Dave Godwin wrote:
alas, i'm never going to be able to play at the PFS sydney major conventions because they keep scheduling them on the same weekends as the other sydney RPG cons. I hate having to choose between pathfinder and the rest of the gaming community:(
That's quite valid:) I'll see if I can make my slots line up...
@fatepinner Those paints can last a fair while. I'm only just replacing certain colours that I got a few years ago, and only then really commonly used ones like black... I'd just get the one of each set and then replace paints as you need them. Otherwise you'll end up with spares of colours you don't use often
James Jacobs wrote:
Thanks so much for the advice James:)You've really helped get my thoughts in order, and I think my players will be quite satisfied with how things turn out:) Greatly appreciated!
I can't paint at sydney GW anymore because I prefer other brands of brushes and palletes, and put all my paints and mixes into dropper bottles...
Hail and hello!
Wow, you know what they say about great minds... I was pondering the same idea this morning, when I saw this piece of artwork: http://fc07.deviantart.net/fs30/f/2008/095/c/a/WOW_L5R_by_GENZOMAN.jpg
Richard Pett wrote:
My GM happiness factor went up by loads when my group arrived at the hambley farm and promptly decided... "Lets split up!" hilarity ensued with ghouls chasing overpowered PCs one by one through the cornfields and eventually grappling and dragging off the rogue (being the victim of Aldern's obsession) to make her into one of them. While the PCs won in the end, they had a hella creepy time of it!
While i'm in this thread, and seeing Mr Pett present, i'd just like to take the opportunity to say thank you Sir! My group absolutely loved it, found it creepy as all hell, and really got into it. Kudos for the excellent adventure, and can't wait to get to play/run more of your work!
I'm very lucky to be able to use tutorial rooms at my university, with full IT setup. So I create maps in photoshop extracted from the AP's, and layer on tokens made from art from the APs and other sources.
I try to provide financial incentive for characters to use some of the less used weapons. Whereas a composite longbow might cost the regular market price to buy, i might list a light crossbow with the same enchantments for 70% of that. Same with Daggers, picks, other less frequently used weapons, or less optimal armors.
Lord Fyre wrote:
I've had a similar problem with highly powered characters,if you're willing to persist, there are a few options you can take.The first would be just level them slower, which will make the encounters as written more of a challenge.
Another method you could try would just be using something similar to the Avanced simple template. I find its very quick, just whacking on an extra +2 to everything.
You could also just explain the problem to your players. I'm sure they'd much rather take the chance to rewrite their characters with lower stats than lose their campaign entirely!
As far as ending the campaign early goes, most of the books in ROTR are fairly self contained, and bring many elements to a close. Just leaving off some of the plot hooks that lead on to the next book can bring the campaign to a satisfying close. For example if you end at the end of The Skinsaw Murders, Yay! the PCs have successfully beat down a murder cult! There has been no real links to Runelords, further Lamia activity, Mokmurian etc.
All the best!
Divine Bond is still sweet. It just means you don't have to buy a +10 weapon, giving you money to spend elsewhere. Plus, Divine Bond still works miracles for things like the Holy Avenger.
Exactly, a full +10 weapon is expensive. Divine bond saves you a boatload of gold, and is considerably more flexible to boot
In the campaign i'm running at the moment one of the characters is a member of the Black Arrows. He's basically in Sandpoint as he was on leave from his regular patrols and took some work guarding a merchant caravan travelling South to Magnimar. He was then jumped by goblins, and the rest of the party came across him in the Thistletop jail cells. He still has some leave time left, which will conveniently expire just about as its time for me to start HMM ^_^.
I've noticed so far in this adventure path that many of the maps are fairly enclosed, and the graul house is no exception. Don't be afraid to use combat maneuvers like bullrush, to keep the party arranged in a positive manor. In tightly enclosed spaces like a house, an archer can quickly find himself adjacent to hulking death with nowhere to move to, or to at least necessitate a turn of frantically trying to scramble away to a better position