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Paizo Employee Creative Director

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FiddlersGreen wrote:
Have there been in the history of Golarion any powerful spellcasters who used a wish/miracle or a series of wishes/miracles to extend their lifespans for a period of time? Who might they be if a character wanted to research them and follow in their footsteps/wanted to research how the successful ones worded their wishes?

I'm sure there have been. Runelords come to mind. Or maybe the Whispering Tyrant. And I'm pretty sure we mentioned some in Legacy of Fire but that's like almost a decade in the past so it's hard to remember.


1. Can you tell us a bit about your Hell's Vengeance PC and how the campaign is going so far?

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Delightful wrote:
1. Can you tell us a bit about your Hell's Vengeance PC and how the campaign is going so far?

My character is a chaotic evil female tiefling bard who's kinda in the "I'll work for Thrune in order to have support for my mayhem and be 'legal' evil," and who's probably heading toward the assassin prestige class or something like that down the road, eventually. The campaign is going kinda slow so far though; we play every other Wednesday for about 3-4 hours after work, and due to conventions or holidays or work it's not uncommon to have every other session or 3 to get cancelled, alas.


James Jacobs wrote:
The campaign is going kinda slow so far though; we play every other Wednesday for about 3-4 hours after work, and due to conventions or holidays or work it's not uncommon to have every other session or 3 to get cancelled, alas.

Howdy Mr. Jacobs,

Would you please have any tips how to keep the interest up in a campaign when this happens? I'm the GM of a Hell's Rebels campaign, and we try to play 3 times a month, but like your HV group, sessions often gets cancelled due to RL. So, to boil my question down;

1. How can you as a GM help to keep your players interest up when you can't play so often?

Thank you!

Sovereign Court

Pathfinder Pawns Subscriber
James Jacobs wrote:
Delightful wrote:
1. Can you tell us a bit about your Hell's Vengeance PC and how the campaign is going so far?
My character is a chaotic evil female tiefling bard who's kinda in the "I'll work for Thrune in order to have support for my mayhem and be 'legal' evil," and who's probably heading toward the assassin prestige class or something like that down the road, eventually. The campaign is going kinda slow so far though; we play every other Wednesday for about 3-4 hours after work, and due to conventions or holidays or work it's not uncommon to have every other session or 3 to get cancelled, alas.

James: Chelish Diva?

Paizo Employee Creative Director

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Razcar wrote:
James Jacobs wrote:
The campaign is going kinda slow so far though; we play every other Wednesday for about 3-4 hours after work, and due to conventions or holidays or work it's not uncommon to have every other session or 3 to get cancelled, alas.

Howdy Mr. Jacobs,

Would you please have any tips how to keep the interest up in a campaign when this happens? I'm the GM of a Hell's Rebels campaign, and we try to play 3 times a month, but like your HV group, sessions often gets cancelled due to RL. So, to boil my question down;

1. How can you as a GM help to keep your players interest up when you can't play so often?

Thank you!

Alas, my tip for keeping interest is "play more often." When you can't play more often, do things to maximize your play time if you can; play somewhere with few distractions. Of course, if you don't play as frequently, friends will end up spending more time catching up with each other—and since that's part of the whole point of gaming (to make and maintain friendships) my suggestion there is to temper your GM expectations. You might need a year to play through an adventure, but as long as you all keep having fun that's fine.

Alternately, if you KNOW you can only play infrequently, try to make sure you end each session on a cliffhanger so that folks are eager to pick up, but also don't waste time assuming that players can remember everything. It's hard to keep up with a complex story if you only play once a month, so use lots of visual aids for NPCs and events and don't force the players to remember things. Furthermore, having an NPC or two or three to serve as in-game project managers is good—these NPCs can remind the players what their goals are and missions are. If you don't play often, the group ends up spending too much time trying to remember what they were up to. Don't confuse not playing for 3 weeks with characters not adventuring for 3 weeks, if that makes sense.

