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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber. * Starfinder Society GM. 1,166 posts (1,242 including aliases). 41 reviews. No lists. 1 wishlist. 17 Organized Play characters.


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Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Aaron Shanks wrote:
Damanta wrote:
Will this also have the pdf for free for AP subscribers if we preorder?
Yes. That is SOP now.

Awesome. Thanks!

Grand Lodge

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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Will this also have the pdf for free for AP subscribers if we preorder?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

And the skittermander also arrived.

My wife is now torn between keeping it and having purple skittertwins, or donating it to our Venture Captain for the next time there's a charity raffle during PFS/SFS convention.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Book 4 and book 5 arrived today. So the only missing piece is the poor skittermander from the june 9th shipment.

Feels like our postal services (or our customs) are starting to get their backlog worked away.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

And book 2 from order 18556095 arrived. This one also in a damaged state, but the replacement that arrived yesterday was in a good condition.

Envelope crease and book
Close up of the book

This shipment was dated as shipped on march 16th, so 3 months and 3 days traveltime.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Hi Sam,

I received part of the original replacement and part of the second replacement today.

I've received book 1, book 2 and the skittermander from the first replacement, but without the regular subscription book 4 that was shipped alongside it.
From the second replacement I received book 1, which is very fortunate because the first replacement was really badly handled and book 1 has a bend in it, and would be missing the replacement skittermander and book 5 as regular.

Envelope conditions
Bent spine of book 1

As for dates: replacement 1 was shipped may 11th, and replacement 2 was shipped june 9th.

Still on its way would then be book 4 from may 11th, skittermander and book 5 from june 9th.

So for now no actions needed, just wanted to update with the current state.

(edited to remove adress from photos)

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I just received a mail that it arrived back at your warehouse and a replacement is set up.
Since the replacement was already send, I don't think it's necessary to have another replacement.

Was there a reason given for the return?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I will post here when (if) I receive the original two orders. I'm suspecting our customs of having them.

Thank you for the excellent customer service.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Hi,

I decided to give it an extra couple of days, but it's now may 2nd and the order still hasn't arrived.

Is there really no way there is a tracking number or something that I can use to contact customs to see if they are holding it up?

On the same subject, order 18556095 also hasn't arrived yet, which was sent march 9th.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Hi,

This order was shipped februari 21, with an estimated 4-36 days in transit. It has not arrived yet.
As an international order I did not get a tracking number, but maybe you can check where it's currently at?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I wonder how this discussion would be if there was originally a mention in the solar weapon that you could add fusions to it, though it can’t gain any weapon special property, critical hit effect, or weapon fusion that can’t be applied to an advanced melee weapon.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Hi,

I see my pre-order for a purple skittermander plush still in my sidecard. I know they were on backorder, but that is no longer the case.

Any idea when it'll get processed? I can't do anything with my sidecard except look at it in my order history.

Grand Lodge

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Yay, freedom for the plushies.

I was kinda jealous that some friends already received theirs and my order is still in the sidecart.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Prays for not being one of the unlucky ones that needs to wait for a restocked colour as it's one of the two on back order

I'm sad that I am unable to put it under the christmas tree for my wife, but I'm happy that it'll hopefully be on it's way soon.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I'm going with an error in the SF Hero Labs to be honest.
The playtest document had both those aspects give Sunder as well.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

So you want a double weapon with one end having the operative tag and the other not.

That's different from having a double weapon with 2 different damage dice :)

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The search function of the forum works pretty well for this actually.

See what the lead designer has to say about it

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

They are up for pre-order!

Grand Lodge

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Yes. 4 different colours of Skitters (blue, green, purple, and red if I recall correctly). We're just still waiting for them to be put in the store.

My wife keeps nagging me that she wants a purple one.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Raia is awesome.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
breithauptclan wrote:
Scenarios: Anita being our representative player character. Has 10 Resolve points maximum. Currently spent down to only having 2 remaining. One-quarter of 10 is 2.5, so needs to spend 3 resolve points when dying in order to do heroic recovery.

