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Pathfinder Society Scenario #13: The Prince of Augustana (OGL) PDF

***½( ) (based on 23 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (23)
1 to 5 of 23 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***½( ) (based on 23 ratings)

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An RPG Review

****( )

This adventure begins with the party summoned to the Pathfinder Lodge in Augustana, the second largest city in Andoran, where they are told an extraordinary tale and are asked to investigate it. The introduction explains to the DM what is really going on, but the party will have to find out the hard way, of course!

The tale is extraordinary indeed, involving one Gandros, the long-lost Prince of Augustana, who has been gathering an army on the far side of a portal to the otherworld to restore him to his father's position of Emperor of Andoran, but ran into difficulties, so fled back through the magic portal to this realm to escape assassins... For those not up on local history, Andoran never had an Emperor, nor has there been a 'Prince of Augustana', but he does seem to know a lot about the pre-revolution noble families of the city. He also smells and looks like he's been living in a sewer for some time. No prizes for guessing where the party's investigations will lead them...

The party gets the opportunity to speak with the Prince, and to conduct inquiries in town following up what leads the local Pathfinders can supply, before descending into the depths of the Augustana sewer system. There they'll have to contend with assorted folk who have taken refuge there, critters and disease - and will no doubt discover that it is hard to wave a sword or cast a spell whilst holding ones nose! There are atmospheric descriptions and a reasonably clear map to help you navigate their way around. There's a surprising lot going on down there and ample chance for the party to get involved. The Faction missions seem a little contrived (a common flaw) but provide some opportunity for role-playing fun as Faction members attempt to fulfil them in plain sight of the rest of the party without being noticed.

Sending a party splashing through sewers can always be fun especially when you keep reminding them just how unpleasant their surroundings are! Whilst the adventure is a bit linear, there's enough going on to keep the party occupied with a better mix of interaction and brawling than some Pathfinder Society adventures manage, so take a deep breath, hold your nose and come on in!


Straightforward and nice

****( )

Sometimes you just want a straightforward adventure. This one does so nicely. It's got a funny backstory which you get to find out, too. Most of the faction missions are also cute.

The enemies are rather feeble on low tier, but if you just barely squeak into high tier they can be dangerous. On the whole this one is most fun if you don't overdo it with optimizing your party.

I think the simplicity and easiness of this scenario on low tier makes it a good one for demo-ing PF to new people, were it not for some fuzziness on some 3.5 rules used here that might complicate the demonstration.

A re-issue of this one with PF rules instead would be extremely welcome.


Fun, But Short and Easy

***( )( )

There was some fun roleplaying here, though more for me as GM than for the players.

GMed this for six level 1-2 characters, and they destroyed all the enemies with hardly any damage. That's even with ruling that a particular weapon has 10' reach for purposes of this adventure; the canon rules for it changed since this was written, and following current rules would nerf the enemies. We judged that even if we'd run the higher tier it might not have been much tougher. In one of the battles the PCs have plenty of time to prepare and get a large advantage, but the difficulty isn't enough to make preparation necessary or to present any real challenge if the PCs do it. (One round, and most of the foes are dead/unconscious/asleep.) Also, we ruled that a particular hazard doesn't hit squares around corners, which turned a substantial threat into something that caused the PCs no harm at all.

The game only took around 2 1/4 hours as well. It's partly the difficulty, but also that the situation is pretty simple and linear. It could have used another twist. So, overall, I think my players had fun, but it didn't present a significant challenge or as long of an adventure as they're used to. It was at least a break from two adventures that were inordinately hard. We also got some humor out of a running gag about how astonishing these long-reach weapons are.


Fun romp in the sewers

****( )

I've enjoyed both playing and running this adventure for PFS. It does badly need an update to the Pathfinder rules though, the tactics and weapons no longer work as assumed in the scenario.


Entertaining all around

*****

A pleasant scenario hearkening back to fantasy tropes of old. There are few challenges here for a large or high level group, but a low level group will find itself fighting against flavorful opponents as well as interesting terrain. The setting itself was ripe with flavor and the big reveal at the end had the table trying to decide whether to laugh or groan, with several doing both.

My one complaint is that the scenario ran rather short compared to most. They party I ran it for finished in approximately 2.5 hours.


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