creative thinking will help a lot!

I remcomend this scenario for: People who like dungeon crawls in interesting settings. Will have a couple of nice challenges for those who love tactics.
Not recommended for people who like roleplay. There is very little in this scenario (only one encounter).

Fun dungeon crawl in the desert


This is one of my favorite mods to GM. The creative use of opponents in the adventure can lead to a lot of fun encounters, but GMs who don't follow monster tactics can easily TPK a party, especially at the higher tier. I also don't recommend playing 'up' with a low level character as dying from incidental fire is a real threat in this adventure. This adventure has a lot of desert flavor, though the author seems a bit too obsessed with hoodoos.

Good dungeon crawl for newer players

***( )( )

This scenario is an excellent opportunity to run a dungeon crawl for new players without killing them. It is mildly challenging and has some interesting fights that will feel tough, but is unlikely to actually do somebody in permanently. Only 3 stars because the story line is a bit of a wash.

Simple dungeon crawl

***( )( )

It's not a bad scenario by far. In fact most of it's appeal is in how straightforwards it is. Get in, explore, get out. But it felt a little ... empty for lack of a better word. The mechanics for the event during the climb are interesting. And the secondary success condition isn't very well highlighted. Players have a pretty good chance to skip it and not know it was there.


***( )( )

I'm not being snide--I mean I've played and run it and I can't for the life of me remember anything about it. I flagged it as "might be fun to rerun" in my personal list, but am coming up blank as I go to review it. Ultimately forgettable.

1 to 5 of 25 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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