You always round down unless specifically noted otherwise, so it's 2 resolve points to stabilize for Anita (Page 243 for the rounding rules).

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

All classes:
- Spending 10 minutes to rest to restore Stamina points to max

Envoy:
- none
Mechanic
- none
Mystic
- Healer Connection: Healing Channel
- Mindbreaker Connection: Share Pain
Operative
- None
Solarian
- None
Soldier
- None
Technomancer
- None

Feats
- Diehard (but that just lets you stabilize + stay in the fight during the same turn)

In general level 1 characters shouldn't be too worried about the staying in the fight bit. Just make sure you have serums of healing with you to put you back on your feet after stabilizing.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I'm confused by your example.

Let's put a few more actors in so we can have a proper round and hopefully answer your questions by example.

You: init 10
Friendly 1: init 12
Friendly 2: init 8
Monster 1: init 11
Monster 2: init 13
Monster 3: init 9

Situation 1: Monster 3 takes you to 0, your character is level 4 with 7 Resolve Points max
Init 9: monster 3 does horrible things to you, you drop to 0 and go dying.
Init 8: friendly 2 does not heal you but does unspeakable things to monster 1
--- end round
--- start new round
Init 13: monster 2 attempts horrible things with friendly 1
Init 12: friendly 1 reacts to monster 2
Init 11: monster 1 attempts horrible things with friendly 2
Init 10: you are dying. You have 2 RP. You check how much you need to spend to stabilizize and find out that 1/4 of 7 equals 1, so you use one and are now stable.

In case you are wondering why you can spend 1 RP, read this FAQ.

Situation 2: Monster 3 takes you to 0, your character is level 12 with 12 Resolve Points max
Init 9: monster 3 does horrible things to you, you drop to 0 and go dying.
Init 8: friendly 2 does not heal you but does unspeakable things to monster 1
--- end round
--- start new round
Init 13: monster 2 attempts horrible things with friendly 1
Init 12: friendly 1 reacts to monster 2
Init 11: monster 1 attempts horrible things with friendly 2
Init 10: you are dying. You have 2 RP. You check how much you need to spend to stabilizize and find out that 1/4 of 12 equals 3, which menas you cannot spend the RP to stabilize and lose one. You are now at 1 RP.
Init 9: monster 3 joins monster 2
Init 8: friendly 2 realizes you need help and tries to stabilize you. They succeed and you are now stable.
---- end round
---- start round
Init 13: monster 2 attempts horrible things with friendly 1
Init 12: friendly 1 reacts to monster 2
Init 11: monster 1 attempts horrible things with friendly 2
Init 10: you are stable, have 1 RP so you could choose to use it to stay in the fight.

Situation 3: Monster 3 takes you to 0, but you're out of RP
Init 9: monster 3 does horrible things to you, you drop to 0 and go dying.
Init 8: friendly 2 attempts to heal you but fails the DC 15 check
--- end round
--- start new round
Init 13: monster 2 attempts horrible things with friendly 1
Init 12: friendly 1 attempts to heal you but also fails the DC 15 check
Init 11: monster 1 attempts horrible things with friendly 2
Init 10: you are dying. You have 0 RP so you die at the end of your round.

To fix a misconception about PF: the recovery check might be only a DC 10 constitution check but you take a penalty equal to the amount of negative HP you have on that roll. So the check is a lot harder than you seem to think. And if you do not have help a failed check results in hitpoint loss.

I feel you are worrying too much about the death and dying rules, since as long as you keep enough RP to stabilize, any of your surviving partymembers should be able to use that Serum of Healing Mk. 1 that you bought for 50 credits to get you back up on your feet.

