Hasari

Darling Prettymonk's page

110 posts. Alias of Sissyl.


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Mmmmmmmmmmmmmmgh!

Mmmmgh. Mmmmmgh mgh mggggggh.


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Mmmmmmmgh! MMMMMMMGH!!!


MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMGH!!!!!!


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Mmmmmmmmmmg. Mg mmmmg mg!


Mmmmmmmmmmmg!


MMMMMMMMMMG!!!!!!


Mmmmmmmmg!

Mmmg mmg mmmmmmmmmg.


"MMMMMMMG! MMMMMMG! MG!!!"

*using a flurry of precise moves, grabs hold of and take away eyes, nose, ears, and mouth from the clown's face*

*strikes a Pose of Awesomeness*

*watches the clown suffocate on the floor, then throws the stuff in her hands, including the psycho grin, over her shoulder*


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MMMMMMMMMMMG!!! MG! MMMMG!!! MMMMMMMMMMMMMMMG!


Mmmmmmmmmg!!!


Mmmmmmmmmmg.


Mmmmmmmg!


MMMMMMMMMG!!! MMMMG! MMMG!!!

...Mmmmmmmg.

Mmmmmg, mmmmg, mg mmmmmg, mmmmmmmmmmmg mmmg mmmmmmmmmmg mg.


Nathaniel Artegal Boote wrote:
"MNNNNNG!"

"MMMMMMg."


I smirk. The cultists obviously lured us away while they burned the town. That makes it...

(badass pause)

... Payback time.


I nod at the talky man.


I shake my head. Evil cultist scum could be anywhere.

"Mmmmmg."


I take in the little iron statue (possible garden gnome cultist?) and the man who is very prominently wearing a robe. After some scrutiny through narrowed eyes, I bow to him.
"Mmmmmmmg. Mmmmmg mg."


I bow to the others. Here goes again. Not talking tends to make introductions awkward.

"Mmmmmmmmmg."


"Mmmmg."


Yeah... "common" folk. Evil cultist scum, the lot of them.

I crack my knuckles.


I start scanning the horizon for suspected cultists. Including, but not limited to: People in black cloaks, people with green cloaks, people in other-coloured cloaks, people without cloaks, people in groups, people with mustaches, people with large t@&!, people with needles, people with pointy ears. Oh, and that barwench still has it coming. She's bad news. Probably a BBEG of some kind.


(ouch)


I follow when people start leaving... apparently, there won't be an old man in a cloak with a map in this adventure.


Nathaniel Artegal Boote wrote:
ohhhhh *shudder* that gives me goose bumps. Say, tall dark and handsome lady, would you like to go and, ahem, reconnoiter a bit, with me?

"Mmmmmmg."


.... wrote:

** spoiler omitted **

A man with a bow—known around town as "Fifteen"—walks in and starts drinking Prettymonk's ale.

Prettymonk isn't too good at actually DRINKING ale... but you'd be amazed what she's learned to snort.


"Mmmmmmg?"


I flex my muscles and nod.

"Mmmmmmmmg."


I make a collected salute, bowing to the newcomers.

"Mmmmmmmmg. Mg mmmmmmg."


I make a running jumping spinning axe kick of incomprehensible pain purgatory against the barwench.

"MMMMMMMMMMMMMMMMMMMMMMG!!!"


"MMMMMMMMMG!"


"Mmmmmmg."


Well, as before, snorting does get a bit messy.


I join them too. "Mmmmmmg!"


I explain to them.


"Mmmmmg!"

Looks at SnowJade.


I look a gaze promising a dark end to the remaining cultist.

"Mmmmmg."

I look quickly to RC's freaky ears, then back to the remaining cultist.

"Mmmmmm?"


I make a Sevenfold Kick of Thunder Judgement at the first four I reach.
Attack 1: 1d20 + 8 ⇒ (4) + 8 = 12Damage 1: 1d8 + 8 ⇒ (1) + 8 = 9
Attack 2: 1d20 + 8 ⇒ (19) + 8 = 27Damage 2: 1d8 + 8 ⇒ (1) + 8 = 9
Attack 3: 1d20 + 8 ⇒ (15) + 8 = 23Damage 3: 1d8 + 8 ⇒ (2) + 8 = 10
Attack 4: 1d20 + 8 ⇒ (17) + 8 = 25Damage 4: 1d8 + 8 ⇒ (2) + 8 = 10

(sorry about my absence from this thread)


"Mmmmmg."

