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Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG) PDF

****½ (based on 18 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 18 ratings)

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(GM) The almost assassination and the giant prick

*****

This was a bit of an interesting scenario for our group. Running with 7 people it was a bit bogged down during times, so it ended up taking 4.5 hours instead of our typical 4 and we didn't face the hell hounds.

The start involved the alchemist trying to poison Po while he was waiting at the gate by stabbing him while invisible. But, he failed the poison and I let him remain friendly though really playing that up. This is the same one that almost killed Besai because he was annoying and a giant prick. (Great NPC because it basically made a majority of the table want to kill him)

Having played up we had one death in the atrium. But that was also due to the fact that there was no melee fighters.

Only problems I had with this scenario were some clarifications

spoiler:
It wasn't entirely clear on which parts of the atrium set off the Chaos Beast. I originally thought it was just the raised spot surrounding the pool, but the thief specifically used spider climb to avoid the floor.

And lastly, a tip for all GMs, really study the Aspis stat blocks. That slowed a lot of the game down was trying to figure things out on the fly.

Great story, very enjoyable to run!


****( )


Urban Dungeon Crawl

*****

I would highly recommend this to anyone who likes to dungeon crawl. Interesting setting, diverse monsters, deadly traps and a clever plot contingency make this crawl one to remember.


Dungeon Crawls Done Right

*****

Great setup for this adventure. The house contains a lot of really interesting traps and tricks, and will definitely keep a party entertained. Roleplay is to be had too, and both NPCs are quite enjoyable to run. Combat is fierce, as is appropriate for a 5-9.


A Good Mix of Activities

*****

I felt that this mod was an excellent balance of different adventuring activities. There were enough fights, and challenging, for the combative characters. There were some interesting NPCs to talk to. There were some interesting traps and puzzles to figure out. Each character got to contribute, no one got to hog the spotlight.

I probably enjoyed it particularly since it was the first mod I played after leveling my character into Arcane Trickster, and I felt like I got to use some of my cool new powers right away. If you don't have some sort of roguish, trap-finding character in the party, then you might have a significantly different experience.


1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

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