Grand Lodge

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BigNorseWolf wrote:
Damanta wrote:

I read it as:

Pick between biting (ring) with x2 level damage, or racial with 1.5x level tusk.
Same as the nuar could pick between the biting (ring) or the racial horns.

But a non archaic bite right? Which is what I think the poster was getting at. Because mormalaw have a natural weapons trait.

Non-archaic bite yes.

Based on this:
Joe Pasini wrote:
Ascalaphus wrote:
Q2: Is the archaic trait negated even by natural weapons that are clearly not a bite? Vesk natural weapons are a bit vague, but nuar have a gore attack. Does that still remove the archaic trait?
Yep! Guess once you're able to super tail-slap or gore someone, even when they're in armor, you can apply that learned knowledge to biting them real good.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I read it as:

Pick between biting (ring) with x2 level damage, or racial with 1.5x level tusk.
Same as the nuar could pick between the biting (ring) or the racial horns.

Grand Lodge

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FormerFiend wrote:


Here's what I got;

<snip>

If I've messed up somewhere and put a not actually playable creature down, lemme know.

I somehow managed to fail to enter the Dromada in my spreadsheet.

Thanks for the list!
I'm now also at 101 unique races, and have 113 total options.

Edit: and to stay in theme with the thread:
Playerrace option
- Uplifted Badgers / Badgerfolk
- Horta (or something similar)
- Spacenagas

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
FormerFiend wrote:

Not to be pedantic but by my count there are 101.

Wait really?

Crap my spreadsheet is missing one then :(
I'm at 100 unique races, with 112 total entries.
That's gonna be annoying to figure out which one I need to add.

Grand Lodge 5/5

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The intent is to not be able to interrupt spells with a casting time of 1 standard action or less with a readied action.

There are no more concentration checks or other ways for a spellcaster to keep on going after they take damage from an attack that targetted their (E/K)AC or when they fail a save against an effect that causes them to take damage.

As for the text of Owen you're picking apart, replace the AoO with readied action and you get text inline with the intent of the system.

Grand Lodge

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315 gp to be always armed, always threatening, unable to be disarmed from it, at the cost of magic item slot and it's competitive without investment during the entire career of an SFS character?

Sounds like the ultimate backup weapon for every character, not just those focusing on unarmed.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

As long as those 4-6 arm requiring weapons get balanced properly, I don't see much of an issue.
A bulk score of 10+ should do the trick. Yes you get your fancy big weapon, but you'll also be encumbered.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

It's for the personal upgrades.
This way you know what score to use when using the level 5/10/15/20 statboosts, as the personal upgrades do not count against that.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Those with 10 wisdom take 10 on survival to take care of themselves, those with 14 wisdom take 10 on survival to take care of themselves plus 1 teammate who has less than 10 wisdom.

Though if it's the equivalent of our moon, they should be prepared to die, as it's not possible to live of the land there.

Should they however have some UPB they could craft field rations (1 week worth per UPB) if they have life science or a relevant profession.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

CRB: page 333, dragonform; silver dragon: walk on clouds
This ability is not in the CRB.

When checking against the silver dragon monster entry on Archives of Nethys it has cloud walk as movement ability, which has no entry on Archives of Nethys either.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Sounds like you need to ask the GM to provide the extra systems they are using for colony founding and building rules.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Grid + indicators (battlemap + minis / tokens / pawns / lego figurines / bottlecaps / whatever) is default for the tactical bits of Starfinder.

Maybe we should refer to it as normally instead of default? Would that be better?

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Huh, that's an interesting restriction.

So of the 29 feats a drone can choose from as part of their feas there are 6 that have a prereq of BAB +1, 7 have a requirement of more than BAB +1
9 do not have any prereqs, the 4 weapon focus/specialization feats have proficiency, eachother and level requirements and the remaining 3 require other things (acrobatics 1 rank, dex 13, dex 15).

