Silver Dragon

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Goblin Squad Member. Organized Play Member. 69 posts. No reviews. No lists. 1 wishlist. 3 Organized Play characters.


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Lantern Lodge

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My group just started the Skinsaw Murders. When investigating the murder scene at the sandpoint sawmil, seeing the body cut up by the log splitter, one of the players didn't miss a beat, and said 'Looks like she never...*puts on sunglasses*... Saw it coming!'

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Dave Godwin wrote:
alas, i'm never going to be able to play at the PFS sydney major conventions because they keep scheduling them on the same weekends as the other sydney RPG cons. I hate having to choose between pathfinder and the rest of the gaming community:(

That's quite valid:) I'll see if I can make my slots line up...

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1 person marked this as a favorite.

alas, i'm never going to be able to play at the PFS sydney major conventions because they keep scheduling them on the same weekends as the other sydney RPG cons. I hate having to choose between pathfinder and the rest of the gaming community:(

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Hi Gabe!:P

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@fatepinner Those paints can last a fair while. I'm only just replacing certain colours that I got a few years ago, and only then really commonly used ones like black... I'd just get the one of each set and then replace paints as you need them. Otherwise you'll end up with spares of colours you don't use often
Something that can go a long way towards improving the longevity of your paints is to use a wet pallete, like this one:http://paizo.com/products/btpy8239?P3-Wet-Palette

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James Jacobs wrote:
Dave Godwin wrote:

G'day James

I was just wondering if you had any suggestions for ways to fool magical truthtelling? I'm running Curse of the Crimson Thone, and my PCs have captured Trinia, and one of them (A paladin of Shelyn) took a liking to the girl and doesn't trust the guard yet, and won't relent until Trinia is given a proper fair trial. As she's a cousin of Zenobia Xanderholm, the cheif arbiter, I have a figure she can trust, but i'm stuck on ways to rig the trial so that an impartial judge woudn't just be able to automatically discern that she's innocent with magic.
Any help you could suggest would be wonderful:)

First: If the PCs have access to things like zone of truth or discern lies, don't punish them when they manage to capture an enemy.

Second: re-read spells like zone of truth and discern lies. You get saving throws to resist them. And you can be evasive.

Third: Trinia's innocent, but she knows that she's in trouble. The fact that there's all this chaos and anarchy in the city doesn't escape her attention, and she likely suspects that the REAL reason she's been arrested is something other than a case of mistaken identity or false accusations. In other words, she's super scared and nervous and frightened, and as such, those emotions can be misinterpreted as guilt.

Fourth: The queen doesn't play fair, and she is VERY well informed. If you need to rig the trial, the best solution I can think of is one that will also let you start portraying the situation in the city as truly being on the edge of anarchy—have something happen to Zenobia Xanderholm. Either she gets fired, vanishes, or gets assassinated. Of course, the reason behind this is that just as the PCs know she's trustworthy... so does the Queen. She has PLENTY of agents she can send to take care of someone like Zenobia, and presto, suddenly the NEW person who takes Zenobia's place is someone that the paladin PC knows is trouble.

Thanks so much for the advice James:)You've really helped get my thoughts in order, and I think my players will be quite satisfied with how things turn out:) Greatly appreciated!

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G'day James
I was just wondering if you had any suggestions for ways to fool magical truthtelling? I'm running Curse of the Crimson Thone, and my PCs have captured Trinia, and one of them (A paladin of Shelyn) took a liking to the girl and doesn't trust the guard yet, and won't relent until Trinia is given a proper fair trial. As she's a cousin of Zenobia Xanderholm, the cheif arbiter, I have a figure she can trust, but i'm stuck on ways to rig the trial so that an impartial judge woudn't just be able to automatically discern that she's innocent with magic.
Any help you could suggest would be wonderful:)

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I just want that Sophie. Rowr!

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I use a Samsung Galaxy S2

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Yup! Or as I like to call them, 'Game Enhancements' :P I usually use them to get around aspects of a game that annoy me, like carrying capacity or grinding.

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*Sitting here wearing a steamppunk ponies shirt* Hi! I'm a brony too:P

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Moar Crystal blogs!

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Good Games Burwood is definately getting the beginner box in, not sure when though.

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Jessica as the Grey Maiden gets my vote.