Paizo Employee Creative Director

Purple Dragon Knight wrote:
James Jacobs wrote:
Delightful wrote:
1. Can you tell us a bit about your Hell's Vengeance PC and how the campaign is going so far?
My character is a chaotic evil female tiefling bard who's kinda in the "I'll work for Thrune in order to have support for my mayhem and be 'legal' evil," and who's probably heading toward the assassin prestige class or something like that down the road, eventually. The campaign is going kinda slow so far though; we play every other Wednesday for about 3-4 hours after work, and due to conventions or holidays or work it's not uncommon to have every other session or 3 to get cancelled, alas.
James: Chelish Diva?

No. No archetype.

Liberty's Edge

James are you excited for Alien Covenant?


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

When making your own characters do you generally stay away from archetypes.

Is there a class outside of the Core Rulebook you've wanted to try out. :-)

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Paladinosaur wrote:
James are you excited for Alien Covenant?

Yes.

Paizo Employee Creative Director

captain yesterday wrote:

When making your own characters do you generally stay away from archetypes.

Is there a class outside of the Core Rulebook you've wanted to try out. :-)

I use archetypes if the character concept makes sense to use them but I don't feel the need to always use them—I don't feel like I'm playing the game wrong if I don't pick an archetype.

None leap to mind, but that's more because I'm not in a place now where I know what the next campaign I'll need to create a character for would be. If, for example, I was gearing up to play Reign of Winter, I'd love to play a (not winter) witch.

Liberty's Edge

James, I think I want to make my next PC a member of the Order of the Palatine Eye. what class do you suggest I play?

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Paladinosaur wrote:
James, I think I want to make my next PC a member of the Order of the Palatine Eye. what class do you suggest I play?

Without any insight into the adventure or campaign or party mix or preference or anything like that?

Investigator.


Mr. James Jacobs,

Which of the Outer Gods or Great Old Ones has the biggest warrior/martial bent to them?

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The NPC wrote:
Which of the Outer Gods or Great Old Ones has the biggest warrior/martial bent to them?

None, really. They don't classify well in that way.

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

In the subjective context of Golarion, is there a discernible difference between "fate" and "destiny"?

The reason I ask is because of Pharasma, to whom one's fate is her only real matter of concern. In an earlier reply it was mentioned that if someone was not "destined" to become mythic, it simply wouldn't happen.

Pharasma doesn't seem the type to want to manage handing out mythic power, so where does "destiny" come from as opposed to the final "fate" that Pharasma deals with?

Paizo Employee Creative Director

Alayern wrote:

In the subjective context of Golarion, is there a discernible difference between "fate" and "destiny"?

The reason I ask is because of Pharasma, to whom one's fate is her only real matter of concern. In an earlier reply it was mentioned that if someone was not "destined" to become mythic, it simply wouldn't happen.

Pharasma doesn't seem the type to want to manage handing out mythic power, so where does "destiny" come from as opposed to the final "fate" that Pharasma deals with?

The discernible difference is the same as it is in this world. To a certain extent the two are synonyms. There is no game difference between the two.

Whether or not Pharasma is the deity who engineered the fate of all things or merely knows the fate of all things or simply serves as a surrogate or symbol for fate is unknown and unrevealed and in large part unknowable by mortals. In any event, a deity's areas of concern are areas that a deity is interested in. They are not areas of control. A deity DOES have influence over the areas of concern, yes, but since we don't give rules for deities, we can't quantify the extent of that control, so it's mostly just there for flavor and as a way we can summarize a deity's themes and personality and flavor and mythos in 3 short ideas that fits on a table along with domians and alignments and favored weapons.

Silver Crusade

Pathfinder Lost Omens, Rulebook Subscriber

Unrelated to my previous question, and feel free to give me an "Unrevealed" but...

The seemingly at-odds relationship between Calistria and her ties to Azata-dom were pointed out a few posts ago. Is that thematic tension perhaps related to her ethos of vengeance? It would certainly explain why a CN deity has a home on a CG plane. My (largely irrelevant, but fun to entertain) suppostion is that she wasn't always CN, and someone out there is in for a really bad time some day/eon.