So there's 16 feats that cannot be initially chosen, and 13 that can, with 4 of those feats being restricted; Nimble Moves can only be picked up by hover drone and the combat drone cannot pick up Mobility, Kip up requires you to set the skill unit to acrobatics and if you want Weapon Focus you need to pick up a weapon proficiency mod if you didn't pick the combat drone.

That said, weapon focus would be pretty much my goto level 1 feat anyway. The to-hit bonus is way too useful.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Drones start with a BAB of +1.

Grand Lodge

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I assume that also means all your combat encounters are tailored towards players being lower in the combatmath than expected according to the CR system when expected combat happens in those areas?

Grand Lodge

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I use them, quite extensively.
I have all of the currently available pawn collections (Core Rulebook, Pact Worlds, Dead Suns, Against the Aeon Throne, Signal of Screams) and both Alien Archive boxes (and the pawns from the Beginner Box).

I use the ones from the Core Rulebook and Pact Worlds generally for player character pawns.
I use Against the Aeon Throne for that AP I'm running, and I'm going to use the Signal of Screams ones for that AP as well (starting sunday, took a while to get a party).

As for how I like them ... well I'm buying them still aren't I? I like them a lot.

Grand Lodge 5/5

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If talking to the GM in question doesn't work, talk to the local Venture Agent/Lieutenant/Captain to see if it can be resolved.

As for readied actions: here is the post you want to redirect people to.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Copy/paste from the Pact Worlds entry:

Khizar wrote:

Senses and Speech

Khizars have no eyes or visual senses, other than the ability to perceive the presence or absence of light. Khizars have blindsense (vibration) and blindsight (life), each with a range of 30 feet. Khizars can’t speak and can communicate only via telepathy.

Not blind, but simply no visual senses except for presence/absence of light.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Androids have a humanoid body, so pretty much all humanoids are fair game I'd say.
So if you want your android to look like a Pathra instead of a human, they can look like that, I don't think you even need the Morphic Skin for that.

"Though some androids are constructed or customize themselves to look like other races, such models are relatively rare."

As players are generally the protagonists of the story, why not let them be such a rare model? Adventurers generally are those that don't exactly fit into a standard/average mold.

Grand Lodge

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Operatives didn't need those free skill ranks.
Solarian should've gotten them for the 2 skills they pick with Skill Adept.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Layer 1: under garments (clothing)
Layer 2: freebooter's armor (armor)
Layer 3: outer garments (clothing)

As per the rules you want on page 230, clothing over and under armor.

Layer 1: second skin (armor)
Layer 2: outer garments (clothing)
Layer 3: freebooter's armor (armor)

Nothing in the rule permits this. There is no text anywhere that allows you to wear 2 sets of armor because you sandwiched clothing in between.

Grand Lodge

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The rules do not say you can wear armor over or under armor.
The rules say you can wear clothing over and under armor.

In other words, the rules allow an item from the clothing section of table 7-33 to be worn over and under an item from table 7-14 or table 7-15.

Exception: light armor may be worn while wearing powered armor, but not heavy armor.

Grand Lodge

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By having a computer connect to it? Just like you'd do currently by having some kind of user identity and password?

Use your hacking kit to sniff out the networkname and then start making computer checks to see if you can beat the computer that controls the security?

Or set up some kind of heist to get access to a device that's already connected?

Grand Lodge

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Hmmm?

Hacking a computer that's connected by a wireless connection to a world's Infosphere has DC's. They are the same as when you are physically present at that computer.

Hacking a computer that's not connected to the Infosphere requires physical presence, or the mechanic's trick.

You don't hack networks, you hack computers in that network.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

However, the shard can only hold 1 level 1 fusion, the least can hold a level 1 and a level 2 fusion, like for example both a Soulfire Fusion and a Holy Fusion.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

This looks mighty interesting.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

500 credits to negate a racial penalty is quite generous imho.
Yes, expensive for a new character.
Sunglasses would fall under the 5 credit tech item rule, but they do not negate the penalty.

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