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Pathfinder Society Scenario #13: The Prince of Augustana (OGL) PDF

***½( ) (based on 21 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).

When an old beggar shows up filthy and injured on the doorstep of the Augustana Pathfinder Lodge in Andoran and demands to be recognized as Andoran's one true Emperor, Venture-Captain Wallace is inclined to chase him off. But when the old beggar reveals a wayfinder and tells a tale of demons and portals to another world beneath the streets of Augustana, Wallace summons you from Absalom to investigate. Will you make it through sewers, swarms, and sanctuaries to uncover the truth or will the dangers of the Augustana underworld consume you forever?

Written by Craig Shackleton

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the 3.5 edition of the world’s most popular fantasy roleplaying game.

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Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***½( ) (based on 21 ratings)

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Fun, But Short and Easy

***( )( )

There was some fun roleplaying here, though more for me as GM than for the players.

GMed this for six level 1-2 characters, and they destroyed all the enemies with hardly any damage. That's even with ruling that a particular weapon has 10' reach for purposes of this adventure; the canon rules for it changed since this was written, and following current rules would nerf the enemies. We judged that even if we'd run the higher tier it might not have been much tougher. In one of the battles the PCs have plenty of time to prepare and get a large advantage, but the difficulty isn't enough to make preparation necessary or to present any real challenge if the PCs do it. (One round, and most of the foes are dead/unconscious/asleep.) Also, we ruled that a particular hazard doesn't hit squares around corners, which turned a substantial threat into something that caused the PCs no harm at all.

The game only took around 2 1/4 hours as well. It's partly the difficulty, but also that the situation is pretty simple and linear. It could have used another twist. So, overall, I think my players had fun, but it didn't present a significant challenge or as long of an adventure as they're used to. It was at least a break from two adventures that were inordinately hard. We also got some humor out of a running gag about how astonishing these long-reach weapons are.


Fun romp in the sewers

****( )

I've enjoyed both playing and running this adventure for PFS. It does badly need an update to the Pathfinder rules though, the tactics and weapons no longer work as assumed in the scenario.


Entertaining all around

*****

A pleasant scenario hearkening back to fantasy tropes of old. There are few challenges here for a large or high level group, but a low level group will find itself fighting against flavorful opponents as well as interesting terrain. The setting itself was ripe with flavor and the big reveal at the end had the table trying to decide whether to laugh or groan, with several doing both.

My one complaint is that the scenario ran rather short compared to most. They party I ran it for finished in approximately 2.5 hours.


Interesting sewer crawl

****( )

Surprisingly for a sewer crawl this adventure has some fantastic role-playing opportunities. It has some excellent background story, unfortunately a lot of it the PCs are likely to never find out. The combats are interesting but the monsters are far more annoying than they are deadly.


Short and Easy

**( )( )( )

I really can't recommend this scenario to anyone. Combats are too easy, and there is not enough to keep a party busy for more than a couple hours. Even a party of 4 at low tier just eats through everything you throw at them. The table I ran had Bard 1, Inquisitor 1, Monk 3, and fighter 2.


1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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