Paizo Employee Creative Director

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Alayern wrote:

Unrelated to my previous question, and feel free to give me an "Unrevealed" but...

The seemingly at-odds relationship between Calistria and her ties to Azata-dom were pointed out a few posts ago. Is that thematic tension perhaps related to her ethos of vengeance? It would certainly explain why a CN deity has a home on a CG plane. My (largely irrelevant, but fun to entertain) suppostion is that she wasn't always CN, and someone out there is in for a really bad time some day/eon.

She's got her home on the plane she does pretty much because she's a powerful elf, and as such, she would want to live in a place that looks like Elysium and not a place that looks like the Maelstrom. She has always been chaotic neutral, as her ethos are primarily focused on chaotic elements that are either neither or equally good and evil. Note that "elves" and "elven lifestyles" are NOT part of her areas of concern. She's part of the core 20 in part because what she represents is much much more than a single race's interests.

Furthermore, having her, a chaotic neutral deity, live on a chaotic good plane, helps to add an element of variety and unpredictability and energy and diversity into the realm.

The Exchange

1)If Someone invents a language, does the comprehend languages spell decipher it?

if so a cipher might be the only to evade this simple measure, however in some ways a cipher is like a temporary language...therefore a message with built in code words would be the only way to avoid the spell?

2)I guess my second question is what limitations do you think the spell has and how does similar magic affect how people in Golorian deal in espionage?

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leonvios wrote:

1)If Someone invents a language, does the comprehend languages spell decipher it?

if so a cipher might be the only to evade this simple measure, however in some ways a cipher is like a temporary language...therefore a message with built in code words would be the only way to avoid the spell?

2)I guess my second question is what limitations do you think the spell has and how does similar magic affect how people in Golorian deal in espionage?

1) Yes, but if a message is written in a cypher, comprehend languages only lets you read the letters—you still need to decipher it via other methods (typically via a Linguistics check).

2) A 1st level spell like comprehend languages lets you read a language. It does not single-handedly negate the tactic of using codes or cyphers or the like.

Grand Lodge

Pathfinder Adventure Subscriber

Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.


Are you familiar with the Castel del Monte? (If name rings no bell: very iconic castle/palace in rural Italy, octagonal courtyard inside octagonal keep with eight octagonal towers on the corners, very geometric, very symmetric, no crenellations of any kind; made by emperor Barbarossa, possibly inspired by Muslim architecture and the Temple of Solomon; appeared in Baldur's Gate as the "High Hedge" location; https://en.wikipedia.org/wiki/Castel_del_Monte,_Apulia)

If something looking like that was found in Golarion, what architectural tradition (ancient or modern) might it have come from?

Paizo Employee Creative Director

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Darklord Morius wrote:
Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.

From the earliest editions of the game. The game has always used real world history and mythology as inspiration, but has never been about presenting that information in a 100% accurate historical context.

If druids were "more like bards or witches" then why have them at all, since we have bards and witches already? ESPECIALLY since the druid has a much longer tradition in the game than the bard or witch.

Paizo Employee Creative Director

Analysis wrote:

Are you familiar with the Castel del Monte? (If name rings no bell: very iconic castle/palace in rural Italy, octagonal courtyard inside octagonal keep with eight octagonal towers on the corners, very geometric, very symmetric, no crenellations of any kind; made by emperor Barbarossa, possibly inspired by Muslim architecture and the Temple of Solomon; appeared in Baldur's Gate as the "High Hedge" location; https://en.wikipedia.org/wiki/Castel_del_Monte,_Apulia)

If something looking like that was found in Golarion, what architectural tradition (ancient or modern) might it have come from?