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Those are the first releases for the re-release of Confrontation:D Rackham went bankrupt before they came out, but now that Legacy Miniatures has bought the rights and the masters, those unreleased models can now see the light of day:D

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I can't paint at sydney GW anymore because I prefer other brands of brushes and palletes, and put all my paints and mixes into dropper bottles...
I'm more than happy to travel an hour and a half to paint at Good Games in Burwood though, and always try to buy at least $20 worth of paints,drinks, munchies, and then minis on top of that (even though i can get them cheaper from overseas) because I think that the atmosphere, banter with the staff, and service are absolutely worth the extra.
That said, I get my pathfinder stuff by subscription, not because it's cheaper, or because of the free pdf, but because the customer service is the best I have ever encountered, I massively approve of the way paizo do things, and subscribing is the best way to support that.
All up I spend about the same amount each month at my FLGS and from paizo. I may be in a minority, but my dollars go to companies and stores that I can call my friends. This is why i doubt I will ever spend another cent in a games workshop store, or from amazon, etc

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I'd love a copy if you would send one to me
davoid001 (at) hotmail (dot) com

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If you could, I'd be very interested in having a look too
davoid001 at hotmail
Cheers!

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I will definately be attending eye-con, i'm just not sure when exactly...

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I have been looking forward to these cards for months. This wallpaper only serves to reduce my patience for them to arrive! *giggles manaically at goblins*
Thanks Hyrum and Crystal! This makes me happy ^_^

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YES!:D

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*does the Erik Mona dance

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Hail and hello!
In answer to your questions as numbered:
1) Paladin in general is great for the kind of role you envisage.
2) As interesting as the TWF motif is, it's probably not your best option. As you said, you have lots in dex, which you're not getting the most benefit out of wearingn full plate. So it's not neccesarily 'optimum', but is certainly 'cool' and your character doesn't look rubbish at all.
Is your Divine bond a mount or a weapon? If it's a mount you could try some of the mounted combat feats
3) A standard action lets you make a single attack with one weapon. You need to make a full attack in order to attack with both weapons.
4) I don't know. I don't think you need one though, and the game's about more than crunching numbers
5) Not particularly (Especially given the kind of role you envisage).
6) A Rod of extend would extend the duration of those spells. It would be worth it if you find that your buffs are running out, and you want them to be lasting longer. Wait and see how it goes once you start playing:)
7) A paladin can use divine wands as long as the spell appears on his spell list, even if he can't cast spells yet. Thus a level 1 paladin could use a wand of cure light wounds, but not one of Summon Nature's Ally.
Hope that helps, and hope you have fun smiting evil in the name of all that is good and righteous!

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I'm pretty sure dreamworks has a copyright on that facial expression for all their animated movies:P

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Yay Lilith!^_^ Massive congratulations and hugs!

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*Stumbles into thread. Bleeds everywhere*

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*pokes head into a FAWTL thread for the first time... recoils in horror, before getting used to it* :D

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Congratuwelldone Mark! All the best with the best job in the world, and may your presence cause the art blogs to flow!

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Whooo! I've been wanting this ever since watching the ENnies stream:D Nice!

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Snazzy! I like him!

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Im going to vote for Tiffany, because i've always loved the Harrower artwork, and the costume is great:D I must stress though, that everyone is simply amazing!

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Wow, you know what they say about great minds... I was pondering the same idea this morning, when I saw this piece of artwork: http://fc07.deviantart.net/fs30/f/2008/095/c/a/WOW_L5R_by_GENZOMAN.jpg
There's a race in the Dragon magazine compendium which is essentially a pair of twins sharing the same soul, which has them sharing hit points from hit dice, spells etc. That one was mostly balanced by each twin having fairly low hp, and identical stats. For an eidolon, i'd say it would be fair for each evolution to have be taken twice too...
It would be pretty hard to balance in any case, I'd probably end up having to work out some kind of arrangement with the GM and re-evaluate every few levels, because it has potential to tip either way

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Richard Pett wrote:

There should be an old RPG proverb along the lines of they who split their group, risk being split themselves.

Or something.

It is very interesting to see how these things pan out, cool stuff:)

My GM happiness factor went up by loads when my group arrived at the hambley farm and promptly decided... "Lets split up!" hilarity ensued with ghouls chasing overpowered PCs one by one through the cornfields and eventually grappling and dragging off the rogue (being the victim of Aldern's obsession) to make her into one of them. While the PCs won in the end, they had a hella creepy time of it!

While i'm in this thread, and seeing Mr Pett present, i'd just like to take the opportunity to say thank you Sir! My group absolutely loved it, found it creepy as all hell, and really got into it. Kudos for the excellent adventure, and can't wait to get to play/run more of your work!

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Projector
Laptop
Photoshop
Maptools
AP maps
Google Images
Homemade item cards
Critical Hit deck

I'm very lucky to be able to use tutorial rooms at my university, with full IT setup. So I create maps in photoshop extracted from the AP's, and layer on tokens made from art from the APs and other sources.

