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Pathfinder Society Scenario #3-03: The Ghenett Manor Gauntlet (PFRPG) PDF

****½ (based on 15 ratings)

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A Pathfinder Society Scenario designed for Levels 5–9.

When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize—assuming it’s there at all.

Written by Mike Shel.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 15 ratings)

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Dungeon Crawls Done Right

*****

Great setup for this adventure. The house contains a lot of really interesting traps and tricks, and will definitely keep a party entertained. Roleplay is to be had too, and both NPCs are quite enjoyable to run. Combat is fierce, as is appropriate for a 5-9.


A Good Mix of Activities

*****

I felt that this mod was an excellent balance of different adventuring activities. There were enough fights, and challenging, for the combative characters. There were some interesting NPCs to talk to. There were some interesting traps and puzzles to figure out. Each character got to contribute, no one got to hog the spotlight.

I probably enjoyed it particularly since it was the first mod I played after leveling my character into Arcane Trickster, and I felt like I got to use some of my cool new powers right away. If you don't have some sort of roguish, trap-finding character in the party, then you might have a significantly different experience.


Everyone liked this one

*****

I GMed on the high tier with 5 players. This is a difficult scenario combat-wise, and the players have a lot of latitude in what they can do. As the GM, you have to know the manor pretty well to run it, which is different than some. They had a lot of fun roleplaying with the caretaker and warring with most of the rest. A good balance of story, rp, and combat (leaning somewhat toward combat, as most do). Everyone enjoyed it, but they were sweating at certain points!


House of Fun

***( )( )

This was a nice start at developing sandbox style adventures - stories which are more open ended and have elements within the scenario which react to the players. However, it was still fairly linear imo - your choice is basically to either enter from the front door or enter from the back door. I also found the NPCs rather memorable and would love to see them reappear in future adventures.

Spoiler:

I really liked how depending on whether you chose to enter from the front door or the back door somewhat defines your game experience:
- front door - you're treated like a guest, you get to meet with Po and his wife for tea and then are considered "contestants"
- back door - you're treated like a thug, you run into the dogs on the grounds and the Aspis Consortium agents who are also no better than thugs
I also loved the "Diplomat" who you rescue - he was definitely a fun character to play as an NPC (who I played as absolutely obnoxious) and helped provide context to the story.

DM complexity - moderate
I'm an experienced DM in 3.0, 3.5 and PFS and spent about 4 hours preparing this.

Player complexity - moderate
There are a variety of different types of fights in this module which really do not build upon each other. As such, the players need to be familiar with dealing with one or multiple combatants as well as how to fight mobs which deal/suceptible to different types of damage.


Entertaining

****( )

Ran this for my local group at the High Tier (8-9) and must say by the end of the first encounter half of them where thinking of fleeing the manor.
The combats were interesting using opponents we rarely get to see and the RP opportunities were plentiful and pleasant (for me, the players hated everyone). It was a little long for a standard 4.5 hour session but that's the nature of sandbox adventures.

The only problems I had with it was the final challenge was a bit of a letdown challenge-wise and the guidelines for completing the actual mission is pretty vague and difficult.

I enjoyed it and look forward to running it again.


1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>


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