Not familiar, but as a rule, we look at European castles more or less as a whole when building castles in the game. Architectural styles that are keyed to specific regions or ethnicities or races is something we have, unfortunately, been pretty haphazard about. A castle like that on Golarion would fit right in pretty much most places in Avistan, so I guess you could say it's Taldan themed, since Taldor's got its stink all over most of Avistan (especially when you consider Cheliax to be a sub-grouping of Taldor, which it is).

Sovereign Court

Pathfinder Pawns Subscriber

"Yum! bardwitch!" said the dragon. :)

Q: When running Hell's Vengeance, for the parts of Cheliax that are pro-Thrune/pro-Asmodeus i.e. not in Longacre, Kintargo or Kantaria, what are your recommendations for a GM on how to illustrate a 'shift' in the population's worldview? (I will have the PCs travel from Longacre to Kantaria via various backroads and smaller towns that I suspect are all mostly still patriotic to the Empire)

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Purple Dragon Knight wrote:
Q: When running Hell's Vengeance, for the parts of Cheliax that are pro-Thrune/pro-Asmodeus i.e. not in Longacre, Kintargo or Kantaria, what are your recommendations for a GM on how to illustrate a 'shift' in the population's worldview? (I will have the PCs travel from Longacre to Kantaria via various backroads and smaller towns that I suspect are all mostly still patriotic to the Empire)

Play the citizens as eager to please, eager to turn troublemakers in, eager to earn favor, and cowardly. They should treat the PCs as frightening and respect them out of fear. If you want game mechanics, reduce Intimidate and Diplomacy and Bluff DCs by 5 when a PC is bullying or interacting with a loyal Thrunie citizen... or even don't bother at all and have attempts to do these things automatically work. Make the PCs feel like they're frightening.


James,
How would you go about making an "action necro"? A character that focuses on necromantic magic and short term undead use, and can mix it up in melee?

Paizo Employee Creative Director

Kryzbyn wrote:

James,

How would you go about making an "action necro"? A character that focuses on necromantic magic and short term undead use, and can mix it up in melee?

If it's a PC, the first step would be to make sure your GM is okay with you playing an evil character.

Then I'd make a warpriest who worships Urgathoa who dump stats Dexterity and Intelligence, wears the heaviest armor she can, and eventually takes Command Undead once she can channel negative energy. She'd be human, so I'd get the bonus feat, and ALL of her feats would go toward bolstering her attacks and defenses in combat other than Command Undead. I'd probably pick Toughness early on and use all of her favored class levels to boost hit points as well.


Very nice. And if you wanted to go the arcane route?

Paizo Employee Creative Director

Kryzbyn wrote:
Very nice. And if you wanted to go the arcane route?

Necromancer/fighter/eldritch knight


James Jacobs wrote:
Kryzbyn wrote:

James,

How would you go about making an "action necro"? A character that focuses on necromantic magic and short term undead use, and can mix it up in melee?

If it's a PC, the first step would be to make sure your GM is okay with you playing an evil character.

Then I'd make a warpriest who worships Urgathoa who dump stats Dexterity and Intelligence, wears the heaviest armor she can, and eventually takes Command Undead once she can channel negative energy. She'd be human, so I'd get the bonus feat, and ALL of her feats would go toward bolstering her attacks and defenses in combat other than Command Undead. I'd probably pick Toughness early on and use all of her favored class levels to boost hit points as well.

1) Curious about the dump stats. Is that just to get extra points to pump into other stats or is it something thematic for example like low dex for a stilted undead type walk?

2) If not thematic I'm wondering why low dex if you are using feats to max defence? Not saying it's wrong just wondering. Low int???

3) Further, am I right in thinking that from many of the posts I've read from you that the Warpriest is one of your favourite classes? Where does it rank if applicable and what do you find so appealing about it?

4) Is there any plans for more Vudra themed material in the works? I love Indian styled myths etc.

5) Finally, naming conventions first and last for Jadwiga. Would they follow Ulfen or something else? Any info is appreciated. Thanks. :)

Paizo Employee Creative Director

Lemartes wrote:

1) Curious about the dump stats. Is that just to get extra points to pump into other stats or is it something thematic for example like low dex for a stilted undead type walk?