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Once the cleric of Desna started using 'touch of luck' on the rogue using a wand of dispel, her AC went down pretty quick. My group survived her, but will be encountering her again on the trip to turtleback ferry... ^^

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Wow! As a T-shirt obsessee ( I have a collection of about 80)that's awesome! I wish I had somewhere like that in my area that could produce an image on a shirt of that quality. Awesome!:D

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The Gnomes of Golarion book makes the nice mention that Gnomes are fond of coupling with other races because such unions do not produce children, and thus no commitment.

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I try to provide financial incentive for characters to use some of the less used weapons. Whereas a composite longbow might cost the regular market price to buy, i might list a light crossbow with the same enchantments for 70% of that. Same with Daggers, picks, other less frequently used weapons, or less optimal armors.

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Callous Jack wrote:
Matthew Morris wrote:
I seem to recall that was one of the 'issues' with Beast Wars was they couldn't spam all the transformer toys into the CGI cartoon.
Sigh... best cartoon series ever.

+1 ^_^

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*starts taking more vitamin C...

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yellowdingo wrote:


R'lyeh is off the coast of Austalia somewhere.

Yup. We call it 'New Zealand' over here:p

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Malifaux minis make me happy. The Rasputina: Ice witch quickly became my favourite mini ever:D But Pettlogueian disgusting horrors of bloated-belly and gore also cause amounts of glee that are probably inappropriate in polite society given the subject matter... :P

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Lord Fyre wrote:

When I started my Rise of the Runelords campaign, I make a critical mistake and it has come back to bite me with a vengence!

I allowed the player characters to have attributes that are WAY too high. I let them have an average statistic of 15, which is equivilent to 50 build points.

** spoiler omitted **

This is a real problem as it has grossly distorted the balance between the heroes and their intended opposition. And I am finding that my RL job is consuming too much time for me to have to rewrite everything.

This has also spawned another problem in that my RL wife and one of our friends have started APs (CotCT and 2D repectively). They are using the same methods of character creation and they do not see a problem with game balance yet.

So (after this rambling), my question is: How do I gracefully end my campaign without cause lots of other RL problems?

I've had a similar problem with highly powered characters,if you're willing to persist, there are a few options you can take.

The first would be just level them slower, which will make the encounters as written more of a challenge.
Another method you could try would just be using something similar to the Avanced simple template. I find its very quick, just whacking on an extra +2 to everything.

You could also just explain the problem to your players. I'm sure they'd much rather take the chance to rewrite their characters with lower stats than lose their campaign entirely!

As far as ending the campaign early goes, most of the books in ROTR are fairly self contained, and bring many elements to a close. Just leaving off some of the plot hooks that lead on to the next book can bring the campaign to a satisfying close. For example if you end at the end of The Skinsaw Murders, Yay! the PCs have successfully beat down a murder cult! There has been no real links to Runelords, further Lamia activity, Mokmurian etc.

All the best!

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ProfessorCirno wrote:
Divine Bond is still sweet. It just means you don't have to buy a +10 weapon, giving you money to spend elsewhere. Plus, Divine Bond still works miracles for things like the Holy Avenger.

Exactly, a full +10 weapon is expensive. Divine bond saves you a boatload of gold, and is considerably more flexible to boot

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Sunset wrote:

As a side note. I've wondered if an eidolon can be 'hollow' and if so, how hollow?

Because the whole idea of summoning a 'suit' to fight 'in' just struck me as a weird fun idea.

"I am Eidolon Man!"

:)

Especially at higher levels when you get the ability to merge with your Eidolon...

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In the campaign i'm running at the moment one of the characters is a member of the Black Arrows. He's basically in Sandpoint as he was on leave from his regular patrols and took some work guarding a merchant caravan travelling South to Magnimar. He was then jumped by goblins, and the rest of the party came across him in the Thistletop jail cells. He still has some leave time left, which will conveniently expire just about as its time for me to start HMM ^_^.

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Whoa... *drool*

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I've noticed so far in this adventure path that many of the maps are fairly enclosed, and the graul house is no exception. Don't be afraid to use combat maneuvers like bullrush, to keep the party arranged in a positive manor. In tightly enclosed spaces like a house, an archer can quickly find himself adjacent to hulking death with nowhere to move to, or to at least necessitate a turn of frantically trying to scramble away to a better position

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Give a PC a fish and he'll eat for a day. Teach a PC to to fish and he will turn up to the next session with a copy of 'Complete Fisherman' and be dual wielding flyrods. :p

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Can you give us a bit more of a run down on what the character's levels, stats, abilities and equipment are?

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