I flex my rock-hard fists and strike an awesome pose for the benefit of my companions.

I start running. It is time to apply senseless amounts of violence.


I bow to the commoners and leave along with my companions.


Warg Cultists... Damn! I hate it when that happens! This reminds me of the battle I had against warg cultists in Dunceville... phew... That was a terrible story.

"Mmmmmg. Mmmmmmg mg mg mmmmMg MmmmmmMMg."


I got this.

I go over to the peasants, and strike an awesome pose.

"Mmmmmmmg."


*goes thataway*


Hmmm... odd, she doesn't seem to think I can hear. Odd.

"Mmmmmg."

I nod.


Okay... BG is a subalignment of LG, that emphasizes the importance of beating the s@*+ out of evil.


Brutal Good


*does a mighty series of forward flips toward the nearest cultist, and plants a nonlethal kick straight between his shoulder blades*

Thump!: 1d20 + 7 ⇒ (8) + 7 = 15
Nonlethal ouch!: 1d10 + 4 ⇒ (8) + 4 = 12


I make a flurry of trips!

Sweep 1: 1d20 + 7 ⇒ (18) + 7 = 25
CMB 1: 1d20 + 11 ⇒ (13) + 11 = 24
Sweep 2: 1d20 + 7 ⇒ (11) + 7 = 18
CMB 2: 1d20 + 11 ⇒ (20) + 11 = 31
Sweep 3: 1d20 + 7 ⇒ (7) + 7 = 14
CMB 3: 1d20 + 11 ⇒ (10) + 11 = 21
Sweep 4: 1d20 + 7 ⇒ (3) + 7 = 10
CMB 4: 1d20 + 11 ⇒ (10) + 11 = 21

They wanna mess up Genericville, they have to go through me first!
"MMMMMMMMMMMMMMMMG!"


*haven't gotten too much beer inside nose yet*

"Mmmmmmmg?"

*puts the beer down, wipes her face with her sleeve, and charges off toward the fray*


I grab a beer too. I crack it open, and proceed to pour it into my nose in a process vaguely reminiscent of snorting. It isn't pretty.


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And obviously all fights start with surprise attacks on round one, defensive casting isn't a thing, quickened spells don't exist, you can't cast divination spells ahead of time to see what you are going to be fighting and when, summoning spells for scouting are never used, and Planar Allies always stay at home to not help out.

Clerics are only walking bandaids!


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First 3e character: Feisto, halfling Rogue 6/f2/barb2/r1/Wiz1. Can you tell I took the levels organically?


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And hey, Orfamay, for Sorcs, at least, the ability to take a spellbook and go spell diving as needed is totally possible by feats and magic items now. A sorc who takes advantage of them is Tier 1 all the way.


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Characters get 10 GENERAL feats.

Fighters get 11 COMBAT feats.
Rangers get 6 feats + skip pre reqs.
Barbs get 10 Rage Powers. Note: Rage Powers scale. Combat feats don't. Rage powers are like feats, squared.
Even Wizards get 5 feats.

Those 11 Combat feats of a fighter are meant to compare to the class features of every other class.
Your character's general feats compare to the general feats of every other class, so are excluded from this comparison.

And feats do NOT measure up. Just look at the closest equivalent...rage powers. Rage powers scale. Scaling Nat AC. Scaling Damage bonuses. Scaling AC vs missiles. Scaling dodge AC. Scaling Skill bonuses. Scale, scale, scale.
For combat feats to scale...you have to take ANOTHER FEAT? right.

The advanced training and x Mastery feats basically blatantly made up what fighters should have had all along...powerful feats that required fighter class abilities as pre reqs. Many of them scale, and also start out powerfully.

That's what you should be aiming for. Not more niche superspecialized feats in feat trees that fighters do NOT have the feats to spare to take.