2) If not thematic I'm wondering why low dex if you are using feats to max defence? Not saying it's wrong just wondering. Low int???

3) Further, am I right in thinking that from many of the posts I've read from you that the Warpriest is one of your favourite classes? Where does it rank if applicable and what do you find so appealing about it?

4) Is there any plans for more Vudra themed material in the works? I love Indian styled myths etc.

5) Finally, naming conventions first and last for Jadwiga. Would they follow Ulfen or something else? Any info is appreciated. Thanks. :)

1) By "dump stat" I mean put your lowest stats in those ability scores, because since you can wear heavy armor and will have minions running around to do your things, you don't need a high Dex, and nothing about fighting or creating/controlling undead requires much heavy lifting in the skills category. Int and Dex in that build are the least important ones. Unless you build a finesse/range character, in which case dump Strength instead of Dex.

2) "Maxing Defense" is things like Toughness and saving throw boosters; the rest I'd put into combat.

3) I think the warpriest is kinda overpowered and a bit too fiddly and complicated with all its swift actions. Frankly, I prefer clerics. But the question was "what would you do to build a fighting necromancer" and warpriest is the obvious choice for that build.

4) Here and there.

5) They'd follow their own conventions. See Reign of Winter for lots of example names.


James Jacobs wrote:
Lemartes wrote:

1) Curious about the dump stats. Is that just to get extra points to pump into other stats or is it something thematic for example like low dex for a stilted undead type walk?

2) If not thematic I'm wondering why low dex if you are using feats to max defence? Not saying it's wrong just wondering. Low int???

3) Further, am I right in thinking that from many of the posts I've read from you that the Warpriest is one of your favourite classes? Where does it rank if applicable and what do you find so appealing about it?

4) Is there any plans for more Vudra themed material in the works? I love Indian styled myths etc.

5) Finally, naming conventions first and last for Jadwiga. Would they follow Ulfen or something else? Any info is appreciated. Thanks. :)

1) By "dump stat" I mean put your lowest stats in those ability scores, because since you can wear heavy armor and will have minions running around to do your things, you don't need a high Dex, and nothing about fighting or creating/controlling undead requires much heavy lifting in the skills category. Int and Dex in that build are the least important ones. Unless you build a finesse/range character, in which case dump Strength instead of Dex.

2) "Maxing Defense" is things like Toughness and saving throw boosters; the rest I'd put into combat.

3) I think the warpriest is kinda overpowered and a bit too fiddly and complicated with all its swift actions. Frankly, I prefer clerics. But the question was "what would you do to build a fighting necromancer" and warpriest is the obvious choice for that build.

4) Here and there.

5) They'd follow their own conventions. See Reign of Winter for lots of example names.

3) I prefer clerics as well. I'm luke warm on the warpriest for various reasons however, in my opinion I think the Cleric is far more powerful. Not looking to argue that point though. :)

4) Cool. I'll assume that you can't get more specific than that.

5) I will check it out.

Thanks. :)


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Have you seen Bigfoot: The Lost Coast Tapes? While I found it a mixed bag at best, it did some interesting things.

Ditto for Willow Creek, another Sasquatch-oriented found footage film. Have you seen it, and what did you think of it, if so?


1) Do you have any favorite Deity/home plane mismatches (such as Calistria and Elysium)?

2) If so, would you list a few and why?

(For example, my own personal favorites include Milani, for being a goddess of rebellion maintaining a realm in Axis, and Droskar, for being a neutral evil god with primarily lawful evil followers maintaining a realm in the Abyss).


Mister Jacobs, you've mentioned previously in this thread (or was it somewhere else on the site?) that you personally are of the opinion that the Summoner is "an ill fit" for the lore and setting of Golarion, for a variety of reasons. My question is, out of all of the non-core rulebook classes that Paizo has printed, is there any that you feel are a perfect fit for Golarion? Perhaps even that, were you to "do it again", they WOULD be a core class? And to continue that question, are there any third-party or WotC/OGL classes that you would classify in a similar position?


