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Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG) PDF

Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG) PDF
****½ (based on 12 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)



1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: ****½ (based on 12 ratings)


***( )( )

House of Fun


This was a nice start at developing sandbox style adventures - stories which are more open ended and have elements within the scenario which react to the players. However, it was still fairly linear imo - your choice is basically to either enter from the front door or enter from the back door. I also found the NPCs rather memorable and would love to see them reappear in future adventures.

Spoiler:

I really liked how depending on whether you chose to enter from the front door or the back door somewhat defines your game experience:
- front door - you're treated like a guest, you get to meet with Po and his wife for tea and then are considered "contestants"
- back door - you're treated like a thug, you run into the dogs on the grounds and the Aspis Consortium agents who are also no better than thugs
I also loved the "Diplomat" who you rescue - he was definitely a fun character to play as an NPC (who I played as absolutely obnoxious) and helped provide context to the story.

DM complexity - moderate
I'm an experienced DM in 3.0, 3.5 and PFS and spent about 4 hours preparing this.

Player complexity - moderate
There are a variety of different types of fights in this module which really do not build upon each other. As such, the players need to be familiar with dealing with one or multiple combatants as well as how to fight mobs which deal/suceptible to different types of damage.



****( )

Entertaining


Ran this for my local group at the High Tier (8-9) and must say by the end of the first encounter half of them where thinking of fleeing the manor.
The combats were interesting using opponents we rarely get to see and the RP opportunities were plentiful and pleasant (for me, the players hated everyone). It was a little long for a standard 4.5 hour session but that's the nature of sandbox adventures.

The only problems I had with it was the final challenge was a bit of a letdown challenge-wise and the guidelines for completing the actual mission is pretty vague and difficult.

I enjoyed it and look forward to running it again.



**( )( )( )

Flimsy


A flimsy premise for an adventure with very little payoff. Most of the encounters are weird for the sake of being weird, and the map is obtusely large. Every NPC in the scenario is an enormous prick, and not one gets their comeuppance in the end. A frustrating scenario that drags on far too long.



*****

An excellent scenario. Very fun to play and run, and very well written. The encounters are well planned and very fun to run as a GM.



****( )

Enjoyable.


I ran the Ghenett Manor Gauntlet as a home game for 6 players. Most of the players have not played a 5-9 before, and the average party level was right between 5-6 and 8-9. They decided to play it safe and play 5-6, which was the right choice.

The biggest thing I was excited about was finally breaking out my Easel Pad with 1 inch squares. I spent an hour trying to make things pretty, but enough about me. The full map is just too big to do, but the manor was doable, being 2 sheets.

The players seemed to have a harder time with the beginning baddies once they got in to the manor than the end. I do think I screwed up the room where they find the [spoiler] thing. One thing that annoys me is that the humanoid baddies seem to be underpowered.


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
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