![]()
![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() And book 2 from order 18556095 arrived. This one also in a damaged state, but the replacement that arrived yesterday was in a good condition. Envelope crease and book
This shipment was dated as shipped on march 16th, so 3 months and 3 days traveltime. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Hi Sam, I received part of the original replacement and part of the second replacement today. I've received book 1, book 2 and the skittermander from the first replacement, but without the regular subscription book 4 that was shipped alongside it.
Envelope conditions
As for dates: replacement 1 was shipped may 11th, and replacement 2 was shipped june 9th. Still on its way would then be book 4 from may 11th, skittermander and book 5 from june 9th. So for now no actions needed, just wanted to update with the current state. (edited to remove adress from photos) ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Hi, I decided to give it an extra couple of days, but it's now may 2nd and the order still hasn't arrived. Is there really no way there is a tracking number or something that I can use to contact customs to see if they are holding it up? On the same subject, order 18556095 also hasn't arrived yet, which was sent march 9th. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() I wonder how this discussion would be if there was originally a mention in the solar weapon that you could add fusions to it, though it can’t gain any weapon special property, critical hit effect, or weapon fusion that can’t be applied to an advanced melee weapon. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Hi, I see my pre-order for a purple skittermander plush still in my sidecard. I know they were on backorder, but that is no longer the case. Any idea when it'll get processed? I can't do anything with my sidecard except look at it in my order history. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Prays for not being one of the unlucky ones that needs to wait for a restocked colour as it's one of the two on back order I'm sad that I am unable to put it under the christmas tree for my wife, but I'm happy that it'll hopefully be on it's way soon. ![]()
![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() breithauptclan wrote: Scenarios: Anita being our representative player character. Has 10 Resolve points maximum. Currently spent down to only having 2 remaining. One-quarter of 10 is 2.5, so needs to spend 3 resolve points when dying in order to do heroic recovery. You always round down unless specifically noted otherwise, so it's 2 resolve points to stabilize for Anita (Page 243 for the rounding rules). ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() All classes:
Envoy:
Feats
In general level 1 characters shouldn't be too worried about the staying in the fight bit. Just make sure you have serums of healing with you to put you back on your feet after stabilizing. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() I'm confused by your example. Let's put a few more actors in so we can have a proper round and hopefully answer your questions by example. You: init 10
Situation 1: Monster 3 takes you to 0, your character is level 4 with 7 Resolve Points max
In case you are wondering why you can spend 1 RP, read this FAQ. Situation 2: Monster 3 takes you to 0, your character is level 12 with 12 Resolve Points max
Situation 3: Monster 3 takes you to 0, but you're out of RP
To fix a misconception about PF: the recovery check might be only a DC 10 constitution check but you take a penalty equal to the amount of negative HP you have on that roll. So the check is a lot harder than you seem to think. And if you do not have help a failed check results in hitpoint loss. I feel you are worrying too much about the death and dying rules, since as long as you keep enough RP to stabilize, any of your surviving partymembers should be able to use that Serum of Healing Mk. 1 that you bought for 50 credits to get you back up on your feet. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() BigNorseWolf wrote:
Non-archaic bite yes. Based on this:Joe Pasini wrote:
![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() FormerFiend wrote:
I somehow managed to fail to enter the Dromada in my spreadsheet. Thanks for the list!I'm now also at 101 unique races, and have 113 total options. Edit: and to stay in theme with the thread:
![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() FormerFiend wrote:
Wait really? Crap my spreadsheet is missing one then :(
![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() The intent is to not be able to interrupt spells with a casting time of 1 standard action or less with a readied action. There are no more concentration checks or other ways for a spellcaster to keep on going after they take damage from an attack that targetted their (E/K)AC or when they fail a save against an effect that causes them to take damage. As for the text of Owen you're picking apart, replace the AoO with readied action and you get text inline with the intent of the system. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() 315 gp to be always armed, always threatening, unable to be disarmed from it, at the cost of magic item slot and it's competitive without investment during the entire career of an SFS character? Sounds like the ultimate backup weapon for every character, not just those focusing on unarmed. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Those with 10 wisdom take 10 on survival to take care of themselves, those with 14 wisdom take 10 on survival to take care of themselves plus 1 teammate who has less than 10 wisdom. Though if it's the equivalent of our moon, they should be prepared to die, as it's not possible to live of the land there. Should they however have some UPB they could craft field rations (1 week worth per UPB) if they have life science or a relevant profession. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() CRB: page 333, dragonform; silver dragon: walk on clouds
When checking against the silver dragon monster entry on Archives of Nethys it has cloud walk as movement ability, which has no entry on Archives of Nethys either. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Huh, that's an interesting restriction. So of the 29 feats a drone can choose from as part of their feas there are 6 that have a prereq of BAB +1, 7 have a requirement of more than BAB +1
So there's 16 feats that cannot be initially chosen, and 13 that can, with 4 of those feats being restricted; Nimble Moves can only be picked up by hover drone and the combat drone cannot pick up Mobility, Kip up requires you to set the skill unit to acrobatics and if you want Weapon Focus you need to pick up a weapon proficiency mod if you didn't pick the combat drone. That said, weapon focus would be pretty much my goto level 1 feat anyway. The to-hit bonus is way too useful. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() I use them, quite extensively.
I use the ones from the Core Rulebook and Pact Worlds generally for player character pawns.
As for how I like them ... well I'm buying them still aren't I? I like them a lot. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() If talking to the GM in question doesn't work, talk to the local Venture Agent/Lieutenant/Captain to see if it can be resolved. As for readied actions: here is the post you want to redirect people to. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Copy/paste from the Pact Worlds entry: Khizar wrote:
Not blind, but simply no visual senses except for presence/absence of light. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Androids have a humanoid body, so pretty much all humanoids are fair game I'd say.
"Though some androids are constructed or customize themselves to look like other races, such models are relatively rare." As players are generally the protagonists of the story, why not let them be such a rare model? Adventurers generally are those that don't exactly fit into a standard/average mold. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Layer 1: under garments (clothing)
As per the rules you want on page 230, clothing over and under armor. Layer 1: second skin (armor)
Nothing in the rule permits this. There is no text anywhere that allows you to wear 2 sets of armor because you sandwiched clothing in between. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() The rules do not say you can wear armor over or under armor.
In other words, the rules allow an item from the clothing section of table 7-33 to be worn over and under an item from table 7-14 or table 7-15. Exception: light armor may be worn while wearing powered armor, but not heavy armor. ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() By having a computer connect to it? Just like you'd do currently by having some kind of user identity and password? Use your hacking kit to sniff out the networkname and then start making computer checks to see if you can beat the computer that controls the security? Or set up some kind of heist to get access to a device that's already connected? ![]()
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
![]() Hmmm? Hacking a computer that's connected by a wireless connection to a world's Infosphere has DC's. They are the same as when you are physically present at that computer. Hacking a computer that's not connected to the Infosphere requires physical presence, or the mechanic's trick. You don't hack networks, you hack computers in that network.
|