Do you play battle music for important fights in your games? If so, what kinds of music do you prefer for these occasions?

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Cole Deschain wrote:

Have you seen Bigfoot: The Lost Coast Tapes? While I found it a mixed bag at best, it did some interesting things.

Ditto for Willow Creek, another Sasquatch-oriented found footage film. Have you seen it, and what did you think of it, if so?

I've seen both. I was amused by the Lost Coast Tapes but it did indeed have issues and problems that ultimately made it a mediocre movie at best.

Willow Creek is brilliant. It's one of my favorite bigfoot movies. Saw it at the Seattle International Film Festival, and the tent scene (you'll know the one if you see the movie) had an entire theater so intensely silent that the tension was almost unbearable. INCREDIBLE film making in that one scene. And add to that the fact that it was filmed in northern California and so all of the scenery was super homesick inducing equals a huge plus in my book. I've been sorely tempted for the past few years on my drives to and from home during Christmas to take a side trip to check out Willow Creek, but that'd add about 2 to 3 hours to a 14 to 15 hour drive... so I've so far not had the energy to make the trip.

Paizo Employee Creative Director

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Zhangar wrote:

1) Do you have any favorite Deity/home plane mismatches (such as Calistria and Elysium)?

2) If so, would you list a few and why?

(For example, my own personal favorites include Milani, for being a goddess of rebellion maintaining a realm in Axis, and Droskar, for being a neutral evil god with primarily lawful evil followers maintaining a realm in the Abyss).

1) Yup; Calistria and Elysium, in fact, is my favorite.

2) No others come to mind as "favorites."

Paizo Employee Creative Director

Evelyn Jones wrote:
Mister Jacobs, you've mentioned previously in this thread (or was it somewhere else on the site?) that you personally are of the opinion that the Summoner is "an ill fit" for the lore and setting of Golarion, for a variety of reasons. My question is, out of all of the non-core rulebook classes that Paizo has printed, is there any that you feel are a perfect fit for Golarion? Perhaps even that, were you to "do it again", they WOULD be a core class? And to continue that question, are there any third-party or WotC/OGL classes that you would classify in a similar position?

Pretty much all the rest are designed to fit Golarion. Which is in part WHY we created those classes in the way we created them. The original summoner's pretty much the only one that doesn't fit, which is why it's such a proud nail in my head, and which is one of the primary reasons why the Unchained Summoner is the only rule from unchained we've 100% adopted for all of our products out of that book.

Don't have much to say in answer about the rest of your question.

Paizo Employee Creative Director

The Doomkitten wrote:
Do you play battle music for important fights in your games? If so, what kinds of music do you prefer for these occasions?

I generally don't because it's too much of a hassle and I lack the fancy equipment to do so with ease, since the conference room at work isn't really set up for AV stuff.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
James Jacobs wrote:
Willow Creek is brilliant. It's one of my favorite bigfoot movies.

What are your top five sasquatch films?

Are there any other cryptozoological films that you particularly recommend?


In volume 6 of King Maker, in the article about the first world, I remember someone saying that the picture of the green skinned woman plant monster is actually the eldest called the Green Mother, is this true?

Grand Lodge

Pathfinder Adventure Subscriber
James Jacobs wrote:
Darklord Morius wrote:
Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.

From the earliest editions of the game. The game has always used real world history and mythology as inspiration, but has never been about presenting that information in a 100% accurate historical context.

If druids were "more like bards or witches" then why have them at all, since we have bards and witches already? ESPECIALLY since the druid has a much longer tradition in the game than the bard or witch.

I didn't mean "druids are like bards and witches" i meant "CELTIC druids are like bards and witches". Druids, as stated in d&d and pathfinder, are different from the two aforementioned classes.

My question is merely if there is some mythological or fictional real world inspiration for the pathfinder druid that you could recall.

And thanks!


Doing some copy/paste as I've been recommended to post my issue here:
1) I'm currently playing a changeling witch whose father was an elf so she is seemingly an elf too.
Recently, I started having some questions about how do changelings pass their heritage to their children:
I don't think they could produce changeling children as they are not full grown hags.
If my changeling is of elven heritage would her children be half-elven on the case of a Human parent or fully elven if the father is an elf?
Or maybe the other parent will define completely the race of the child?
Would it be possible that the changeling, not being fully grown up as a hag, was completely sterile?
Me and my DM find this question very interesting and we are both curious on how would it work as there is nothing written about it.
2)Also, my changeling is at this time in some sort of relationship with a human girl. Of course, both being women, there was no risk of pregnancy, but my character once used alter self "just for fun" and turned into a male human as she wanted to try something new. My question is:
Can that kind of union be fertile and what kind of children might it produce?
I'm sorry if you find my post too mature or inappropriate. I don't want to offend anyone, I'm just curious on how would these mechanics would work. Thanks for your attention.


Hi James, so sad to hear that Joe Dever (author of the Lone Wolf books) has died - were you a fan?

Paizo Employee Creative Director

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Cole Deschain wrote:
James Jacobs wrote:
Willow Creek is brilliant. It's one of my favorite bigfoot movies.

What are your top five sasquatch films?

Are there any other cryptozoological films that you particularly recommend?

Top five Sasquatch Films, in order from the top:

Willow Creek
The Legend of Boggy Creek
Exists
The Abomnible Snowman
Abominable

I'm hearing good things about "Pursuit of a Legend" and "Hunting Ground" but haven't seen either yet. Hunting Ground was, back when it was called "Valley of the Sasquatch," showing at the Seattle International Film Festival earlier this year, but I missed it because it only showed during Paizocon... grrrrr

As for other Cryptid movies... check out:

An Incident at Loch Ness (Loch Ness Monster)
Troll Hunter (Trolls)
Lost Tapes (TV seires; multiple cryptids)
The Dinosaur Project (Dinosaurs)
Beast Hunter (TV series; several cryptids)
Surviviorman: Bigfoot (TV Series; Bigfoot)
Bigfoot Hunters (TV series; Bigfoot)
The Mothman Prophecies (Mothman)
The Last Broadcast (Jersey Devil)
Carny (Jersey Devil)
The Barrens (Jersey Devil)

I'm sure there's more but that should bet you started!

Paizo Employee Creative Director

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Dragon78 wrote:
In volume 6 of King Maker, in the article about the first world, I remember someone saying that the picture of the green skinned woman plant monster is actually the eldest called the Green Mother, is this true?

Yes.

Paizo Employee Creative Director

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Darklord Morius wrote:
James Jacobs wrote:
Darklord Morius wrote:
Dear James, a question have been nagging my mind since last Sunday, and I know for once that you are a professional question unagger. So, here it goes: Where come from the idea that druids can have animals and turn into them? I read a fairly lot about the celtic druids, and they are more alike with bards and witches than the pathfinder druid.

From the earliest editions of the game. The game has always used real world history and mythology as inspiration, but has never been about presenting that information in a 100% accurate historical context.

If druids were "more like bards or witches" then why have them at all, since we have bards and witches already? ESPECIALLY since the druid has a much longer tradition in the game than the bard or witch.

I didn't mean "druids are like bards and witches" i meant "CELTIC druids are like bards and witches". Druids, as stated in d&d and pathfinder, are different from the two aforementioned classes.

My question is merely if there is some mythological or fictional real world inspiration for the pathfinder druid that you could recall.

And thanks!

D&D and Pathfinder druids are vaguely inspired by real-world celtic druids, but are not and never really were intended to be an as-accurate-as-possible depiction of celtic druids. Since they were first invented in the earliest days of D&D, I don't have much insight into the actual reasons why they built druids that way, but my guess is that there was a healthy dose of pulp lore and the like in the mix.

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